¤<3><4>Autophagy <2>(passive)<10>On death, Vilgorokors transform into Vilgoleths and immediately spawn 2 Rilirokors.<0>
¤<3><4>Heretical Bedlam <2>(passive)<10>Dying hostiles that were struck by the Pariah in the last 2 seconds have their corpses ascended after 1 second.<0>
¤<3><4>Swarming Omen <2>(passive)<10>Hostiles afflicted by the this strain's attacks grant 125% movement speed to any of this strain's allies within 10 range.<0>
d<3><4>Divine Discipline <1>(<3>D<1>)<10>Creates an alchemical field at the target location. Allies within the field gain 25% increased attack speed, while enemies within the field suffer 25% reduced attack speed.<0>
d<3><4>Rejoinder of Service <1>(<3>D<1>)<10>Augments the combatant for 5 seconds, empowering their attacks to ignore armor.<10>If a combatant dies while under this effect, all hostiles within its vision range are pulled towards it by 2 range.<0>
t<3><4>Inject Stimpack <1>(<3>T<1>)<10>Take a dangerous injection that deals 5 damage. After a 1.5 second delay, gain 75% movement speed and 100% attack speed for 7.5 seconds.<0>
e<3><4>Lay Lobotomy Mines <1>(<3>E<1>)<10>Places a Lobotomy Mine at the target site. Lobotomy Mines stun and slow targets that trip them.<0>
e<3><4>Lay Tartarus Mines <1>(<3>E<1>)<10>Places a Tartarus Mine at the target site. Tartarus Mines incinerate and rend the armor of targets that trip them.<0>
e<3><4>Siege Mode <1>(<3>E<1>)<10>Switches forms, gaining enhanced range and splash radius and disabling movement.<0>
e<0><4>Tank Mode <1>(<3>E<1>)<10>Returns the Phalanx's weapon and mobility to normal.<0>
d<3><4>Defensive Matrix <1>(<3>D<1>)<10>Fortifies the target with a 100 HP shield that cleanses all debuffs and heals the target for 10 HP per second.<10><10>Defensive Matrix lasts 10 seconds or until the shield is destroyed.<0>
r<3><4>Irradiate <1>(<3>R<1>)<10>Launches a missile that creates a radiation field on impact that lasts 10 seconds.<10><10>Any target that walks through the field is afflicted with deadly radiation that deals 50 damage over 5 seconds.<0>
g<3><4>Yamato Cannon <1>(<3>G<1>)<10>After channeling for 3 seconds, the Magnetar fires a concentrated blast that deals 75 damage in a 3-range area, and applies Apollyoid Adhesive to all targets for 10 seconds.<0>
b<1><4>Morph into Almaksalisk <1>(<3>B<1>)<10>Assault flyer.<0>
f<1><4>Morph into Zoryusthaleth <1>(<3>F<1>)<10>Frontline support strain.<0>
Zoryusthaleth requires:<10> Zorkiz Shroud<0>
q<1><4>Morph into Quazilisks <1>(<3>Q<1>)<10>Pursuant strain.<0>
Quazilisk requires:<10> Quazeth Pool<0>
r<3><4>Burrow <1>(<3>R<1>)<10>Burrows the unit, concealing it from enemy vision and rendering it immobile.<0>
r<0><4>Unburrow <1>(<3>R<1>)<10>Unburrows the unit, revealing it and allowing it to move.<0>
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w<3><4>Carapace Swarm <1>(<3>W<1>)<10>Creates damage-absorbing cloud cover that lasts for 25 seconds or until it has absorbed 1000 damage.<0>
x<3><4>Parasitic Excision <1>(<3>X<1>)<10>After a 1-second channel, the Matraleth deposits a Vilgoleth at the target location.<0>
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g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims.<0>
¤<3><4>Ensnaring Brood <2>(passive)<10>Allies within 4 range of a Matraleth apply Ensnare with every attack. Ensnared targets move and attack 33% slower. Ensnare expires after 2 seconds.<0>
¤<3><4>Robotic Fleet <2>(passive)<10>Solarions can assemble up to 12 Stewards to use in their attacks. Solarions cannot attack without any Stewards.<0>
e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
Terran Structure Armor<0>
Zerg Structure Carapace<0>
Protoss Structure Plating<0>
t<3><4>Psionic Storm <1>(<3>T<1>)<10>Channels to summon a psionic field at the target site, dealing 20 damage per second to combatants and half damage to structures. Drains 20 energy per second. On recast, the field moves to the new target location.<0>
e<3><4>Hallucination <1>(<3>E<1>)<10>Fires a psi bolt that creates a dazing zone for 10 seconds. Targets that pass through the zone hallucinate for 3 seconds. Weapons that damage hallucinating victims create a phantom strike that deals half damage.<0>
r<3><4>Dimensional Recall <1>(<3>R<1>)<10>After a 4-second initial channel, the source opens a warp rift at the target site. Once opened, the warp rift drains 5 energy per second, and teleports 1 ally every 0.5 seconds to the source's position.<0>
t<3><4>Stasis Field <1>(<3>T<1>)<10>After channeling for nearly a second, the Didact stuns and fortifies all combatants within 3 range of the target area for 8 seconds.<0>
r<1><4>Warp in Archon <1>(<3>R<1>)<10>Frontline martyr.<0>
¤<3><4>Nemean Reactors <2>(passive)<10>With every attack, Heracles gain +1 damage. This bonus falls off entirely after 2 seconds of not attacking.<0>
¤<3><4>Deconstruction <2>(passive)<10>Targets struck by the Pazuzu are debuffed for 5 seconds, and deal 5% of their weapon damage per stack to themselves when attacking.<0>
¤<3><4>Reconstitution <2>(passive)<10>2 seconds after taking direct damage, this strain releases a Carapace Swarm that lasts up to 5 seconds and absorbs up to 200 damage.<0>
¤<3><4>Perpetual Wind <2>(passive)<10>Upon taking fatal damage, Axitrilisks revert to a weaponless state and attempt to rejuvenate.<10><10>Should they survive in this form for eight seconds, Axitrilisks recover full use of their weapon.<0>
¤<3><4>Anodyne Annex <2>(passive)<10>Dying hostiles that were struck by the Empress in the last 2 seconds become subserviant and zombified.<10>Zombies are stunned if allied masters are outside 8 range for longer than 1 second, and expire if outside 8 range for 5 seconds. Zombies have their corpses avenged 1 second after death.<0>
¤<3><4>Incineration <2>(passive)<10>Victims of Auriel attacks take 4 damage per second for 2 seconds. If a victim dies while ablaze, their corpse is incinerated, leaving behind a landborne fire field that applies Apollyoid Adhesive.<0>
¤<3><4>Criticality <2>(passive)<10>Victims of the Aspirant are debuffed for 2 seconds. If killed during this time, they create a 2-range energy field that lasts 5 seconds and restores 4 shields or HP per second for all allied ground combatants.<0>
¤<3><4>Caustic Discharge <2>(passive)<10>Keskathalor attacks create a pool of acid that deals 30 impact damage over 5 seconds to all ground targets. Targets that move through the acid gain 150% movement speed for 3 seconds.<0>
¤<3><4>Ion Field <2>(passive)<10>Diadem attacks leave behind a field that deals 100 damage over 10 seconds to all ground targets. Units that move through the field gain 150% attack speed for 2 seconds.<0>
¤<3><4>Apollyoid Conflagration <2>(passive)<10>Tartarus Mines incinerate hostiles within 2 range for 5 seconds, and rends their armor by 1 for the same duration.<10><10>If the mine is destroyed or manually detonated, nearby hostiles only have their armor rended.<0>
¤<3><4>Dazing Detonation <2>(passive)<10>Lobotomy Mines stun all targets within 3 range for 3 seconds, and slow their movement speeds by 33% for an additional 3 seconds. If the mine is destroyed, nearby targets are only slowed.<0>
¤<3><4>Whetted Appetite <2>(passive)<10>Seeing death empowers the Mortothrokor, granting 5% lifesteal and increased attack speed.<10><10>This bonus can stack and expires after being out of combat for 2 seconds.<0>
¤<3><4>Excoriation Assembly <2>(passive)<10>Upon taking fatal damage while mobile and above solid ground, Tirades descend and embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, they target all hostiles within their weapon range.<0>
¤<3><4>Mitosal Fog <2>(passive)<10>When the Nathrelisk attacks, it releases a cloud that heals all units within 1 range for 2 HP before dissipating.<0>
¤<3><4>Dishonorable Discharge <2>(passive)<10>When striking targets with their backs turned, this combatant's attacks convert excess armor penetration into bonus damage.<0>
¤<3><4>Principality Assembly <2>(passive)<10>Upon taking fatal damage while mobile, Scepters embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, they gain 2 bonus weapon range and 33% bonus attack speed.<0>
r<3><4>Aural Assault <1>(<3>R<1>)<10>Fires a projectile that blinds all targets within 2 range for 2 seconds. Blinded combatants have their weapon range reduced to a maximum of 2.<0>
z<3><4>Lobotomize <1>(<3>Z<1>)<10>Detonates the Lobotomy Mine immediately, applying its slow effects to all combatants within 2 range.<0>
c<3><4>Conflagrate <1>(<3>Z<1>)<10>Detonates the Tartarus Mine immediately, applying its armor rend to all combatants within 2 range.<0>
c<3><4>Controlled Demolition <1>(<3>C<1>)<10>After 10 seconds, the structure explodes in a controlled demolition, dealing no damage to nearby targets. This process can be cancelled.<0>
e<3><4>Emergency Detonation <1>(<3>E<1>)<10>After 3 seconds, the structure self-destructs violently, dealing up to 250 damage to all targets within 3 range.<0>
¤<3><4>Scrapworld: Gold Rush <2>(passive)<10>This combatant's attacks debuff hostiles for 2 seconds. If a victim dies during this time, its corpse is salvaged, granting this combatant's owner 25% of their victim's resource cost.<0>
¤<3><4>Crushing Tide <2>(passive)<10>This strain can strike up to three targets with every attack. Each one of their attacks can bounce to one additional target for 50% damage.<0>
¤<3><4>Scrapworld: Cornucopia <2>(passive)<10>All Mineral Fields within 12 range of this structure are replenished upon its completion, gaining 500 minerals.<0>
¤<3><4>Wyxhar Assembly <2>(passive)<10>Upon taking fatal damage while mobile, Objects embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they cannot attack.<0>
¤<3><4>Kelvin Munitions <2>(passive)<10>Victims of this combatant's weapon have their movement speed slowed by 33% for 3 seconds.<0>
¤<3><4>Offset: Cone <2>(passive)<10>This combatant's weapon fires its projectiles in a cone pattern.<0>
¤<3><4>Shouldered Burden <2>(passive)<10>Incoming attacks targeting allies within 4 range are forced to target this combatant instead.<0>
¤<3><4>Leading the Blind <2>(passive)<10>Victims of the Charlatan's attacks hallucinate for 1 second. Attackers that damage hallucinations launch a phantom strike that deals half damage.<0>
¤<3><4>Astral Blessing <2>(passive)<10>Victims of this combatant's attacks radiate power, restoring 2 shields to any allies of attacker within 3 range.<0>
¤<3><4>Scrapworld: Vital Remains <2>(passive)<10>When this combatant walks over a corpse, they consume it to restore 10 HP to all allies within 5 range.<0>
¤<3><4>Lashing Limbs <2>(passive)<10>While moving, Evigrilisks can strike up to 4 targets within their weapon range.<10><10>While stationary, Evigrilisks focus their attacks on a single target.<0>
¤<3><4>Eternal Service <2>(passive)<10>This combatant restores 1 shield point for every point of damage dealt.<0>
¤<3><4>Scorched Earth <2>(passive)<10>If a loaded Anvil is destroyed (other than by Controlled Demolition), its missile will detonate.<0>
¤<3><4>Mimicry <2>(passive)<10>Whenever an ally within 5 range attacks near this combatant, their attack is also carried about by this combatant. The attack's cooldown is used for the cooldown of this passive.<0>
¤<3><4>Empathy Core <2>(passive)<10>Each time the Analogue is hit by an attack, it expends 5 energy. If they survive the attack, they clone it as a phantom strike, retaliating against their attacker for half damage.<0>
¤<3><4>Nihilism <2>(passive)<10>Upon taking fatal damage, Vagrants transform into a sinister shade.<10><10>Shades gain 50% increased movement and attack speeds, and take 2 damage per second until expiring.<0>
¤<3><4>Blade Vortex <2>(passive)<10>Victims of Legionnaire attacks serve as beacons for hostile Legionnaires, allowing instant teleportation when within 3 range. This effect expires after 2 seconds.<0>
¤<3><4>Lithe Organelle <2>(passive)<10>This strain's projectiles bounce to up to two nearby targets, dealing 33% reduced damage with each bounce.<0>
¤<3><4>Corrosive Pathogen <2>(passive)<10>This strain's attacks debuff all hostiles within 4 range of their target, reducing their attack speed by 25% and armor by 1 for 3 seconds.<0>
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
¤<3><4>Adaptive Amitosis <2>(passive)<10>Allies within 6 range of the Kazitrith Cesiant gain two secondary attacks that deal half damage. Secondary attacks cannot be used against the combatant's primary target.<10>This bonus does not stack.<0>
¤<3><4>Worship <2>(passive)<10>When a hostile combatant takes fatal damage within 6 range of a Demiurge, they undergo a Crisis of Faith, and will serve the Demiurge after 5 seconds.<10>The combatants expire normally if no Demiurges are within 6 range during the Crisis.<0>
¤<3><4>Gravity Well <2>(passive)<10>Anthelion attacks radiate out from their center of mass. Hostiles damaged by the Anthelion are pulled toward it.<0>
¤<3><4>Counter-Proposal <2>(passive)<10>Once per second, the Anticthon reclaims the closest corpse within 3 range.<0>
¤<3><4>Endless Eclipse <2>(passive)<10>Anthelions channel for 5 seconds before instantly manifesting at their destination, which must be revealed before movement can begin.<0>
¤<3><4>Observance <2>(passive)<10>While any Seraph remains within 6 range of hostiles, their armor is reduced by 1 every 5 seconds.<10><10>Armor returns after 5 seconds of not being observed.<0>
¤<3><4>Tendril Amitosis <2>(passive)<10>The Skortrith Cesiant can strike up to 2 additional targets within 2 range of their primary victim for half damage.<0>
¤<3><4>Sermon Salve <2>(passive)<10>While allied combatants and structures remain peaceful within 8 range of the Chantry, they regenerate 5 HP per second.<0>
¤<3><4>Discordant Chorus <2>(passive)<10>Enemies struck by this combatant have their armor reduced by 1 for 2 seconds. This penalty does not stack.<0>
¤<3><4>Astral Splendor <2>(passive)<10>Once every 2 seconds, this core restores 10 shields to allies within 8 range. Allies can only be restored once every 2 seconds.<0>
¤<3><4>Cagra Autophagy <2>(passive)<10>Every 2 seconds while burrowed, Yblyleths consume the closest corpse within 5 range, spawning 2 Rilirokors.<0>
¤<3><4>Cagragenesis <2>(passive)<10>While burrowed, this strain generates cagra in an 8-tile radius.<0>
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's air attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
¤<3><4>Sermon Salve <2>(passive)<10>Every second strike, the Cardinal's weapon releases a restorative pulse, healing all allies within 3 range for damage dealt.<0>
¤<3><4>Lithe Organelle <2>(passive)<10>Projectiles from this strain's anti-ground weapon bounce to up to two nearby targets, dealing 33% reduced damage with each bounce.<0>
¤<3><4>Adaptive Amitosis <2>(passive)<10>While this strain is burrowed, allies within 6 range gain two secondary attacks that deal half damage. Secondary attacks cannot be used against the combatant's primary target.<10>This bonus does not stack.<0>
t<1><4>Morph into Malkothrokor <1>(<3>T<1>)<10>Relentless hive organ.<0>
Malkothrokor requires:<10> Othstol Oviform<0>
¤<3><4>Segmented Expansion <2>(passive)<10>Malkothrokors consume any corpses they walk over, restoring 10 life per corpse.<10>After consuming 10 corpses, the Malkothrokor becomes 50% slower and gestates a new Malkothrokor over the course of 15 seconds.<0>
¤<3><4>Intestinal Infinity <2>(passive)<10>While burrowed, Malkothrokors gain 500% HP regeneration, and they generate cagra in an 8-tile radius.<0>
¤<3><4>Hive Tissues <2>(passive)<10>Malkothrokors can gestate Cesiant mutations, which attach to the Malkothrokor.<0>
¤<3><4>Power Breach <2>(passive)<10>This combatant's attacks can bounce to the nearest hostile up to three times. Each bounce occurs after a short delay and deals 25% reduced damage.<0>
¤<3><4>Captivating Claws <2>(passive)<10>This strain's attacks apply Ensnare, slowing the movement and attack speeds of their victims by 33% for 2 seconds.<0>
¤<3><4>Booming Blast <2>(passive)<10>Any target struck by this combatant has their movement speed slowed by 33% for 2 seconds.<10>Once the slow expires or the combatant dies, they emit a blast that deals 10 damage to all hostiles within 2 range.<0>
¤<3><4>Signify: Malice <2>(passive)<10>Enemies struck by 5 consecutive attacks have their attack speed reduced by 33%. This effect expires at the same time as Signify: Cowardice.<0>
¤<3><4>Module: Power Siphon <2>(passive)<10>Savants with this module active are immobilized, and steal 10% attack speed from their victims for 2 seconds.<0>
d<3><4>Energy Decay <1>(<3>D<1>)<10>Sabotages all enemy specialists within the target area, damaging them for every point of energy they spend. Lasts 10 seconds.<0>
¤<3><4>Incendiary Payload <2>(passive)<10>Salamander projectiles set fire to the ground, leaving behind a flame field for 5 seconds which applies Apollyoid Adhesive to ground targets.<0>
¤<3><4>Temporal Batteries <2>(passive)<10>Structures powered by 2 or more Pylons have 140% shield regeneration<0>
¤<3><4>Apollyoid Adhesive <2>(passive)<10>Flame-based attacks set victims alight, rending 1 armor per stack, and dealing 3 damage every second.<10><10>Apollyoid Adhesive burns itself out after 2 seconds of not being stacked.<0>
¤<3><4>Sustaining Sermon <2>(passive)<10>Every second strike, the Cardinal's weapon releases a restorative pulse, granting to all allies within 3 range a heal equal to damage dealt.<0>
¤<3><4>Impact Dissipation <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement speed for 3 seconds, and regenerates 15 HP over time.<0>
¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 30%.<0>
¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 20%.<0>
¤<3><4>Stellar Enforcement <2>(passive)<10>Magisters mark their victims for 3 seconds, granting +2 weapon range to any attacks while the debuff holds.<0>
c<3><4>The Grief of All Gods <1>(<3>C<1>)<10>Channels the Star Sovereign's glassing cannon for 5 seconds before unleashing a plasma beam, dealing 2500 damage over 15 seconds to all nearby ground targets, and consuming all corpses in the area.<0>
¤<3><4>Shroud Piercer <2>(passive)<10>The Penumbra's cannon launches a projectile that deals half damage to any combatant it passes through en route to its target.<0>
¤<3><4>Argent Capacitors <2>(passive)<10>Each attack adds 5 energy to the Phobos. Once maximum energy is reached, the ship's attack speed is doubled, and each shot consumes 10 energy.<0>
¤<3><4>Lucilleri Pheremones <2>(passive)<10>Allies within 5 range of the Sasyrvoleth have 100% base lifesteal.<0>
¤<3><4>Astral Tether <2>(passive)<10>When the Matrix attacks, it radiates power from both itself and its target, restoring 2 shields to any allies of the Matrix within 3 range.<0>
¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<0>
¤<3><4>Stonewall Protocol <2>(passive)<10>Upon taking fatal damage, the Cuirass deactivates, regains 50 HP, and begins self-repairing for 15 HP per second until fully-healed. If the Cuirass is dealt fatal damage again before it can fully repair, it is destroyed.<0>
¤<3><4>Servile Vigor <2>(passive)<10>Cohorts revive once after death, gaining a 10-second timed life. They can consume a nearby corpse to become permanent again.<0>
¤<3><4>Retaliation Assembly<2>(passive)<10>Upon taking fatal damage while mobile, Thaumalogues embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they gain increased 50% attack speed when damaged.<0>
¤<3><4>Scrapworld: Ash Heap <2>(passive)<10>This combatant's attacks debuff hostiles for 2 seconds. While debuffed, the hostiles lose 1 armor every 2 seconds.<10>If a victim dies during this time, its corpse is turned to ash, spreading the armor debuff to hostiles within 2 range.<0>
¤<3><4>Corpse Cocoon <2>(passive)<10>Corpses touched by this strain are consumed, transforming into eggs that spawn an additional combatant. The gestation time is equal to half of the strain's build time.<0>
¤<3><4>Villanous Fervor <2>(passive)<10>As long as the Mind Tyrant remains within 10 range, damage dealt to the malefactor is first inflicted upon the Mind Tyrant's energy, they gain 33% increased movement speed, and hostiles they strike are tyrannized on death.<0>
¤<3><4>Indomitable Annex <2>(passive)<10>Each consecutive attack on the same target grants this combatant +5 damage. This bonus can stack up to 5 times, after which point the target will be annexed on death.<0>
¤<3><4>Vengeful March <2>(passive)<10>After attacking, this combatant gains 33% increased movement speed that decays over 1 second.<0>
¤<3><4>Particle Annihilation <2>(passive)<10>Positron projectiles set off secondary explosions once for every 1 range traveled.<0>
f<3><4>Skyfall <1>(<3>F<1>)<10>Grounds the Paladin and launches a salvo of 20 missiles at the target site.<0>
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t<1><4>Profanate Mind Tyrant <1>(<3>T<1>)<10>Dominating specialist.<0>
d<3><4>Activate Disruption Field <1>(<3>D<1>)<10>Creates an energy field beneath the Lanifect, disabling the weapons of all grounded combatants within it.<0>
c<3><4>Maledictus <1>(<3>C<1>)<10>Channels for five seconds before declaring an allied combatant as its malefactor.<10>So long as their Tyrant is nearby, malefactors gain increased durability and speed, and victims of their attacks are tyrannized on death.<10>Mind Tyrants can only have one malefactor at a time.<0>
e<3><4>Maelstrom <1>(<3>E<1>)<10>Fires an energy bolt that slows the movement speed of all targets within 2 range of the target area by 50% for 5 seconds. Hostile corpses within the area of effect are ascended.<0>
¤<3><4>Idolatry <2>(passive)<10>The Sycophant recharges shields for the closest ally within 3 range. On death, the Sycophant heals allies within 3 range for 50 shields.<0>
¤<3><4>Ablative Spores <2>(passive)<10>Kalkalisk projectiles damage all targets they pass through, dealing 1 less damage for every additional target.<0>
¤<3><4>Reactive Payload <2>(passive)<10>For every 4 range travelled, this combatant's missiles split into an additional projectiles, homing in on the closest combatants within 3 range of the original target.<0>
¤<3><4>Fertile Spines <2>(passive)<10>Konvilisk attacks begin an incubation period of 2 seconds, after which afflicted units birth 2 broodspawn.<10><10>This status cannot be applied if the target is already incubating.<0>
¤<3><4>Ablative Whiplash <2>(passive)<10>Skithrokor projectiles damage all targets they pass through, dealing 1 less damage for every additional target. Once they reach their primary target, the projectiles return to the Skithrokor.<0>
t<3><4>Nanite Field <2>(passive)<10>Every second, Shamans release a pulse that heals allies within 3 range for 8 HP.<10>An ally cannot be healed by a Shaman more than once per second.<0>
¤<3><4>Virile Coating <2>(passive)<10>Victims of the Tetcaerokor's attacks begin incubating, birthing 1 Rililisk if they survive for 2 seconds.<10><10>This status cannot be applied if the target is already incubating.<0>
¤<3><4>Kinetic Penetration <2>(passive)<10>This combatant's projectiles travel to maximum range, piercing targets with insufficient armor, and becoming intercepted by targets with more armor. Additional victims take half damage.<0>
¤<3><4>Automandate <2>(passive)<10>4 seconds after taking hull damage from an enemy, this combatant creates two clones of itself, inheriting shields, life, and statuses.<0>
¤<3><4>Mind Matter <2>(passive)<10>Combatants struck by Sevenstep attacks begin charging. After 1 second, the combatant discharges a piercing projectile that travels back towards the Sevenstep.<0>
¤<3><4>Autovitality <2>(passive)<10>4 seconds after taking hull damage from an enemy, this combatant creates a clone of itself, inheriting shields, life, and statuses.<0>
¤<3><4>Petrification <2>(passive)<10>Gorgon's attacks slow victims by 10% per stack. Stacks expire after 2 seconds.<0>
¤<3><4>Adrenal Implant <2>(passive)<10>While Trinity Eidolons are cloaked, they move 33% faster and regenerate life twice as fast.<0>
¤<3><4>Reclamation <1>(Cornerstone)<10>This combatant is a Reclaimer, capable of raising the dead. Reclaimed combatants move 25% slower, and restore half of all damage taken when out of combat.<0>
¤<3><4>Parasitic Spores <2>(passive)<10>Targets killed by the Alkajelisk spawn a spore that seeks out nearby hostiles and explodes, dealing 15 damage to all hostiles within 1.5 range.<0>
¤<3><4>Binding Plasma <2>(passive)<10>This combatant's projectiles linger on their victims for 0.5 seconds before bouncing to a nearby hostile.<10><10>This effect ceases if there are no bounce targets within 3 range, or if there are no sources within 8 range.<0>
¤<3><4>Searing Acid <2>(passive)<10>The Geszithalor's attacks gain +10 damage for every 3 range traveled.<0>
¤<3><4>Intervention <2>(passive)<10>Whenever an enemy is within 5 range of the Star Sovereign, a salvo of missiles with Interception are fired from its front.<0>
t<1><4>Warp in Optecton <1>(<3>T<1>)<10>Artillery strider.<0>
a<1><4>Warp in Patriarch <1>(<3>A<1>)<10>Heroic infantry.<0>
g<3><4>Through the Looking Glass <1>(<3>G<1>)<10>Channels for 2 seconds to manifest a psychic portal that teleports all allied combatants within 6 range to the chosen destination.<0>
¤<3><4>Khaydarin Charge <2>(passive)<10>Allied structures within 8 range of the Crucible gain 25% increased efficiency.<0>
¤<3><4>Prismatic Surge <2>(passive)<10>All resource nodes within 5 range of any Pennant gain 200% resource regeneration rate. This bonus does not stack.<0>
z<3><4>Blissful Embrace <1>(<3>Z<1>)<10>Channels onto the target. If the target takes fatal damage during the channel, it is infested, regaining 33% of its maximum HP.<10><10>Infested combatants lose vision range and movement speed, while gaining HP regeneration and armor. Infested structures also spread cagra.<0>
<27><0><4>Cancel Embrace <1>(<3>ESC<1>)<0>
s<1><4>Morph into Skithrokor <1>(<3>S<1>)<10>Airborne duelist strain.<0>
Skithrokor requires:<10> Skibact Scab<0>
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Blackjack requires:<10> Scrapyard<0>
Matador requires:<10> Scrapyard<0>
Cleric requires:<10> Vestry<0>
Shaman requires:<10> Vestry<0>
Siren requires:<10> Tinkerer's Tower<0>
Striga requires:<10> Tinkerer's Tower<0>
Penumbra requires:<10> Future Station<0>
Claymore requires:<10> Future Station<0>
Sundog requires:<10> Rotary<0>
Phobos requires:<10> Hadron<0>
Salamander requires:<10> Rotary<0>
Hippogriff requires:<10> Hadron<0>
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Attack:<10> Must be burrowed.<0>
z<1><4>Mutate into Ezigrisant <1>(<3>Z<1>)<10>Advanced vespene cell.<0>
¤<3><4>Perpetual Wind <2>(passive)<10>The Axitrilisk is regenerating...<0>
¤<3><4>Signify: Ascension <2>(passive)<10>If hostiles are killed while under the effect of Signify: Malice, their corpse is ascended after 1 second, granting 33% increased attack speed to allies of the signifier within the vision range of the fallen hostile.<0>
¤<3><4>Transcendent Fall <2>(passive)<10>Allies that fall within 4 range of the Herald have their corpses avenged after 1 second. When the Herald falls, hostile corpses within 4 range are ascended.<0>
¤<3><4>Nanite Field <2>(passive)<10>Every second, Shamans release a pulse that heals allies within 6 range for 8 HP.<10>An ally cannot be healed by a Shaman more than once per second.<0>
¤<3><4>Transcendent Tide <2>(passive)<10>Each time a Potentate attacks an enemy within 3 range, all allies within 3 range are ascended, granting 25% increased attack speed.<0>
¤<3><4>Phase Link <2>(passive)<10>Clarions passively link all shielded allies within 3 range. 75% of shield damage is distributed across all linked allies.<0>
¤<3><4>Harmony Drive <2>(passive)<10>Clarions gain increased movement speed and acceleration based on shields.<0>
¤<3><4>Death Cycle <2>(passive)<10>Broodspawn have timed life when away from cagra and sires. On attack, they gain 1 second of timed life back. On death, Broodspawn apply Corrosive Touch to hostiles within 3 range for 1 second.<0>
¤<3><4>Artillery Targeting <2>(passive)<10>This structure launches an artillery beacon at its target, and fires its primary attack at the beacon's position.<0>
¤<3><4>Titanic Stride <2>(passive)<10>This massive combatant collides only with structures and other immense units.<0>
¤<3><4>Solitary Focus <2>(passive)<10>After completing its attack, this combatant deals +1 damage per shot and gains +1 range. This can stack up to 4 times, and 1 stack is lost for every tile moved without attacking.<0>
¤<3><4>Silent Strides <2>(passive)<10>While cloaked, Cabalists teleport into melee range of attack targets within 3 range, and decloak on arrival. After decloaking, the Cabalist's first strike deals 150% damage.<0>
¤<3><4>Last Orders <2>(passive)<10>Upon taking fatal damage, Auroras regain 30 HP and fly towards the nearest hostile. If they reach the target area, they deal 25 damage in a small area, and consume all corpses within 2 range of their impact site.<0>
¤<3><4>Kaiser Rampage <2>(passive)<10>Ultrokors consume nearby corpses, gaining 200% movement and attack speeds for 2 seconds.<10><10>Corpses are not consumed if a Kaiser Rampage buff has more than 0.5 seconds remaining.<0>
z<3><4>Lobotomy Warhead <1>(<3>Z<1>)<10>Fires a missile that Lobotomizes its target for 4 seconds. Targets within 2 range of the victim are slowed by 33% for 8 seconds.<0>
¤<3><4>Corpse Autophagy <2>(passive)<10>Vilgoleths expire after 10 seconds or until destroyed. Every second, Vilgoleths consume the closest corpse within 5 range, spawning 2 Rilirokors.<0>
¤<3><4>Vengeance <2>(passive)<10>Should this combatant's corpse remain intact 1 second after death, it shall be avenged, granting 33% increased movement speed to allies within the fallen combatant's vision range.<0>
¤<3><4>Relentless Aggression <2>(passive)<10>Ghitorokors gain 10% increased attack speed with each attack until they reach the attack speed cap. This bonus falls off after 2 seconds of not being refreshed.<0>
¤<3><4>Recursion Rounds <2>(passive)<10>Each Cyclops attack leaves behind a smart munition that detonates after 2 seconds, damaging all hostiles within 2 range.<0><10><0>
¤<3><4>Evasive Maneuvers <2>(passive)<10>After falling below 30 HP, Stewards will return to their Solarion, regaining all HP and becoming cleansed of any debuffs.<0>
¤<3><4>Fan of Teeth <2>(passive)<10>Upon taking damage, this strain launches a retaliatory bone in the direction of their attacker that travels up to 3 range, piercing any hostiles in its path.<0>
e<3><4>Sublime Shepherd <2>(passive)<10>All allies within 6 range of the source gain +2 armor when facing incoming attacks.<0>
¤<3><4>Ocsal Gestation <2>(passive)<10>This cell generates one Ocsal Larva every 14 seconds. Ocsal Larvae morph directly into mutated strains.<0>
¤<3><4>Swarmhold <2>(passive)<10>This cell generates one Larva every 14 seconds. Larvae generated by this cell create twice as many Zerg.<0>
¤<3><4>Recursion Rounds <2>(passive)<10>Each Cyclops attack leaves behind a dangerous shell that detonates after 2 seconds, damaging all combatants within 2 range.<0>