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# 30 March 2026
2026-03-19 03:08:20 +00:00
## Year 4, month 3, patch 2
2024-03-03 21:26:08 +00:00
2025-04-12 23:19:15 +00:00
## Patch goals
2025-08-27 03:09:10 +00:00
- Continue balancing for all races
2025-08-11 14:40:57 +00:00
- Continue Askosi development
2025-12-01 03:14:37 +00:00
- Further improve audiovisuals
2026-02-24 18:56:50 +00:00
- Tweak balance for all factions
2025-09-30 21:41:50 +00:00
- [Subscribe on ko-fi ](https://ko-fi.com/pr0nogoandveeq7 ) to get a sneak peek of the incoming changes!
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### *Notes in italics are from Pr0nogo*
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# Editor improvements
## Custom resource areas: (c. DF)
- You can now override default resource areas via this tech from DF! Instructions are below.
- Draw locations around resources.
- Name the locations `RESAREA_#` , where `#` is a number between `1` and `249` .
- You can use multiple locations with the same name for the same resarea id.
- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
## Triggers
- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
- Functionality has been restored to **player_type** (r. Kenoli)
2026-03-31 16:21:35 +00:00
- **NEW:** `tyrannize` :
- Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units
- **NEW:** `highlight_unit` :
- Causes selection circle flickers akin to unit transmissions for designated units.
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# Core changes
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## Detection
- The following status effects now reveal hidden units:
- **Apollyoid Adhesive**
- **Signify** and **Hallucination**
- **Corrosive Touch**
- **Booming Blast** and **Ash Heap**
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## Game Modes
- **Brotherhood:**
- Ground unit split time now 50% of training time
- Air unit split time now 100% of training time
- Shielded units now begin splitting on any damage taken
2026-01-13 04:16:22 +00:00
## Bugfixes
2026-02-06 21:15:32 +00:00
- **Gameplay:**
2026-03-13 04:30:24 +00:00
- Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog)
2026-03-12 22:53:28 +00:00
- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
2026-03-05 03:58:11 +00:00
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
2026-02-24 18:56:50 +00:00
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
2026-03-12 22:53:28 +00:00
- **Audiovisuals**
2026-03-13 03:03:48 +00:00
- Fixed missing progress bars for **Conduit** , **Bestiary** (r. shopkeeper dog)
2026-03-21 03:39:09 +00:00
- Added missing **Aphorist** wireframes
2026-03-12 22:53:28 +00:00
- Corrected **Thaumalogue** corpse graphic
2026-01-13 04:16:22 +00:00
## Audiovisuals
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- New model for:
- Vicar
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- New SFX for:
- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
2026-04-01 02:19:07 +00:00
- Modified SFX for:
- Eidolon windup
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- New wireframe for: (c. jun3hong)
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- **Autocrat**
# Balance changes
## Terran
- [Anvil ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil ):
- Resource costs 200/200 » 150/150
- [Starpad ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad ):
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- Vision range 10 » 9
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## Zerg
- [Almaksalisk ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/almaksalisk ):
- Resource costs 150/125 » 150/100
- **Piercing Spines:**
- Armor penetration 3 » 4
- Cooldown 0.83 » 0.75
- [Alkag Iteth ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkag-iteth ):
- Resource costs 300/150 » 250/150
- [Chokral Chazsal ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/chokral-chazsal ):
- Resource costs 750/400 » 750/500
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## Askosi
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- **Rematerialize:**
- *Used by: Eyelet (Proselyte), Vicar, Emissary*
- Now pulls allies within 3 range of the target unit
- [Proselyte ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte ):
- HP 65 » 80
- **Dispatch Pistols:**
- Armor penetration 1 » 3
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- [Cardinal ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal ):
- Resource costs 75/50 » 75/25
- [Mimic ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic ):
- Resource costs 50/100 » 50/75
- [Thaumalogue ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/thaumalogue ):
- Resource costs 100/25 » 75/25
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- [Doronin ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin ):
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- Resource costs 250/0 » 225/0
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- Transport weight 2 » 6
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- [Object ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/object ):
- Resource costs 175/50 » 125/50
- [Scepter ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/scepter ):
- Resource costs 200/75 » 150/75
- [Agonist ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/agonist ):
- HP 95 » 125
- [Petract ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract ):
- Resource costs 200/0 » 150/0
- [Tirade ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade ):
- Resource costs 150/100 » 150/75
- [Crematorium ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium ):
- HP 200 » 300
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- [Landlock ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock ):
- Resource costs 300/0 250/0
- HP 1400 » 1250
- [Chantry ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry ):
- Build time 35 » 45
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- [Bounty ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty ):
- HP 1200 » 800
- Armor 4 » 3
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- [Bestiary ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bestiary ):
2026-04-01 17:37:42 +00:00
- Resource costs 500/250 » 350/250
# New units
## Askosi
- [Insurant ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/insurant )
- Tier 3 biotic -- Discerning trooper with Impact Dissipation and Scrapworld: Gold Rush
- [Silversoul ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul ):
- Tier 3 biotic -- Quieting trooper with Booming Blast and cloaking field
- [Ghostwrit ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/ghostwrit ):
- Tier 3 biotic -- Vengeful specialist with Puppeteer ability
- [Elgird ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/elgird ):
- Tier 3 mechanized -- Interceding vehicle with Ashbind ability and Scrapworld: Implosion
- [Histrion ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/histrion ):
- Tier 3 mechanized -- Aggrandizing vehicle with Rematerialize; creates [Egocents ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/egocent ) when taking damage
- [Alacyne ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/alacyne ):
- Tier 3 mechanized -- Overpowering vehicle with Power Overload and Impact Prevarication
- [Panoply ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/panoply ):
- Tier 3 biotic -- Superb production
- [Lotiro ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lotiro ):
- Tier 3 mechanized -- Superb production
- [Lekrot ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lekrot ):
- Tier 3 technology -- Manipulation relay