Tweak more Askosi things

This commit is contained in:
Pr0nogo 2026-03-12 18:53:28 -04:00
parent cd4c4d9736
commit 0862448a47
21 changed files with 238 additions and 9 deletions

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@ -2386,7 +2386,7 @@ Tortare
Tortare Shadow
Cybrene
Cybrene Shadow
Extended Image #1386
Silversoul Remains
Extended Image #1387
Extended Image #1388
Extended Image #1389

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@ -1105,8 +1105,8 @@ Crematorium
Paraclete
Zethalor
Scrylyleth
Thaumalogue Remnants
Zethalor Remnants
Thaumalogue Remains
Zethalor Remains
Conduit
Bestiary
Eyelet
@ -1152,7 +1152,7 @@ Limire
Endbore
Tortare
Cybrene
Extended Sprite #638
Silversoul Remains
Extended Sprite #639
Extended Sprite #640
Extended Sprite #641

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@ -392,7 +392,7 @@ c<1><4>Raise Constituent <1>(<3>C<1>)<10>Skybound worker.<0>
e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls the target ally within 5 range to the combatant's location, and grants them Impact Dissipation.<0>
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls allies within 3 range of the target to the combatant's location, and grants them Impact Dissipation.<0>
e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
Terran Structure Armor<0>
Zerg Structure Carapace<0>
@ -981,7 +981,7 @@ z<1><4>Install Lotiro <1>(<3>Z<1>)<10>Superb mechanized production.<0>
Lotiro Requires<10> Conduit AND Bestiary<0>
s<1><4>Install Obelisk <1>(<3>S<1>)<10>Superb skybound production.<0>
Obelisk Requires<10> Panoply OR Lotiro<0>
<0>
¤<3><4>Spirited Assembly <2>(passive)<10>While mobile, Silversouls cloak allies within 6 range until their next attack.<10>Upon taking fatal damage while mobile, Silversouls embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they apply Impact Dissipation to allies within 8 range.<0>
<0>
<0>
<0>

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@ -2777,7 +2777,7 @@ AphoristWalking:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 239 Thaumalogue (cm\a\thaumalogue.grp)
# 2255 Thaumalogue (cm\a\thaumalogue.grp)
.headerstart
IsId 34
Type 21
@ -2899,7 +2899,7 @@ ThaumalogueDeath:
wait 2
playfram 423
wait 2
lowsprul 236 0 0 # Thaumalogue Remnants (terran\thaumalogue-death.grp)
lowsprul 1107 0 0 # Thaumalogue Remnants (terran\thaumalogue-death.grp)
wait 1
end
@ -5356,6 +5356,221 @@ InsurantWalking:
playfram 0x60
goto InsurantWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2364 Silversoul (cm\a\silversoul.grp)
.headerstart
IsId 64
Type 21
Init SilversoulInit
Death SilversoulDeath
GndAttkInit SilversoulGndAttkInit
AirAttkInit SilversoulGndAttkInit
Unused1 SilversoulUnused1
GndAttkRpt SilversoulGndAttkRpt
AirAttkRpt SilversoulGndAttkRpt
CastSpell [NONE]
GndAttkToIdle SilversoulGndAttkToIdle
AirAttkToIdle SilversoulGndAttkToIdle
Unused2 [NONE]
Walking SilversoulWalking
WalkingToIdle SilversoulWalkingToIdle
SpecialState1 ObjectSpecialState1
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
SilversoulInit:
imgulnextid 0 0 # Silversoul Shadow (cm\a\silversoul-shadow.grp)
SilversoulWalkingToIdle:
playfram 0x80
SilversoulLocal00:
wait 63
randcondjmp 25 SilversoulLocal01
randcondjmp 128 SilversoulLocal02
goto SilversoulLocal00
SilversoulLocal01:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
randcondjmp 192 SilversoulLocal03
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
wait 6
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
wait 6
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
goto SilversoulLocal04
SilversoulLocal04:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto SilversoulWalkingToIdle
SilversoulLocal03:
wait 13
playfram 0x20
wait 1
playfram 0x00
wait 1
goto SilversoulWalkingToIdle
SilversoulLocal02:
playfram 0xA0
wait 1
playfram 0xC0
wait 1
turnrand 3
wait 1
playfram 0xA0
wait 1
goto SilversoulWalkingToIdle
SilversoulDeath:
playsndbtwn 296 298 # Terran\Firebat\TFBDth00.WAV | Terran\Firebat\TFBDth02.WAV
imgol 2089 0 0 # Askosi Death Explosion Small (cm\a\a-death-small.grp)
setfldirect 0
playfram 416
wait 2
playfram 417
wait 2
playfram 418
wait 2
playfram 419
wait 2
playfram 420
wait 2
playfram 421
wait 2
playfram 422
wait 2
playfram 423
wait 2
lowsprul 1154 0 0 # Silversoul Remnants (terran\silversoul-death.grp)
wait 1
end
SilversoulUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsndbtwn 1161 1162
playfram 422
wait 2
playfram 421
wait 2
playfram 420
wait 2
playfram 419
wait 2
playfram 418
wait 2
playfram 417
wait 2
playfram 416
wait 2
setfldirect 12
nobrkcodeend
goto SilversoulWalkingToIdle
SilversoulGndAttkInit:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
SilversoulGndAttkRpt:
wait 1
nobrkcodestart
attackwith 1
playfram 0x60
wait 1
playfram 0x40
wait 4
attackwith 1
playfram 0x60
wait 1
playfram 0x40
wait 4
attackwith 1
playfram 0x60
wait 1
playfram 0x40
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
SilversoulGndAttkToIdle:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto SilversoulWalkingToIdle
SilversoulWalking:
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
move 4
wait 1
playfram 0x120
move 4
wait 1
playfram 0x140
move 4
wait 1
playfram 0x160
move 4
wait 1
playfram 0x180
move 4
wait 1
playfram 0x80
goto SilversoulWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
.headerstart

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@ -20,9 +20,11 @@
## Bugfixes
- **Gameplay:**
- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
- Please report any regeneration oddities that you discover!
- **Audiovisuals**
- Corrected **Thaumalogue** corpse graphic
## Audiovisuals
- New SFX for:
@ -39,6 +41,13 @@
- Vision range 10 » 9
## Askosi
- **Rematerialize:**
- *Used by: Eyelet (Proselyte), Vicar, Emissary*
- Now pulls allies within 3 range of the target unit
- [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte):
- HP 65 » 80
- **Dispatch Pistols:**
- Armor penetration 1 » 3
- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
- Resource costs 75/50 » 75/25
- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
@ -60,6 +69,11 @@
- Resource costs 150/100 » 150/75
- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
- HP 200 » 300
- [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock):
- Resource costs 300/0 250/0
- HP 1400 » 1250
- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
- Build time 35 » 45
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
- HP 1200 » 800
- Armor 4 » 3

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