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Implement Malkothrokor
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b6ae0b817e
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@ -2250,7 +2250,7 @@ Ogroszaleth Birth
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Malkothrokor
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Malkothrokor Shadow
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Malkothrokor Remnants
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Extended Image #1250
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Malkothrokor Birth
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Extended Image #1251
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Extended Image #1252
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Extended Image #1253
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@ -4143,15 +4143,15 @@ Askosi Rescue 01
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Landlock Selected 01
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Function Selected 01
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Cosmoscope Selected 01
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Askosi Explosion Medium 01
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Askosi Explosion Medium 02
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Askosi Explosion Medium 03
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Askosi Explosion Large 01
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Askosi Explosion Large 02
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Askosi Explosion Large 03
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Blackguard Weaponhit 01
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Blackguard Weaponhit 02
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Blackguard Weaponhit 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4142,4 +4142,13 @@ cm\a\a-construction-end-01.wav
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cm\a\a-rescue-01.wav
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cm\a\_building\landlock-wht-01.wav
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cm\a\_building\function-wht-01.wav
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cm\a\_building\cosmoscope-wht-01.wav
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cm\a\_building\cosmoscope-wht-01.wav
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cm\a\a-explosion-medium-01.wav
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cm\a\a-explosion-medium-02.wav
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cm\a\a-explosion-medium-03.wav
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cm\a\a-explosion-large-01.wav
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cm\a\a-explosion-large-02.wav
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cm\a\a-explosion-large-03.wav
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cm\f-t\blackguard\wh-01.wav
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cm\f-t\blackguard\wh-02.wav
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cm\f-t\blackguard\wh-03.wav
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@ -547,7 +547,7 @@ Askosi Zylode
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Askosi Astrolabe
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Terran Serathiel (Hecaton)
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Zerg Malkothrokor
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Buttonset Cesiant Mutations
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unused
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Askosi Panoply
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Extended Unit #324
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Extended Unit #325
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@ -1029,7 +1029,7 @@ Adaptive Amitosis: Must be burrowed.<0>
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<0>
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<0>
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<0>
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Hive Tissues:<10> Must not have hive tissue.<0>
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Hive Tissues:<10> Must not have a hive tissue.<0>
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Intestinal Infinity:<10> Must be burrowed.<0>
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c<0><4>Hive Tissues <1>(<3>C<1>)<0>
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Gestating...<0>
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@ -36,7 +36,7 @@ LandlockWorkingToIdle:
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goto SkryrokorLocal00
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LandlockDeath:
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playsnd 7 # Misc\ExploLrg.wav
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playsndbtwn 4148 4150 # Askosi explosion large 01, 02, 03
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imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
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wait 3
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lowsprul 1004 0 0 # Askosi Structure Rubble (Large) (cm\askosi\a-rubble-large.grp)
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@ -493,7 +493,7 @@ ChantryInit:
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goto ChantryIsWorking
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ChantryDeath:
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playsnd 7 # Misc\ExploLrg.wav
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playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
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imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
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wait 3
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lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\askosi\a-rubble-small.grp)
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@ -2021,7 +2021,7 @@ MimicWalking:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# xxxx Intendent (cm\askosi\intendent.grp)
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# 4026 Intendent (cm\askosi\intendent.grp)
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.headerstart
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IsId 23
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Type 21
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@ -2350,7 +2350,7 @@ AbutmentLocal00:
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goto AbutmentLocal00
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AbutmentDeath:
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playsnd 7 # Misc\ExploLrg.wav
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playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
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sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
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wait 3
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end
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@ -17757,7 +17757,7 @@ MalkothrokorWalking:
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goto MalkothrokorWalking
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MalkothrokorSpecialState2:
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playfram 0x187
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playfram 0x22d
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goto SkryrokorLocal00
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MalkothrokorBurrow:
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@ -17784,7 +17784,7 @@ MalkothrokorBurrow:
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wait 1
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playfram 0x176
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wait 1
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playfram 0x187
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playfram 0x22d
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imgol 423 -12 -12 # Burrowing Dust (thingy\bDust.grp)
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imgol 423 9 15 # Burrowing Dust (thingy\bDust.grp)
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imgol 423 -15 21 # Burrowing Dust (thingy\bDust.grp)
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BIN
mpq/sound/cm/a/a-explosion-large-01.wav
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mpq/sound/cm/a/a-explosion-large-01.wav
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mpq/sound/cm/a/a-explosion-large-02.wav
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mpq/sound/cm/a/a-explosion-large-02.wav
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mpq/sound/cm/a/a-explosion-large-03.wav
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mpq/sound/cm/a/a-explosion-large-03.wav
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mpq/sound/cm/a/a-explosion-small-01.wav
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mpq/sound/cm/a/a-explosion-small-01.wav
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mpq/sound/cm/a/a-explosion-small-02.wav
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mpq/sound/cm/a/a-explosion-small-02.wav
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mpq/sound/cm/a/a-explosion-small-03.wav
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mpq/sound/cm/a/a-explosion-small-03.wav
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mpq/sound/cm/f-t/blackguard/wh-01.wav
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mpq/sound/cm/f-t/blackguard/wh-01.wav
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mpq/sound/cm/f-t/blackguard/wh-02.wav
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mpq/sound/cm/f-t/blackguard/wh-02.wav
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mpq/sound/cm/f-t/blackguard/wh-03.wav
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mpq/sound/cm/f-t/blackguard/wh-03.wav
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mpq/unit/cm/zerg/malkothrokor-birth.grp
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mpq/unit/cm/zerg/malkothrokor-birth.grp
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@ -51,6 +51,8 @@
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- **Amaranth** banter can now only play if the Amaranth is above 80% life
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- Added visuals for:
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- **Adrenal Frenzy**
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- Added weaponhit SFX for:
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- **Blackguard**
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- New icons for: (c. Raenarill)
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- Weapons: Cabalist, Golem, Vibrance, Cikralisk, Protathalor, Ghitorokor, Kagralisk, Evigrilisk, Okrimnilisk, Konvilisk, Akistrokor
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- Passives: Dishonorable Discharge, Lithe Organelle, Crushing Tide, Lashing Limbs, Endless Limbs
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BIN
plugins/gptp.qdp
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plugins/gptp.qdp
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