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Add Tyrannize crig
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# 23 March 2026
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# 30 March 2026
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## Year 4, month 3, patch 2
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## Patch goals
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@ -10,16 +10,29 @@
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### *Notes in italics are from Pr0nogo*
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# Editor achievements
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- **Custom resource areas:** (c. DF)
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- You can now override default resource areas via this tech from DF! Instructions are below.
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- Draw locations around resources.
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- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
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- You can use multiple locations with the same name for the same resarea id.
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- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
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# Editor improvements
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## Custom resource areas: (c. DF)
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- You can now override default resource areas via this tech from DF! Instructions are below.
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- Draw locations around resources.
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- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
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- You can use multiple locations with the same name for the same resarea id.
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- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
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## Triggers
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- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
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- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
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- Functionality has been restored to **player_type** (r. Kenoli)
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# Core changes
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## Detection
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- The following status effects now reveal hidden units:
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- **Apollyoid Adhesive**
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- **Signify** and **Hallucination**
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- **Corrosive Touch**
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- **Booming Blast** and **Ash Heap**
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## Game Modes
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- **Brotherhood:**
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- Ground unit split time now 50% of training time
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