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2.3 KiB
2.3 KiB
11 February 2026
Year 4, month 2, patch 1
Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
Notes in italics are from Pr0nogo
Core changes
Bugfixes
- Desyncs:
- Removed floating point math for: (c. Jesse, some a. Veeq7)
- Weapon & sight ranges
- Structure HP gain (e.g. Askosi teambuild cases)
- Lifesteal and shieldsteal
- Morningstar damage
- Clarion Phase Link distribution
- Removed floating point math for: (c. Jesse, some a. Veeq7)
- Gameplay:
- Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
- Audiovisual
- Fixed invalid shield overlay for Rove
- Corrected strings for being out of energy as Askosi (r. Sosij)
- Filled in wireframes for Avatar and Phontis (placeholder)
- Added missing Multi-Attack III passive button for Starbound Manifold (r. Concealed Organic)
Audiovisuals
- New cast SFX for Seraph Irradiate
Balance changes
Askosi
- Pilgrim:
- Now has Scrapworld: Gold Rush
- Constituent:
- Resource costs 50/25 » 50/50
- Build time 14 » 18
- Movement speed 5.8 » 6.6
- Now trained at Landlock, from Bounty
- Now requires Proscenium OR Zylode
- Cosmoscope:
- Resource costs 100/150 » 100/100
New units
Futurist Federation
- Cutlass:
- Matador replacement with Kinetic Penetration and no deployment
Upstart Terrans
- Maverick (Upstart):
- Frailer Maverick variant with faster-acting, less intense Stimpack
- Vulture (Upstart):
- Faster Vulture variant that lays Goremasts
- Broadside:
- Phalanx replacement with Fore Castle and no deployment