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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-09-21 14:21:34 +00:00

Tweak Triton; More Askosi development; Fix some unit costs

This commit is contained in:
Pr0nogo 2026-01-05 10:16:53 -05:00
parent 205f99864d
commit b381ba0a76
11 changed files with 13 additions and 10 deletions

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@ -282,7 +282,7 @@ Iziralisk
Avatar
Ecclesiast (Khalendric)
Ecclesiast (Astral)
Extended Portrait #175
Pr0nogo
Extended Portrait #176
Extended Portrait #177
Extended Portrait #178

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@ -249,7 +249,7 @@ Rapid Rendezvous (Askosi)
Micken Melter (Ackmed)
Medusa Rifle (Francisco Goska)
Sovrol Claws (Sovrokor)
Magnate's Maw (Stroluum)
Tunneling Maw (Malkothrokor)
Logi Rockets (Valkyrie Hecaton)
C-10 Canister Rifle (Kerrigan)
Claws (Kerrigan)

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@ -381,7 +381,7 @@ g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone t
¤<3><4>Ensnaring Brood <2>(passive)<10>Allies within 4 range of a Matraleth apply Ensnare with every attack. Ensnared targets move and attack 33% slower. Ensnare expires after 2 seconds.<0>
a<1><4>Assemble Vassal <1>(<3>A<1>)<10>Light fighter.<0>
<0>
<0>
¤<3><4>Ormis Materializer <2>(passive)<10>Emissaries can load allies from up to 4 range.<0>
¤<3><4>Robotic Fleet <2>(passive)<10>Solarions can assemble up to 12 Stewards to use in their attacks. Solarions cannot attack without any Stewards.<0>
v<1><4>Warp in Prostration Stage <1>(<3>V<1>)<10>Relentless disciple production.<0>
z<1><4>Mutate into Zorkiz Shroud <1>(<3>Z<1>)<10>Control node. Enables Zoryusthaleths and Lakizilisks.<0>
@ -390,9 +390,9 @@ e<1><4>Warp in Rogue Gallery <1>(<3>E<1>)<10>Profane disciple production.<0>
<0>
<0>
e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range.<0>
e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls a target ally within 4 range to the combatant's location.<0>
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls the target ally within 5 range to the combatant's location, and grants them Impact Dissipation.<0>
e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
Terran Structure Armor<0>
Zerg Structure Carapace<0>
@ -1092,8 +1092,8 @@ t<1><4>Build Mantle <1>(<3>T<1>)<10>Walker outpost.<0>
¤<3><4>Sustaining Sermon <2>(passive)<10>Every second strike, the Cardinal's weapon releases a restorative pulse, granting to all allies within 3 range a heal equal to damage dealt.<0>
¤<3><4>Impact Dissipation <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement speed for 2 seconds.<0>
Mining Efficiency<0>
¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 25%.<0>
¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 15%.<0>
¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 30%.<0>
¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 20%.<0>
d<1><4>Assemble Idol <1>(<3>D<1>)<10>Ranged assault drone.<0>
Mutath Spire requires:<10> Irol Iris<0>
¤<3><4>Stellar Enforcement <2>(passive)<10>Magisters mark their victims for 3 seconds, granting +2 weapon range to any attacks while the debuff holds.<0>
@ -1759,7 +1759,7 @@ Gestating...<0>
Grandstand requires:<10> Radix OR Function<0>
z<3><4>Lobotomy Grenade <1>(<3>Z<1>)<10>Fires a grenade that Lobotomizes all combatants within 2 range of the target area.<0>
s<1><4>Build Shaman <1>(<3>S<1>)<10>Restorative vehicle.<0>
z<3><4>Lobotomy Warhead <1>(<3>Z<1>)<10>Fires a missile that Lobotomizes its target for 3 seconds. Targets within 2 range of the victim are slowed by 33% for 3 seconds.<0>
z<3><4>Lobotomy Warhead <1>(<3>Z<1>)<10>Fires a missile that Lobotomizes its target for 4 seconds. Targets within 2 range of the victim are slowed by 33% for 8 seconds.<0>
¤<3><4>Endomorphic Accelerant <2>(passive)<10>Iroleths double the regeneration rate of resources within 7 range.<0>
Chantry requires:<10> Radix OR Function<0>
Ocsal Aspect requires:<10> Irol Iris<0>

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@ -54,8 +54,8 @@
- Added weaponhit SFX for:
- **Blackguard**
- New icons for: (c. Raenarill)
- Weapons: Cabalist, Golem, Vibrance, Cikralisk, Protathalor, Ghitorokor, Kagralisk, Evigrilisk, Okrimnilisk, Konvilisk, Akistrokor
- Passives: Dishonorable Discharge, Lithe Organelle, Crushing Tide, Lashing Limbs, Endless Limbs
- Weapons: Adherent, Cabalist, Golem, Vibrance, Cikralisk, Protathalor, Ghitorokor, Kagralisk, Evigrilisk, Okrimnilisk, Konvilisk, Akistrokor
- Passives: Dishonorable Discharge, Deathless Procession, Eternal Service, Lithe Organelle, Crushing Tide, Lashing Limbs, Endless Limbs, Miasma
# Balance changes
### *Notes in italics are from Pr0nogo*
@ -91,6 +91,9 @@
- *Demand more Fulcrums (and thus more commitment) from Cyclops flood builds*
- [Triton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/triton):
- Resource costs 150/150 » 150/100
- **Lobotomy Warhead:**
- Stun timer 3 » 4
- Slow timer 6 » 8
- [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith):
- HP 100 » 110
- [Magnetar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/magnetar):

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