mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Tweak more Askosi things
This commit is contained in:
parent
cd4c4d9736
commit
0862448a47
Binary file not shown.
Binary file not shown.
@ -2386,7 +2386,7 @@ Tortare
|
||||
Tortare Shadow
|
||||
Cybrene
|
||||
Cybrene Shadow
|
||||
Extended Image #1386
|
||||
Silversoul Remains
|
||||
Extended Image #1387
|
||||
Extended Image #1388
|
||||
Extended Image #1389
|
||||
|
||||
Binary file not shown.
@ -1105,8 +1105,8 @@ Crematorium
|
||||
Paraclete
|
||||
Zethalor
|
||||
Scrylyleth
|
||||
Thaumalogue Remnants
|
||||
Zethalor Remnants
|
||||
Thaumalogue Remains
|
||||
Zethalor Remains
|
||||
Conduit
|
||||
Bestiary
|
||||
Eyelet
|
||||
@ -1152,7 +1152,7 @@ Limire
|
||||
Endbore
|
||||
Tortare
|
||||
Cybrene
|
||||
Extended Sprite #638
|
||||
Silversoul Remains
|
||||
Extended Sprite #639
|
||||
Extended Sprite #640
|
||||
Extended Sprite #641
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -392,7 +392,7 @@ c<1><4>Raise Constituent <1>(<3>C<1>)<10>Skybound worker.<0>
|
||||
e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
|
||||
e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
|
||||
c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
|
||||
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls the target ally within 5 range to the combatant's location, and grants them Impact Dissipation.<0>
|
||||
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls allies within 3 range of the target to the combatant's location, and grants them Impact Dissipation.<0>
|
||||
e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
|
||||
Terran Structure Armor<0>
|
||||
Zerg Structure Carapace<0>
|
||||
@ -981,7 +981,7 @@ z<1><4>Install Lotiro <1>(<3>Z<1>)<10>Superb mechanized production.<0>
|
||||
Lotiro Requires<10> Conduit AND Bestiary<0>
|
||||
s<1><4>Install Obelisk <1>(<3>S<1>)<10>Superb skybound production.<0>
|
||||
Obelisk Requires<10> Panoply OR Lotiro<0>
|
||||
<0>
|
||||
¤<3><4>Spirited Assembly <2>(passive)<10>While mobile, Silversouls cloak allies within 6 range until their next attack.<10>Upon taking fatal damage while mobile, Silversouls embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they apply Impact Dissipation to allies within 8 range.<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
|
||||
Binary file not shown.
@ -2777,7 +2777,7 @@ AphoristWalking:
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 239 Thaumalogue (cm\a\thaumalogue.grp)
|
||||
# 2255 Thaumalogue (cm\a\thaumalogue.grp)
|
||||
.headerstart
|
||||
IsId 34
|
||||
Type 21
|
||||
@ -2899,7 +2899,7 @@ ThaumalogueDeath:
|
||||
wait 2
|
||||
playfram 423
|
||||
wait 2
|
||||
lowsprul 236 0 0 # Thaumalogue Remnants (terran\thaumalogue-death.grp)
|
||||
lowsprul 1107 0 0 # Thaumalogue Remnants (terran\thaumalogue-death.grp)
|
||||
wait 1
|
||||
end
|
||||
|
||||
@ -5356,6 +5356,221 @@ InsurantWalking:
|
||||
playfram 0x60
|
||||
goto InsurantWalking
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 2364 Silversoul (cm\a\silversoul.grp)
|
||||
.headerstart
|
||||
IsId 64
|
||||
Type 21
|
||||
Init SilversoulInit
|
||||
Death SilversoulDeath
|
||||
GndAttkInit SilversoulGndAttkInit
|
||||
AirAttkInit SilversoulGndAttkInit
|
||||
Unused1 SilversoulUnused1
|
||||
GndAttkRpt SilversoulGndAttkRpt
|
||||
AirAttkRpt SilversoulGndAttkRpt
|
||||
CastSpell [NONE]
|
||||
GndAttkToIdle SilversoulGndAttkToIdle
|
||||
AirAttkToIdle SilversoulGndAttkToIdle
|
||||
Unused2 [NONE]
|
||||
Walking SilversoulWalking
|
||||
WalkingToIdle SilversoulWalkingToIdle
|
||||
SpecialState1 ObjectSpecialState1
|
||||
SpecialState2 [NONE]
|
||||
AlmostBuilt [NONE]
|
||||
Built [NONE]
|
||||
Landing [NONE]
|
||||
LiftOff [NONE]
|
||||
IsWorking [NONE]
|
||||
WorkingToIdle [NONE]
|
||||
WarpIn [NONE]
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
SilversoulInit:
|
||||
imgulnextid 0 0 # Silversoul Shadow (cm\a\silversoul-shadow.grp)
|
||||
SilversoulWalkingToIdle:
|
||||
playfram 0x80
|
||||
SilversoulLocal00:
|
||||
wait 63
|
||||
randcondjmp 25 SilversoulLocal01
|
||||
randcondjmp 128 SilversoulLocal02
|
||||
goto SilversoulLocal00
|
||||
|
||||
SilversoulLocal01:
|
||||
playfram 0x00
|
||||
wait 1
|
||||
playfram 0x20
|
||||
wait 1
|
||||
playfram 0x40
|
||||
randcondjmp 192 SilversoulLocal03
|
||||
turnccwise 2
|
||||
wait 3
|
||||
turnccwise 2
|
||||
wait 3
|
||||
turnccwise 2
|
||||
wait 3
|
||||
turnccwise 2
|
||||
wait 3
|
||||
turnccwise 2
|
||||
wait 3
|
||||
wait 6
|
||||
turncwise 2
|
||||
wait 3
|
||||
turncwise 2
|
||||
wait 3
|
||||
turncwise 2
|
||||
wait 3
|
||||
turncwise 2
|
||||
wait 3
|
||||
turncwise 2
|
||||
wait 3
|
||||
wait 6
|
||||
turnccwise 2
|
||||
wait 3
|
||||
turnccwise 2
|
||||
wait 3
|
||||
turnccwise 2
|
||||
wait 3
|
||||
goto SilversoulLocal04
|
||||
|
||||
SilversoulLocal04:
|
||||
playfram 0x20
|
||||
wait 1
|
||||
playfram 0x00
|
||||
wait 1
|
||||
goto SilversoulWalkingToIdle
|
||||
|
||||
SilversoulLocal03:
|
||||
wait 13
|
||||
playfram 0x20
|
||||
wait 1
|
||||
playfram 0x00
|
||||
wait 1
|
||||
goto SilversoulWalkingToIdle
|
||||
|
||||
SilversoulLocal02:
|
||||
playfram 0xA0
|
||||
wait 1
|
||||
playfram 0xC0
|
||||
wait 1
|
||||
turnrand 3
|
||||
wait 1
|
||||
playfram 0xA0
|
||||
wait 1
|
||||
goto SilversoulWalkingToIdle
|
||||
|
||||
SilversoulDeath:
|
||||
playsndbtwn 296 298 # Terran\Firebat\TFBDth00.WAV | Terran\Firebat\TFBDth02.WAV
|
||||
imgol 2089 0 0 # Askosi Death Explosion Small (cm\a\a-death-small.grp)
|
||||
setfldirect 0
|
||||
playfram 416
|
||||
wait 2
|
||||
playfram 417
|
||||
wait 2
|
||||
playfram 418
|
||||
wait 2
|
||||
playfram 419
|
||||
wait 2
|
||||
playfram 420
|
||||
wait 2
|
||||
playfram 421
|
||||
wait 2
|
||||
playfram 422
|
||||
wait 2
|
||||
playfram 423
|
||||
wait 2
|
||||
lowsprul 1154 0 0 # Silversoul Remnants (terran\silversoul-death.grp)
|
||||
wait 1
|
||||
end
|
||||
|
||||
SilversoulUnused1:
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
setfldirect 0
|
||||
playsndbtwn 1161 1162
|
||||
playfram 422
|
||||
wait 2
|
||||
playfram 421
|
||||
wait 2
|
||||
playfram 420
|
||||
wait 2
|
||||
playfram 419
|
||||
wait 2
|
||||
playfram 418
|
||||
wait 2
|
||||
playfram 417
|
||||
wait 2
|
||||
playfram 416
|
||||
wait 2
|
||||
setfldirect 12
|
||||
nobrkcodeend
|
||||
goto SilversoulWalkingToIdle
|
||||
|
||||
SilversoulGndAttkInit:
|
||||
playfram 0x00
|
||||
wait 1
|
||||
playfram 0x20
|
||||
wait 1
|
||||
playfram 0x40
|
||||
SilversoulGndAttkRpt:
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
attackwith 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x40
|
||||
wait 4
|
||||
attackwith 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x40
|
||||
wait 4
|
||||
attackwith 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x40
|
||||
wait 1
|
||||
nobrkcodeend
|
||||
gotorepeatattk
|
||||
ignorerest
|
||||
SilversoulGndAttkToIdle:
|
||||
playfram 0x20
|
||||
wait 1
|
||||
playfram 0x00
|
||||
wait 1
|
||||
goto SilversoulWalkingToIdle
|
||||
|
||||
SilversoulWalking:
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xA0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xC0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xE0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x100
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x120
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x140
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x160
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x180
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x80
|
||||
goto SilversoulWalking
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
.headerstart
|
||||
|
||||
BIN
mpq/unit/cm/a/silversoul-attack.lol
Normal file
BIN
mpq/unit/cm/a/silversoul-attack.lol
Normal file
Binary file not shown.
BIN
mpq/unit/cm/a/silversoul-remains.grp
Normal file
BIN
mpq/unit/cm/a/silversoul-remains.grp
Normal file
Binary file not shown.
BIN
mpq/unit/cm/a/silversoul-shadow.grp
Normal file
BIN
mpq/unit/cm/a/silversoul-shadow.grp
Normal file
Binary file not shown.
BIN
mpq/unit/cm/a/silversoul.grp
Normal file
BIN
mpq/unit/cm/a/silversoul.grp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -20,9 +20,11 @@
|
||||
|
||||
## Bugfixes
|
||||
- **Gameplay:**
|
||||
- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
|
||||
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
|
||||
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
|
||||
- Please report any regeneration oddities that you discover!
|
||||
- **Audiovisuals**
|
||||
- Corrected **Thaumalogue** corpse graphic
|
||||
|
||||
## Audiovisuals
|
||||
- New SFX for:
|
||||
@ -39,6 +41,13 @@
|
||||
- Vision range 10 » 9
|
||||
|
||||
## Askosi
|
||||
- **Rematerialize:**
|
||||
- *Used by: Eyelet (Proselyte), Vicar, Emissary*
|
||||
- Now pulls allies within 3 range of the target unit
|
||||
- [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte):
|
||||
- HP 65 » 80
|
||||
- **Dispatch Pistols:**
|
||||
- Armor penetration 1 » 3
|
||||
- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
|
||||
- Resource costs 75/50 » 75/25
|
||||
- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
|
||||
@ -60,6 +69,11 @@
|
||||
- Resource costs 150/100 » 150/75
|
||||
- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
|
||||
- HP 200 » 300
|
||||
- [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock):
|
||||
- Resource costs 300/0 250/0
|
||||
- HP 1400 » 1250
|
||||
- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
|
||||
- Build time 35 » 45
|
||||
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
|
||||
- HP 1200 » 800
|
||||
- Armor 4 » 3
|
||||
|
||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user