cosmonarchy-bw-prerelease/patchnotes.md
2026-03-31 12:21:35 -04:00

5.2 KiB

30 March 2026

Year 4, month 3, patch 2

Patch goals

  • Continue balancing for all races
  • Continue Askosi development
  • Further improve audiovisuals
  • Tweak balance for all factions
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!

Notes in italics are from Pr0nogo

Editor improvements

Custom resource areas: (c. DF)

  • You can now override default resource areas via this tech from DF! Instructions are below.
    • Draw locations around resources.
    • Name the locations RESAREA_#, where # is a number between 1 and 249.
    • You can use multiple locations with the same name for the same resarea id.
    • When using multiple locations, append + at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.

Triggers

  • Custom triggers which accept unit_id bitsets now accept a new military keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
  • unit_count now accepts an additional parameter completed (defaults to false) for exclusively tracking completed units
  • Functionality has been restored to player_type (r. Kenoli)
  • NEW: tyrannize:
    • Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units
  • NEW: highlight_unit:
    • Causes selection circle flickers akin to unit transmissions for designated units.

Core changes

Detection

  • The following status effects now reveal hidden units:
    • Apollyoid Adhesive
    • Signify and Hallucination
    • Corrosive Touch
    • Booming Blast and Ash Heap

Game Modes

  • Brotherhood:
    • Ground unit split time now 50% of training time
    • Air unit split time now 100% of training time
    • Shielded units now begin splitting on any damage taken

Bugfixes

  • Gameplay:
    • Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog)
    • Fixed Zonguard not applying Booming Blast with Preylock (r. shopkeeper dog)
    • Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
    • Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
  • Audiovisuals
    • Fixed missing progress bars for Conduit, Bestiary (r. shopkeeper dog)
    • Added missing Aphorist wireframes
    • Corrected Thaumalogue corpse graphic

Audiovisuals

  • New model for:
    • Vicar
  • New SFX for:
    • Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
  • New wireframe for: (c. jun3hong)
    • Autocrat

Balance changes

Terran

  • Anvil:
    • Resource costs 200/200 » 150/150
  • Starpad:
    • Vision range 10 » 9

Zerg

  • Almaksalisk:
    • Resource costs 150/125 » 150/100
    • Piercing Spines:
      • Armor penetration 3 » 4
      • Cooldown 0.83 » 0.75
  • Alkag Iteth:
    • Resource costs 300/150 » 250/150
  • Chokral Chazsal:
    • Resource costs 750/400 » 750/500

Askosi

  • Rematerialize:
    • Used by: Eyelet (Proselyte), Vicar, Emissary
    • Now pulls allies within 3 range of the target unit
  • Proselyte:
    • HP 65 » 80
    • Dispatch Pistols:
      • Armor penetration 1 » 3
  • Cardinal:
    • Resource costs 75/50 » 75/25
  • Mimic:
    • Resource costs 50/100 » 50/75
  • Thaumalogue:
    • Resource costs 100/25 » 75/25
  • Doronin:
    • Resource costs 250/0 » 225/0
    • Transport weight 2 » 6
  • Object:
    • Resource costs 175/50 » 125/50
  • Scepter:
    • Resource costs 200/75 » 150/75
  • Agonist:
    • HP 95 » 125
  • Petract:
    • Resource costs 200/0 » 150/0
  • Tirade:
    • Resource costs 150/100 » 150/75
  • Crematorium:
    • HP 200 » 300
  • Landlock:
    • Resource costs 300/0 250/0
    • HP 1400 » 1250
  • Chantry:
    • Build time 35 » 45
  • Bounty:
    • HP 1200 » 800
    • Armor 4 » 3
  • Bestiary:
    • Resource costs 500/250 » 350/250