The BtyBirthday Bash update!

This commit is contained in:
Pr0nogo 2025-12-12 12:00:59 -05:00
parent 95a3f891b4
commit 1b370b9e04
78 changed files with 509 additions and 286 deletions

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@ -624,7 +624,7 @@ Grandstand (Holdout)
Grandstand (Vision)
Mimic
Intendent
Extended Flingy #418
Object
Extended Flingy #419
Extended Flingy #420
Extended Flingy #421

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@ -2218,8 +2218,8 @@ Mimic
Mimic Shadow
Intendent
Intendent Shadow
Extended Image #1218
Extended Image #1219
Object
Object Shadow
Extended Image #1220
Extended Image #1221
Extended Image #1222

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@ -4019,53 +4019,53 @@ Bloodsummon No Vespene 03
Bloodsummon No Vespene 04
Bloodsummon Warp 01
Bloodsummon Warp 02
Extended Sound #1
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Askosi Mining 01
Askosi Mining 02
Askosi Mining 03
Askosi Mining 04
Askosi Mining 05
Intendent Weaponfire A 01
Intendent Weaponfire A 02
Intendent Weaponfire A 03
Intendent Weaponfire B 01
Intendent Weaponfire B 02
Intendent Weaponfire B 03
Grandstand Weaponfire 01
Grandstand Weaponfire 02
Grandstand Weaponfire 03
Askosi Building 01
Askosi Building 02
Askosi Building 03
Askosi Building 04
Askosi Building 05
Vicar Weaponfire 01
Vicar Weaponfire 02
Vicar Weaponfire 03
Missionary Weaponfire 01
Missionary Weaponfire 02
Missionary Weaponfire 03
Proselyte Weaponfire 01
Proselyte Weaponfire 02
Proselyte Weaponfire 03
Scepter Weaponfire 01
Scepter Weaponfire 02
Scepter Weaponfire 03
Tirade Weaponfire 01
Tirade Weaponfire 02
Tirade Weaponfire 03
Avatar Weaponfire 01
Avatar Weaponfire 02
Avatar Weaponfire 03
Askosi Deployment 01
Askosi Deployment 02
Askosi Deployment 03
Askosi Unit Deployment 01
Cardinal Weaponfire 01
Cardinal Weaponfire 02
Cardinal Weaponfire 03
Cardinal Weaponhit 01
Cardinal Weaponhit 02
Cardinal Weaponhit 03
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@ -4018,4 +4018,50 @@ cm\advisors\bloodsummon\bloodsummonad_vespene-02.wav
cm\advisors\bloodsummon\bloodsummonad_vespene-03.wav
cm\advisors\bloodsummon\bloodsummonad_vespene-04.wav
cm\advisors\bloodsummon\bloodsummonad_warp-01.wav
cm\advisors\bloodsummon\bloodsummonad_warp-02.wav
cm\advisors\bloodsummon\bloodsummonad_warp-02.wav
cm\a\harvest-01.wav
cm\a\harvest-02.wav
cm\a\harvest-03.wav
cm\a\harvest-04.wav
cm\a\harvest-05.wav
cm\a\intendent\wf-a-01.wav
cm\a\intendent\wf-a-02.wav
cm\a\intendent\wf-a-03.wav
cm\a\intendent\wf-b-01.wav
cm\a\intendent\wf-b-02.wav
cm\a\intendent\wf-b-03.wav
cm\a\grandstand\wf-01.wav
cm\a\grandstand\wf-02.wav
cm\a\grandstand\wf-03.wav
cm\a\build-01.wav
cm\a\build-02.wav
cm\a\build-03.wav
cm\a\build-04.wav
cm\a\build-05.wav
cm\a\vicar\wf-01.wav
cm\a\vicar\wf-02.wav
cm\a\vicar\wf-03.wav
cm\a\missionary\wf-01.wav
cm\a\missionary\wf-02.wav
cm\a\missionary\wf-03.wav
cm\a\proselyte\wf-01.wav
cm\a\proselyte\wf-02.wav
cm\a\proselyte\wf-03.wav
cm\a\scepter\wf-01.wav
cm\a\scepter\wf-02.wav
cm\a\scepter\wf-03.wav
cm\a\tirade\wf-01.wav
cm\a\tirade\wf-02.wav
cm\a\tirade\wf-03.wav
cm\a\avatar\wf-01.wav
cm\a\avatar\wf-02.wav
cm\a\avatar\wf-03.wav
cm\a\deploy-01.wav
cm\a\deploy-02.wav
cm\a\deploy-03.wav
cm\a\cardinal\wf-01.wav
cm\a\cardinal\wf-02.wav
cm\a\cardinal\wf-03.wav
cm\a\cardinal\wh-01.wav
cm\a\cardinal\wh-02.wav
cm\a\cardinal\wh-03.wav

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@ -1075,7 +1075,7 @@ Grandstand (Holdout)
Grandstand (Vision)
Mimic
Intendent
Extended Sprite #561
Object
Extended Sprite #562
Extended Sprite #563
Extended Sprite #564

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@ -34,7 +34,7 @@ Lazarus Agent (Apostle)
Select Swarm (Larva)
Healing (Cleric)
Enthralling Assault (Akistrokor)
Tempo Change (Madrigal)
Hijack (Askosi)
Skyfall (Paladin)
Select Assault (Larva)
Emergency Detonation (Terran)

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@ -536,7 +536,7 @@ Protoss Warp Gate (The Fall)
Zerg Cerebrate (The Fall)
Zerg Overmind (With Shell, The Fall)
Zerg Overmind (The Fall)
Extended Unit #311
Askosi Avatar
Extended Unit #312
Extended Unit #313
Extended Unit #314

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@ -125,7 +125,7 @@ Titan's Fist (Olympian)
Mountain Gun (Olympian)
Jackson Cannon (Wyvern)
Elre Scaleshot (Rove)
Enthralling Assault (Akistrokor ability)
Orli Mallet (Object)
Final Hour (Augur behavior)
Hammerfall Beacon (Diadem)
None

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@ -321,14 +321,14 @@ Spider Mines<0>
<0>
<0>
<0>
¤<3><4>Flanking Spines <1>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
Anchor Attack requires:<10> Loaded ranged combatant<0>
<0>
<0>
¤<3><4>Autophagy <1>(passive)<10>On death, Vilgorokors transform into Vilgoleths and immediately spawn 2 Rilirokors.<0>
¤<3><4>Heretical Bedlam <1>(passive)<10>Dying hostiles that were struck by the Pariah in the last 2 seconds have their corpses ascended after 1 second.<0>
¤<3><4>Autophagy <2>(passive)<10>On death, Vilgorokors transform into Vilgoleths and immediately spawn 2 Rilirokors.<0>
¤<3><4>Heretical Bedlam <2>(passive)<10>Dying hostiles that were struck by the Pariah in the last 2 seconds have their corpses ascended after 1 second.<0>
<0>
¤<3><4>Swarming Omen <1>(passive)<10>Hostiles afflicted by the Zoryusthaleth's attacks grant 33% increased movement speed to any of the Zoryusthaleth's allies within 10 range.<0>
¤<3><4>Swarming Omen <2>(passive)<10>Hostiles afflicted by the Zoryusthaleth's attacks grant 33% increased movement speed to any of the Zoryusthaleth's allies within 10 range.<0>
<0>
<0>
<0>
@ -338,9 +338,9 @@ e<3><4>Lay Tartarus Mines <1>(<3>E<1>)<10>Places a Tartarus Mine at the target s
e<3><4>Siege Mode <1>(<3>E<1>)<10>Switches forms, gaining enhanced range and splash radius and disabling movement.<0>
e<0><4>Tank Mode <1>(<3>E<1>)<10>Returns the Phalanx's weapon and mobility to normal.<0>
d<3><4>Defensive Matrix <1>(<3>D<1>)<10>Fortifies the target with a 100 HP shield that cleanses all debuffs and heals the target for 10 HP per second.<10><10>Defensive Matrix lasts 10 seconds or until the shield is destroyed.<0>
¤<3><4>Endless Limbs <1>(passive)<10>Okrimnilisks launch Omnispores at all targets within range, even while moving.<0>
¤<3><4>Endless Limbs <2>(passive)<10>Okrimnilisks launch Omnispores at all targets within range, even while moving.<0>
r<3><4>Irradiate <1>(<3>R<1>)<10>Launches a missile that creates a radiation field on impact that lasts 10 seconds.<10><10>Any target that walks through the field is afflicted with deadly radiation that deals 50 damage over 5 seconds.<0>
g<3><4>Yamato Cannon <1>(<3>G<1>)<10>After channeling for 3 seconds, the Magnetar fires a laser blast that deals 250 damage in a 3-range area.<0>
g<3><4>Yamato Cannon <1>(<3>G<1>)<10>After channeling for 3 seconds, the Magnetar fires a concentrated blast that deals 75 damage in a 3-range area, and applies Apollyoid Adhesive to all targets for 10 seconds.<0>
f<1><4>Morph into Inzorthrokor <1>(<3>F<1>)<10>Infestation strain.<0>
Inzorthrokor requires:<10> Zorkiz Shroud<0>
c<1><4>Train Heracles <1>(<3>C<1>)<10>Frontline infantry.<0>
@ -349,9 +349,9 @@ b<1><4>Build Tiangou <1>(<3>B<1>)<10>Relentless walker.<0>
c<1><4>Warp in Ecclesiast <1>(<3>C<1>)<10>Supportive ranger.<0>
e<3><4>Smithy Mode <1>(<3>E<1>)<10>Switches forms, gaining the ability to repair structures at range and disabling movement.<0>
e<0><4>Worker Mode <1>(<3>E<1>)<10>Returns the Ogun's repairs and mobility to normal.<0>
<0>
<0>
<0>
e<3><4>Cannon Module <1>(<3>E<1>)<10>Extends the structure forwards with a powerful strike cannon.<0>
e<3><4>Holdout Module <1>(<3>E<1>)<10>Extends the structure outwards with a shell capable of garrisoning 2 weight's worth of air and ground units.<0>
e<3><4>Vision Module <1>(<3>E<1>)<10>Extends the structure skywards, providing +2 vision range and Detector status.<0>
s<1><4>Morph into Protathalor <1>(<3>S<1>)<10>Mobile artillery strain.<0>
<0>
<0>
@ -362,7 +362,7 @@ s<1><4>Morph into Protathalor <1>(<3>S<1>)<10>Mobile artillery strain.<0>
<0>
<0>
b<1><4>Build Blackjack <1>(<3>B<1>)<10>Scrappy walker drone.<0>
¤<3><4>Labyrinthine Targeters <1>(passive)<10>So long as they are facing the targets, Minotaurs can attack up to 5 hostiles at once.<0>
¤<3><4>Labyrinthine Targeters <2>(passive)<10>So long as they are facing the targets, Minotaurs can attack up to 5 hostiles at once.<0>
Almaksalisk requires:<10> Alkag Iteth<0>
b<1><4>Morph into Almaksalisk <1>(<3>B<1>)<10>Assault flyer.<0>
f<1><4>Morph into Zoryusthaleth <1>(<3>F<1>)<10>Frontline support strain.<0>
@ -378,11 +378,11 @@ x<3><4>Parasitic Excision <1>(<3>X<1>)<10>After a 1-second channel, the Matralet
<0>
<0>
g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims.<0>
¤<3><4>Ensnaring Brood <1>(passive)<10>Allies within 4 range of a Matraleth apply Ensnare with every attack. Ensnared targets move and attack 33% slower. Ensnare expires after 2 seconds.<0>
¤<3><4>Ensnaring Brood <2>(passive)<10>Allies within 4 range of a Matraleth apply Ensnare with every attack. Ensnared targets move and attack 33% slower. Ensnare expires after 2 seconds.<0>
a<1><4>Assemble Vassal <1>(<3>A<1>)<10>Light fighter.<0>
<0>
<0>
¤<3><4>Robotic Fleet <1>(passive)<10>Solarions can assemble up to 12 Stewards to use in their attacks. Solarions cannot attack without any Stewards.<0>
¤<3><4>Robotic Fleet <2>(passive)<10>Solarions can assemble up to 12 Stewards to use in their attacks. Solarions cannot attack without any Stewards.<0>
v<1><4>Warp in Prostration Stage <1>(<3>V<1>)<10>Relentless disciple production.<0>
z<1><4>Mutate into Zorkiz Shroud <1>(<3>Z<1>)<10>Control node. Enables Zoryusthaleths and Lakizilisks.<0>
e<1><4>Warp in Rogue Gallery <1>(<3>E<1>)<10>Profane disciple production.<0>
@ -402,8 +402,8 @@ e<3><4>Hallucination <1>(<3>E<1>)<10>Fires a psi bolt that creates a dazing zone
r<3><4>Dimensional Recall <1>(<3>R<1>)<10>After a 4-second initial channel, the source opens a warp rift at the target site. Once opened, the warp rift drains 5 energy per second, and teleports 1 ally every 0.5 seconds to the source's position.<0>
t<3><4>Stasis Field <1>(<3>T<1>)<10>After channeling for nearly a second, the Didact stuns and fortifies all combatants within 3 range of the target area for 8 seconds.<0>
r<1><4>Warp in Archon <1>(<3>R<1>)<10>Frontline martyr.<0>
¤<3><4>Nemean Reactors <1>(passive)<10>With every attack, Heracles gain +1 damage. This bonus falls off entirely after 2 seconds of not attacking.<0>
¤<3><4>Deconstruction <1>(passive)<10>Targets struck by the Pazuzu are debuffed for 5 seconds, and deal 5% of their weapon damage per stack to themselves when attacking.<0>
¤<3><4>Nemean Reactors <2>(passive)<10>With every attack, Heracles gain +1 damage. This bonus falls off entirely after 2 seconds of not attacking.<0>
¤<3><4>Deconstruction <2>(passive)<10>Targets struck by the Pazuzu are debuffed for 5 seconds, and deal 5% of their weapon damage per stack to themselves when attacking.<0>
e<1><4>Build Pazuzu <1>(<3>E<1>)<10>Anti-mech hovertank.<0>
a<1><4>Mutate into Vornath Pond <1>(<3>A<1>)<10>Swarm node. Enables Nathrokors and Vorvrokors.<0>
a<1><4>Raise Aspirant <1>(<3>A<1>)<10>Ascendent walker.<0>
@ -424,22 +424,22 @@ Zerg Flyer Attacks<0>
Protoss Ground Weapons<0>
Protoss Air Weapons<0>
Plasma Shields<0>
¤<3><4>Reconstitution <1>(passive)<10>2 seconds after taking direct damage, this strain releases a Carapace Swarm that lasts up to 5 seconds and absorbs up to 200 damage.<0>
¤<3><4>Reconstitution <2>(passive)<10>2 seconds after taking direct damage, this strain releases a Carapace Swarm that lasts up to 5 seconds and absorbs up to 200 damage.<0>
t<1><4>Warp in Monument of Sin <1>(<3>T<1>)<10>Capital stellar production.<0>
Axtoth Axis requires:<10> Othstol Oviform<0>
f<1><4>Bestow Harakan <1>(<3>F<1>)<10>Dutiful frontline infantry.<0>
<0>
x<1><4>Morph into Axitrilisk <1>(<3>X<1>)<10>Sustaining skirmisher strain.<0>
Axitrilisk requires:<10> Axtoth Axis<0>
¤<3><4>Perpetual Wind <1>(passive)<10>Upon taking fatal damage, Axitrilisks revert to a weaponless state and attempt to rejuvenate.<10><10>Should they survive in this form for eight seconds, Axitrilisks recover full use of their weapon.<0>
¤<3><4>Anodyne Annex <1>(passive)<10>Dying hostiles that were struck by the Empress in the last 2 seconds become subserviant and zombified.<10>Zombies are stunned if allied masters are outside 8 range for longer than 1 second, and expire if outside 8 range for 5 seconds. Zombies have their corpses avenged 1 second after death.<0>
¤<3><4>Perpetual Wind <2>(passive)<10>Upon taking fatal damage, Axitrilisks revert to a weaponless state and attempt to rejuvenate.<10><10>Should they survive in this form for eight seconds, Axitrilisks recover full use of their weapon.<0>
¤<3><4>Anodyne Annex <2>(passive)<10>Dying hostiles that were struck by the Empress in the last 2 seconds become subserviant and zombified.<10>Zombies are stunned if allied masters are outside 8 range for longer than 1 second, and expire if outside 8 range for 5 seconds. Zombies have their corpses avenged 1 second after death.<0>
b<1><4>Bestow Blackjack <1>(<3>B<1>)<10>Dutiful walker drone.<0>
¤<3><4>Gamete Meiosis <1>(passive)<10>Whenever a broodspawn is birthed, allied Matraleths within 6 range of the birthing site gain +5 energy.<0>
¤<3><4>Gamete Meiosis <2>(passive)<10>Whenever a broodspawn is birthed, allied Matraleths within 6 range of the birthing site gain +5 energy.<0>
z<1><4>Bestow Luminary <1>(<3>Z<1>)<10>Disruptive specialist craft. Provides detection.<0>
a<1><4>Bestow Aspirant <1>(<3>A<1>)<10>Unstable strider.<0>
s<1><4>Train Striga <1>(<3>S<1>)<10>Isolating infantry.<0>
z<1><4>Raise Luminary <1>(<3>Z<1>)<10>Disruptive craft. Provides detection.<0>
¤<3><4>Incineration <1>(passive)<10>Victims of Auriel attacks take 4 damage per second for 2 seconds. If a victim dies while ablaze, their corpse is incinerated, leaving behind a landborne fire field that applies Apollyoid Adhesive.<0>
¤<3><4>Incineration <2>(passive)<10>Victims of Auriel attacks take 4 damage per second for 2 seconds. If a victim dies while ablaze, their corpse is incinerated, leaving behind a landborne fire field that applies Apollyoid Adhesive.<0>
q<1><4>Splice Tarasque <1>(<3>Q<1>)<10>Frontal biotank.<0>
g<1><4>Assemble Analogue <1>(<3>G<1>)<10>Durable disruption drone.<0>
z<1><4>Splice Anticthon <1>(<3>Z<1>)<10>Corpse engine.<0>
@ -450,7 +450,7 @@ t<1><4>Train Auriel <1>(<3>T<1>)<10>Purifying infantry.<0>
d<1><4>Morph into Mortothrokor <1>(<3>D<1>)<10>Rampaging melee strain.<0>
w<1><4>Build Tinkerer's Tower <1>(<3>W<1>)<10>Enables Sirens and Strigas.<0>
e<1><4>Profanate Empress <1>(<3>E<1>)<10>Reinforcing destroyer.<0>
¤<3><4>Escape Velocity <1>(passive)<10>Algoztalisk projectiles gain +1 armor penetration for every range traveled.<0>
¤<3><4>Escape Velocity <2>(passive)<10>Algoztalisk projectiles gain +1 armor penetration for every range traveled.<0>
<0>
<0>
<0>
@ -458,91 +458,91 @@ Iron Foundry requires:<10> Daedala<0>
f<1><4>Build Iron Foundry <1>(<3>F<1>)<10>Advanced vehicle production.<0>
<0>
z<1><4>Mutate into Kazitrith Cesiant <1>(<3>Z<1>)<10>Support cell.<0>
¤<3><4>Plethoral Gestation <1>(passive)<10>This strain is not consumed by tissue construction, and emerges when its work is complete.<0>
¤<3><4>Aberrant Gestation <1>(passive)<10>This strain mutates directly into advanced tissues.<0>
¤<3><4>Radiant Rifts <1>(passive)<10>Upon completing a harvest, Artisans channel for 2 seconds, returning their cargo at the end of the channel.<0>
¤<3><4>Plethoral Gestation <2>(passive)<10>This strain is not consumed by tissue construction, and emerges when its work is complete.<0>
¤<3><4>Aberrant Gestation <2>(passive)<10>This strain mutates directly into advanced tissues.<0>
¤<3><4>Radiant Rifts <2>(passive)<10>Upon completing a harvest, Artisans channel for 2 seconds, returning their cargo at the end of the channel.<0>
<0>
¤<3><4>Wear and Tear <1>(passive)<10>When under half health, Blackjacks lose 33% movement and attack speeds.<0>
¤<3><4>Wear and Tear <2>(passive)<10>When under half health, Blackjacks lose 33% movement and attack speeds.<0>
t<1><4>Morph into Gosvileth <1>(<3>T<1>)<10>Advanced worker strain.<0>
¤<3><4>Criticality <1>(passive)<10>Victims of the Aspirant are debuffed for 2 seconds. If killed during this time, they create a 2-range energy field that lasts 5 seconds and restores 4 shields or HP per second for all allied ground combatants.<0>
¤<3><4>Criticality <2>(passive)<10>Victims of the Aspirant are debuffed for 2 seconds. If killed during this time, they create a 2-range energy field that lasts 5 seconds and restores 4 shields or HP per second for all allied ground combatants.<0>
<0>
Gosvil Aspect requires:<10> Irol Iris<0>
<0>
a<1><4>Assemble Artisan <1>(<3>A<1>)<10>Advanced harvester.<0>
¤<3><4>Caustic Discharge <1>(passive)<10>Keskathalor attacks create a pool of acid that deals 30 impact damage over 5 seconds to all ground targets. Targets that move through the acid gain 150% movement speed for 3 seconds.<0>
¤<3><4>Ion Field <1>(passive)<10>Diadem attacks leave behind a field that deals 100 damage over 10 seconds to all ground targets. Units that move through the field gain 150% attack speed for 2 seconds.<0>
¤<3><4>Apollyoid Conflagration <1>(passive)<10>Tartarus Mines incinerate hostiles within 2 range for 5 seconds, and rends their armor by 1 for the same duration.<10><10>If the mine is destroyed or manually detonated, nearby hostiles only have their armor rended.<0>
¤<3><4>Caustic Discharge <2>(passive)<10>Keskathalor attacks create a pool of acid that deals 30 impact damage over 5 seconds to all ground targets. Targets that move through the acid gain 150% movement speed for 3 seconds.<0>
¤<3><4>Ion Field <2>(passive)<10>Diadem attacks leave behind a field that deals 100 damage over 10 seconds to all ground targets. Units that move through the field gain 150% attack speed for 2 seconds.<0>
¤<3><4>Apollyoid Conflagration <2>(passive)<10>Tartarus Mines incinerate hostiles within 2 range for 5 seconds, and rends their armor by 1 for the same duration.<10><10>If the mine is destroyed or manually detonated, nearby hostiles only have their armor rended.<0>
<27><0><4>Cancel Ability<1>(<3>ESC<1>)<0>
¤<3><4>Dazing Detonation <1>(passive)<10>Lobotomy Mines stun all targets within 3 range for 3 seconds, and slow their movement speeds by 33% for an additional 3 seconds. If the mine is destroyed, nearby targets are only slowed.<0>
¤<3><4>Dazing Detonation <2>(passive)<10>Lobotomy Mines stun all targets within 3 range for 3 seconds, and slow their movement speeds by 33% for an additional 3 seconds. If the mine is destroyed, nearby targets are only slowed.<0>
Liiral Aspect requires:<10> Kalkiir Lake<0>
e<1><4>Morph into Liiralisk <1>(<3>E<1>)<10>Skirmisher strain.<0>
Sovrol Aspect requires:<10> Tosvrol Haunt<0>
d<1><4>Morph into Sovroleths <1>(<3>D<1>)<10>Symbiote strain.<0>
¤<3><4>Whetted Appetite <1>(passive)<10>Seeing death empowers the Mortothrokor, granting 5% lifesteal and increased attack speed.<10><10>This bonus can stack and expires after being out of combat for 2 seconds.<0>
<0>
¤<3><4>Whetted Appetite <2>(passive)<10>Seeing death empowers the Mortothrokor, granting 5% lifesteal and increased attack speed.<10><10>This bonus can stack and expires after being out of combat for 2 seconds.<0>
¤<3><4>Excoriation Assembly <2>(passive)<10>Upon taking fatal damage while mobile and above solid ground, Tirades descend and embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, they target all hostiles within their weapon range.<0>
c<1><4>Splice Cohort <1>(<3>C<1>)<10>Everlasting infantry.<0>
¤<3><4>Mitosal Fog <1>(passive)<10>When the Nathrelisk attacks, it releases a cloud that heals all units within 1 range for 2 HP before dissipating.<0>
¤<3><4>Mitosal Fog <2>(passive)<10>When the Nathrelisk attacks, it releases a cloud that heals all units within 1 range for 2 HP before dissipating.<0>
z<0><4>Swarming Strains <1>(<3>Z<1>)<0>
x<0><4>Assault Strains <1>(<3>X<1>)<0>
c<0><4>Control Strains <1>(<3>C<1>)<0>
<27><0><4>Release Storm <1>(<3>ESC<1>)<0>
¤<3><4>Dishonorable Discharge <1>(passive)<10>When striking targets with their backs turned, this combatant's attacks convert excess armor penetration into bonus damage.<0>
¤<3><4>Dishonorable Discharge <2>(passive)<10>When striking targets with their backs turned, this combatant's attacks convert excess armor penetration into bonus damage.<0>
a<1><4>Train Autocrat <1>(<3>A<1>)<10>Reigning infantry.<0>
e<1><4>Train Olympian <1>(<3>E<1>)<10>Elite infantry.<0>
g<1><4>Build Guildhall <1>(<3>G<1>)<10>Enables Olympians and Autocrats.<0>
Guildhall requires:<10> Daedala<0>
<0>
¤<3><4>Principality Assembly <2>(passive)<10>Upon taking fatal damage while mobile, Scepters embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, they gain 2 bonus weapon range and 33% bonus attack speed.<0>
r<3><4>Aural Assault <1>(<3>R<1>)<10>Fires a projectile that blinds all targets within 2 range for 2 seconds. Blinded combatants have their weapon range reduced to a maximum of 2.<0>
Okrimnil Aspect requires:<10> Chokral Chazsal<0>
¤<3><4>Fleeting Focus <1>(passive)<10>When struck by a mobile hostile within 2 range, Strigas repulse their attacker backwards by 1 range.<0>
¤<3><4>Fleeting Focus <2>(passive)<10>When struck by a mobile hostile within 2 range, Strigas repulse their attacker backwards by 1 range.<0>
z<3><4>Lobotomize <1>(<3>Z<1>)<10>Detonates the Lobotomy Mine immediately, applying its slow effects to all combatants within 2 range.<0>
c<3><4>Conflagrate <1>(<3>Z<1>)<10>Detonates the Tartarus Mine immediately, applying its armor rend to all combatants within 2 range.<0>
c<3><4>Controlled Demolition <1>(<3>C<1>)<10>After 10 seconds, the structure explodes in a controlled demolition, dealing no damage to nearby targets. This process can be cancelled.<0>
e<3><4>Emergency Detonation <1>(<3>E<1>)<10>After 3 seconds, the structure self-destructs violently, dealing up to 250 damage to all targets within 3 range.<0>
<0>
¤<3><4>Crushing Tide <1>(passive)<10>This strain can strike up to three targets with every attack. Each one of their attacks can bounce to one additional target for 50% damage.<0>
<0>
<0>
¤<3><4>Scrapworld: Gold Rush <2>(passive)<10>This combatant's attacks debuff hostiles for 2 seconds. If a victim dies during this time, its corpse is salvaged, granting this combatant's owner 25% of their victim's resource cost.<0>
¤<3><4>Crushing Tide <2>(passive)<10>This strain can strike up to three targets with every attack. Each one of their attacks can bounce to one additional target for 50% damage.<0>
¤<3><4>Scrapworld: Cornucopia <2>(passive)<10>All Mineral Fields within 12 range of this structure are replenished upon its completion, gaining 500 minerals.<0>
¤<3><4>Wyxhar Assembly <2>(passive)<10>Upon taking fatal damage while mobile, Objects embed themselves into the surface, becoming immobile and more heavily-armored. During this time, they cannot attack.<0>
a<0><4>Assimilated Strains <1>(<3>A<1>)<0>
t<1><4>Warp in Astral Omen <1>(<3>T<1>)<10>Corvette production.<0>
¤<3><4>Kelvin Munitions <1>(passive)<10>Victims of this combatant's weapon have their movement speed slowed by 33% for 3 seconds.<0>
¤<3><4>Offset: Cone <1>(passive)<10>This combatant's weapon fires its projectiles in a cone pattern.<0>
<0>
¤<3><4>Leading the Blind <1>(passive)<10>Victims of the Charlatan's attacks hallucinate for 1 second. Attackers that damage hallucinations launch a phantom strike that deals half damage.<0>
¤<3><4>Kelvin Munitions <2>(passive)<10>Victims of this combatant's weapon have their movement speed slowed by 33% for 3 seconds.<0>
¤<3><4>Offset: Cone <2>(passive)<10>This combatant's weapon fires its projectiles in a cone pattern.<0>
¤<3><4>Shouldered Burden <2>(passive)<10>Incoming attacks targeting allies within 4 range are forced to target this combatant instead.<0>
¤<3><4>Leading the Blind <2>(passive)<10>Victims of the Charlatan's attacks hallucinate for 1 second. Attackers that damage hallucinations launch a phantom strike that deals half damage.<0>
c<1><4>Profanate Charlatan <1>(<3>C<1>)<10>Chaotic ranger.<0>
¤<3><4>Astral Blessing <1>(passive)<10>Victims of this combatant's attacks radiate power, restoring 2 shields to any allies of attacker within 3 range.<0>
<0>
¤<3><4>Lashing Limbs <1>(passive)<10>While moving, Evigrilisks can strike up to 4 targets within their weapon range.<10><10>While stationary, Evigrilisks focus their attacks on a single target.<0>
¤<3><4>Astral Blessing <2>(passive)<10>Victims of this combatant's attacks radiate power, restoring 2 shields to any allies of attacker within 3 range.<0>
¤<3><4>Scrapworld: Vital Remains <2>(passive)<10>When this combatant walks over a corpse, they consume it to restore 10 HP to all allies within 5 range.<0>
¤<3><4>Lashing Limbs <2>(passive)<10>While moving, Evigrilisks can strike up to 4 targets within their weapon range.<10><10>While stationary, Evigrilisks focus their attacks on a single target.<0>
e<1><4>Warp in Empyrean <1>(<3>E<1>)<10>Frontal destroyer.<0>
v<1><4>Morph into Evigrilisk <1>(<3>V<1>)<10>Versatile assault strain.<0>
Evigrilisk requires:<10> Alkag Iteth<0>
¤<3><4>Eternal Service <1>(passive)<10>This combatant restores 1 shield point for every point of damage dealt.<0>
¤<3><4>Scorched Earth <1>(passive)<10>If a loaded Anvil is destroyed (other than by Controlled Demolition), its missile will detonate.<0>
<0>
¤<3><4>Eternal Service <2>(passive)<10>This combatant restores 1 shield point for every point of damage dealt.<0>
¤<3><4>Scorched Earth <2>(passive)<10>If a loaded Anvil is destroyed (other than by Controlled Demolition), its missile will detonate.<0>
¤<3><4>Mimicry <2>(passive)<10>Whenever an ally within 5 range attacks near this combatant, their attack is also carried about by this combatant. The attack's cooldown is used for the cooldown of this passive.<0>
r<1><4>Assemble Clarion <1>(<3>R<1>)<10>Support craft.<0>
¤<3><4>Multi-Attack IV <1>(passive)<10>This combatant's primary weapon can fire at up to four targets.<0>
¤<3><4>Multi-Attack IV <2>(passive)<10>This combatant's primary weapon can fire at up to four targets.<0>
Azanthrokor requires:<10> Ulgorg Cavern<0>
a<1><4>Build Ancile <1>(<3>A<1>)<10>Weaponless specialist bulwark.<0>
x<1><4>Warp in Matrix <1>(<3>X<1>)<10>Enduring tower.<0>
d<1><4>Build Sundog <1>(<3>D<1>)<10>Ambush fighter.<0>
¤<3><4>Shroud of Adun <1>(passive)<10>Didacts cloak all allies within 4 range.<0>
¤<3><4>Shroud of Adun <2>(passive)<10>Didacts cloak all allies within 4 range.<0>
r<5><4>Morph into Azanthrokor <1>(<3>R<1>)<10>Besieging corvette strain.<0>
¤<3><4>Larval Gestation <1>(passive)<10>This cell generates one Larva every 14 seconds.<0>
¤<3><4>Larval Gestation <2>(passive)<10>This cell generates one Larva every 14 seconds.<0>
x<1><4>Warp in Exemplar <1>(<3>X<1>)<10>Anti-armor frigate.<0>
Mimic requires:<10> Cipher<0>
a<1><4>Build Starpad <1>(<3>A<1>)<10>Light orbital production.<0>
v<1><4>Mutate into Larvosk Cesiant <1>(<3>V<1>)<10>Production cell.<0>
¤<3><4>Forward March <1>(passive)<10>This combatant's secondary weapon can be fired while moving.<0>
¤<3><4>Forward March <2>(passive)<10>This combatant's secondary weapon can be fired while moving.<0>
Vicar requires:<10> Gauntlet<0>
a<1><4>Build Matador <1>(<3>A<1>)<10>Frontline microtank.<0>
a<1><4>Build Paladin <1>(<3>A<1>)<10>Artillery walker.<0>
¤<3><4>Multi-Attack V <1>(passive)<10>This combatant's primary weapon can fire at up to five targets.<0>
¤<3><4>Multi-Attack III <1>(passive)<10>This combatant's primary weapon can fire at up to three targets.<0>
¤<3><4>Multi-Attack V <2>(passive)<10>This combatant's primary weapon can fire at up to five targets.<0>
¤<3><4>Multi-Attack III <2>(passive)<10>This combatant's primary weapon can fire at up to three targets.<0>
x<1><4>Build Hadron <1>(<3>X<1>)<10>Enables Hippogriffs and Phoboses.<0>
1<0><4>Select Faction 1 <1>(<3>1<1>)<10><2>Orion Imperium, Divine Primacy, Ataltreth Tendril<0>
¤<3><4>Offset: Linear <1>(passive)<10>This combatant's weapon fires its projectiles in a line pattern.<0>
¤<3><4>Offset: Linear <2>(passive)<10>This combatant's weapon fires its projectiles in a line pattern.<0>
f<1><4>Build Hippogriff <1>(<3>F<1>)<10>Siege corvette.<0>
¤<3><4>Empathy Core <1>(passive)<10>Each time the Analogue is hit by an attack, it expends 5 energy. If they survive the attack, they clone it as a phantom strike, retaliating against their attacker for half damage.<0>
¤<3><4>Empathy Core <2>(passive)<10>Each time the Analogue is hit by an attack, it expends 5 energy. If they survive the attack, they clone it as a phantom strike, retaliating against their attacker for half damage.<0>
s<1><4>Raise Mimic <1>(<3>S<1>)<10>Empathic recycler.<0>
s<1><4>Raise Vicar <1>(<3>S<1>)<10>Shepherding trooper.<0>
s<1><4>Raise Cardinal <1>(<3>S<1>)<10>Frontline recycler.<0>
@ -552,23 +552,23 @@ r<5><4>Morph into Gorgrokor <1>(<3>R<1>)<10>Durable melee strain.<0>
Lakizilisk requires:<10> Zorkiz Shroud<0>
Gorgrokor requires:<10> Ulgorg Cavern<0>
b<1><4>Build Rotary <1>(<3>B<1>)<10>Enables Sundogs and Salamanders.<0>
¤<3><4>Projection <1>(passive)<10>This combatant's melee attacks project forward, striking all targets in front of the attacker.<0>
¤<3><4>Projection <2>(passive)<10>This combatant's melee attacks project forward, striking all targets in front of the attacker.<0>
d<1><4>Raise Dyad <1>(<3>D<1>)<10>Dedicated constructor.<0>
Dyad requires:<10> Cipher OR Gauntlet<0>
Proselyte requires:<10> Radix OR Function<0>
¤<3><4>Nihilism <1>(passive)<10>Upon taking fatal damage, Vagrants transform into a sinister shade.<10><10>Shades gain 50% increased movement and attack speeds, and take 2 damage per second until expiring.<0>
¤<3><4>Nihilism <2>(passive)<10>Upon taking fatal damage, Vagrants transform into a sinister shade.<10><10>Shades gain 50% increased movement and attack speeds, and take 2 damage per second until expiring.<0>
d<1><4>Mutate into Tosvrol Haunt <1>(<3>D<1>)<10>Sunblot node. Enables Ghitorokors, Sovroleths, and Tosgrilisks.<0>
Tosvrol Haunt requires:<10> Othstol Oviform<0>
v<1><4>Warp in Vagrant <1>(<3>V<1>)<10>Posthumous ranger.<0>
¤<3><4>Blade Vortex <1>(passive)<10>Victims of Legionnaire attacks serve as beacons for hostile Legionnaires, allowing instant teleportation when within 3 range. This effect expires after 2 seconds.<0>
¤<3><4>Lithe Organelle <1>(passive)<10>This strain's projectiles bounce to up to two nearby targets, dealing 33% reduced damage with each bounce.<0>
¤<3><4>Blade Vortex <2>(passive)<10>Victims of Legionnaire attacks serve as beacons for hostile Legionnaires, allowing instant teleportation when within 3 range. This effect expires after 2 seconds.<0>
¤<3><4>Lithe Organelle <2>(passive)<10>This strain's projectiles bounce to up to two nearby targets, dealing 33% reduced damage with each bounce.<0>
s<1><4>Raise Missionary <1>(<3>S<1>)<10>All-purpose trooper.<0>
s<1><4>Raise Proselyte <1>(<3>S<1>)<10>Nimble trooper.<0>
g<1><4>Morph into Agrileth <1>(<3>G<1>)<10>Construction strain.<0>
x<1><4>Build Aion <1>(<3>X<1>)<10>Reclaiming armor.<0>
t<1><4>Morph into Nathrelisk <1>(<3>R<1>)<10>Sustaining fighter strain.<0>
¤<3><4>Corrosive Pathogen <1>(passive)<10>Vithrilisk attacks debuff all hostiles within 2 range of their target, reducing their attack speed by 25% and armor by 1 for 3 seconds.<0>
¤<3><4>Corrosive Touch <1>(passive)<10>This strain's attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
¤<3><4>Corrosive Pathogen <2>(passive)<10>Vithrilisk attacks debuff all hostiles within 2 range of their target, reducing their attack speed by 25% and armor by 1 for 3 seconds.<0>
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
Nathrelisk requires:<10> Vornath Pond<0>
Stewards<0>
ESC<0>
@ -582,7 +582,7 @@ g<1><4>Morph into Geszithalor <1>(<3>G<1>)<10>Artillery strain.<0>
q<1><4>Morph into Matraleth <1>(<3>Q<1>)<10>Disruptive specialist strain.<0>
d<1><4>Morph into Isthrathaleth <1>(<3>D<1>)<10>Area-denial specialist strain.<0>
Protathalor requires:<10> Mutath Spire<0>
¤<3><4>Repentant Chorus <1>(passive)<10>While decloaked, this combatant grants +1 armor penetration to all allies within 5 range.<0>
¤<3><4>Repentant Chorus <2>(passive)<10>While decloaked, this combatant grants +1 armor penetration to all allies within 5 range.<0>
a<1><4>Train Maverick <1>(<3>A<1>)<10>All-purpose infantry.<0>
g<1><4>Train Eidolon <1>(<3>G<1>)<10>Disruptive specialist infantry.<0>
f<1><4>Train Harakan <1>(<3>F<1>)<10>Durable frontline infantry.<0>
@ -633,7 +633,7 @@ e<1><4>Warp in Pylon <1>(<3>E<1>)<10>Power font.<0>
g<1><4>Warp in Gateway <1>(<3>G<1>)<10>Core disciple production.<0>
f<1><4>Warp in Embassy <1>(<3>F<1>)<10>Utilitarian production.<0>
x<1><4>Warp in Warden <1>(<3>X<1>)<10>All-purpose tower.<0>
¤<3><4>Adaptive Amitosis <1>(passive)<10>Allies within 6 range of the Kazitrith Cesiant gain two secondary attacks that deals half damage to targets within 3 range of their primary target.<0>
¤<3><4>Adaptive Amitosis <2>(passive)<10>Allies within 6 range of the Kazitrith Cesiant gain two secondary attacks that deals half damage to targets within 3 range of their primary target.<0>
r<1><4>Build Sieve <1>(<3>R<1>)<10>Vespene processor.<0>
Tethzor Aspect requires:<10> Tethvith Swamp<0>
r<1><4>Warp in Lattice <1>(<3>R<1>)<10>Light robotic production.<0>
@ -700,12 +700,12 @@ c<1><4>Install Landlock <1>(<3>C<1>)<10>Town center.<0>
<27><0><4>Halt Construction <1>(<3>ESC<1>)<0>
d<1><4>Build Qilin <1>(<3>D<1>)<10>Supportive transport craft.<0>
c<1><4>Build Claymore <1>(<3>C<1>)<10>Assault hovertank.<0>
¤<3><4>Nanite Chambers <1>(passive)<10>Allies loaded into the Qilin are healed for 4 HP per second.<0>
¤<3><4>Nanite Chambers <2>(passive)<10>Allies loaded into the Qilin are healed for 4 HP per second.<0>
e<1><4>Warp in Adherent <1>(<3>E<1>)<10>Stolid skirmisher.<0>
b<1><4>Install Radix <1>(<3>B<1>)<10>Biotic production.<0>
r<1><4>Train Siren <1>(<3>R<1>)<10>Eclectic specialist.<0>
a<1><4>Morph into Rilirokors <1>(<3>A<1>)<10>Fodder strain.<0>
¤<3><4>Worship <1>(passive)<10>When a hostile combatant takes fatal damage within 6 range of a Demiurge, they undergo a Crisis of Faith, and will serve the Demiurge after 5 seconds.<10>The combatants expire normally if no Demiurges are within 6 range during the Crisis.<0>
¤<3><4>Worship <2>(passive)<10>When a hostile combatant takes fatal damage within 6 range of a Demiurge, they undergo a Crisis of Faith, and will serve the Demiurge after 5 seconds.<10>The combatants expire normally if no Demiurges are within 6 range during the Crisis.<0>
g<1><4>Build Arhaun <1>(<3>G<1>)<10>Strike walker.<0>
g<1><4>Build Southpaw <1>(<3>G<1>)<10>Disruptive vehicle.<0>
q<1><4>Morph into Quazrokors <1>(<3>Q<1>)<10>Harrying strain.<0>
@ -713,8 +713,8 @@ a<1><4>Build Wendigo <1>(<3>A<1>)<10>Frontline assault craft.<0>
Starport requires:<10> Atlas<0>
z<1><4>Mutate into Spirtith Cesiant <1>(<3>Z<1>)<10>Advanced anti-air defensive cell.<0>
Daedala requires:<10> Atlas<0>
¤<3><4>Proximity Cloaking <1>(passive)<10>This combatant is persistently cloaked. Treading within 3 range of a hostile breaks cloak for 2 seconds.<0>
¤<3><4>Steady Shroud <1>(passive)<10>This agent is persistently cloaked. Attacking or using an ability breaks cloak for 2 seconds.<0>
¤<3><4>Proximity Cloaking <2>(passive)<10>This combatant is persistently cloaked. Treading within 3 range of a hostile breaks cloak for 2 seconds.<0>
¤<3><4>Steady Shroud <2>(passive)<10>This agent is persistently cloaked. Attacking or using an ability breaks cloak for 2 seconds.<0>
Quazrokors Require:<10> Quazeth Pool<0>
f<1><4>Install Function <1>(<3>F<1>)<10>Mechanized production.<0>
Captaincy requires:<10> Atlas<0>
@ -731,10 +731,10 @@ c<1><4>Meld Scepter <1>(<3>C<1>)<10>Commanding armor.<0>
t<1><4>Meld Intendent <1>(<3>T<1>)<10>Assault crawler.<0>
z<1><4>Mutate into Skortrith Cesiant <1>(<3>Z<1>)<10>Advanced anti-surface cell.<0>
Scepter requires:<10> Cipher<0>
¤<3><4>Gravity Well <1>(passive)<10>Anthelion attacks radiate out from their center of mass. Hostiles damaged by the Anthelion are pulled toward it.<0>
¤<3><4>Counter-Proposal <1>(passive)<10>Once per second, the Anticthon reclaims the closest corpse within 3 range.<0>
¤<3><4>Endless Eclipse <1>(passive)<10>Anthelions channel for 5 seconds before instantly manifesting at their destination, which must be revealed before movement can begin.<0>
¤<3><4>Observance <1>(passive)<10>While any Seraph remains within 6 range of hostiles, their armor is reduced by 1 every 5 seconds.<10><10>Armor returns after 5 seconds of not being observed.<0>
¤<3><4>Gravity Well <2>(passive)<10>Anthelion attacks radiate out from their center of mass. Hostiles damaged by the Anthelion are pulled toward it.<0>
¤<3><4>Counter-Proposal <2>(passive)<10>Once per second, the Anticthon reclaims the closest corpse within 3 range.<0>
¤<3><4>Endless Eclipse <2>(passive)<10>Anthelions channel for 5 seconds before instantly manifesting at their destination, which must be revealed before movement can begin.<0>
¤<3><4>Observance <2>(passive)<10>While any Seraph remains within 6 range of hostiles, their armor is reduced by 1 every 5 seconds.<10><10>Armor returns after 5 seconds of not being observed.<0>
Zethrokors Require:<10> Quazeth Pool<0>
Hydralisk requires:<10> Hydrith Den<0>
Ultrok Aspect requires:<10> Ulgorg Cavern<0>
@ -742,7 +742,7 @@ Mutalisk requires:<10> Mutath Spire<0>
Geszithalor requires:<10> Geszkath Grotto<0>
Matraleth requires:<10> Matravil Nest<0>
Isthrath Aspect requires:<10> Almakis Antre<0>
¤<3><4>Fighting Flight <1>(passive)<10>The Tarasque's secondary weapon can fire at up to 5 nearby targets.<0>
¤<3><4>Fighting Flight <2>(passive)<10>The Tarasque's secondary weapon can fire at up to 5 nearby targets.<0>
Caphrol Aspect requires:<10> Irol Iris<0>
Gathtel Aspect requires:<10> Othstol Oviform<0>
Nydal Aspect requires:<10> Irol Iris<0>
@ -755,9 +755,9 @@ c<1><4>Assemble Autocort <1>(<3>C<1>)<10>Constructor.<0>
r<1><4>Train Cannibal <1>(<3>R<1>)<10>Raiding infantry.<0>
Skortra Aspect requires:<10> Irol Iris<0>
Intendent requires:<10> Gauntlet<0>
¤<3><4>Tendril Amitosis <1>(passive)<10>The Skortrith Cesiant can strike up to 2 additional targets within 2 range of their primary victim for half damage.<0>
¤<3><4>Tendril Amitosis <2>(passive)<10>The Skortrith Cesiant can strike up to 2 additional targets within 2 range of their primary victim for half damage.<0>
Solarion Attack requires:<10> Stewards<0>
¤<3><4>Shattering Winds <1>(passive)<10>Wendigo attacks debuff targets for 2 seconds, rending 1 armor per stack.<0>
¤<3><4>Shattering Winds <2>(passive)<10>Wendigo attacks debuff targets for 2 seconds, rending 1 armor per stack.<0>
Missile Strike requires:<10> Armed Anvil<0>
Facade requires:<10> Atlas<0>
e<1><4>Meld Helion <1>(<3>E<1>)<10>Air superiority craft.<0>
@ -812,18 +812,18 @@ Hide Terrain (<3>Tab<1>)<0>
Diplomacy<0>
Messaging<0>
Game Menu (<3>F10<1>)<0>
¤<3><4>Sermon Salve <1>(passive)<10>While allied combatants and structures remain peaceful within 8 range of the Chantry, they regenerate 5 HP per second.<0>
¤<3><4>Discordant Chorus <1>(passive)<10>Enemies struck by this combatant have their armor reduced by 1 for 2 seconds. This penalty does not stack.<0>
¤<3><4>Astral Splendor <1>(passive)<10>Once every 2 seconds, this core restores 10 shields to allies within 8 range. Allies can only be restored once every 2 seconds.<0>
¤<3><4>Sermon Salve <2>(passive)<10>While allied combatants and structures remain peaceful within 8 range of the Chantry, they regenerate 5 HP per second.<0>
¤<3><4>Discordant Chorus <2>(passive)<10>Enemies struck by this combatant have their armor reduced by 1 for 2 seconds. This penalty does not stack.<0>
¤<3><4>Astral Splendor <2>(passive)<10>Once every 2 seconds, this core restores 10 shields to allies within 8 range. Allies can only be restored once every 2 seconds.<0>
x<1><4>Build Cestus <1>(<3>X<1>)<10>Warding outpost.<0>
b<1><4>Warp in Bulwark <1>(<3>B<1>)<10>Protective core.<0>
v<1><4>Morph into Yblyleth <1>(<3>V<1>)<10>Expanding strain.<0>
¤<3><4>Cagra Autophagy <1>(passive)<10>Every 2 seconds while burrowed, Yblyleths consume the closest corpse within 5 range, spawning 2 Rilirokors.<0>
¤<3><4>Cagragenesis <1>(passive)<10>While burrowed, this strain generates cagra in an 8-tile radius.<0>
¤<3><4>Corrosive Touch <1>(passive)<10>This strain's air attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
¤<3><4>Sermon Salve <1>(passive)<10>Every second strike, the Cardinal's weapon releases a restorative pulse, healing all allies within 3 range for damage dealt.<0>
¤<3><4>Cagra Autophagy <2>(passive)<10>Every 2 seconds while burrowed, Yblyleths consume the closest corpse within 5 range, spawning 2 Rilirokors.<0>
¤<3><4>Cagragenesis <2>(passive)<10>While burrowed, this strain generates cagra in an 8-tile radius.<0>
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's air attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
¤<3><4>Sermon Salve <2>(passive)<10>Every second strike, the Cardinal's weapon releases a restorative pulse, healing all allies within 3 range for damage dealt.<0>
s<1><4>Meld Emissary <1>(<3>S<1>)<10>Swift transport.<0>
¤<3><4>Reintegration <1>(passive)<10>While wounded, stepping over a corpse consumes it, healing for 50HP over 10 seconds.<0>
¤<3><4>Reintegration <2>(passive)<10>While wounded, stepping over a corpse consumes it, healing for 50HP over 10 seconds.<0>
Disabled<0>
<6>Disabled<0>
<6>Disabled<0>
@ -845,7 +845,7 @@ Inkblot Requires:<10> Cipher<0>
t<1><4>Meld Tirade <1>(<3>T<1>)<10>Assault craft.<0>
Tirade Requires:<10> Gauntlet<0>
Sovrokors Require:<10> Quazeth Pool<0>
¤<3><4>Lithe Organelle <1>(passive)<10>Projectiles from this strain's anti-ground weapon bounce to up to two nearby targets, dealing 33% reduced damage with each bounce.<0>
¤<3><4>Lithe Organelle <2>(passive)<10>Projectiles from this strain's anti-ground weapon bounce to up to two nearby targets, dealing 33% reduced damage with each bounce.<0>
Cannot add-on there. Liftoff is disabled.<0>
Not enough minerals.<0>
Not enough Vespene gas.<0>
@ -864,9 +864,9 @@ You can't land there.<0>
Not enough energy.<0>
Not enough energy.<0>
Not enough energy.<0>
<0>
¤<3><4>Hotdrop <1>(passive)<10>Trojans have 150% unload speed compared to other transports.<0>
<0>
w<1><4>Install Grandstand <1>(<3>W<1>)<10>Versatile tower.<0>
¤<3><4>Hotdrop <2>(passive)<10>Trojans have 150% unload speed compared to other transports.<0>
Cosmoscope Requires:<10> Cipher OR Gauntlet<0>
Must target heavily damaged structure.<0>
Unit's waypoint list is full.<0>
Order limit reached.<0>
@ -890,9 +890,9 @@ Target is too close.<0>
Can only pick up your own transportable units.<0>
Not enough room for unit.<0>
Must gather from a Mineral Field or Vespene Geyser.<0>
<0>
<0>
<0>
Detection:<10> Requires Vision Module<0>
Cipher Requires:<10> Radix OR Function<0>
Gauntlet Requires:<10> Radix OR Function<0>
Must gather gases from your own refinery.<0>
Invalid target.<0>
Invalid target.<0>
@ -900,8 +900,8 @@ Invalid target.<0>
Units in stasis can't be targeted.<0>
Must target non-hovering ground units.<0>
Must target passable terrain.<0>
<0>
<0>
b<1><4>Install Bounty <1>(<3>B<1>)<10>Resplendent town center.<0>
Bounty Requires<10> Cipher AND Gauntlet<0>
<0>
<0>
<0>
@ -1048,7 +1048,7 @@ Missile launch detected.<0>
Tosgril Aspect requires:<10> Tosvrol Haunt<0>
t<1><4>Morph into Tosgrilisk <1>(<3>T<1>)<10>Crowd-controlling assault strain.<0>
Irol Aspect requires:<10> Irol Iris<10> No cargo<0>
¤<3><4>Seismic Spines <1>(passive)<10>Lakizilisk projectiles return to them after reaching maximum range.<0>
¤<3><4>Seismic Spines <2>(passive)<10>Lakizilisk projectiles return to them after reaching maximum range.<0>
g<1><4>Morph into Ghitorokor <1>(<3>G<1>)<10>Aggressive frontline strain.<0>
b<1><4>Mutate to Tethvith Swamp <1>(<3>B<1>)<10>Assault node. Enables Tethzorokors and Vithrilisks.<0>
c<1><4>Warp in Crucible <1>(<3>C<1>)<10>Advanced power font. Accelerates structures.<0>
@ -1056,7 +1056,7 @@ g<1><4>Mutate to Gorgrok Apiary <1>(<3>G<1>)<10>Enables Gorgrokors.<0>
Ghitor Aspect requires:<10> Tosvrol Haunt<0>
Bactal Aspect requires:<10> Skibact Scab<0>
Agrileth requires:<10> Quazeth Pool<0>
¤<3><4>Captivating Claws <1>(passive)<10>This strain's attacks apply Ensnare, slowing the movement and attack speeds of their victims by 33% for 2 seconds.<0>
¤<3><4>Captivating Claws <2>(passive)<10>This strain's attacks apply Ensnare, slowing the movement and attack speeds of their victims by 33% for 2 seconds.<0>
Irol Aspect requires:<10> Irol Iris<0>
b<1><4>Morph into Zobriolisk <1>(<3>B<1>)<10>Versatile assault strain.<0>
<0>
@ -1071,44 +1071,44 @@ g<1><4>Warp in Gladius <1>(<3>G<1>)<10>Crowd-controlling corvette.<0>
g<1><4>Build Monogram <1>(<3>G<1>)<10>Reinforcing hovercraft.<0>
g<1><4>Build Gorgon <1>(<3>G<1>)<10>All-purpose corvette.<0>
a<1><4>Build Salamander <1>(<3>A<1>)<10>Area-denial cruiser.<0>
¤<3><4>Signify: Cowardice <1>(passive)<10>Enemies struck by this combatant have their movement speed reduced by 50% for 3 seconds.<0>
¤<3><4>Signify: Cowardice <2>(passive)<10>Enemies struck by this combatant have their movement speed reduced by 50% for 3 seconds.<0>
<0>
¤<3><4>Signify: Malice <1>(passive)<10>Enemies struck by 5 consecutive attacks have their attack speed reduced by 33%. This effect expires at the same time as Signify: Cowardice.<0>
¤<3><4>Signify: Malice <2>(passive)<10>Enemies struck by 5 consecutive attacks have their attack speed reduced by 33%. This effect expires at the same time as Signify: Cowardice.<0>
e<1><4>Warp in Legionnaire <1>(<3>E<1>)<10>Melee skirmisher.<0>
r<1><4>Warp in Hierophant <1>(<3>R<1>)<10>Disruptive strider.<0>
Spirtil Aspect requires:<10> Irol Iris<0>
¤<3><4>Module: Power Siphon <1>(passive)<10>Savants with this module active are immobilized, and steal 10% attack speed from their victims for 2 seconds.<0>
¤<3><4>Module: Power Siphon <2>(passive)<10>Savants with this module active are immobilized, and steal 10% attack speed from their victims for 2 seconds.<0>
s<1><4>Build Phobos <1>(<3>S<1>)<10>Capital ship.<0>
d<3><4>Energy Decay <1>(<3>D<1>)<10>Sabotages all enemy specialists within the target area, damaging them for every point of energy they spend. Lasts 10 seconds.<0>
s<1><4>Build Penumbra <1>(<3>S<1>)<10>Ultimate walker.<0>
¤<3><4>Incendiary Payload <1>(passive)<10>Salamander projectiles set fire to the ground, leaving behind a flame field for 5 seconds which applies Apollyoid Adhesive to ground targets.<0>
¤<3><4>Temporal Batteries <1>(passive)<10>Structures powered by 2 or more Pylons have 140% shield regeneration<0>
¤<3><4>Incendiary Payload <2>(passive)<10>Salamander projectiles set fire to the ground, leaving behind a flame field for 5 seconds which applies Apollyoid Adhesive to ground targets.<0>
¤<3><4>Temporal Batteries <2>(passive)<10>Structures powered by 2 or more Pylons have 140% shield regeneration<0>
g<1><4>Warp in Argosy <1>(<3>G<1>)<10>Heavy stellar production.<0>
¤<3><4>Providence <1>(passive)<10>Generates a protective shield while energy holds, intercepting all weapon hits within 2 range.<0>
¤<3><4>Providence <2>(passive)<10>Generates a protective shield while energy holds, intercepting all weapon hits within 2 range.<0>
b<1><4>Build Captaincy <1>(<3>B<1>)<10>Advanced infantry production.<0>
g<1><4>Assemble Golem <1>(<3>G<1>)<10>Sturdy frontline drone.<0>
t<1><4>Build Mantle <1>(<3>T<1>)<10>Walker outpost.<0>
¤<3><4>Apollyoid Adhesive <1>(passive)<10>Flame-based attacks set victims alight, rending 1 armor per stack, and dealing 3 damage every second.<10><10>Apollyoid Adhesive burns itself out after 2 seconds of not being stacked.<0>
<0>
<0>
¤<3><4>Apollyoid Adhesive <2>(passive)<10>Flame-based attacks set victims alight, rending 1 armor per stack, and dealing 3 damage every second.<10><10>Apollyoid Adhesive burns itself out after 2 seconds of not being stacked.<0>
¤<3><4>Sustaining Sermon <2>(passive)<10>Every second strike, the Cardinal's weapon releases a restorative pulse, granting to all allies within 3 range a heal equal to damage dealt.<0>
¤<3><4>Impact Dissipation <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement speed for 2 seconds.<0>
Mining Efficiency<0>
<0>
<0>
¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 25%.<0>
¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 15%.<0>
d<1><4>Assemble Idol <1>(<3>D<1>)<10>Ranged assault drone.<0>
Mutath Spire requires:<10> Irol Iris<0>
¤<3><4>Stellar Enforcement <1>(passive)<10>Magisters mark their victims for 3 seconds, granting +2 weapon range to any attacks while the debuff holds.<0>
¤<3><4>Stellar Enforcement <2>(passive)<10>Magisters mark their victims for 3 seconds, granting +2 weapon range to any attacks while the debuff holds.<0>
c<3><4>The Grief of All Gods <1>(<3>C<1>)<10>Channels the Star Sovereign's glassing cannon for 5 seconds before unleashing a plasma beam, dealing 2500 damage over 15 seconds to all nearby ground targets, and consuming all corpses in the area.<0>
¤<3><4>Shroud Piercer <1>(passive)<10>The Penumbra's cannon launches a projectile that deals half damage to any combatant it passes through en route to its target.<0>
¤<3><4>Argent Capacitors <1>(passive)<10>Each attack adds 5 energy to the Phobos. Once maximum energy is reached, the ship's attack speed is doubled, and each shot consumes 10 energy.<0>
¤<3><4>Shroud Piercer <2>(passive)<10>The Penumbra's cannon launches a projectile that deals half damage to any combatant it passes through en route to its target.<0>
¤<3><4>Argent Capacitors <2>(passive)<10>Each attack adds 5 energy to the Phobos. Once maximum energy is reached, the ship's attack speed is doubled, and each shot consumes 10 energy.<0>
Alkag Iteth requires:<10> Irol Iris<0>
e<3><4>Place Piety Ward <1>(<3>E<1>)<10>Places a defensive ward that shields allies from attacks.<0>
a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0>
¤<3><4>Lucilleri Pheremones <1>(passive)<10>Allies within 5 range of the Sasyrvoleth have 100% base lifesteal.<0>
¤<3><4>Astral Tether <1>(passive)<10>When the Matrix attacks, it radiates power from both itself and its target, restoring 2 shields to any allies of the Matrix within 3 range.<0>
¤<3><4>Triumphant Rise <1>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
¤<3><4>Lucilleri Pheremones <2>(passive)<10>Allies within 5 range of the Sasyrvoleth have 100% base lifesteal.<0>
¤<3><4>Astral Tether <2>(passive)<10>When the Matrix attacks, it radiates power from both itself and its target, restoring 2 shields to any allies of the Matrix within 3 range.<0>
¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
¤<3><4>Cabeirus Feeders <1>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
¤<3><4>Miasma <1>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<0>
¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<0>
g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
Mantle requires:<10> Atlas<0>
@ -1128,14 +1128,14 @@ g<1><4>Train Hypnagogue <1>(<3>G<1>)<10>Relocating specialist.<0>
a<1><4>Build Nanite Assembly <1>(<3>A<1>)<10>Advanced vehicle and spacecraft production.<0>
Nanite Assembly requires:<10> Daedala<0>
<0>
¤<3><4>Law of Attraction <1>(passive)<10>Enemies struck by this combatant are pulled 2 range closer.<0>
¤<3><4>Law of Attraction <2>(passive)<10>Enemies struck by this combatant are pulled 2 range closer.<0>
a<1><4>Warp in Aurora <1>(<3>A<1>)<10>Nimble fighter.<0>
c<1><4>Build Centaur <1>(<3>C<1>)<10>All-purpose destroyer.<0>
t<1><4>Build Magnetar <1>(<3>T<1>)<10>Undeniable cruiser.<0>
¤<3><4>Sunchaser Salvo <1>(passive)<10>While the Centaur is within 4 range of its target, it will also fire its secondary weapon.<0>
¤<3><4>Mitosis <1>(passive)<10>Upon taking damage, the Zoryusthaleth incubates, spawning one Rilirokor after a two-second delay.<0>
¤<3><4>Sunchaser Salvo <2>(passive)<10>While the Centaur is within 4 range of its target, it will also fire its secondary weapon.<0>
¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, the Zoryusthaleth incubates, spawning one Rilirokor after a two-second delay.<0>
w<1><4>Build Cuirass <1>(<3>W<1>)<10>Durable frontline walker.<0>
¤<3><4>Stonewall Protocol <1>(passive)<10>Upon taking fatal damage, the Cuirass deactivates, regains 50 HP, and begins self-repairing for 15 HP per second until fully-healed. If the Cuirass is dealt fatal damage again before it can fully repair, it is destroyed.<0>
¤<3><4>Stonewall Protocol <2>(passive)<10>Upon taking fatal damage, the Cuirass deactivates, regains 50 HP, and begins self-repairing for 15 HP per second until fully-healed. If the Cuirass is dealt fatal damage again before it can fully repair, it is destroyed.<0>
<0>
r<5><4>Morph into Iroleth <1>(<3>R<1>)<10>Transport strain. Provides detection.<0>
<0>
@ -1146,18 +1146,18 @@ r<1><4>Build Scrapyard <1>(<3>R<1>)<10>Enables Blackjacks and Matadors.<0>
Cooling down...<0>
c<1><4>Morph into Sasyrvoleth <1>(<3>C<1>)<10>Sustaining support strain.<0>
Sasyrvoleth requires:<10> Axtoth Axis<0>
¤<3><4>Concurring Chorus <1>(passive)<10>For 1 second after attacking, Manifolds provide +1 armor penetration to allies within 3 range.<0>
¤<3><4>Concurring Chorus <2>(passive)<10>For 1 second after attacking, Manifolds provide +1 armor penetration to allies within 3 range.<0>
e<1><4>Warp in Cicatus <1>(<3>E<1>)<10>Destitute skirmisher.<0>
¤<3><4>Servile Vigor <1>(passive)<10>Cohorts revive once after death, gaining a 10-second timed life. They can consume a nearby corpse to become permanent again.<0>
¤<3><4>Servile Vigor <2>(passive)<10>Cohorts revive once after death, gaining a 10-second timed life. They can consume a nearby corpse to become permanent again.<0>
a<1><4>Warp in Extatus <1>(<3>A<1>)<10>Stolid fighter.<0>
<0>
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s<1><4>Assemble Oscilliant <1>(<3>S<1>)<10>Assault drone.<0>
a<1><4>Assemble Unar <1>(<3>A<1>)<10>Sniper drone.<0>
r<1><4>Warp in Ashguard <1>(<3>R<1>)<10>Conquering strider.<0>
¤<3><4>Astral Charge <1>(passive)<10>When this combatant attacks, it ascends allies within 2 range.<0>
¤<3><4>Detection <1>(passive)<10>Hidden targets within vision range will be revealed.<0>
¤<3><4>Skyward Stare <1>(passive)<10>While burrowed, this strain can attack airborne hostiles.<0>
¤<3><4>Astral Charge <2>(passive)<10>When this combatant attacks, it ascends allies within 2 range.<0>
¤<3><4>Detection <2>(passive)<10>Hidden targets within vision range will be revealed.<0>
¤<3><4>Skyward Stare <2>(passive)<10>While burrowed, this strain can attack airborne hostiles.<0>
d<1><4>Train Blackguard <1>(<3>D<1>)<10>Mechanized sniper.<0>
y<0><4>Build Addon <1>(<3>Y<1>)<0>
<0>
@ -1223,41 +1223,41 @@ w<1><4>Warp in Xenolith <1>(<3>W<1>)<10>Recalling relay.<0>
Advanced Warps require:<10> Basic Warp<0>
Empowered Warps require:<10> Advanced Warp<0>
Supreme Warps require:<10> Empowered Warp<0>
¤<3><4>Writhing Web <1>(passive)<10>For every allied Sovroleth within 8 range, lose 5% movement speed and gain 5% weapon range.<0>
¤<3><4>Babylon Plating <1>(passive)<10>Phalanxes gain +4 armor while in Tank mode.<0>
¤<3><4>Writhing Web <2>(passive)<10>For every allied Sovroleth within 8 range, lose 5% movement speed and gain 5% weapon range.<0>
¤<3><4>Babylon Plating <2>(passive)<10>Phalanxes gain +4 armor while in Tank mode.<0>
Ogun requires:<10> Quarry<0>
¤<3><4>Blood Tithe <1>(passive)<10>When an Apostle attacks a target, allies within 3 range of the Apostle are healed for 5 HP.<0>
¤<3><4>Blood Tithe <2>(passive)<10>When an Apostle attacks a target, allies within 3 range of the Apostle are healed for 5 HP.<0>
e<1><4>Build Cyclops <1>(<3>E<1>)<10>Crowd-controlling walker.<0>
¤<3><4>Nanite Drones <1>(passive)<10>While in Smithy Mode, Oguns repair all structures within 4 range.<0>
¤<3><4>Nanite Drones <2>(passive)<10>While in Smithy Mode, Oguns repair all structures within 4 range.<0>
Nanite Drones:<10> Must be in Smithy Mode<0>
<0>
<0>
¤<3><4>Corpse Cocoon <1>(passive)<10>Corpses beneath Sovroleths are consumed after 2 seconds, spawning an additional Sovroleth.<0>
¤<3><4>Corpse Cocoon <2>(passive)<10>Corpses touched by this strain are consumed, transforming into eggs that spawn an additional combatant. The gestation time is equal to half of the strain's build time.<0>
<0>
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<0>
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¤<3><4>Villanous Fervor <1>(passive)<10>As long as the Mind Tyrant remains within 10 range, damage dealt to the malefactor is first inflicted upon the Mind Tyrant's energy, they gain 33% increased movement speed, and hostiles they strike are tyrannized on death.<0>
¤<3><4>Villanous Fervor <2>(passive)<10>As long as the Mind Tyrant remains within 10 range, damage dealt to the malefactor is first inflicted upon the Mind Tyrant's energy, they gain 33% increased movement speed, and hostiles they strike are tyrannized on death.<0>
Engram requires:<10> Advanced Warp<0>
g<1><4>Build Ogun <1>(<3>G<1>)<10>Sturdy constructor.<0>
Talos requires:<10> Quarry<0>
t<1><4>Build Talos <1>(<3>T<1>)<10>Airborne worker.<0>
<0>
¤<3><4>Deathless Procession <1>(passive)<10>This combatant gains 25% movement speed while its shields hold.<0>
¤<3><4>Deathless Procession <2>(passive)<10>This combatant gains 25% movement speed while its shields hold.<0>
a<3><4>Nanorepair <1>(<3>A<1>)<10>Heals a target ground ally for 9 HP per second. While being healed by at least one Cleric, the ally gains +1 armor.<0>
x<1><4>Warp in Engram <1>(<3>X<1>)<10>Heavy tower.<0>
a<3><4>Heal <1>(<3>A<1>)<10>Heals a target ground ally for 9 HP per second.<0>
<27><0><4>Rescind Control <1>(<3>ESC<1>)<0>
¤<3><4>Fusion Sealers <1>(passive)<10>Taloses have 33% increased repair speeds compared to Masons.<0>
¤<3><4>Fusion Sealers <2>(passive)<10>Taloses have 33% increased repair speeds compared to Masons.<0>
<0>
Must target pathable terrain.<0>
t<1><4>Warp in Pennant <1>(<3>T<1>)<10>Increases nearby resource regeneration rate.<0>
Crucible requires:<10> Basic Warp<0>
Aquifer requires:<10> Basic Warp<0>
Matrix requires:<10> Basic Warp<0>
¤<3><4>Indomitable Annex <1>(passive)<10>Each consecutive attack on the same target grants this combatant +5 damage. This bonus can stack up to 5 times, after which point the target will be annexed on death.<0>
¤<3><4>Vengeful March <1>(passive)<10>After attacking, this combatant gains 33% increased movement speed that decays over 1 second.<0>
¤<3><4>Particle Annihilation <1>(passive)<10>Positron projectiles set off secondary explosions once for every 1 range traveled.<0>
¤<3><4>Indomitable Annex <2>(passive)<10>Each consecutive attack on the same target grants this combatant +5 damage. This bonus can stack up to 5 times, after which point the target will be annexed on death.<0>
¤<3><4>Vengeful March <2>(passive)<10>After attacking, this combatant gains 33% increased movement speed that decays over 1 second.<0>
¤<3><4>Particle Annihilation <2>(passive)<10>Positron projectiles set off secondary explosions once for every 1 range traveled.<0>
r<1><4>Profanate Pariah <1>(<3>R<1>)<10>Misbegotten frontline infantry.<0>
f<3><4>Skyfall <1>(<3>F<1>)<10>Grounds the Paladin and launches a salvo of 20 missiles at the target site.<0>
<0>
@ -1266,7 +1266,7 @@ d<3><4>Activate Disruption Field <1>(<3>D<1>)<10>Creates an energy field beneath
a<1><4>Build Armistice <1>(<3>A<1>)<10>Mobile garrison.<0>
c<3><4>Maledictus <1>(<3>C<1>)<10>Channels for five seconds before declaring an allied combatant as its malefactor.<10>So long as their Tyrant is nearby, malefactors gain increased durability and speed, and victims of their attacks are tyrannized on death.<10>Mind Tyrants can only have one malefactor at a time.<0>
e<3><4>Maelstrom <1>(<3>E<1>)<10>Fires an energy bolt that slows the movement speed of all targets within 2 range of the target area by 50% for 5 seconds. Hostile corpses within the area of effect are ascended.<0>
¤<3><4>Idolatry <1>(passive)<10>The Sycophant recharges shields for the closest ally within 3 range. On death, the Sycophant heals allies within 3 range for 50 shields.<0>
¤<3><4>Idolatry <2>(passive)<10>The Sycophant recharges shields for the closest ally within 3 range. On death, the Sycophant heals allies within 3 range for 50 shields.<0>
d<3><4>Deactivate Disruption Field <1>(<3>D<1>)<10>Returns the Lanifect's weapons systems to normal.<0>
s<1><4>Warp in Sycophant <1>(<3>S<1>)<10>Innervating skirmisher.<0>
e<1><4>Build Pythean <1>(<3>E<1>)<10>Heavy transport craft.<0>
@ -1276,7 +1276,7 @@ Xenolith requires:<10> Empowered Warp<0>
e<3><4>Prying Eyes <1>(<3>E<1>)<10>Projects a cloaking field that lasts up to 10 seconds. Allies within 8 range benefit from Proximity Cloaking.<0>
Cloaking...<0>
<0>
¤<3><4>Ablative Spores <1>(passive)<10>Kalkalisk projectiles damage all targets they pass through, dealing 1 less damage for every additional target.<0>
¤<3><4>Ablative Spores <2>(passive)<10>Kalkalisk projectiles damage all targets they pass through, dealing 1 less damage for every additional target.<0>
<0>
a<1><4>Warp in Ardent Authority <1>(<3>A<1>)<10>Core robotic production.<0>
b<1><4>Assemble Barghest <1>(<3>B<1>)<10>Fiendish experiment.<0>
@ -1347,14 +1347,14 @@ t<1><4>Morph into Keskathalor <1>(<3>T<1>)<10>Artillery strain.<0>
Keskathalor requires:<10> Geszkath Grotto<0>
e<1><4>Morph into Alkajelisk <1>(<3>E<1>)<10>Capital strain.<0>
Alkaj Aspect requires:<10> Kethraj Keep<0>
¤<3><4>Imperious March <1>(passive)<10>This combatant's shields have +1 armor.<0>
¤<3><4>Imperious March <2>(passive)<10>This combatant's shields have +1 armor.<0>
z<3><4>Switch to Entropy Gauntlets <1>(<3>Z<1>)<10>Activates the Savant's crowd-control module.<0>
x<0><4>Supreme Warp <1>(<3>X<1>)<0>
t<1><4>Morph into Kethrostalor <1>(<3>T<1>)<10>Unmatched artillery strain.<0>
Kethrostalor requires:<10> Kethraj Keep<0>
z<3><4>Switch to Power Siphon <1>(<3>Z<1>)<10>Activates the Savant's sustained fire module.<0>
v<1><4>Morph into Konvilisk <1>(<3>V<1>)<10>Reinforcing duelist strain.<0>
¤<3><4>Reactive Payload <1>(passive)<10>For every 4 range travelled, this combatant's missiles split into an additional projectiles, homing in on the closest combatants within 3 range of the original target.<0>
¤<3><4>Reactive Payload <2>(passive)<10>For every 4 range travelled, this combatant's missiles split into an additional projectiles, homing in on the closest combatants within 3 range of the original target.<0>
x<1><4>Mutate to Othstol Oviform <1>(<3>X<1>)<10>Tier 3 tech node.<0>
e<1><4>Mutate into Kethraj Keep <1>(<3>E<1>)<10>Artillery assault node.<0>
Entropy Gauntlets Require:<10> Module switch<0>
@ -1362,7 +1362,7 @@ Power Siphon requires:<10> Module switch<0>
a<1><4>Morph to Kagralisk <1>(<3>A<1>)<10>Bursting ranged strain.<0>
<0>
<0>
¤<3><4>Fertile Spines <1>(passive)<10>Konvilisk attacks begin an incubation period of 2 seconds, after which afflicted units birth 2 broodspawn.<10><10>This status cannot be applied if the target is already incubating.<0>
¤<3><4>Fertile Spines <2>(passive)<10>Konvilisk attacks begin an incubation period of 2 seconds, after which afflicted units birth 2 broodspawn.<10><10>This status cannot be applied if the target is already incubating.<0>
x<1><4>Mutate into Irol Iris <1>(<3>X<1>)<10>Tier 2 tech node.<0>
Othstoleth requires:<10> Othstol Oviform<0>
r<1><4>Morph into Akistrokor <1>(<3>R<1>)<10>Controlling specialist strain.<0>
@ -1374,57 +1374,57 @@ r<1><4>Morph into Othstoleth <1>(<3>R<1>)<10>Massive transport strain.<0>
Kagralisk requires:<10> Alkag Iteth<0>
d<1><4>Warp in Grand Library <1>(<3>D<1>)<10>Core disciple production.<0>
<0>
¤<3><4>Ablative Whiplash <1>(passive)<10>Skithrokor projectiles damage all targets they pass through, dealing 1 less damage for every additional target. Once they reach their primary target, the projectiles return to the Skithrokor.<0>
¤<3><4>Ablative Whiplash <2>(passive)<10>Skithrokor projectiles damage all targets they pass through, dealing 1 less damage for every additional target. Once they reach their primary target, the projectiles return to the Skithrokor.<0>
Reservoir requires:<10> Atlas<0>
s<1><4>Build Treasury <1>(<3>S<1>)<10>Frontier town center.<0>
¤<3><4>Tranquility Array <1>(passive)<10>Upon taking shield damage, the Golem radiates energy, restoring 2 shields for allies within 3 range.<0>
¤<3><4>Tranquility Array <2>(passive)<10>Upon taking shield damage, the Golem radiates energy, restoring 2 shields for allies within 3 range.<0>
<0>
¤<3><4>Interception <1>(passive)<10>This combatant's projectiles can be intercepted by hostiles.<0>
t<3><4>Nanite Field <1>(passive)<10>Every second, Shamans release a pulse that heals allies within 3 range for 4 HP.<0>
¤<3><4>Virile Coating <1>(passive)<10>Victims of the Tetcaerokor's attacks begin incubating, birthing 1 Rililisk if they survive for 2 seconds.<10><10>This status cannot be applied if the target is already incubating.<0>
¤<3><4>Interception <2>(passive)<10>This combatant's projectiles can be intercepted by hostiles.<0>
t<3><4>Nanite Field <2>(passive)<10>Every second, Shamans release a pulse that heals allies within 3 range for 4 HP.<0>
¤<3><4>Virile Coating <2>(passive)<10>Victims of the Tetcaerokor's attacks begin incubating, birthing 1 Rililisk if they survive for 2 seconds.<10><10>This status cannot be applied if the target is already incubating.<0>
r<1><4>Warp in Automaton Register <1>(<3>R<1>)<10>Heavy robotic production.<0>
z<1><4>Mutate into Alkag Iteth <1>(<3>Z<1>)<10>Assault node. Enables Kagralisks, Evigrilisks, and Almaksalisks.<0>
x<1><4>Build Sentinel <1>(<3>X<1>)<10>All-purpose tower.<0>
c<1><4>Assemble Simulacrum <1>(<3>C<1>)<10>Robotic swarmer.<0>
¤<3><4>Lazarus Agent <1>(passive)<10>When attacking a hostile, Apostles reclaim one corpse within 3 range of themselves.<0>
¤<3><4>Lazarus Agent <2>(passive)<10>When attacking a hostile, Apostles reclaim one corpse within 3 range of themselves.<0>
Sentinel requires:<10> Atlas<0>
¤<3><4>Kinetic Penetration <1>(passive)<10>This combatant's projectiles travel to maximum range, piercing targets with insufficient armor, and becoming intercepted by targets with more armor. Additional victims take half damage.<0>
¤<3><4>Kinetic Penetration <2>(passive)<10>This combatant's projectiles travel to maximum range, piercing targets with insufficient armor, and becoming intercepted by targets with more armor. Additional victims take half damage.<0>
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¤<3><4>Pulsing Attack <1>(passive)<10>This combatant's attacks radiate out from their own position.<0>
¤<3><4>Pulsing Attack <2>(passive)<10>This combatant's attacks radiate out from their own position.<0>
<0>
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¤<3><4>Prolonged Arms <1>(passive)<10>This combatant's projectiles travel to maximum range, and can be intercepted by hostiles.<0>
¤<3><4>Prolonged Arms <2>(passive)<10>This combatant's projectiles travel to maximum range, and can be intercepted by hostiles.<0>
a<1><4>Mutate into Alkaj Chasm <1>(<3>A<1>)<10>Siege node. Enables Alkajelisks.<0>
Geszkath Grotto requires:<10> Othstol Oviform<0>
s<1><4>Mutate into Geszkath Grotto <1>(<3>S<1>)<10>Siege node. Enables Keskathalors, Geszithalors, and Alkajelisks.<0>
Nathrokors Require:<10> Vornath Pond<0>
r<1><4>Morph into Nathrokors <1>(<3>R<1>)<10>Swarming fighter strain.<0>
¤<3><4>Module: Entropy Gauntlets <1>(passive)<10>Savants with this module active are mobile, and benefit from Kinetic Penetration.<0>
¤<3><4>Module: Entropy Gauntlets <2>(passive)<10>Savants with this module active are mobile, and benefit from Kinetic Penetration.<0>
f<1><4>Assemble Manifold <1>(<3>F<1>)<10>Robotic skirmisher.<0>
<0>
r<1><4>Assemble Architect <1>(<3>R<1>)<10>Lumbering artillery.<0>
<0>
a<1><4>Warp in Amaranth <1>(<3>A<1>)<10>Brawling skirmisher.<0>
¤<3><4>Beginner's Luck <1>(passive)<10>Something about Dilettantes make them harder to hit, causing every fourth attack aimed at them to miss.<0>
¤<3><4>Beginner's Luck <2>(passive)<10>Something about Dilettantes make them harder to hit. Every 2 seconds, they can dodge an attack.<0>
Konvilisk requires:<10> Matravil Nest<0>
¤<3><4>Mind Matter <1>(passive)<10>Combatants struck by Sevenstep attacks begin charging. After 1 second, the combatant discharges a piercing projectile that travels back towards the Sevenstep.<0>
¤<3><4>Mind Matter <2>(passive)<10>Combatants struck by Sevenstep attacks begin charging. After 1 second, the combatant discharges a piercing projectile that travels back towards the Sevenstep.<0>
s<1><4>Warp in Atreus <1>(<3>S<1>)<10>Stalwart strider.<0>
¤<3><4>Autovitality <1>(passive)<10>4 seconds after taking hull damage from an enemy, this combatant creates a clone of itself, inheriting shields, life, and statuses.<0>
¤<3><4>Petrification <1>(passive)<10>Gorgon's attacks slow victims by 10% per stack. Stacks expire after 2 seconds.<0>
¤<3><4>Adrenal Implant <1>(passive)<10>While Trinity Eidolons are cloaked, they move 33% faster and regenerate life twice as fast.<0>
¤<3><4>Autovitality <2>(passive)<10>4 seconds after taking hull damage from an enemy, this combatant creates a clone of itself, inheriting shields, life, and statuses.<0>
¤<3><4>Petrification <2>(passive)<10>Gorgon's attacks slow victims by 10% per stack. Stacks expire after 2 seconds.<0>
¤<3><4>Adrenal Implant <2>(passive)<10>While Trinity Eidolons are cloaked, they move 33% faster and regenerate life twice as fast.<0>
¤<3><4>Reclamation <1>(Cornerstone)<10>This combatant is a Reclaimer, capable of raising the dead. Reclaimed combatants move 25% slower, and restore half of all damage taken when out of combat.<0>
¤<3><4>Parasitic Spores <1>(passive)<10>Targets killed by the Alkajelisk spawn a spore that seeks out nearby hostiles and explodes, dealing 15 damage to all hostiles within 1.5 range.<0>
¤<3><4>Parasitic Spores <2>(passive)<10>Targets killed by the Alkajelisk spawn a spore that seeks out nearby hostiles and explodes, dealing 15 damage to all hostiles within 1.5 range.<0>
Babylon Plating requires:<10> Tank Mode<0>
¤<3><4>Furia Salvo <1>(passive)<10>While deployed, the Madrigal fires a staggered salvo of missiles at all targets within weapon range.<0>
¤<3><4>Furia Salvo <2>(passive)<10>While deployed, the Madrigal fires a staggered salvo of missiles at all targets within weapon range.<0>
Furia Salvo requires:<10> Furia Mode<0>
¤<3><4>Dirge <1>(passive)<10>While in Imperioso Mode, Madrigal missiles home in on targets, dealing area damage.<0>
¤<3><4>Dirge <2>(passive)<10>While in Imperioso Mode, Madrigal missiles home in on targets, dealing area damage.<0>
Dirge requires:<10> Imperioso Mode<0>
¤<3><4>Incineration <1>(passive)<10>While in Imperioso Mode, Madrigal missiles home in on targets, incinerating them over time.<0>
¤<3><4>Incineration <2>(passive)<10>While in Imperioso Mode, Madrigal missiles home in on targets, incinerating them over time.<0>
Incineration requires:<10> Imperioso Mode<0>
¤<3><4>Binding Plasma <1>(passive)<10>This combatant's projectiles linger on their victims for 0.5 seconds before bouncing to a nearby hostile.<10><10>This effect ceases if there are no bounce targets within 3 range, or if there are no sources within 8 range.<0>
¤<3><4>Searing Acid <1>(passive)<10>The Geszithalor's attacks gain +10 damage for every 3 range traveled.<0>
¤<3><4>Binding Plasma <2>(passive)<10>This combatant's projectiles linger on their victims for 0.5 seconds before bouncing to a nearby hostile.<10><10>This effect ceases if there are no bounce targets within 3 range, or if there are no sources within 8 range.<0>
¤<3><4>Searing Acid <2>(passive)<10>The Geszithalor's attacks gain +10 damage for every 3 range traveled.<0>
w<1><4>Build Wellbore <1>(<3>W<1>)<10>Advanced vespene processor.<0>
¤<3><4>Intervention <1>(passive)<10>Whenever an enemy is within 5 range of the Star Sovereign, a salvo of missiles with Interception are fired from its front.<0>
¤<3><4>Intervention <2>(passive)<10>Whenever an enemy is within 5 range of the Star Sovereign, a salvo of missiles with Interception are fired from its front.<0>
s<1><4>Warp in Star Sovereign <1>(<3>S<1>)<10>Ultimate capital ship.<0>
Diadem requires:<10> Daedala<0>
c<1><4>Build Diadem <1>(<3>C<1>)<10>Artillery tower.<0>
@ -1435,10 +1435,10 @@ x<0><4>Supreme Construction <1>(<3>X<1>)<0>
t<1><4>Warp in Optecton <1>(<3>T<1>)<10>Artillery strider.<0>
a<1><4>Warp in Patriarch <1>(<3>A<1>)<10>Heroic infantry.<0>
g<3><4>Through the Looking Glass <1>(<3>G<1>)<10>Channels for 2 seconds to manifest a psychic portal that teleports all allied combatants within 6 range to the chosen destination.<0>
¤<3><4>Khaydarin Charge <1>(passive)<10>Allied structures within 8 range of the Crucible gain 25% increased efficiency.<0>
¤<3><4>Prismatic Surge <1>(passive)<10>All resource nodes within 5 range of any Pennant gain 200% resource regeneration rate. This bonus does not stack.<0>
¤<3><4>Khaydarin Charge <2>(passive)<10>Allied structures within 8 range of the Crucible gain 25% increased efficiency.<0>
¤<3><4>Prismatic Surge <2>(passive)<10>All resource nodes within 5 range of any Pennant gain 200% resource regeneration rate. This bonus does not stack.<0>
Wellbore requires:<10> Daedala<0>
¤<3><4>Terminal Surge <1>(passive)<10>Whenever a Vassal dies, allies within 5 range gain 25% increased movement and attack speed for 2 seconds.<0>
¤<3><4>Terminal Surge <2>(passive)<10>Whenever a Vassal dies, allies within 5 range gain 25% increased movement and attack speed for 2 seconds.<0>
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z<3><4>Blissful Embrace <1>(<3>Z<1>)<10>Channels onto the target. If the target takes fatal damage during the channel, it is infested, regaining 33% of its maximum HP.<10><10>Infested combatants lose vision range and movement speed, while gaining HP regeneration and armor. Infested structures also spread cagra.<0>
<27><0><4>Cancel Embrace <1>(<3>ESC<1>)<0>
@ -1466,27 +1466,27 @@ z<1><4>Mutate into Ezigrisant <1>(<3>Z<1>)<10>Advanced vespene cell.<0>
Ezigrisant requires:<10> Othstol Oviform<0>
Excisant requires:<10> Irol Iris<0>
Mortothrokor requires:<10> Axtoth Axis<0>
¤<3><4>Perpetual Wind <1>(passive)<10>The Axitrilisk is regenerating...<0>
¤<3><4>Signify: Ascension <1>(passive)<10>If hostiles are killed while under the effect of Signify: Malice, their corpse is ascended after 1 second, granting 33% increased attack speed to allies of the signifier within the vision range of the fallen hostile.<0>
¤<3><4>Transcendent Fall <1>(passive)<10>Allies that fall within 4 range of the Herald have their corpses avenged after 1 second. When the Herald falls, hostile corpses within 4 range are ascended.<0>
¤<3><4>Nanite Field <1>(passive)<10>Every second, Shamans release a pulse that heals allies within 6 range for 4 HP.<0>
¤<3><4>Adrenal Frenzy <1>(passive)<10>After landing an attack, this combatant gains 25% increased movement speed for 2 seconds.<0>
¤<3><4>Bloody Rain <1>(passive)<10>Cargo loaded into the Kethrostalor is fired with its next attack.<0>
¤<3><4>Perpetual Wind <2>(passive)<10>The Axitrilisk is regenerating...<0>
¤<3><4>Signify: Ascension <2>(passive)<10>If hostiles are killed while under the effect of Signify: Malice, their corpse is ascended after 1 second, granting 33% increased attack speed to allies of the signifier within the vision range of the fallen hostile.<0>
¤<3><4>Transcendent Fall <2>(passive)<10>Allies that fall within 4 range of the Herald have their corpses avenged after 1 second. When the Herald falls, hostile corpses within 4 range are ascended.<0>
¤<3><4>Nanite Field <2>(passive)<10>Every second, Shamans release a pulse that heals allies within 6 range for 4 HP.<0>
¤<3><4>Adrenal Frenzy <2>(passive)<10>After landing an attack, this combatant gains 25% increased movement speed for 2 seconds.<0>
¤<3><4>Bloody Rain <2>(passive)<10>Cargo loaded into the Kethrostalor is fired with its next attack.<0>
d<1><4>Manifest Droleth <1>(<3>D<1>)<10>Worker strain.<0>
a<1><4>Manifest Mason <1>(<3>A<1>)<10>Worker.<0>
s<1><4>Manifest Scribe <1>(<3>S<1>)<10>Worker automata.<0>
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¤<3><4>Transcendent Tide <1>(passive)<10>Each time a Potentate attacks an enemy within 3 range, all allies within 3 range are ascended, granting 25% increased attack speed.<0>
¤<3><4>Transcendent Tide <2>(passive)<10>Each time a Potentate attacks an enemy within 3 range, all allies within 3 range are ascended, granting 25% increased attack speed.<0>
a<1><4>Warp in Potentate <1>(<3>A<1>)<10>Ascendent ranger<0>
a<1><4>Train Hotshot <1>(<3>A<1>)<10>Close-combat infantry.<0>
¤<3><4>Devouring Instinct <1>(passive)<10>If a victim takes fatal damage within 1 second of being attacked by this strain, it is infested.<0>
¤<3><4>Hidebreaker <1>(passive)<10>This strain's attacks rend 1 armor for 2 seconds.<0>
¤<3><4>Hidebreaker <1>(passive)<10>This strain's air attacks rend 1 armor for 2 seconds.<0>
¤<3><4>Devouring Instinct <2>(passive)<10>If a victim takes fatal damage within 1 second of being attacked by this strain, it is infested.<0>
¤<3><4>Hidebreaker <2>(passive)<10>This strain's attacks rend 1 armor for 2 seconds.<0>
¤<3><4>Hidebreaker <2>(passive)<10>This strain's air attacks rend 1 armor for 2 seconds.<0>
v<1><4>Warp in Vibrance <1>(<3>V<1>)<10>Durable area-denial drone.<0>
z<1><4>Morph to Iziralisk <1>(<3>Z<1>)<10>Rending assault strain.<0>
Iziralisk requires:<10> Hydrith Den<0>
¤<3><4>Hidebreaker II <1>(passive)<10>This strain's attacks rend 2 armor for 2 seconds.<0>
¤<3><4>Hidebreaker II <2>(passive)<10>This strain's attacks rend 2 armor for 2 seconds.<0>
Savant requires:<10> Covenant<0>
Phalanx requires:<10> Palladium<0>
Madrigal requires:<10> Palladium<0>
@ -1504,19 +1504,19 @@ Aion requires:<10> Biotic Bastion<0>
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Expansion Zerg Campaign Area Town<0>
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¤<3><4>Phase Link <1>(passive)<10>Clarions passively link all shielded allies within 3 range. 75% of shield damage is distributed across all linked allies.<0>
¤<3><4>Harmony Drive <1>(passive)<10>Clarions gain increased movement speed and acceleration based on shields.<0>
¤<3><4>Phase Link <2>(passive)<10>Clarions passively link all shielded allies within 3 range. 75% of shield damage is distributed across all linked allies.<0>
¤<3><4>Harmony Drive <2>(passive)<10>Clarions gain increased movement speed and acceleration based on shields.<0>
Expansion Protoss Campaign Area Town<0>
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c<1><4>Build Philoc <1>(<3>C<1>)<10>All-purpose fighter.<0>
¤<3><4>Death Cycle <1>(passive)<10>Broodspawn have timed life when away from cagra and sires. On attack, they gain 1 second of timed life back. On death, Broodspawn apply Corrosive Touch to hostiles within 3 range for 1 second.<0>
¤<3><4>Death Cycle <2>(passive)<10>Broodspawn have timed life when away from cagra and sires. On attack, they gain 1 second of timed life back. On death, Broodspawn apply Corrosive Touch to hostiles within 3 range for 1 second.<0>
Expansion Terran Campaign Area Town<0>
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¤<3><4>Artillery Targeting <1>(passive)<10>This structure launches an artillery beacon at its target, and fires its primary attack at the beacon's position.<0>
¤<3><4>Artillery Targeting <2>(passive)<10>This structure launches an artillery beacon at its target, and fires its primary attack at the beacon's position.<0>
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¤<3><4>Titanic Stride <1>(passive)<10>This massive combatant collides only with structures and other immense units.<0>
¤<3><4>Solitary Focus <1>(passive)<10>After completing its attack, this combatant deals +1 damage per shot and gains +1 range. This can stack up to 4 times, and 1 stack is lost for every tile moved without attacking.<0>
¤<3><4>Titanic Stride <2>(passive)<10>This massive combatant collides only with structures and other immense units.<0>
¤<3><4>Solitary Focus <2>(passive)<10>After completing its attack, this combatant deals +1 damage per shot and gains +1 range. This can stack up to 4 times, and 1 stack is lost for every tile moved without attacking.<0>
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@ -1584,7 +1584,7 @@ v<1><4>Morph into Garvrokor <1>(<3>V<1>)<10>Anti-armor melee strain.<0>
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¤<3><4>Silent Strides <1>(passive)<10>While cloaked, Cabalists teleport into melee range of attack targets within 3 range, and decloak on arrival. After decloaking, the Cabalist's first strike deals 150% damage.<0>
¤<3><4>Silent Strides <2>(passive)<10>While cloaked, Cabalists teleport into melee range of attack targets within 3 range, and decloak on arrival. After decloaking, the Cabalist's first strike deals 150% damage.<0>
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@ -1625,7 +1625,7 @@ Protoss Structure Plating<0>
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¤<3><4>Caustic Fission <1>(passive)<10>For every 4 range traveled, this strain's projectiles will bounce to 1 additional target.<0>
¤<3><4>Caustic Fission <2>(passive)<10>For every 4 range traveled, this strain's projectiles will bounce to 1 additional target.<0>
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@ -1687,7 +1687,7 @@ Protoss Structure Plating<0>
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¤<3><4>Fore Castle <1>(passive)<10>This combatant has +2 armor when facing incoming attacks.<0>
¤<3><4>Fore Castle <2>(passive)<10>This combatant has +2 armor when facing incoming attacks.<0>
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@ -1700,7 +1700,7 @@ Protoss Structure Plating<0>
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¤<3><4>Reverse Thrust <1>(passive)<10>While facing their target, Wyverns can attack while moving.<0>
¤<3><4>Reverse Thrust <2>(passive)<10>While facing their target, Wyverns can attack while moving.<0>
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@ -1739,13 +1739,13 @@ Protoss Structure Plating<0>
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¤<3><4>Last Orders <1>(passive)<10>Upon taking fatal damage, Auroras regain 30 HP and fly towards the nearest hostile. If they reach the target area, they deal 25 damage in a small area, and consume all corpses within 2 range of their impact site.<0>
¤<3><4>Last Orders <2>(passive)<10>Upon taking fatal damage, Auroras regain 30 HP and fly towards the nearest hostile. If they reach the target area, they deal 25 damage in a small area, and consume all corpses within 2 range of their impact site.<0>
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¤<3><4>Saber Siphon <1>(passive)<10>This strain gains life equal to damage dealt.<0>
¤<3><4>Saber Siphon <2>(passive)<10>This strain gains life equal to damage dealt.<0>
t<1><4>Train Apostle <1>(<3>T<1>)<10>Reanimation specialist.<0>
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¤<3><4>Kaiser Rampage <1>(passive)<10>Ultrokors consume nearby corpses, gaining 200% movement and attack speeds for 2 seconds.<10><10>Corpses are not consumed if a Kaiser Rampage buff has more than 0.5 seconds remaining.<0>
¤<3><4>Kaiser Rampage <2>(passive)<10>Ultrokors consume nearby corpses, gaining 200% movement and attack speeds for 2 seconds.<10><10>Corpses are not consumed if a Kaiser Rampage buff has more than 0.5 seconds remaining.<0>
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@ -1753,31 +1753,31 @@ t<1><4>Train Apostle <1>(<3>T<1>)<10>Reanimation specialist.<0>
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¤<3><4>Martyrous Tempest <1>(passive)<10>On death, Archons release a Psionic Storm that lasts for 10 seconds.<0>
¤<3><4>Martyrous Tempest <2>(passive)<10>On death, Archons release a Psionic Storm that lasts for 10 seconds.<0>
x<3><4>Skryspawn <1>(<3>X<1>)<10>Channels to spawn 6 Skryrokors over 3 seconds.<0>
Gestating...<0>
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z<3><4>Lobotomy Grenade <1>(<3>Z<1>)<10>Fires a grenade that Lobotomizes all combatants within 2 range of the target area.<0>
s<1><4>Build Shaman <1>(<3>S<1>)<10>Restorative vehicle.<0>
z<3><4>Lobotomy Warhead <1>(<3>Z<1>)<10>Fires a missile that Lobotomizes its target for 3 seconds. Targets within 2 range of the victim are slowed by 33% for 3 seconds.<0>
¤<3><4>Endomorphic Accelerant <1>(passive)<10>Iroleths double the regeneration rate of resources within 7 range.<0>
¤<3><4>Endomorphic Accelerant <2>(passive)<10>Iroleths double the regeneration rate of resources within 7 range.<0>
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Ocsal Aspect requires:<10> Irol Iris<0>
Click: Select Unit Type<10>Shift+Click: Deselect One Unit<10>Ctrl+Shift+Click: Deselect Unit Type<0>
¤<3><4>Metastasis <1>(passive)<10>Victims of Plague spread the effect to those nearby when killed.<0>
¤<3><4>Metastasis <2>(passive)<10>Victims of Plague spread the effect to those nearby when killed.<0>
a<1><4>Mutate into Ocsal Cesiant <1>(<3>A<1>)<10>Mutated production cell.<0>
e<3><4>Imperioso Mode <1>(<3>E<1>)<10>Returns the Madrigal's weapon and mobility to normal.<0>
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¤<3><4>Corpse Autophagy <1>(passive)<10>Vilgoleths expire after 10 seconds or until destroyed. Every second, Vilgoleths consume the closest corpse within 5 range, spawning 2 Rilirokors.<0>
¤<3><4>Corpse Autophagy <2>(passive)<10>Vilgoleths expire after 10 seconds or until destroyed. Every second, Vilgoleths consume the closest corpse within 5 range, spawning 2 Rilirokors.<0>
e<3><4>Furia Mode <1>(<3>E<1>)<10>Switches forms, gaining Furia Salvo and disabling movement.<0>
¤<3><4>Vengeance <1>(passive)<10>Should this combatant's corpse remain intact 1 second after death, it shall be avenged, granting 33% increased movement speed to allies within the fallen combatant's vision range.<0>
¤<3><4>Vengeance <2>(passive)<10>Should this combatant's corpse remain intact 1 second after death, it shall be avenged, granting 33% increased movement speed to allies within the fallen combatant's vision range.<0>
e<3><4>Visionary Mode <1>(<3>E<1>)<10>Switches forms, gaining detection, doubling Nanite Field's range, and disabling movement.<0>
e<3><4>Support Mode <1>(<3>E<1>)<10>Returns the Shaman's vision, Nanite Field range, and mobility to normal.<0>
¤<3><4>Fossilizer Rounds <1>(passive)<10>Negative effects, such as stuns and slows, have their durations extended by Goska's attacks.<0>
¤<3><4>Fossilizer Rounds <2>(passive)<10>Negative effects, such as stuns and slows, have their durations extended by Goska's attacks.<0>
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¤<3><4>Relentless Aggression <1>(passive)<10>Ghitorokors gain 10% increased attack speed with each attack until they reach the attack speed cap. This bonus falls off after 2 seconds of not being refreshed.<0>
¤<3><4>Relentless Aggression <2>(passive)<10>Ghitorokors gain 10% increased attack speed with each attack until they reach the attack speed cap. This bonus falls off after 2 seconds of not being refreshed.<0>
g<1><4>Train Silvertongue <1>(<3>G<1>)<10>Deceiving infantry.<0>
¤<3><4>Recursion Rounds <1>(passive)<10>Each Cyclops attack leaves behind a smart munition that detonates after 2 seconds, damaging all hostiles within 2 range.<0><10><0>
¤<3><4>Recursion Rounds <2>(passive)<10>Each Cyclops attack leaves behind a smart munition that detonates after 2 seconds, damaging all hostiles within 2 range.<0><10><0>
g<1><4>Build Dugout <1>(<3>G<1>)<10>Light garrison.<0>
z<1><4>Build Azazel <1>(<3>Z<1>)<10>Defensive support craft.<0>
e<1><4>Train Engineer <1>(<3>E<1>)<10>Worker.<0>
@ -1790,24 +1790,24 @@ s<1><4>Build Slapdash <1>(<3>S<1>)<10>Frontline infantry.<0>
r<1><4>Build Priestess <1>(<3>R<1>)<10>Restorative infantry.<0>
b<1><4>Build Barker <1>(<3>B<1>)<10>Frontline cavalry.<0>
<27><0><4>Cancel Demolition <1>(<3>ESC<1>)<0>
¤<3><4>Evasive Maneuvers <1>(passive)<10>After falling below 30 HP, Stewards will return to their Solarion, regaining all HP and becoming cleansed of any debuffs.<0>
¤<3><4>Evasive Maneuvers <2>(passive)<10>After falling below 30 HP, Stewards will return to their Solarion, regaining all HP and becoming cleansed of any debuffs.<0>
<0>
Chokral Chaszal requires:<10> Othstol Oviform<0>
<0>
<0>
¤<3><4>Heavenly Passage <1>(passive)<10>Missiles launched by Empyreans can be intercepted by airborne hostiles.<0>
¤<3><4>Astral Rule <1>(passive)<10>Victims of the Patriarch's attacks are debuffed for 2 seconds, and restore 5 shields to any attackers.<0>
¤<3><4>Heavenly Passage <2>(passive)<10>Missiles launched by Empyreans can be intercepted by airborne hostiles.<0>
¤<3><4>Astral Rule <2>(passive)<10>Victims of the Patriarch's attacks are debuffed for 2 seconds, and restore 5 shields to any attackers.<0>
g<1><4>Morph into Algoztalisk <1>(<3>G<1>)<10>Relentless corvette strain.<0>
Algoz Aspect requires:<10> Chokral Chazsal<0>
¤<3><4>Reclamation Fields <1>(passive)<10>This combatant's attacks create Lazarus fields that reclaim a corpse within 2 range after 1.5 seconds.<0>
¤<3><4>Reclamation Fields <2>(passive)<10>This combatant's attacks create Lazarus fields that reclaim a corpse within 2 range after 1.5 seconds.<0>
<0>
¤<3><4>Fan of Teeth <1>(passive)<10>Upon taking damage, this strain launches a retaliatory bone in the direction of their attacker that travels up to 3 range, piercing any hostiles in its path.<0>
¤<3><4>Fan of Teeth <2>(passive)<10>Upon taking damage, this strain launches a retaliatory bone in the direction of their attacker that travels up to 3 range, piercing any hostiles in its path.<0>
Cherbrath Aspect requires:<10> Chokral Chazsal<0>
c<1><4>Morph into Cherbrathalor <1>(<3>C<1>)<10>Crowd-controlling artillery strain.<0>
e<3><4>Sublime Shepherd <1>(passive)<10>All allies within 6 range of the source gain +2 armor when facing incoming attacks.<0>
¤<3><4>Ocsal Gestation <1>(passive)<10>This cell generates one Ocsal Larva every 14 seconds. Ocsal Larvae morph directly into mutated strains.<0>
¤<3><4>Swarmhold <1>(passive)<10>This cell generates one Larva every 14 seconds. Larvae generated by this cell create twice as many Zerg.<0>
¤<3><4>Recursion Rounds <1>(passive)<10>Each Cyclops attack leaves behind a dangerous shell that detonates after 2 seconds, damaging all combatants within 2 range.<0>
e<3><4>Sublime Shepherd <2>(passive)<10>All allies within 6 range of the source gain +2 armor when facing incoming attacks.<0>
¤<3><4>Ocsal Gestation <2>(passive)<10>This cell generates one Ocsal Larva every 14 seconds. Ocsal Larvae morph directly into mutated strains.<0>
¤<3><4>Swarmhold <2>(passive)<10>This cell generates one Larva every 14 seconds. Larvae generated by this cell create twice as many Zerg.<0>
¤<3><4>Recursion Rounds <2>(passive)<10>Each Cyclops attack leaves behind a dangerous shell that detonates after 2 seconds, damaging all combatants within 2 range.<0>
<0>
e<3><4>Cinder Mode <1>(<3>E<1>)<10>Switches forms, gaining 25% bonus attack speed and 2 armor, while disabling movement.<0>
e<0><4>Tank Mode <1>(<3>E<1>)<10>Returns the Matador's weapon, armor, and mobility to normal.<0>

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@ -597,13 +597,13 @@ Type 12
Init MissionaryInit
Death MissionaryDeath
GndAttkInit MissionaryGndAttkInit
AirAttkInit [NONE]
AirAttkInit MissionaryGndAttkInit
Unused1 MissionaryUnused1
GndAttkRpt MissionaryGndAttkRpt
AirAttkRpt [NONE]
AirAttkRpt MissionaryGndAttkRpt
CastSpell [NONE]
GndAttkToIdle MissionaryGndAttkToIdle
AirAttkToIdle [NONE]
AirAttkToIdle MissionaryGndAttkToIdle
Unused2 [NONE]
Walking MissionaryWalking
WalkingToIdle MissionaryWalkingToIdle
@ -716,6 +716,7 @@ MissionaryGndAttkRpt:
wait 1
nobrkcodeend
playfram 0x40
attackwith 1
wait 1
playfram 0x20
wait 1
@ -805,20 +806,19 @@ CardinalGndAttkInit:
playfram 0xaa
CardinalGndAttkRpt:
wait 1
playsndbtwn 1937 1938 # Golem weaponfire 01, 02
playsndbtwn 4062 4064 # Cardinal weaponfire 01, 02, 03
nobrkcodestart
playfram 0xbb
wait 1
playfram 0xcc
attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xee
wait 1
playfram 0xff
sigorder 32
attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
playsndbtwn 4065 4067 # Cardinal weaponhit 01, 02, 03
wait 1
playfram 0x110
wait 1
@ -864,13 +864,13 @@ Type 12
Init VicarInit
Death VicarDeath
GndAttkInit VicarGndAttkInit
AirAttkInit [NONE]
AirAttkInit VicarGndAttkInit
Unused1 VicarUnused1
GndAttkRpt VicarGndAttkRpt
AirAttkRpt [NONE]
AirAttkRpt VicarGndAttkRpt
CastSpell VicarCastSpell
GndAttkToIdle VicarGndAttkToIdle
AirAttkToIdle [NONE]
AirAttkToIdle VicarGndAttkToIdle
Unused2 [NONE]
Walking VicarWalking
WalkingToIdle VicarWalkingToIdle
@ -1081,13 +1081,13 @@ Type 13
Init RoveInit
Death RoveDeath
GndAttkInit RoveGndAttkInit
AirAttkInit [NONE]
AirAttkInit RoveGndAttkInit
Unused1 RoveUnused1
GndAttkRpt RoveGndAttkInit
AirAttkRpt [NONE]
AirAttkRpt RoveGndAttkInit
CastSpell [NONE]
GndAttkToIdle RoveGndAttkToIdle
AirAttkToIdle [NONE]
AirAttkToIdle RoveGndAttkToIdle
Unused2 [NONE]
Walking RoveWalking
WalkingToIdle RoveGndAttkToIdle
@ -1226,13 +1226,13 @@ DyadAlmostBuilt:
setvertpos 0
wait 1
DyadLocal01:
playfram 0x160
playfram 0x00
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
sigorder 32
wait 2
playfram 0x140
playfram 0x00
wait 2
playfram 0x120
playfram 0x00
wait 9
goto DyadLocal01
@ -1513,7 +1513,7 @@ AirAttkToIdle TiradeGndAttkToIdle
Unused2 [NONE]
Walking TiradeWalking
WalkingToIdle TiradeLocal00
SpecialState1 [NONE]
SpecialState1 TiradeSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
@ -1542,10 +1542,13 @@ TiradeDeath:
TiradeGndAttkInit:
setvertpos 0
wait 1
nobrkcodestart
playfram 0x00
attackwith 1
playsndbtwn 1252 1253 # Gorgon weaponfire 01, 02
wait 1
nobrkcodeend
gotorepeatattk
goto TiradeGndAttkToIdle
@ -1554,6 +1557,11 @@ TiradeWalking:
# imgol 225 0 5 # Tirade Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
TiradeSpecialState1:
playfram 0x00
wait 12
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2180 Scepter (cm\askosi\scepter.grp)
@ -1573,7 +1581,7 @@ AirAttkToIdle ScepterGndAttkToIdle
Unused2 [NONE]
Walking ScepterWalking
WalkingToIdle ScepterLocal00
SpecialState1 [NONE]
SpecialState1 ScepterSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
@ -1614,6 +1622,11 @@ ScepterWalking:
# imgol 225 0 5 # Scepter Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
ScepterSpecialState1:
playfram 0x00
wait 12
goto ScepterGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2189 Proselyte (cm\askosi\proselyte.grp)
@ -1623,13 +1636,13 @@ Type 12
Init ProselyteInit
Death ProselyteDeath
GndAttkInit ProselyteGndAttkInit
AirAttkInit [NONE]
AirAttkInit ProselyteGndAttkInit
Unused1 ProselyteUnused1
GndAttkRpt ProselyteGndAttkRpt
AirAttkRpt [NONE]
AirAttkRpt ProselyteGndAttkRpt
CastSpell [NONE]
GndAttkToIdle ProselyteGndAttkToIdle
AirAttkToIdle [NONE]
AirAttkToIdle ProselyteGndAttkToIdle
Unused2 [NONE]
Walking ProselyteWalking
WalkingToIdle ProselyteWalkingToIdle
@ -1860,7 +1873,7 @@ Walking [NONE]
WalkingToIdle SkryrokorLocal00
SpecialState1 [NONE]
SpecialState2 GrandstandSpecialState2
AlmostBuilt [NONE]
AlmostBuilt GrandstandBuilt
Built GrandstandBuilt
Landing [NONE]
LiftOff [NONE]
@ -1950,7 +1963,7 @@ MimicDeath:
playsnd 2820 # Goliath death 01
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 817 0 0 # Goliath Remains
lowsprul 1065 0 0 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
end
MimicUnused1:
@ -2045,7 +2058,7 @@ IntendentDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 2
lowsprul 1065 0 42 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
lowsprul 1065 0 0 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
wait 1
end
@ -2114,4 +2127,168 @@ IntendentWalking:
move 4
wait 1
playfram 0x1E0
goto IntendentWalking
goto IntendentWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2184 Bounty (cm\askosi\bounty.grp)
.headerstart
IsId 24
Type 24
Init BountyInit
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 BountySpecialState1
SpecialState2 SkryrokorLocal00
AlmostBuilt BountyAlmostBuilt
Built BountyBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking BountyIsWorking
WorkingToIdle BountyBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable BountyDisable
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
BountyInit:
imgulnextid 0 0 # Bounty Shadow (cm\askosi\bounty-shadow.grp)
playfram 0x00
goto SkryrokorLocal00
BountySpecialState1:
playfram 0
goto SkryrokorLocal00
BountyAlmostBuilt:
playfram 0
goto SkryrokorLocal00
BountyBuilt:
playfram 0x00
goto SkryrokorLocal00
BountyIsWorking:
playfram 1
wait 2
playfram 2
wait 2
playfram 1
wait 2
playfram 0
waitrand 2 6
goto BountyIsWorking
BountyDisable:
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2220 Object (cm\askosi\object.grp)
.headerstart
IsId 25
Type 21
Init ObjectInit
Death ObjectDeath
GndAttkInit ObjectGndAttkInit
AirAttkInit [NONE]
Unused1 SkryrokorLocal00
GndAttkRpt ObjectGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle ObjectGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ObjectWalking
WalkingToIdle ObjectWalkingToIdle
SpecialState1 ObjectSpecialState1
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ObjectInit:
imgulnextid 0 0 # Object Shadow (cm\askosi\object-shad.grp)
playfram 0x20
goto SkryrokorLocal00
ObjectDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 1065 0 0 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
wait 1
end
ObjectGndAttkInit:
playfram 0x120
ObjectGndAttkRpt:
playfram 0x120
wait 1
nobrkcodestart
playsndbtwn 4062 4064 # Cardinal weaponfire 01, 02, 03
playfram 0x140
wait 1
attackwith 1
playsndbtwn 4065 4067 # Cardinal weaponhit 01, 02, 03
wait 1
playfram 0x120
nobrkcodeend
gotorepeatattk
ignorerest
ObjectGndAttkToIdle:
playfram 0x120
wait 1
goto ObjectWalkingToIdle
ObjectWalking:
move 4
wait 1
playfram 0x40
move 4
wait 1
playfram 0x60
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
goto ObjectWalking
ObjectWalkingToIdle:
playfram 0x20
goto SkryrokorLocal00
ObjectSpecialState1:
playfram 0x00
wait 12
goto SkryrokorLocal00

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@ -24,7 +24,7 @@
- **Audiovisual**
- Fixed missing construction SFX for **Ogun**
- Corrected Herald wireframe (r. TheBeaver99)
- Corrected string for **Corpse Cocoon** (r. Concealed Organic)
- Corrected tooltip for **Corpse Cocoon** (r. Concealed Organic)
## Audiovisuals
- New advisor: **Bloodsummon** (b. Hamster)
@ -55,7 +55,7 @@
- [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith):
- HP 100 » 110
- [Magnetar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/magnetar):
- **Yamato Gun:**
- **Yamato Cannon:**
- Weapon damage 250 » 75
- Now applies **Apollyoid Adhesive** for 10 seconds
- [Stockade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/stockade):

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