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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Update Askosi T2 and make misc balance tweaks
This commit is contained in:
parent
d4874913b8
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@ -2275,7 +2275,7 @@ Zylode
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Zylode Shadow
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Astrolabe
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Astrolabe Shadow
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Extended Image #1275
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Ash Heap Overlay
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Extended Image #1276
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Extended Image #1277
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Extended Image #1278
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@ -561,7 +561,7 @@ Zerg Zethalor (Orkoti)
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Zerg Scrylyleth (Zorthos)
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Askosi Bestiary
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Askosi Conduit
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Extended Unit #336
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Askosi Thaumalogue (Embedded)
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Extended Unit #337
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Extended Unit #338
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Extended Unit #339
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@ -1090,7 +1090,7 @@ g<1><4>Assemble Golem <1>(<3>G<1>)<10>Sturdy frontline drone.<0>
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t<1><4>Build Mantle <1>(<3>T<1>)<10>Walker outpost.<0>
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¤<3><4>Apollyoid Adhesive <2>(passive)<10>Flame-based attacks set victims alight, rending 1 armor per stack, and dealing 3 damage every second.<10><10>Apollyoid Adhesive burns itself out after 2 seconds of not being stacked.<0>
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¤<3><4>Sustaining Sermon <2>(passive)<10>Every second strike, the Cardinal's weapon releases a restorative pulse, granting to all allies within 3 range a heal equal to damage dealt.<0>
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¤<3><4>Impact Dissipation <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement speed for 2 seconds.<0>
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¤<3><4>Impact Dissipation <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement speed for 3 seconds.<0>
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Mining Efficiency<0>
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¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 30%.<0>
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¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 20%.<0>
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@ -1112,7 +1112,7 @@ d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
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g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
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r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
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Mantle requires:<10> Atlas<0>
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¤<3><4>Power Overload <2>(passive)<10>Victims of this combatant emit a Booming Blast once per second for every point of armor they have.<0>
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¤<3><4>Power Overload <2>(passive)<10>Victims of this combatant sustain 5 damage once per second for every point of armor they have.<0>
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r<1><4>Build Wyvern <1>(<3>R<1>)<10>Area-denial corvette.<0>
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v<1><4>Train Savant <1>(<3>V<1>)<10>Versatile infantry.<0>
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z<1><4>Build Apothecary <1>(<3>Z<1>)<10>Alchemical outpost.<0>
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@ -1223,15 +1223,15 @@ w<1><4>Warp in Xenolith <1>(<3>W<1>)<10>Recalling relay.<0>
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Advanced Warps require:<10> Basic Warp<0>
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Empowered Warps require:<10> Advanced Warp<0>
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Supreme Warps require:<10> Empowered Warp<0>
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¤<3><4>Writhing Web <2>(passive)<10>For every allied Sovroleth within 8 range, lose 5% movement speed and gain 5% weapon range.<0>
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¤<3><4>Writhing Web <2>(passive)<10>For every allied Sovroleth within 8 range, lose 6% movement speed and gain 6% weapon range.<0>
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¤<3><4>Babylon Plating <2>(passive)<10>Phalanxes gain +4 armor while in Tank mode.<0>
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Ogun requires:<10> Quarry<0>
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¤<3><4>Blood Tithe <2>(passive)<10>When an Apostle attacks a target, allies within 3 range of the Apostle are healed for 5 HP.<0>
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e<1><4>Build Cyclops <1>(<3>E<1>)<10>Crowd-controlling walker.<0>
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¤<3><4>Nanite Drones <2>(passive)<10>While in Smithy Mode, Oguns repair all structures within 4 range.<0>
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Nanite Drones:<10> Must be in Smithy Mode<0>
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<0>
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<0>
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¤<3><4>Retaliation Assembly<2>(passive)<10>Upon taking fatal damage while mobile, Thaumalogues embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they gain increased 50% attack speed when damaged.<0>
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¤<3><4>Scrapworld: Ash Heap <2>(passive)<10>This combatant's attacks debuff hostiles for 2 seconds. While debuffed, the hostiles lose 1 armor every 2 seconds.<10>If a victim dies during this time, its corpse is turned to ash, spreading the armor debuff to hostiles within 2 range.<0>
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¤<3><4>Corpse Cocoon <2>(passive)<10>Corpses touched by this strain are consumed, transforming into eggs that spawn an additional combatant. The gestation time is equal to half of the strain's build time.<0>
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<0>
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<0>
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@ -2766,7 +2766,7 @@ AphoristWalking:
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# 239 Thaumalogue (cm\askosi\thaumalogue.grp)
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.headerstart
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IsId 34
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Type 12
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Type 21
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Init ThaumalogueInit
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Death ThaumalogueDeath
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GndAttkInit ThaumalogueGndAttkInit
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@ -2780,7 +2780,15 @@ AirAttkToIdle ThaumalogueGndAttkToIdle
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Unused2 [NONE]
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Walking ThaumalogueWalking
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WalkingToIdle ThaumalogueWalkingToIdle
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SpecialState1 [NONE]
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SpecialState1 ObjectSpecialState1
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SpecialState2 [NONE]
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AlmostBuilt [NONE]
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Built [NONE]
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Landing [NONE]
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LiftOff [NONE]
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IsWorking [NONE]
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WorkingToIdle [NONE]
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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@ -2922,10 +2930,6 @@ ThaumalogueGndAttkRpt:
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wait 1
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playfram 0x40
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wait 1
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playfram 0x60
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wait 1
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playfram 0x40
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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@ -3548,4 +3552,46 @@ GenericRemnantsThreeDeath:
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playfram 3
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wait 255
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wait 24
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end
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2277 Ash Heap Overlay (cm\askosi\a-fire-v.grp)
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.headerstart
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IsId 42
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Type 1
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Init Flames_Small_Init
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Death Flames_Small_Death
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.headerend
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# ----------------------------------------------------------------------------- #
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Flames_Small_Init:
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playfram 0x00
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wait 2
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playfram 1
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wait 2
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playfram 2
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wait 2
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playfram 3
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wait 2
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playfram 4
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wait 2
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playfram 5
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wait 2
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playfram 6
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wait 2
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playfram 7
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wait 2
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playfram 8
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wait 2
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playfram 9
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wait 2
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playfram 10
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wait 2
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playfram 11
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wait 2
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goto Flames_Small_Init
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Flames_Small_Death:
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wait 1
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end
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@ -1512,9 +1512,9 @@ WarpIn ZealotWarpIn
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# ----------------------------------------------------------------------------- #
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ZealotInit:
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imgul 152 0 0 # Zealot Shadow (protoss\pzeShad.grp)
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imgulnextid 0 0 # Zealot Shadow (protoss\zealot-shadow.grp)
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ZealotWalkingToIdle:
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playfram 0x55
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playfram 0xC0
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ZealotLocal00:
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wait 62
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randcondjmp 64 ZealotLocal01
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@ -1523,7 +1523,7 @@ ZealotLocal00:
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ZealotLocal01:
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playfram 0x00
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wait 1
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playfram 0x22
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playfram 0x40
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ZealotLocal03:
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wait 1
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waitrand 14 21
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@ -1555,20 +1555,20 @@ ZealotLocal04:
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ZealotDeath:
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playsnd 678 # Protoss\ZEALOT\PZeDth00.WAV
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setfldirect 0
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playfram 221
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playfram 416
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wait 2
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playfram 222
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playfram 417
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wait 2
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lowsprul 815 0 0 # Zealot Remains
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playfram 223
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playfram 418
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wait 2
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playfram 224
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playfram 419
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wait 2
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playfram 225
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playfram 420
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wait 2
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playfram 226
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playfram 421
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wait 2
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playfram 227
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playfram 422
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wait 2
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end
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@ -1577,17 +1577,17 @@ ZealotUnused1:
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nobrkcodestart
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setfldirect 0
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playsnd 1187
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playfram 226
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playfram 422
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wait 2
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playfram 225
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playfram 421
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wait 2
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playfram 224
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playfram 420
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wait 2
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playfram 223
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playfram 419
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wait 2
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playfram 222
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playfram 418
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wait 2
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playfram 221
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playfram 417
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wait 2
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setfldirect 12
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nobrkcodeend
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@ -1598,22 +1598,22 @@ ZealotGndAttkInit:
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wait 1
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ZealotGndAttkRpt:
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playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
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playfram 0x11
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playfram 0x20
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wait 1
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nobrkcodestart
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playfram 0x22
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playfram 0x40
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wait 1
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playfram 0x33
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playfram 0x60
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wait 1
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playfram 0x44
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playfram 0x80
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attackmelee 1 1897 # Legionnaire weapon hit 01
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wait 1
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playfram 0x33
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playfram 0x60
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wait 1
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playfram 0x22
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playfram 0x40
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attackmelee 1 0
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wait 1
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playfram 0x11
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playfram 0x20
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wait 1
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playfram 0x00
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nobrkcodeend
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@ -1625,28 +1625,28 @@ ZealotGndAttkToIdle:
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ZealotWalking:
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move 4
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wait 1
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playfram 0x55
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playfram 0xA0
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move 4
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wait 1
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playfram 0x66
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playfram 0xC0
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move 4
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wait 1
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playfram 0x77
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playfram 0xE0
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move 4
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wait 1
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playfram 0x88
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playfram 0x100
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move 4
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wait 1
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playfram 0x99
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playfram 0x120
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move 4
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wait 1
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playfram 0xaa
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playfram 0x140
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move 4
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wait 1
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playfram 0xbb
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playfram 0x160
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move 4
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wait 1
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playfram 0xcc
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playfram 0x180
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goto ZealotWalking
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ZealotWarpIn:
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BIN
mpq/unit/protoss/zealot-shadow.grp
Normal file
BIN
mpq/unit/protoss/zealot-shadow.grp
Normal file
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@ -18,13 +18,12 @@
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## Bugfixes
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- **Stability:**
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- Fixed Grandstand cargo crash (r. ConcealedOrganic)
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- **Desyncs:**
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- The following mechanics should now be desync-proof:
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- **Sovroleth** weapon range increase
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- **Audiovisual**
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- Fixed vespene and supply icons for Askosi (c. Jesse)
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## Audiovisuals
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- New sprite for:
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- **Zealot** (c. Solstice)
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- New unit responses for:
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- **Striga** (c. OunceOfMilia)
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@ -45,14 +44,26 @@
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- [Argosy](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/argosy):
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- Build time 70 » 75
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## Zerg
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- [Tethzorokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/tethzorokor):
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- HP 240 » 220
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## Askosi
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- [Dyad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/dyad):
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- Resource costs 50/50 » 50/25
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- [Rove](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/rove):
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- Armor 1 » 0
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- [Intendent](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/intendent):
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- Armor 2 » 1
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- **Ersa Driver:**
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- Weapon range 6 » 5
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- [Helion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/helion):
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- **Usko Scrapray:**
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- Weapon cooldown 0.63 » 0.5
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- [Tirade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade):
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- Armor 2 » 1
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- **Ikta Driver:**
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- Weapon damage 10 » 7
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- [Cipher](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cipher):
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- Build time 65 » 75
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- [Gauntlet](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/gauntlet):
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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