cosmonarchy-bw-prerelease/patchnotes.md

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2026-03-30 04:41:49 +00:00
# 30 March 2026
## Year 4, month 3, patch 2
2024-03-03 21:26:08 +00:00
## Patch goals
- Continue balancing for all races
2025-08-11 14:40:57 +00:00
- Continue Askosi development
2025-12-01 03:14:37 +00:00
- Further improve audiovisuals
- Tweak balance for all factions
2025-09-30 21:41:50 +00:00
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
2026-01-08 03:47:41 +00:00
### *Notes in italics are from Pr0nogo*
2026-03-30 04:41:49 +00:00
# Editor improvements
## Custom resource areas: (c. DF)
- You can now override default resource areas via this tech from DF! Instructions are below.
- Draw locations around resources.
- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
- You can use multiple locations with the same name for the same resarea id.
- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
## Triggers
- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
- Functionality has been restored to **player_type** (r. Kenoli)
2026-03-31 16:21:35 +00:00
- **NEW:** `tyrannize`:
- Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units
- **NEW:** `highlight_unit`:
- Causes selection circle flickers akin to unit transmissions for designated units.
# Core changes
2026-03-30 04:41:49 +00:00
## Detection
- The following status effects now reveal hidden units:
- **Apollyoid Adhesive**
- **Signify** and **Hallucination**
- **Corrosive Touch**
- **Booming Blast** and **Ash Heap**
## Game Modes
- **Brotherhood:**
- Ground unit split time now 50% of training time
- Air unit split time now 100% of training time
- Shielded units now begin splitting on any damage taken
## Bugfixes
2026-02-06 21:15:32 +00:00
- **Gameplay:**
2026-03-13 04:30:24 +00:00
- Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog)
2026-03-12 22:53:28 +00:00
- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
2026-03-12 22:53:28 +00:00
- **Audiovisuals**
- Fixed missing progress bars for **Conduit**, **Bestiary** (r. shopkeeper dog)
- Added missing **Aphorist** wireframes
2026-03-12 22:53:28 +00:00
- Corrected **Thaumalogue** corpse graphic
## Audiovisuals
- New model for:
- Vicar
- New SFX for:
- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
- New wireframe for: (c. jun3hong)
- **Autocrat**
# Balance changes
## Terran
- [Anvil](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil):
- Resource costs 200/200 » 150/150
- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
- Vision range 10 » 9
## Zerg
- [Almaksalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/almaksalisk):
- Resource costs 150/125 » 150/100
- **Piercing Spines:**
- Armor penetration 3 » 4
- Cooldown 0.83 » 0.75
- [Alkag Iteth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkag-iteth):
- Resource costs 300/150 » 250/150
- [Chokral Chazsal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/chokral-chazsal):
- Resource costs 750/400 » 750/500
## Askosi
2026-03-12 22:53:28 +00:00
- **Rematerialize:**
- *Used by: Eyelet (Proselyte), Vicar, Emissary*
- Now pulls allies within 3 range of the target unit
- [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte):
- HP 65 » 80
- **Dispatch Pistols:**
- Armor penetration 1 » 3
2026-03-12 02:47:32 +00:00
- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
- Resource costs 75/50 » 75/25
- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
- Resource costs 50/100 » 50/75
- [Thaumalogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/thaumalogue):
- Resource costs 100/25 » 75/25
- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin):
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- Resource costs 250/0 » 225/0
- Transport weight 2 » 6
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- [Object](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/object):
- Resource costs 175/50 » 125/50
- [Scepter](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/scepter):
- Resource costs 200/75 » 150/75
- [Agonist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/agonist):
- HP 95 » 125
- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
- Resource costs 200/0 » 150/0
- [Tirade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade):
- Resource costs 150/100 » 150/75
- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
- HP 200 » 300
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- [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock):
- Resource costs 300/0 250/0
- HP 1400 » 1250
- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
- Build time 35 » 45
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
- HP 1200 » 800
- Armor 4 » 3
- [Bestiary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bestiary):
- Resource costs 500/250 » 350/250