mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Initial work on Quadriga; Askosi development, tweaks, and implementations
This commit is contained in:
parent
bf0de2c317
commit
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@ -627,7 +627,7 @@ Intendent
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Object
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Abutment
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Proscenium
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Extended Flingy #421
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Quadriga
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Extended Flingy #422
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Extended Flingy #423
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Extended Flingy #424
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@ -2224,10 +2224,10 @@ Abutment
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Abutment Shadow
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Proscenium
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Proscenium Shadow
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Extended Image #1224
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Extended Image #1225
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Extended Image #1226
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Extended Image #1227
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Quadriga
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Quadriga Shadow
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Quadriga Engines
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Quadriga Afterburners
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Extended Image #1228
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Extended Image #1229
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Extended Image #1230
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@ -120,7 +120,7 @@ Unburrow
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Use Ability (Dark Swarm)
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Use Ability (Parasite)
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Use Ability (Spawn Broodling)
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Use Ability (Lobotomy Warhead old)
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Use Ability (Hijack)
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Unknown
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Idle (Nuclear Silo)
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Attack (Nuke)
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@ -4092,10 +4092,10 @@ Rove Banter 01
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Rove Banter 02
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Rove Banter 03
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Rove Banter 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Pilgrim Weaponfire 01
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Pilgrim Weaponfire 02
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Pilgrim Weaponfire 03
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Pilgrim Weaponfire 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4059,6 +4059,7 @@ cm\a\avatar\wf-03.wav
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cm\a\deploy-01.wav
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cm\a\deploy-02.wav
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cm\a\deploy-03.wav
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cm\a\a-unit-deploy-01.wav
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cm\a\cardinal\wf-01.wav
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cm\a\cardinal\wf-02.wav
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cm\a\cardinal\wf-03.wav
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@ -4067,4 +4068,31 @@ cm\a\cardinal\wh-02.wav
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cm\a\cardinal\wh-03.wav
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cm\a\rove\wf-01.wav
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cm\a\rove\wf-02.wav
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cm\a\rove\wf-03.wav
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cm\a\rove\wf-03.wav
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cm\a\rove\rdy-01.wav
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cm\a\rove\rdy-02.wav
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cm\a\rove\rdy-03.wav
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cm\a\rove\wht-01.wav
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cm\a\rove\wht-02.wav
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cm\a\rove\wht-03.wav
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cm\a\rove\wht-04.wav
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cm\a\rove\yes-01.wav
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cm\a\rove\yes-02.wav
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cm\a\rove\yes-03.wav
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cm\a\rove\yes-04.wav
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cm\a\rove\agg-01.wav
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cm\a\rove\agg-02.wav
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cm\a\rove\agg-03.wav
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cm\a\rove\agg-04.wav
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cm\a\rove\hlp-01.wav
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cm\a\rove\hlp-02.wav
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cm\a\rove\hlp-03.wav
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cm\a\rove\hlp-04.wav
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cm\a\rove\bnt-01.wav
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cm\a\rove\bnt-02.wav
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cm\a\rove\bnt-03.wav
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cm\a\rove\bnt-04.wav
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cm\a\pilgrim\wf-01.wav
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cm\a\pilgrim\wf-02.wav
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cm\a\pilgrim\wf-03.wav
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cm\a\pilgrim\wf-04.wav
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@ -1078,7 +1078,7 @@ Intendent
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Object
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Abutment
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Proscenium
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Extended Sprite #564
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Quadriga
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Extended Sprite #565
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Extended Sprite #566
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Extended Sprite #567
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@ -539,12 +539,12 @@ Zerg Overmind (The Fall)
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Askosi Avatar
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Askosi Abutment
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Askosi Proscenium
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Extended Unit #314
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Extended Unit #315
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Extended Unit #316
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Extended Unit #317
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Extended Unit #318
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Extended Unit #319
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Terran Quadriga (Golden Republic)
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Askosi Thaumalogue
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Askosi Petract
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Askosi Crematorium
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Askosi Zylode
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Askosi Astrolabe
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Extended Unit #320
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Extended Unit #321
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Extended Unit #322
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@ -389,7 +389,7 @@ e<1><4>Warp in Rogue Gallery <1>(<3>E<1>)<10>Profane disciple production.<0>
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<0>
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<0>
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<0>
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<0>
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e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
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e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range.<0>
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c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
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e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls a target ally within 4 range to the combatant's location.<0>
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@ -883,7 +883,7 @@ Invalid target.<0>
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Must target damaged units or complete structures.<0>
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Must target Terran units.<0>
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Invalid target.<0>
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Must target non-robotic ground units.<0>
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Must target ground units.<0>
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Must target ground.<0>
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Target out of range.<0>
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Target is too close.<0>
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@ -902,8 +902,8 @@ Must target non-hovering ground units.<0>
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Must target passable terrain.<0>
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b<1><4>Install Bounty <1>(<3>B<1>)<10>Resplendent town center.<0>
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Bounty Requires<10> Cipher AND Gauntlet<0>
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<0>
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<0>
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Must target completed units.<0>
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Must target enemy units or allied embedded units.<0>
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<0>
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<0>
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<0>
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@ -1287,7 +1287,7 @@ q<1><4>Build Quarry <1>(<3>Q<1>)<10>Auxiliary worker production.<0>
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<0>
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v<5><4>Morph into Vithrilisk <1>(<3>V<1>)<10>Heavy fighter strain.<0>
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c<1><4>Train Cleric <1>(<3>C<1>)<10>Support infantry.<0>
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<0>
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v<1><4>Build Quadriga <1>(<3>V<1>)<10>Reinforced gunboat.<0>
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v<1><4>Build Valkyrie <1>(<3>V<1>)<10>Air superiority corvette.<0>
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r<1><4>Warp in Lanifect <1>(<3>R<1>)<10>Air superiority fighter.<0>
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a<1><4>Profanate Cabalist <1>(<3>A<1>)<10>Cloaked melee assassin.<0>
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@ -60,6 +60,7 @@ military madrigal_hecaton = 504
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military vulture_hecaton = 506
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military madrigal_hecaton_furia = 508
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military valkyrie_hecaton = 520
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military quadriga = 541
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# Protoss factional units
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military adherent = 400
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@ -72,6 +73,7 @@ military ashguard = 424
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military dracadin_order = 430
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military manifold_starbound = 437
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military simulacrum_astral = 522
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military warlock = 523
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# Zerg factional units
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military nathrelisk = 402
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@ -83,6 +85,7 @@ military hydralisk_orkoti = 436
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building yblyleth = 438
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military azanthrokor = 511
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military sovrokor = 519
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military garvrokor = 521
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# Terran military units
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military maverick = 0
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@ -714,12 +714,12 @@ MissionaryGndAttkRpt:
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wait 1
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playfram 0x20
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wait 1
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nobrkcodeend
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playfram 0x40
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attackwith 1
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wait 1
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playfram 0x20
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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MissionaryGndAttkToIdle:
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@ -915,11 +915,16 @@ VicarGndAttkRpt:
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wait 1
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playfram 0xcc
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wait 1
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nobrkcodeend
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playfram 0xbb
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attackwith 1
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wait 1
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playfram 0xcc
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wait 1
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playfram 0xaa
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wait 1
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playfram 0x99
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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VicarGndAttkToIdle:
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@ -20440,4 +20440,66 @@ VultureHecatonSpecialState1:
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attackwith 1
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sigorder 1
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wait 1
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end
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end
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2226 Quadriga (cm\faction-t\quadriga.grp)
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.headerstart
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IsId 840
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Type 12
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Init QuadrigaInit
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Death QuadrigaDeath
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GndAttkInit QuadrigaAirAttkInit
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AirAttkInit QuadrigaAirAttkInit
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Unused1 SkryrokorLocal00
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GndAttkRpt QuadrigaAirAttkInit
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AirAttkRpt QuadrigaAirAttkInit
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CastSpell [NONE]
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GndAttkToIdle TrojanLocal00
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AirAttkToIdle TrojanLocal00
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Unused2 [NONE]
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Walking QuadrigaWalking
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WalkingToIdle QuadrigaWalkingToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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QuadrigaInit:
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imgulnextid 0 42 # Quadriga Shadow (cm\faction-t\quadriga.grp)
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playfram 0x00
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goto TrojanLocal00
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QuadrigaDeath:
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playsnd 1040 # Terran\FRIGATE\TVkDth00.WAV
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imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
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wait 3
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lowsprul 844 0 42 # Terran Unit Rubble Medium
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wait 1
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end
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QuadrigaAirAttkInit:
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wait 2
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nobrkcodestart
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attackwith 2
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wait 6
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attackwith 2
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wait 6
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attackwith 2
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wait 6
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attackwith 2
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wait 6
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attackwith 2
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nobrkcodeend
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gotorepeatattk
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goto TrojanLocal00
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QuadrigaWalking:
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setvertpos 0
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imgol 2228 0 0 # Quadriga Engines (cm\faction-t\quadriga-engine.grp)
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sigorder 64
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goto SkryrokorLocal00
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QuadrigaWalkingToIdle:
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orderdone 64
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goto TrojanLocal00
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@ -1026,7 +1026,7 @@ GeszithalorGndAttkToIdle:
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GeszithalorDeath:
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playsnd 852 # Zerg\Geszithalor\ZGuDth00.WAV
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imgol 28 0 0 # Geszithalor Death (zerg\zguDeath.grp)
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imgol 28 0 0 # Geszithalor Death (zerg\zguDeath.grp)
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wait 1
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lowsprul 186 0 42 # Zerg Building Rubble Small
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wait 1
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@ -14789,7 +14789,7 @@ CherbrathalorGndAttkToIdle:
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CherbrathalorDeath:
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playsnd 878 # Zerg\Ultra\ZUlDth00.WAV
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imgol 28 0 0 # Geszithalor Death (zerg\zguDeath.grp)
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wait 2
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wait 12
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lowsprul 186 0 0 # Zerg Building Rubble Small
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wait 1
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end
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BIN
mpq/unit/cm/askosi/astrolabe-shadow.grp
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BIN
mpq/unit/cm/askosi/astrolabe-shadow.grp
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BIN
mpq/unit/cm/askosi/astrolabe.grp
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BIN
mpq/unit/cm/askosi/astrolabe.grp
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BIN
mpq/unit/cm/askosi/panoply-shadow.grp
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BIN
mpq/unit/cm/askosi/panoply-shadow.grp
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BIN
mpq/unit/cm/askosi/panoply.grp
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BIN
mpq/unit/cm/askosi/panoply.grp
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BIN
mpq/unit/cm/askosi/zylode-shadow.grp
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BIN
mpq/unit/cm/askosi/zylode-shadow.grp
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BIN
mpq/unit/cm/askosi/zylode.grp
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BIN
mpq/unit/cm/askosi/zylode.grp
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BIN
mpq/unit/cm/faction-t/quadriga-afterburner.grp
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BIN
mpq/unit/cm/faction-t/quadriga-afterburner.grp
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BIN
mpq/unit/cm/faction-t/quadriga-engine.grp
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BIN
mpq/unit/cm/faction-t/quadriga-engine.grp
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BIN
mpq/unit/cm/faction-t/quadriga.grp
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BIN
mpq/unit/cm/faction-t/quadriga.grp
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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