3 July 2026 update - Askosi audiovisuals

This commit is contained in:
Pr0nogo 2026-07-03 16:09:55 -04:00
parent 0eeed5b74f
commit 0cece61051
21 changed files with 64 additions and 33 deletions

View File

@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [19 June 2026](#19-june-2026)
- [24 May 2026](#24-may-2026)
- [1 April 2026](#1-april-2026)
- [23 February 2026](#23-february-2026)
@ -114,6 +115,37 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 19 Jun 2026
## Year 4, month 6, patch 1
## Patch goals
- Continue balancing for all races, in preparation for the Battlements stage!
- Continue Askosi development
- Further improve audiovisuals
- Tweak balance for all factions
- Deploy new singleplayer content
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
# Core changes
## Bugfixes
- **Gameplay:**
- Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp)
- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
- Fixed requirement issues for some T2 and T3 Askosi structures (r. shopkeeper dog)
- **Audiovisual:**
- Corrected **Civilian** death animation and corpse (r. Londier)
# Balance changes
## Askosi
- **New arrivals:**
- [Obelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/obelisk) -- tier 3 Skybound production
- [Limire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/limire) -- anti-ship fighter
- [Endbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/endbore) -- precision gunboat
- [Tortare](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tortare) -- heavy corvette
# 24 May 2026
## Year 4, month 5, patch 1

Binary file not shown.

Binary file not shown.

View File

@ -2398,7 +2398,7 @@ Scralia Shadow
Endbore Electricity
Civilian Death
Civilian Remains
Extended Image #1398
Pilgrim Remains
Extended Image #1399
Extended Image #1400
Extended Image #1401

Binary file not shown.

View File

@ -4247,12 +4247,12 @@ Endbore Weaponfire 04
Tortare Weaponfire 01
Tortare Weaponfire 02
Tortare Weaponfire 03
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Askosi Load 01
Askosi Unload 01
Askosi Construction Start 01
Pilgrim Death 01
Pilgrim Death 02
Pilgrim Construction Completion 01
Extended Sound #1
Extended Sound #1
Extended Sound #1

View File

@ -4246,4 +4246,10 @@ cm\a\endbore\wf-03.wav
cm\a\endbore\wf-04.wav
cm\a\tortare\wf-01.wav
cm\a\tortare\wf-02.wav
cm\a\tortare\wf-03.wav
cm\a\tortare\wf-03.wav
cm\a\a-load-01.wav
cm\a\a-unload-01.wav
cm\a\a-construction-start-01.wav
cm\a\pilgrim\dth-01.wav
cm\a\pilgrim\dth-02.wav
cm\a\pilgrim\bld-01.wav

Binary file not shown.

View File

@ -1157,7 +1157,7 @@ Raynor Vulture
Scralia
Endbore Electricity
Civilian Remnants
Extended Sprite #643
Pilgrim Remnants
Extended Sprite #644
Extended Sprite #645
Extended Sprite #646

Binary file not shown.

View File

@ -226,7 +226,7 @@ PilgrimInit:
goto PilgrimWalkingToIdle
PilgrimDeath:
playsndbtwn 296 298 # Terran\Firebat\TFBDth00.WAV | Terran\Firebat\TFBDth02.WAV
playsndbtwn 4252 4253 # Pilgrim death 01, 02
imgol 2089 0 0 # Askosi Death Explosion Small (cm\a\a-death-small.grp)
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
setfldirect 0
@ -1292,14 +1292,12 @@ DyadAlmostBuilt:
setvertpos 0
wait 1
DyadLocal01:
playfram 0x00
playfram 0x11
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
sigorder 32
wait 2
playfram 0x00
wait 2
playfram 0x00
wait 9
wait 11
goto DyadLocal01
# ----------------------------------------------------------------------------- #

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,30 +1,25 @@
# 19 Jun 2026
## Year 4, month 6, patch 1
# 3 July 2026
## Year 4, month 7, patch 1
## Patch goals
- Continue balancing for all races, in preparation for the Battlements stage!
- Continue Askosi development
- Continue technical improvements in preparation for the Throneroom stage!
- Further improve audiovisuals
- Tweak balance for all factions
- Deploy new singleplayer content
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
# Core changes
## Bugfixes
- **Gameplay:**
- Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp)
- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
- Fixed requirement issues for some T2 and T3 Askosi structures (r. shopkeeper dog)
- Added fallback alert for Askosi structure completion, when player's advisor is without an "assembly" alert (r. shopkeeper dog)
- **Audiovisual:**
- Corrected **Civilian** death animation and corpse (r. Londier)
- Askosi workers now turn to face their construction project
- *Caveat: Workers may decollide, changing their intended facing angle*
# Balance changes
## Askosi
- **New arrivals:**
- [Obelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/obelisk) -- tier 3 Skybound production
- [Limire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/limire) -- anti-ship fighter
- [Endbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/endbore) -- precision gunboat
- [Tortare](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tortare) -- heavy corvette
## Audiovisuals
- New SFX for:
- Askosi load/unload
- Askosi construction start
- **Pilgrim** death
- New visuals for:
- **Emissary** load/unload
- **Pilgrim** corpse

Binary file not shown.