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# 19 September 2026
## Year 4, month 9, patch 2
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2025-06-25 19:06:48 +00:00
## Patch goals
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- Continue technical improvements, bugfixes, and audiovisual additions ahead of the Gauntlet Stages!
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- [Subscribe on ko-fi ](https://ko-fi.com/pr0nogoandveeq7 ) to get a sneak peek of the incoming changes!
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- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer ](https://fluxer.gg/1rebBmBw )), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
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## Core
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- **User Interface:**
- The HUD can now be toggled with F11! (c. Jesse, b. Londier)
- *Send us your screenshots...*
- Shift-tab now correctly sets minimap colors to red, blue, etc for replay/witness (a. Jesse & DF)
- *Additional functionality forthcoming...*
- **Triggers:**
- New custom trigger actions: (c. Jesse)
- `set_hud` - accepts racial names for racial HUDs
- `set_hud_visibility` - accepts `Visible` (default), `Hidden` (as with F11), or `Cinematic` (must be turned off manually in triggers)
- New custom trigger subcommand for **set_unit_stat**
- **transport_capacity** (b. Lucifirius) -- enables transporting via any unit, modifies transport capacity on any transport
- **User-defined resource areas:** (c. DF)
- Our methodology for user-defined resource areas has changed from the previous system!
- **The location-based system has been removed.**
- To use the new system:
- Select the resource nodes you wish to assign to a specific resarea
- Tick **burrowed** (bottom-left-most status flag) in the unit property panel
- Set the **HP** field to the intended resarea id (a number between 1 and 255)
- **Editor / UMS:**
- Installation traps have been reimplemented!
- The following unit ids are deprecated and should be updated to the new versions in maps (unit layer and triggers):
- **Unit id: old id -> new id**
- Nanite Assembly: 203 -> 261
- Kalkiir Lake: 204 -> 549
- Sentinel: 209 -> 260
- Tarasque: 210 -> 263
- Anticthon: 211 -> 289
- Kethraj Keep: 212 -> 303
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## Bugfixes
- **Gameplay:**
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- Fixed **Arquebus** attempting to attack air units (r. Londier)
- Installation doors can once again be disabled and enabled via triggers
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- **Audiovisual:**
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- Resolved error printout when loading recently-repowered **Engram**s (r. Concealed Organic)
- Corrected **Maverick (Golden)** weaponfire SFX (r. lolrsk8s)
- **Triggers:**
- Allowed **set_player_color** to apply to player 12 (r. 3crow, c. Veeq7)
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## Audiovisuals
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- New models for:
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- Ministry, Captaincy (c. Solstice & fasswawds)
- Tweaked models for:
- Cyprian, Eidolon, Hippogriff, Watchdog, Treasury, Quarry, Starpad, Rotary, Zethrokor, Quazilisk (c. Solstice)
- Modified weapon VFX for Okrimnilisk
- Updated wireframes for Savant, Vulture (Upstart), Tartarus Mine, Piety Ward, Tarasque, Rotary, Witness, Cicatus, Vestige, Simulacrum, Phontis (c. jun3hong)
- Added placeholder portrait for Vespene nodes (c. jun3hong)
- Added factional portraits for: Alzurokor, Arquebus, Azanthrokor, Broadside, Camazotz, Cannibal, Cutlass, Garvrokor, Goremast, Morrigan, Quadriga, Serathiel, Shaman (Upstart), Sovrokor, Tartarus Mine, Valkyrie (Hecaton), Vulture (Hecaton), Vulture (Upstart) (c. jun3hong)
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## Terran factions
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- **NEW:** [Cyprian (Hecaton) ](https://cosmonarchy.com/terran/cyprian-hecaton ):
- Factional Cyprian variant for Hecaton Coalition; Has Kelvin Munitions
- **NEW:** [Memphis ](https://cosmonarchy.com/terran/memphis ):
- Factional Matador replacement for Upstarts; Has anti-air Flak Mode