Add Eyelet; Tweak many units

This commit is contained in:
Pr0nogo 2026-01-15 00:29:16 -05:00
parent 5439d6ac6a
commit d52c3bd72d
29 changed files with 245 additions and 34 deletions

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@ -654,8 +654,8 @@ Zethalor
Scrylyleth
Conduit
Bestiary
Extended Flingy #448
Extended Flingy #449
Eyelet
Obelisk
Extended Flingy #450
Extended Flingy #451
Extended Flingy #452

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@ -2278,10 +2278,10 @@ Astrolabe Shadow
Ash Heap Overlay
Crematorium
Crematorium Shadow
Extended Image #1278
Extended Image #1279
Extended Image #1280
Extended Image #1281
Eyelet
Eyelet Shadow
Obelisk
Obelisk Shadow
Extended Image #1282
Extended Image #1283
Extended Image #1284

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@ -1109,8 +1109,8 @@ Thaumalogue Remnants
Zethalor Remnants
Conduit
Bestiary
Extended Sprite #595
Extended Sprite #596
Eyelet
Obelisk
Extended Sprite #597
Extended Sprite #598
Extended Sprite #599

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@ -561,8 +561,8 @@ Zerg Zethalor (Orkoti)
Zerg Scrylyleth (Zorthos)
Askosi Bestiary
Askosi Conduit
Askosi Thaumalogue (Embedded)
Extended Unit #337
Askosi Obelisk
Askosi Eyelet
Extended Unit #338
Extended Unit #339
Extended Unit #340

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@ -947,7 +947,7 @@ z<1><4>Raise Zonguard <1>(<3>Z<1>)<10>Ravenous mechbeast.<0>
Phontis requires:<10> Conduit<0>
Zonguard requires:<10> Bestiary<0>
a<1><4>Raise Akreno <1>(<3>A<1>)<10>Light skybeast.<0>
s<1><4>Meld Meld Iconoclast <1>(<3>S<1>)<10>.<0>
s<1><4>Meld Meld Iconoclast <1>(<3>S<1>)<10>Crowd-controlling frigate.<0>
c<1><4>Meld Meld Crematorium <1>(<3>C<1>)<10>Assault cruiser.<0>
r<1><4>Raise Paraclete <1>(<3>R<1>)<10>Interdicting skybeast.<0>
Crematorium requires:<10> Conduit<0>
@ -1072,7 +1072,7 @@ g<1><4>Build Monogram <1>(<3>G<1>)<10>Reinforcing hovercraft.<0>
g<1><4>Build Gorgon <1>(<3>G<1>)<10>All-purpose corvette.<0>
a<1><4>Build Salamander <1>(<3>A<1>)<10>Area-denial cruiser.<0>
¤<3><4>Signify: Cowardice <2>(passive)<10>Enemies struck by this combatant have their movement speed reduced by 50% for 3 seconds.<0>
<0>
e<3><4>Place Eyelet <1>(<3>E<1>)<10>Deploys an Eyelet at the target location. Eyelets detect hidden hostiles and can Remateralize allies.<0>
¤<3><4>Signify: Malice <2>(passive)<10>Enemies struck by 5 consecutive attacks have their attack speed reduced by 33%. This effect expires at the same time as Signify: Cowardice.<0>
e<1><4>Warp in Legionnaire <1>(<3>E<1>)<10>Melee skirmisher.<0>
r<1><4>Warp in Hierophant <1>(<3>R<1>)<10>Disruptive strider.<0>

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@ -3716,4 +3716,204 @@ CrematoriumWalking:
CrematoriumSpecialState1:
playfram 0x00
wait 12
goto SkryrokorLocal00
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2280 Eyelet (cm\askosi\eyelet.grp)
.headerstart
IsId 44
Type 26
Init EyeletInit
Death EyeletDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 EyeletUnused2
Walking SkryrokorLocal00
WalkingToIdle EyeletWalkingToIdle
SpecialState1 EyeletSpecialState1
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable [NONE]
Burrow EyeletBurrow
UnBurrow EyeletUnBurrow
Enable [NONE]
.headerend
# ----------------------------------------------------------------------------- #
EyeletInit:
imgulnextid 0 -6 # Spider Mine Shadow (cm\askosi\eyelet-shadow.grp)
EyeletWalkingToIdle:
playfram 0x00
goto SkryrokorLocal00
EyeletDeath:
playsnd 10 # Misc\Explo1.wav
playfram 12
wait 1
playfram 13
wait 1
playfram 14
wait 1
playfram 15
wait 1
playfram 16
wait 1
playfram 0x11
wait 1
playfram 18
wait 1
playfram 19
wait 1
playfram 20
wait 1
end
EyeletSpecialState1:
castspell
sigorder 1
playsnd 10 # Misc\Explo1.wav
imgol 429 0 0 # Spider Mine Death (thingy\tmnExplo.grp)
goto SkryrokorLocal00
EyeletUnused2:
sigorder 32
sigorder 1
playsnd 10 # Misc\Explo1.wav
imgol 429 0 0 # Spider Mine Death (thingy\tmnExplo.grp)
goto SkryrokorLocal00
EyeletBurrow:
nobrkcodestart
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playsnd 354 # Terran\VULTURE\TVuMin01.WAV
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
sigorder 4
nobrkcodeend
goto SkryrokorLocal00
EyeletUnBurrow:
nobrkcodestart
imgul 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playsnd 354 # Terran\VULTURE\TVuMin01.WAV
playfram 10
wait 1
playfram 9
wait 1
playfram 8
wait 1
playfram 0x00
sigorder 4
nobrkcodeend
goto EyeletWalkingToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2282 Obelisk (cm\askosi\obelisk.grp)
.headerstart
IsId 45
Type 24
Init ObeliskInit
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 ObeliskSpecialState1
SpecialState2 SkryrokorLocal00
AlmostBuilt ObeliskAlmostBuilt
Built ObeliskBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking ObeliskIsWorking
WorkingToIdle ObeliskBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable ObeliskDisable
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ObeliskInit:
imgulnextid 0 0 # Obelisk Shadow (cm\askosi\obelisk-shadow.grp)
playfram 0x00
goto SkryrokorLocal00
ObeliskSpecialState1:
playfram 1
goto SkryrokorLocal00
ObeliskAlmostBuilt:
playfram 1
goto SkryrokorLocal00
ObeliskBuilt:
playfram 0x00
goto SkryrokorLocal00
ObeliskIsWorking:
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
playfram 12
wait 1
playfram 13
wait 1
playfram 14
wait 1
playfram 15
wait 1
playfram 16
wait 1
playfram 0
wait 1
goto ObeliskIsWorking
ObeliskDisable:
goto SkryrokorLocal00

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@ -1666,19 +1666,19 @@ Death Generic_Wait1End
ZealotDeathInit:
setfldirect 0
playfram 0xdd
playfram 416
wait 2
playfram 222
playfram 417
wait 2
playfram 223
playfram 418
wait 2
playfram 224
playfram 419
wait 2
playfram 225
playfram 420
wait 2
playfram 226
playfram 421
wait 2
playfram 227
playfram 422
wait 2
end
@ -11039,20 +11039,20 @@ Death Generic_Wait1End
# ----------------------------------------------------------------------------- #
ZealotDeathReversedInit:
playfram 227
wait 2
playfram 226
wait 2
playfram 225
wait 2
playfram 224
wait 2
playfram 223
wait 2
playfram 222
wait 2
playfram 0xdd
wait 2
playfram 422
wait 2
playfram 421
wait 2
playfram 420
wait 2
playfram 419
wait 2
playfram 418
wait 2
playfram 417
wait 2
playfram 416
wait 2
end
# ----------------------------------------------------------------------------- #

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@ -45,10 +45,18 @@
- Build time 70 » 75
## Zerg
- **Bone of Reflection:**
- *Used by Tethzorokor, Zarcavrokor**
- Armor penetration 3 » 0
- [Agrileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/agrileth):
- Transport weight 8 » 6
- [Tethzorokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/tethzorokor):
- HP 240 » 220
## Askosi
- **New arrivals:**
- T1: Eyelet (from Proselyte)
- T2: Biotic (full), Conduit, Bestiary
- [Dyad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/dyad):
- Resource costs 50/50 » 50/25
- [Rove](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/rove):
@ -61,6 +69,9 @@
- Armor penetration 3 » 0
- Weapon range 6 » 5
- [Helion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/helion):
- Resource costs 100/50 » 100/25
- Build time 18 » 15
- HP 120 » 100
- **Usko Scrapray:**
- Weapon cooldown 0.63 » 0.5
- [Tirade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade):

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