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synced 2026-10-10 05:57:51 +00:00
Resolve several desync cases
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@ -26,7 +26,7 @@ Nothing 3 (Unused)
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Drone Start Mutate
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Drone Mutate
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Use Ability (Infest 1)
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Use Ability (Infest 2) unused
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Use Ability (Preylock)
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Infest (Queen)
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Build (SCV)
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Build (Probe)
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@ -137,7 +137,7 @@ Attack Ground (Infested Terran)
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Hold Position (Suicide Units)
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Use Ability (Dimensional Recall)
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Teleport To Location (Freezes the casting unit)
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Use Ability (Scanner Sweep) unused
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Use Ability (Remote Hijack)
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Idle (Scanner Sweep)
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Use Ability (Defensive Matrix)
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Use Ability (Psionic Storm)
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@ -46,8 +46,8 @@ None
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Hive Tissue (Malkothrokor)
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Lobotomy Warhead (Triton)
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Prying Eyes (Facade)
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Extended Tech #5
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Extended Tech #6
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Remote Hijack (Askosi)
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Preylock (Askosi)
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Lobotomy Grenade (Goska dupe)
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Skryspawn (Stroluum)
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Extended Tech #9
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@ -380,7 +380,7 @@ x<3><4>Parasitic Excision <1>(<3>X<1>)<10>After a 1-second channel, the Matralet
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g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims.<0>
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¤<3><4>Ensnaring Brood <2>(passive)<10>Allies within 4 range of a Matraleth apply Ensnare with every attack. Ensnared targets move and attack 33% slower. Ensnare expires after 2 seconds.<0>
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a<1><4>Assemble Vassal <1>(<3>A<1>)<10>Light fighter.<0>
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<0>
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c<3><4>Remote Hijack <1>(<3>C<1>)<10>Launches a bioform that attaches to the victim and slows their movement speed by 50%.<10>After 5 seconds, the bioform becomes the target.<10>The bioform is released from their new form on death, or immediately if the target is an embedded craft.<0>
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¤<3><4>Ormis Materializer <2>(passive)<10>Emissaries can load allies from up to 4 range.<0>
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¤<3><4>Robotic Fleet <2>(passive)<10>Solarions can assemble up to 12 Stewards to use in their attacks. Solarions cannot attack without any Stewards.<0>
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v<1><4>Warp in Prostration Stage <1>(<3>V<1>)<10>Relentless disciple production.<0>
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@ -964,11 +964,11 @@ b<1><4>Install Zylode <1>(<3>B<1>)<10>Advanced mechanized production.<0>
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Zylode Requires<10> Cipher AND Gauntlet<0>
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b<1><4>Install Astrolabe <1>(<3>B<1>)<10>Advanced skyborne production.<0>
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Astrolabe Requires<10> Proscenium OR Zylode<0>
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<0>
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<0>
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<0>
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<0>
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<0>
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Must target enemy units.<0>
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Must target allied units.<0>
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Must target allied ground units.<0>
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Must target enemy units or allied embedded units.<0>
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Must target units with no hijackers.<0>
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<0>
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<0>
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<0>
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@ -4530,6 +4530,75 @@ LightningImpactSmallDeath:
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playfram 9
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wait 1
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end
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2296 Paraclete (cm\askosi\paraclete.grp)
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.headerstart
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IsId 54
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Type 21
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Init ParacleteInit
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Death ParacleteDeath
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GndAttkInit ParacleteGndAttkInit
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AirAttkInit ParacleteGndAttkInit
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Unused1 SkryrokorLocal00
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GndAttkRpt ParacleteGndAttkInit
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AirAttkRpt ParacleteGndAttkInit
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CastSpell [NONE]
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GndAttkToIdle ParacleteGndAttkToIdle
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AirAttkToIdle ParacleteGndAttkToIdle
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Unused2 [NONE]
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Walking ParacleteWalking
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WalkingToIdle ParacleteLocal00
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SpecialState1 ParacleteSpecialState1
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.headerend
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# ----------------------------------------------------------------------------- #
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ParacleteInit:
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imgulnextid 0 42 # Paraclete Shadow (cm\askosi\paraclete.grp)
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ParacleteGndAttkToIdle:
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playfram 0x00
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ParacleteLocal00:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto ParacleteLocal00
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ParacleteDeath:
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playsndbtwn 1249 1251 # Gorgon death 01, 02, 03
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imgol 333 0 0 # Explosion2 (Medium) (thingy\tBangL.grp)
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wait 3
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lowsprul 1065 0 42 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
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wait 1
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end
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ParacleteGndAttkInit:
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setvertpos 0
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wait 1
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nobrkcodestart
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playfram 0x00
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attackwith 1
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wait 2
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attackwith 1
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wait 1
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nobrkcodeend
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gotorepeatattk
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goto ParacleteGndAttkToIdle
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ParacleteWalking:
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setvertpos 0
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# imgol 225 0 5 # Paraclete Engines (thingy\tdrGlow.grp)
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goto SkryrokorLocal00
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ParacleteSpecialState1:
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playfram 0x00
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wait 12
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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@ -12,8 +12,19 @@
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# Core changes
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## Bugfixes
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- **Desyncs:**
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- Removed floating point math for: (c. Jesse, some a. Veeq7)
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- Weapon & sight ranges
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- Structure HP gain (e.g. **Askosi** teambuild cases)
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- Lifesteal and shieldsteal
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- Morningstar damage
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- Clarion Phase Link distribution
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- **Gameplay:**
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- Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
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- **Audiovisual**
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- Fixed invalid shield overlay for **Rove**
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- Corrected strings for being out of energy as Askosi (r. Sosij)
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- Filled in wireframes for **Avatar** and **Phontis** (placeholder)
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- Added missing **Multi-Attack III** passive button for **Starbound Manifold** (r. Concealed Organic)
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## Audiovisuals
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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