mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-09-17 01:31:45 +00:00
19 June 2026 update - Acropolis #4, Battlements Stage
This commit is contained in:
parent
a9ebd5c56d
commit
0eeed5b74f
@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
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See patchnotes.md for info on the most recent patch!
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# Table of Contents
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- [24 May 2026](#24-may-2026)
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- [1 April 2026](#1-april-2026)
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- [23 February 2026](#23-february-2026)
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- [17 January 2026](#17-january-2026)
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@ -113,6 +114,76 @@ See patchnotes.md for info on the most recent patch!
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- [13 August 2020](#13-august-2020)
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- [12 August 2020](#12-august-2020)
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# 24 May 2026
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## Year 4, month 5, patch 1
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## Patch goals
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- Continue balancing for all races, in preparation for the Gauntlet Stage!
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- Continue Askosi development
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- Further improve audiovisuals
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- Tweak balance for all factions
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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# Editor features
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## Triggers
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- **disable_units** action:
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- Now takes `%bool_hidden` as a final optional arg.
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- When unset, unit buttons are disabled (greyed out) as usual.
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- When set to `true`, unit buttons are instead hidden from the command card.
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- **set_unit_behavior** action:
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- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
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- **issue_order** action:
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- Now handles order id `72`, building liftoff
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- **NEW: is_multiplayer** condition:
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- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
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- **NEW: set_burrow_infrastructure_override** action:
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- Allows AI players to ignore the "don't burrow near allied structures" rule.
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- **NEW: set_ally_alert_blacklist** action:
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- Allows "ally under attack" alerts to be ignored for specific players.
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- **NEW: disable_tactical_ai** action:
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- Sets whether to disable tactical AI for specified computer players.
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- **NEW: disable_extended_waves** action: (c. Veeq7)
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- Sets whether to disable extended AI attack waves for specified computer players.
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## Bugfixes
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- **Stability:**
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- Resolved rare Nydus-related crash (r. Concealed Organic)
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- **Gameplay:**
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- Fixed **Egocent** not proccing **Mimicry** (r. shopkeeper dog)
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- Fixed **Histrion** not having energy (r. jakulangski)
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- Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s)
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- **Audiovisuals:**
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- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
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## Audiovisuals
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- **Updated sprites for:**
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- **Matraleth** (player color fixes c. NimoStar)
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- **Witness** (corrected orientation)
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# Balance changes
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## Askosi
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- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
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- **Inoa Twinaxe:**
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- Damage 2x10 » 1x15
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- **Sustaining Sermon:**
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- Healing 5 » 10
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- [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist):
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- Now has **Impact Dissipation**
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- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin):
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- Time cost 25 » 30
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- HP 240 » 220
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- [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul):
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- Now a detector
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- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
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- Now a detector
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- [Phontis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/phontis):
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- Resource costs 200/150 » 200/200
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- Build time 30 » 35
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- **Warring Winds:**
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- Proc cooldown 0.12 seconds » 0.25 seconds, matching the cooldown of e.g. Zerg **Fan of Teeth**
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# 1 April 2026
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## Year 4, month 4, patch 1
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Binary file not shown.
@ -698,8 +698,8 @@ Endbore
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Tortare
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Cybrene
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Raynor Vulture
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Extended Flingy #492
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Extended Flingy #493
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Scralia
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Endbore Electricity
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Extended Flingy #494
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Extended Flingy #495
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Extended Flingy #496
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Binary file not shown.
Binary file not shown.
@ -2393,11 +2393,11 @@ Histrion Engine
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Raynor Vulture
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Raynor Vulture Shadow
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Raynor Vulture Engine
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Extended Image #1393
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Extended Image #1394
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Extended Image #1395
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Extended Image #1396
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Extended Image #1397
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Scralia
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Scralia Shadow
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Endbore Electricity
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Civilian Death
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Civilian Remains
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Extended Image #1398
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Extended Image #1399
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Extended Image #1400
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@ -4231,22 +4231,22 @@ Elgird Weaponfire 04
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Histrion Weaponfire 01
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Histrion Weaponfire 02
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Histrion Weaponfire 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Alacyne Weaponfire 01
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Alacyne Weaponfire 02
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Alacyne Weaponfire 03
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Silversoul Weaponfire 01
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Silversoul Weaponfire 02
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Silversoul Weaponfire 03
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Limire Weaponfire 01
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Limire Weaponfire 02
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Limire Weaponfire 03
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Endbore Weaponfire 01
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Endbore Weaponfire 02
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Endbore Weaponfire 03
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Endbore Weaponfire 04
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Tortare Weaponfire 01
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Tortare Weaponfire 02
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Tortare Weaponfire 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4236,4 +4236,14 @@ cm\a\alacyne\wf-02.wav
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cm\a\alacyne\wf-03.wav
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cm\a\silversoul\wf-01.wav
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cm\a\silversoul\wf-02.wav
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cm\a\silversoul\wf-03.wav
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cm\a\silversoul\wf-03.wav
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cm\a\limire\wf-01.wav
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cm\a\limire\wf-02.wav
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cm\a\limire\wf-03.wav
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cm\a\endbore\wf-01.wav
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cm\a\endbore\wf-02.wav
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cm\a\endbore\wf-03.wav
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cm\a\endbore\wf-04.wav
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cm\a\tortare\wf-01.wav
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cm\a\tortare\wf-02.wav
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cm\a\tortare\wf-03.wav
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Binary file not shown.
@ -1154,9 +1154,9 @@ Tortare
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Cybrene
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Silversoul Remains
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Raynor Vulture
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Extended Sprite #640
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Extended Sprite #641
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Extended Sprite #642
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Scralia
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Endbore Electricity
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Civilian Remnants
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Extended Sprite #643
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Extended Sprite #644
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Extended Sprite #645
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Binary file not shown.
@ -613,7 +613,7 @@ Forerunner Machinamentum
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Big Infested Kerrigan
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Raynor Vulture
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Duke Battlecruiser
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Extended Unit #388
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Askosi Scralia
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Extended Unit #389
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Extended Unit #390
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Extended Unit #391
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -345,7 +345,7 @@ f<1><4>Morph into Inzorthrokor <1>(<3>F<1>)<10>Infestation strain.<0>
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Inzorthrokor requires:<10> Zorkiz Shroud<0>
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c<1><4>Train Heracles <1>(<3>C<1>)<10>Frontline infantry.<0>
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b<1><4>Build Tiangou <1>(<3>B<1>)<10>Relentless walker.<0>
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<0>
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¤<3><4>Deathrattle Assembly <2>(passive)<10>Upon taking fatal damage while mobile and above solid ground, Tortares descend and embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, dying hostiles within 8 range suffer from Scrapworld: Implosion.<0>
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c<1><4>Warp in Ecclesiast <1>(<3>C<1>)<10>Supportive ranger.<0>
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e<3><4>Smithy Mode <1>(<3>E<1>)<10>Switches forms, gaining the ability to repair structures at range and disabling movement.<0>
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e<0><4>Worker Mode <1>(<3>E<1>)<10>Returns the Ogun's repairs and mobility to normal.<0>
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Binary file not shown.
@ -5811,22 +5811,6 @@ EndboreGndAttkInit:
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playfram 0x00
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attackwith 1
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imgol 2245 0 0 # Impact Dissipation (medium)
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wait 3
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playfram 0x00
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attackwith 1
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imgol 2245 0 0 # Impact Dissipation (medium)
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wait 3
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playfram 0x00
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attackwith 1
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imgol 2245 0 0 # Impact Dissipation (medium)
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wait 3
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playfram 0x00
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attackwith 1
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imgol 2245 0 0 # Impact Dissipation (medium)
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wait 3
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playfram 0x00
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attackwith 1
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imgol 2245 0 0 # Impact Dissipation (medium)
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wait 1
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nobrkcodeend
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gotorepeatattk
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@ -6195,6 +6179,195 @@ EgocentUnBurrow:
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sigorder 4
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nobrkcodeend
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goto EgocentWalkingToIdle
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2176 Limire (cm\a\limire.grp)
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.headerstart
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IsId 71
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Type 21
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Init LimireInit
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Death LimireDeath
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GndAttkInit LimireGndAttkInit
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AirAttkInit LimireGndAttkInit
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Unused1 SkryrokorLocal00
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GndAttkRpt LimireGndAttkInit
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AirAttkRpt LimireGndAttkInit
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CastSpell [NONE]
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GndAttkToIdle LimireGndAttkToIdle
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AirAttkToIdle LimireGndAttkToIdle
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Unused2 [NONE]
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Walking LimireWalking
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WalkingToIdle LimireLocal00
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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LimireInit:
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imgulnextid 0 42 # Limire Shadow (cm\a\limire.grp)
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LimireGndAttkToIdle:
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playfram 0x00
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LimireLocal00:
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setvertpos 0
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wait 8
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setvertpos 0
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wait 8
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setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto LimireLocal00
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LimireDeath:
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playsnd 257 # Terran\PHOENIX\TPhDth00.WAV
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imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
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wait 3
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lowsprul 1065 0 42 # Askosi Unit Rubble (cm\a\a-rubble-tiny.grp)
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wait 1
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end
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LimireGndAttkInit:
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setvertpos 0
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wait 1
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nobrkcodestart
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playfram 0x00
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attackwith 2
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wait 3
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attackwith 2
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wait 3
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attackwith 2
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wait 1
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nobrkcodeend
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gotorepeatattk
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goto LimireGndAttkToIdle
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LimireWalking:
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setvertpos 0
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# imgol 2194 0 0 # Limire Engines (cm\a\limire-engine.grp)
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 2178 Tortare (cm\a\tortare.grp)
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.headerstart
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IsId 72
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Type 21
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Init TortareInit
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Death TortareDeath
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GndAttkInit TortareGndAttkInit
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AirAttkInit TortareGndAttkInit
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||||
Unused1 SkryrokorLocal00
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GndAttkRpt TortareGndAttkInit
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||||
AirAttkRpt TortareGndAttkInit
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||||
CastSpell [NONE]
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||||
GndAttkToIdle TortareGndAttkToIdle
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||||
AirAttkToIdle TortareGndAttkToIdle
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||||
Unused2 [NONE]
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||||
Walking TortareWalking
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WalkingToIdle TortareLocal00
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||||
SpecialState1 TortareSpecialState1
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||||
.headerend
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# ----------------------------------------------------------------------------- #
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|
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TortareInit:
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imgulnextid 0 42 # Tortare Shadow (cm\a\tortare.grp)
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TortareGndAttkToIdle:
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playfram 0x00
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TortareLocal00:
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setvertpos 0
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wait 8
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||||
setvertpos 0
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wait 8
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||||
setvertpos -1
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wait 8
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setvertpos 0
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wait 8
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goto TortareLocal00
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TortareDeath:
|
||||
playsnd 177 # Terran\BATTLE\tbaDth00.wav
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imgol 333 0 0 # Explosion2 (Medium) (thingy\tBangL.grp)
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wait 3
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lowsprul 1065 0 42 # Askosi Unit Rubble (cm\a\a-rubble-tiny.grp)
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||||
wait 1
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end
|
||||
|
||||
TortareGndAttkInit:
|
||||
setvertpos 0
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0x00
|
||||
attackwith 1
|
||||
imgol 2245 0 0 # Impact Dissipation (medium)
|
||||
wait 3
|
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nobrkcodeend
|
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gotorepeatattk
|
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goto TortareGndAttkToIdle
|
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|
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TortareWalking:
|
||||
setvertpos 0
|
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# imgol 225 0 5 # Tortare Engines (thingy\tdrGlow.grp)
|
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goto SkryrokorLocal00
|
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|
||||
TortareSpecialState1:
|
||||
playfram 0x00
|
||||
wait 12
|
||||
goto SkryrokorLocal00
|
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|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 2397 Endbore Electricity (cm\t\phobos-laser.grp)
|
||||
.headerstart
|
||||
IsId 73
|
||||
Type 13
|
||||
Init EndboreElectricityInit
|
||||
Death EndboreElectricityDeath
|
||||
GndAttkInit EndboreElectricityGndAttkInit
|
||||
AirAttkInit [NONE]
|
||||
Unused1 [NONE]
|
||||
GndAttkRpt [NONE]
|
||||
AirAttkRpt [NONE]
|
||||
CastSpell [NONE]
|
||||
GndAttkToIdle [NONE]
|
||||
AirAttkToIdle [NONE]
|
||||
Unused2 [NONE]
|
||||
Walking [NONE]
|
||||
WalkingToIdle [NONE]
|
||||
SpecialState1 EndboreElectricitySpecialState1
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
EndboreElectricityInit:
|
||||
playfram 0x00
|
||||
wait 1
|
||||
sigorder 1
|
||||
goto EndboreElectricityGndAttkInit
|
||||
|
||||
EndboreElectricityGndAttkInit:
|
||||
playfram 0x11
|
||||
wait 1
|
||||
playfram 0x22
|
||||
wait 1
|
||||
playfram 0x33
|
||||
wait 1
|
||||
playfram 0x44
|
||||
wait 1
|
||||
playfram 0x00
|
||||
wait 1
|
||||
goto EndboreElectricityGndAttkInit
|
||||
|
||||
EndboreElectricityDeath:
|
||||
imgol 1168 0 0 # Phobos Laser Impact (cm\terran\phobos-laser-impact.grp)
|
||||
domissiledmg
|
||||
wait 1
|
||||
end
|
||||
|
||||
EndboreElectricitySpecialState1:
|
||||
imgol 1168 0 0 # Phobos Laser Impact (cm\terran\phobos-laser-impact.grp)
|
||||
playsnd 2848 # Panoptus weaponhit 01
|
||||
domissiledmg
|
||||
wait 1
|
||||
goto EndboreElectricityGndAttkInit
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
|
||||
Binary file not shown.
@ -6813,7 +6813,6 @@ StarSovereignGndAttkInit:
|
||||
playfram 0x00
|
||||
wait 1
|
||||
playfram 0x20
|
||||
playsndbtwn 1227 1230 # Star Sovereign weapon fire 01, 02, 03, 04
|
||||
attackwith 1
|
||||
attackwith 1
|
||||
wait 2
|
||||
|
||||
Binary file not shown.
@ -129,7 +129,7 @@ CivilianLocal01:
|
||||
|
||||
CivilianDeath:
|
||||
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
|
||||
imgol 242 0 0 # Marine Death (terran\marine.grp)
|
||||
imgol 2398 0 0 # Civilian Death (terran\civilian.grp)
|
||||
wait 1
|
||||
end
|
||||
|
||||
@ -20774,4 +20774,37 @@ Walking CutlassWalking
|
||||
WalkingToIdle InfestedTerranWalkingToIdle
|
||||
SpecialState1 SkryrokorLocal00
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 2398 Civilian Death (terran\civilian-death.grp)
|
||||
.headerstart
|
||||
IsId 846
|
||||
Type 1
|
||||
Init CivilianDeathInit
|
||||
Death Generic_Wait1End
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
CivilianDeathInit:
|
||||
setfldirect 0
|
||||
playfram 0
|
||||
wait 2
|
||||
playfram 1
|
||||
wait 2
|
||||
playfram 2
|
||||
wait 2
|
||||
playfram 3
|
||||
wait 2
|
||||
playfram 4
|
||||
wait 2
|
||||
playfram 5
|
||||
wait 2
|
||||
playfram 6
|
||||
wait 2
|
||||
playfram 7
|
||||
wait 2
|
||||
lowsprul 1158 0 0 # Civilian Remnants (terran\civilian-remains.grp)
|
||||
wait 1
|
||||
end
|
||||
BIN
mpq/sound/cm/a/endbore/wf-01.wav
Normal file
BIN
mpq/sound/cm/a/endbore/wf-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/endbore/wf-02.wav
Normal file
BIN
mpq/sound/cm/a/endbore/wf-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/endbore/wf-03.wav
Normal file
BIN
mpq/sound/cm/a/endbore/wf-03.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/endbore/wf-04.wav
Normal file
BIN
mpq/sound/cm/a/endbore/wf-04.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/limire/wf-01.wav
Normal file
BIN
mpq/sound/cm/a/limire/wf-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/limire/wf-02.wav
Normal file
BIN
mpq/sound/cm/a/limire/wf-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/limire/wf-03.wav
Normal file
BIN
mpq/sound/cm/a/limire/wf-03.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/tortare/wf-01.wav
Normal file
BIN
mpq/sound/cm/a/tortare/wf-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/tortare/wf-02.wav
Normal file
BIN
mpq/sound/cm/a/tortare/wf-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/tortare/wf-03.wav
Normal file
BIN
mpq/sound/cm/a/tortare/wf-03.wav
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
mpq/unit/terran/civilian-death.grp
Normal file
BIN
mpq/unit/terran/civilian-death.grp
Normal file
Binary file not shown.
BIN
mpq/unit/terran/civilian-remains.grp
Normal file
BIN
mpq/unit/terran/civilian-remains.grp
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,69 +1,30 @@
|
||||
# 24 May 2026
|
||||
## Year 4, month 5, patch 1
|
||||
# 19 Jun 2026
|
||||
## Year 4, month 6, patch 1
|
||||
|
||||
## Patch goals
|
||||
- Continue balancing for all races, in preparation for the Gauntlet Stage!
|
||||
- Continue balancing for all races, in preparation for the Battlements stage!
|
||||
- Continue Askosi development
|
||||
- Further improve audiovisuals
|
||||
- Tweak balance for all factions
|
||||
- Deploy new singleplayer content
|
||||
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
|
||||
|
||||
# Editor features
|
||||
|
||||
## Triggers
|
||||
- **disable_units** action:
|
||||
- Now takes `%bool_hidden` as a final optional arg.
|
||||
- When unset, unit buttons are disabled (greyed out) as usual.
|
||||
- When set to `true`, unit buttons are instead hidden from the command card.
|
||||
- **set_unit_behavior** action:
|
||||
- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
|
||||
- **issue_order** action:
|
||||
- Now handles order id `72`, building liftoff
|
||||
- **NEW: is_multiplayer** condition:
|
||||
- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
|
||||
- **NEW: set_burrow_infrastructure_override** action:
|
||||
- Allows AI players to ignore the "don't burrow near allied structures" rule.
|
||||
- **NEW: set_ally_alert_blacklist** action:
|
||||
- Allows "ally under attack" alerts to be ignored for specific players.
|
||||
- **NEW: disable_tactical_ai** action:
|
||||
- Sets whether to disable tactical AI for specified computer players.
|
||||
- **NEW: disable_extended_waves** action: (c. Veeq7)
|
||||
- Sets whether to disable extended AI attack waves for specified computer players.
|
||||
# Core changes
|
||||
|
||||
## Bugfixes
|
||||
- **Stability:**
|
||||
- Resolved rare Nydus-related crash (r. Concealed Organic)
|
||||
- **Gameplay:**
|
||||
- Fixed **Egocent** not proccing **Mimicry** (r. shopkeeper dog)
|
||||
- Fixed **Histrion** not having energy (r. jakulangski)
|
||||
- Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s)
|
||||
- **Audiovisuals:**
|
||||
- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
|
||||
|
||||
## Audiovisuals
|
||||
- **Updated sprites for:**
|
||||
- **Matraleth** (player color fixes c. NimoStar)
|
||||
- **Witness** (corrected orientation)
|
||||
- Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp)
|
||||
- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
|
||||
- Fixed requirement issues for some T2 and T3 Askosi structures (r. shopkeeper dog)
|
||||
- **Audiovisual:**
|
||||
- Corrected **Civilian** death animation and corpse (r. Londier)
|
||||
|
||||
# Balance changes
|
||||
|
||||
## Askosi
|
||||
- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
|
||||
- **Inoa Twinaxe:**
|
||||
- Damage 2x10 » 1x15
|
||||
- **Sustaining Sermon:**
|
||||
- Healing 5 » 10
|
||||
- [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist):
|
||||
- Now has **Impact Dissipation**
|
||||
- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin):
|
||||
- Time cost 25 » 30
|
||||
- HP 240 » 220
|
||||
- [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul):
|
||||
- Now a detector
|
||||
- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
|
||||
- Now a detector
|
||||
- [Phontis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/phontis):
|
||||
- Resource costs 200/150 » 200/200
|
||||
- Build time 30 » 35
|
||||
- **Warring Winds:**
|
||||
- Proc cooldown 0.12 seconds » 0.25 seconds, matching the cooldown of e.g. Zerg **Fan of Teeth**
|
||||
|
||||
- **New arrivals:**
|
||||
- [Obelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/obelisk) -- tier 3 Skybound production
|
||||
- [Limire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/limire) -- anti-ship fighter
|
||||
- [Endbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/endbore) -- precision gunboat
|
||||
- [Tortare](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tortare) -- heavy corvette
|
||||
BIN
plugins/gptp.qdp
BIN
plugins/gptp.qdp
Binary file not shown.
Loading…
Reference in New Issue
Block a user