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3.3 KiB
3.3 KiB
9 March 2026
Year 4, month 3, patch 1
Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals
- Tweak balance for all factions
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
Notes in italics are from Pr0nogo
Core changes
Game Modes
- Brotherhood:
- Ground unit split time now 50% of training time
- Air unit split time now 100% of training time
- Shielded units now begin splitting on any damage taken
Bugfixes
- Gameplay:
- Fixed Zonguard not applying Booming Blast with Preylock (r. shopkeeper dog)
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
- Audiovisuals
- Fixed missing progress bars for Conduit, Bestiary (r. shopkeeper dog)
- Corrected Thaumalogue corpse graphic
Audiovisuals
- New model for:
- Vicar
- New SFX for:
- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
- New wireframe for: (c. jun3hong)
- Autocrat
Balance changes
Terran
Askosi
- Rematerialize:
- Used by: Eyelet (Proselyte), Vicar, Emissary
- Now pulls allies within 3 range of the target unit
- Proselyte:
- HP 65 » 80
- Dispatch Pistols:
- Armor penetration 1 » 3
- Cardinal:
- Resource costs 75/50 » 75/25
- Mimic:
- Resource costs 50/100 » 50/75
- Thaumalogue:
- Resource costs 100/25 » 75/25
- Doronin:
- Resource costs 250/0 » 225/0
- Transport weight 2 » 6
- Object:
- Resource costs 175/50 » 125/50
- Scepter:
- Resource costs 200/75 » 150/75
- Agonist:
- HP 95 » 125
- Petract:
- Resource costs 200/0 » 150/0
- Tirade:
- Resource costs 150/100 » 150/75
- Crematorium:
- HP 200 » 300
- Landlock:
- Resource costs 300/0 250/0
- HP 1400 » 1250
- Chantry:
- Build time 35 » 45
- Bounty:
- HP 1200 » 800
- Armor 4 » 3
- Bestiary:
- Resource costs 500/250 » 350/250