mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Tweak Mason animations; Make misc bugfixes; Overhaul latency menu
This commit is contained in:
parent
55e922de04
commit
bf0de2c317
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@ -625,8 +625,8 @@ Grandstand (Vision)
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Mimic
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Intendent
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Object
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Extended Flingy #419
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Extended Flingy #420
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Abutment
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Proscenium
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Extended Flingy #421
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Extended Flingy #422
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Extended Flingy #423
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@ -2220,10 +2220,10 @@ Intendent
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Intendent Shadow
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Object
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Object Shadow
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Extended Image #1220
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Extended Image #1221
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Extended Image #1222
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Extended Image #1223
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Abutment
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Abutment Shadow
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Proscenium
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Proscenium Shadow
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Extended Image #1224
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Extended Image #1225
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Extended Image #1226
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@ -1076,8 +1076,8 @@ Grandstand (Vision)
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Mimic
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Intendent
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Object
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Extended Sprite #562
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Extended Sprite #563
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Abutment
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Proscenium
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Extended Sprite #564
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Extended Sprite #565
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Extended Sprite #566
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@ -537,8 +537,8 @@ Zerg Cerebrate (The Fall)
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Zerg Overmind (With Shell, The Fall)
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Zerg Overmind (The Fall)
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Askosi Avatar
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Extended Unit #312
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Extended Unit #313
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Askosi Abutment
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Askosi Proscenium
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Extended Unit #314
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Extended Unit #315
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Extended Unit #316
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BIN
mpq/rez/help.bin
BIN
mpq/rez/help.bin
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BIN
mpq/rez/netdlg.bin
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mpq/rez/netdlg.bin
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@ -456,18 +456,18 @@ e<1><4>Profanate Empress <1>(<3>E<1>)<10>Reinforcing destroyer.<0>
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<0>
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Iron Foundry requires:<10> Daedala<0>
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f<1><4>Build Iron Foundry <1>(<3>F<1>)<10>Advanced vehicle production.<0>
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<0>
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Proscenium requires:<10> Cipher AND Gauntlet<0>
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z<1><4>Mutate into Kazitrith Cesiant <1>(<3>Z<1>)<10>Support cell.<0>
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¤<3><4>Plethoral Gestation <2>(passive)<10>This strain is not consumed by tissue construction, and emerges when its work is complete.<0>
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¤<3><4>Aberrant Gestation <2>(passive)<10>This strain mutates directly into advanced tissues.<0>
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¤<3><4>Radiant Rifts <2>(passive)<10>Upon completing a harvest, Artisans channel for 2 seconds, returning their cargo at the end of the channel.<0>
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<0>
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r<1><4>Install Proscenium <1>(<3>R<1>)<10>Advanced biotic production.<0>
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¤<3><4>Wear and Tear <2>(passive)<10>When under half health, Blackjacks lose 33% movement and attack speeds.<0>
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t<1><4>Morph into Gosvileth <1>(<3>T<1>)<10>Advanced worker strain.<0>
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¤<3><4>Criticality <2>(passive)<10>Victims of the Aspirant are debuffed for 2 seconds. If killed during this time, they create a 2-range energy field that lasts 5 seconds and restores 4 shields or HP per second for all allied ground combatants.<0>
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<0>
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Abutment requires:<10> Cipher AND Gauntlet<0>
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Gosvil Aspect requires:<10> Irol Iris<0>
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<0>
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r<1><4>Install Abutment <1>(<3>R<1>)<10>Vespene processor.<0>
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a<1><4>Assemble Artisan <1>(<3>A<1>)<10>Advanced harvester.<0>
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¤<3><4>Caustic Discharge <2>(passive)<10>Keskathalor attacks create a pool of acid that deals 30 impact damage over 5 seconds to all ground targets. Targets that move through the acid gain 150% movement speed for 3 seconds.<0>
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¤<3><4>Ion Field <2>(passive)<10>Diadem attacks leave behind a field that deals 100 damage over 10 seconds to all ground targets. Units that move through the field gain 150% attack speed for 2 seconds.<0>
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@ -1244,7 +1244,7 @@ Talos requires:<10> Quarry<0>
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t<1><4>Build Talos <1>(<3>T<1>)<10>Airborne worker.<0>
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<0>
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¤<3><4>Deathless Procession <2>(passive)<10>This combatant gains 25% movement speed while its shields hold.<0>
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a<3><4>Nanorepair <1>(<3>A<1>)<10>Heals a target ground ally for 9 HP per second. While being healed by at least one Cleric, the ally gains +1 armor.<0>
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a<3><4>Nanorepair <1>(<3>A<1>)<10>Heals a target ground ally for 9 HP per second. While being healed by a Cleric, the ally gains +2 armor.<0>
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x<1><4>Warp in Engram <1>(<3>X<1>)<10>Heavy tower.<0>
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a<3><4>Heal <1>(<3>A<1>)<10>Heals a target ground ally for 9 HP per second.<0>
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<27><0><4>Rescind Control <1>(<3>ESC<1>)<0>
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@ -2290,4 +2290,145 @@ ObjectWalkingToIdle:
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ObjectSpecialState1:
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playfram 0x00
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wait 12
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goto SkryrokorLocal00
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2222 Abutment (cm\askosi\abutment.grp)
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.headerstart
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IsId 26
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Type 24
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Init AbutmentInit
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Death AbutmentDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking [NONE]
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WalkingToIdle [NONE]
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SpecialState1 AbutmentSpecialState1
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SpecialState2 AbutmentSpecialState2
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AlmostBuilt AbutmentAlmostBuilt
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Built AbutmentBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking SkryrokorLocal00
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WorkingToIdle AbutmentBuilt
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WarpIn [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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AbutmentInit:
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imgulnextid 0 0 # Abutment Shadow (cm\askosi\abutment-shadow.grp)
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playfram 1
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AbutmentLocal00:
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wait 5
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waitrand 5 50
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creategasoverlays 0
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waitrand 5 50
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creategasoverlays 2
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waitrand 5 50
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creategasoverlays 1
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waitrand 5 50
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creategasoverlays 2
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waitrand 5 50
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creategasoverlays 0
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waitrand 5 50
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creategasoverlays 1
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waitrand 5 50
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creategasoverlays 2
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goto AbutmentLocal00
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AbutmentDeath:
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playsnd 7 # Misc\ExploLrg.wav
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sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
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wait 3
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end
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AbutmentSpecialState1:
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playfram 11
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goto AbutmentLocal00
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AbutmentSpecialState2:
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playfram 11
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goto AbutmentLocal00
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AbutmentAlmostBuilt:
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playfram 11
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goto AbutmentLocal00
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AbutmentBuilt:
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playfram 0x00
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wait 5
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AbutmentLocal01:
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creategasoverlays 0
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wait 20
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waitrand 5 100
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goto AbutmentLocal01
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2224 Proscenium (cm\askosi\proscenium.grp)
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.headerstart
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IsId 27
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Type 24
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Init ProsceniumInit
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Death LandlockDeath
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GndAttkInit [NONE]
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AirAttkInit [NONE]
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Unused1 [NONE]
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GndAttkRpt [NONE]
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AirAttkRpt [NONE]
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CastSpell [NONE]
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GndAttkToIdle [NONE]
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AirAttkToIdle [NONE]
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Unused2 [NONE]
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Walking SkryrokorLocal00
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WalkingToIdle SkryrokorLocal00
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SpecialState1 ProsceniumSpecialState1
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SpecialState2 SkryrokorLocal00
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AlmostBuilt ProsceniumAlmostBuilt
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Built ProsceniumBuilt
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Landing [NONE]
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LiftOff [NONE]
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IsWorking ProsceniumIsWorking
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WorkingToIdle ProsceniumBuilt
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WarpIn [NONE]
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Unused3 [NONE]
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StarEditInit [NONE]
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Disable ProsceniumDisable
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Burrow [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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ProsceniumInit:
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playfram 0x00
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imgulnextid 0 0 # Proscenium Shadow (cm\askosi\proscenium-shadow.grp)
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goto SkryrokorLocal00
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ProsceniumSpecialState1:
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playfram 0
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goto SkryrokorLocal00
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ProsceniumAlmostBuilt:
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playfram 0
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goto SkryrokorLocal00
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ProsceniumBuilt:
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playfram 0x00
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goto SkryrokorLocal00
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ProsceniumIsWorking:
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playfram 1
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wait 2
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playfram 0
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waitrand 1 2
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goto ProsceniumIsWorking
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ProsceniumDisable:
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goto SkryrokorLocal00
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@ -8727,13 +8727,15 @@ ApostleDeath:
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playfram 0x00
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 2
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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lowsprul 565 0 0 # Apostle Remnants (cm\terran\apostle-death.grp)
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 9
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end
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ApostleUnused1:
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@ -13142,13 +13144,15 @@ AutocratDeath:
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playfram 0x00
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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lowsprul 230 0 0 # Eidolon Remnants (terran\tghDeath.grp)
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 5
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imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
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wait 9
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end
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AutocratUnused1:
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BIN
mpq/unit/cm/askosi/abutment-damage.lof
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BIN
mpq/unit/cm/askosi/abutment-damage.lof
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BIN
mpq/unit/cm/askosi/abutment-gas.los
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BIN
mpq/unit/cm/askosi/abutment-gas.los
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BIN
mpq/unit/cm/askosi/abutment-shadow.grp
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BIN
mpq/unit/cm/askosi/abutment-shadow.grp
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BIN
mpq/unit/cm/askosi/abutment.grp
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BIN
mpq/unit/cm/askosi/abutment.grp
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BIN
mpq/unit/cm/askosi/proscenium-damage.lof
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BIN
mpq/unit/cm/askosi/proscenium-damage.lof
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BIN
mpq/unit/cm/askosi/proscenium-shadow.grp
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BIN
mpq/unit/cm/askosi/proscenium-shadow.grp
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BIN
mpq/unit/cm/askosi/proscenium.grp
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BIN
mpq/unit/cm/askosi/proscenium.grp
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@ -9,6 +9,10 @@
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# Core changes
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## Options menu
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- Added additional latency options to the latency menu (c. Jesse)
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- *We will eventually retire DBC thanks to these new options!*
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## Desyncs
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- Disabled celebrations (e.g. Christmas) from appearing in Ranked play, reducing desync count from mismatched active skins
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- Enabled desync errors to be reported more than once per session (no longer have to restart client between desync errors)
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@ -21,6 +25,8 @@
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## Bugfixes
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- **Stability**
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- Protected against a rare crash related to issuing orders via minimap (r. Newt, c. DF)
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- **Gameplay:**
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- Prevented **Anodyne Annex** from applying to allied units (r. Moonpaw)
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- **Audiovisual**
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- Fixed missing construction SFX for **Ogun**
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- Corrected Herald wireframe (r. TheBeaver99)
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@ -32,7 +38,7 @@
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- **Cleric** (c. DeltaCadmius & Solstice), incl. **Futurist Federation** variant
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- **Simulacrum** (c. DeltaCadimus). incl. **Astral Omen** variant
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- Modified sprites for:
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- **Maverick**, **Harakan**, **Cyprian** (c. Solstice)
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- **Mason**, **Maverick**, **Harakan**, **Cyprian** (c. Solstice)
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- New portrait for:
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- **Simulacrum** (c. DeltaCadimus)
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- New unit responses for:
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BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
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