Replace Vicar model; Fix progress bars for Conduit, Bestiary

This commit is contained in:
Pr0nogo 2026-03-12 23:03:48 -04:00
parent 0862448a47
commit 50e4ba709a
12 changed files with 92 additions and 38 deletions

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@ -616,7 +616,7 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
MissionaryInit:
imgul 2084 0 0 # Missionary Shadow (cm\a\missionary-shadow.grp)
imgulnextid 0 0 # Missionary Shadow (cm\a\missionary-shadow.grp)
MissionaryWalkingToIdle:
playfram 0x00
MissionaryLocal00:
@ -872,7 +872,7 @@ AirAttkInit VicarGndAttkInit
Unused1 VicarUnused1
GndAttkRpt VicarGndAttkRpt
AirAttkRpt VicarGndAttkRpt
CastSpell VicarCastSpell
CastSpell [NONE]
GndAttkToIdle VicarGndAttkToIdle
AirAttkToIdle VicarGndAttkToIdle
Unused2 [NONE]
@ -883,18 +883,71 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
VicarInit:
imgul 2081 0 0 # Vicar Shadow (cm\a\vicar-shadow.grp)
imgulnextid 0 0 # Vicar Shadow (cm\a\vicar-shadow.grp)
VicarWalkingToIdle:
playfram 0x77
goto SkryrokorLocal00
playfram 0x00
VicarLocal00:
wait 63
randcondjmp 25 VicarLocal01
randcondjmp 128 VicarLocal02
goto VicarLocal00
VicarLocal01:
playfram 0x20
wait 1
randcondjmp 192 VicarLocal03
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
wait 6
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
wait 6
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
goto VicarWalkingToIdle
VicarLocal03:
wait 13
goto VicarWalkingToIdle
VicarLocal02:
playfram 0x80
wait 1
playfram 0xA0
wait 1
turnrand 3
wait 1
playfram 0x80
wait 1
goto VicarWalkingToIdle
VicarDeath:
playsndbtwn 296 298 # Terran\Firebat\TFBDth00.WAV | Terran\Firebat\TFBDth02.WAV
imgol 2089 0 0 # Askosi Death Explosion Small (cm\a\a-death-small.grp)
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
setfldirect 0
wait 8
lowsprul 1029 0 0 # Vicar Remnants (cm\a\vicar-remnants.grp)
wait 8
lowsprul 1031 0 0 # Vicar Remnants (cm\a\vicar-remnants.grp)
wait 1
end
@ -904,29 +957,38 @@ VicarUnused1:
setfldirect 0
playsndbtwn 1163 1165
sprol 742 0 0 # Explosion Small Reversed
wait 10
# playfram 176
wait 2
# playfram 175
wait 2
# playfram 174
wait 2
# playfram 173
wait 2
# playfram 172
wait 2
# playfram 171
wait 2
# playfram 170
wait 2
setfldirect 12
nobrkcodeend
goto VicarWalkingToIdle
VicarGndAttkInit:
playfram 0x88
playfram 0x20
VicarGndAttkRpt:
wait 1
nobrkcodestart
playfram 0xbb
playfram 0x40
attackwith 1
wait 1
playfram 0xcc
playfram 0x20
wait 1
playfram 0xbb
playfram 0x40
attackwith 1
wait 1
playfram 0xcc
wait 1
playfram 0xaa
wait 1
playfram 0x99
playfram 0x20
wait 1
nobrkcodeend
gotorepeatattk
@ -934,42 +996,31 @@ VicarGndAttkRpt:
VicarGndAttkToIdle:
goto VicarWalkingToIdle
VicarCastSpell:
playfram 0x88
wait 1
nobrkcodestart
playfram 0xbb
wait 1
playfram 0xcc
wait 1
castspell
nobrkcodeend
sigorder 2
gotorepeatattk
goto VicarWalkingToIdle
VicarWalking:
move 4
wait 1
playfram 0x22
playfram 0x80
move 4
wait 1
playfram 0x33
playfram 0xA0
move 4
wait 1
playfram 0x44
playfram 0xC0
move 4
wait 1
playfram 0x55
playfram 0xE0
move 4
wait 1
playfram 0x66
playfram 0x100
move 4
wait 1
playfram 0x00
playfram 0x120
move 4
wait 1
playfram 0x11
playfram 0x140
move 4
wait 1
playfram 0x60
goto VicarWalking
# ----------------------------------------------------------------------------- #

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@ -24,9 +24,12 @@
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
- **Audiovisuals**
- Fixed missing progress bars for **Conduit**, **Bestiary** (r. shopkeeper dog)
- Corrected **Thaumalogue** corpse graphic
## Audiovisuals
- New model for:
- Vicar
- New SFX for:
- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
- New wireframe for: (c. jun3hong)

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