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Adjust regeneration code; Update Autocrat wireframe
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patchnotes.md
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patchnotes.md
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# 17 February 2026
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## Year 4, month 2, patch 1
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# 9 March 2026
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## Year 4, month 3, patch 1
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## Patch goals
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- Continue balancing for all races
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- Continue Askosi development
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- Further improve audiovisuals
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- Tweak balance for all factions
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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### *Notes in italics are from Pr0nogo*
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# Core changes
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## Game Modes
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- **Omnipresence:**
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- Starting worker count increased from 6 to 8
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- Human players now begin with 2 **Pilgrim**s
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- **Pilgrim**s are now trainable from the **Omnivale**
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## Bugfixes
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- **Stability:**
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- Bandaged a crash that could occur when a Larvae dies while selected (r. shopkeeper dog)
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- Bandaged a rare division by zero crash related to Psi Storm (r. ArbuzBudesh)
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- **Desyncs:**
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- Removed floating point math for: (c. Jesse, some a. Veeq7)
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- Weapon cooldown changes
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- Weapon & sight ranges
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- Structure HP gain (e.g. **Askosi** teambuild cases)
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- Lifesteal and shieldsteal
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- Morningstar damage
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- Clarion Phase Link distribution
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- CPU unit / structure requests
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- CPU micromanagement
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- **Gameplay:**
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- Fixed target acquisition range for air weapons (e.g. **Nathrokor**)
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- Askosi constructing has been improved (a. DF)
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- Hijacked units with more than 100 current HP are no longer set to 100 HP (r. shopkeeper dog)
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- Improved attack responsivity for **Akreno** (r. jakulangski)
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- Corrected **Phontis** attack damage (r. Hamster)
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- Fixed **Apostle - Blood Tithe** range (r. Jesse)
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- **Agonists** can no longer attack from mobile **Petracts** (r. Hamster)
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- Fixed **Yblyleth** command card while burrowed (r. Vilius)
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- Fixed damage reliability for **Quazrokors** (r. Alexhandr)
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- **Quazrokors** can now correctly target air units (r. lolrsk8s)
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- Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
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- **Audiovisual**
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- Fixed missing animation error for **Axitrilisk** (r. Sosij)
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- Fixed header too short error for large explosions (r. The Shambler)
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- Fixed invalid shield overlay for **Rove**
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- Corrected strings for being out of energy as Askosi (r. Sosij)
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- Filled in wireframes for **Avatar** and **Phontis** (placeholder)
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- Added missing **Multi-Attack III** passive button for **Starbound Manifold** (r. Concealed Organic)
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- Lardfix: Civilian (Blackjack) portrait now plays talking animations (r. lolrsks8s)
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- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
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- Please report any regeneration oddities that you discover!
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## Audiovisuals
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- New model for:
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- **Autocrat**
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- Tweaked model for:
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- **Apostle**
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- New portraits for: (many c. jun3hong, some c. lolrsk8s)
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- **TERRAN:** Maverick (Futurist & Upstart), Arhaun, Blackguard, Blackjack (Golden), Cleric (Futurist), Cyclops (Futurist), Harakan (Golden), Qilin, Tiangou
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- **PROTOSS:** Cicatus, Dracadin (Order), Ecclesiast (Khalendric), Extatus, Manifold (Starbound), Renesair, Zealot (Starbound)
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- **ZERG:** Quazrokor, Hydralisk (Orkoti)
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- **ASKOSI:** Auxine
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- New cast SFX for **Seraph Irradiate**
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- Added almost built frame for:
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- **Landlock**, **Grandstand**, **Radix**
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- Added damage overlay for:
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- **Landlock**
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# Balance changes
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## Terran
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- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
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- Resource costs 75/200 » 75/150
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- Now has 150 max energy
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- Now spends 5 energy every **Blood Tithe** proc
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- Now spends 20 energy every **Lazarus Agent** proc
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- Prioritizes **Blood Tithe**
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- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat):
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- Resource costs 125/250 » 125/200
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- Now has 100 max energy
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- Now spends 25 energy every **Reclamation Fields** proc
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- [Anticthon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anticthon):
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- Resource costs 250/350 » 250/300
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- Now has 200 max energy
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- Now spends 25 energy every **Counter-Proposal** proc
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- [Aion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aion):
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- Resource costs 450/450 » 450/350
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- Now has 200 max energy
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- Now spends 25 energy every **Reclamation Fields** proc
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## Protoss
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- [Demiurge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/demiurge):
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- Resource costs 200/350 » 200/300
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- Now has 100 max energy
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- Now spends 10 energy every **Worship** proc
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## Zerg
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- [Vithrilisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/vithrilisk):
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- **NEW: Avenging Mitosis:**
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- Incubates on damage taken, spawning a Skryrokor after a short delay.
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## Askosi
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- **Hijack:**
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- Now procs when a unit that is being hijacked dies
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- Now restores 100 flat HP on proc
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- [Pilgrim](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/pilgrim):
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- Now has **Scrapworld: Gold Rush**
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- [Constituent](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/constituent):
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- Resource costs 50/25 » 50/50
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- Build time 14 » 18
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- Movement speed 5.8 » 6.6
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- Now trained at Landlock, from Bounty
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- Now requires Proscenium OR Zylode
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- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
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- **Sermon Salve:**
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- Now gives units cloaking until their next attack / notable action
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- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
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- Resource costs 200/300 » 150/250
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- Placement size 4x3 » 3x3
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- Collision size adjusted to better match new graphic
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- **NEW: Scrapworld: Gold Rush**
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- Salvages one corpse within 8 range every second
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- [Proscenium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proscenium):
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- Resource costs 200/50 » 175/50
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- [Zylode](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/zylode):
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- Resource costs 350/50 » 250/75
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- [Astrolabe](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/astrolabe):
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- Resource costs 200/200 » 200/150
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- [Cosmoscope](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cosmoscope):
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- Resource costs 100/150 » 100/100
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# New units
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## Askosi
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- [Zonguard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/zonguard):
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- Tier 2 mechanized -- durable mechbeast with Preylock ability
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- [Paraclete](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/paraclete):
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- Tier 2 skybound -- potent skybeast with Remote Hijack ability
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- [Dorminge](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/dorminge):
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- Tier 2 infrastructure -- shrine that slows movement speed of nearby hostiles
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- [Domain](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/domain)
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- Tier 3 infrastructure -- town center that harvests resources passively
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## Futurist Federation
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- [Cutlass](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cutlass):
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- Matador replacement with Kinetic Penetration and no deployment
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## Upstart Terrans
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- [Maverick (Upstart)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/maverick-upstart):
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- Frailer Maverick variant with faster-acting, less intense Stimpack
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- [Vulture (Upstart)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/vulture-upstart):
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- Faster Vulture variant that lays [Goremast](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goremast)s
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- [Broadside](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/broadside):
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- Phalanx replacement with Fore Castle and no deployment
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- New wireframe for: (c. jun3hong)
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- **Autocrat**
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