26 May 2026 Egocent hotfix

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Pr0nogo 2026-05-26 16:38:30 -04:00
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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [1 April 2026](#1-april-2026)
- [23 February 2026](#23-february-2026)
- [17 January 2026](#17-january-2026)
- [7 January 2026](#7-january-2026)
@ -112,6 +113,170 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 1 April 2026
## Year 4, month 4, patch 1
## Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals
- Tweak balance for all factions
- Deploy new singleplayer content
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
### *Notes in italics are from Pr0nogo*
# Singleplayer content
## Sovereign Saga
- **vterran01 "Boot Camp"** is now available in the campaign directory!
- [Read more about Sovereign Saga here!](https://www.youtube.com/post/Ugkx8QYekyyYn_TJy5xKfUfxGqIxw9j0G4hZ)
# Editor improvements
## Custom resource areas: (c. DF)
- You can now override default resource areas via this tech from DF! Instructions are below.
- Draw locations around resources.
- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
- You can use multiple locations with the same name for the same resarea id.
- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
## Triggers
- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
- Functionality has been restored to **player_type** (r. Kenoli)
- **NEW:** `tyrannize`:
- Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units
- **NEW:** `highlight_unit`:
- Causes selection circle flickers akin to unit transmissions for designated units.
# Core changes
## Detection
- The following status effects now reveal hidden units:
- **Apollyoid Adhesive**
- **Signify** and **Hallucination**
- **Corrosive Touch**
- **Booming Blast** and **Ash Heap**
## Game Modes
- **Brotherhood:**
- Ground unit split time now 50% of training time
- Air unit split time now 100% of training time
- Shielded units now begin splitting on any damage taken
## Bugfixes
- **Gameplay:**
- Fixed armor rend apply timer for Askosi **Ash Heap** (r. shopkeeper dog)
- Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog)
- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
- **Audiovisuals**
- Fixed missing progress bars for **Conduit**, **Bestiary** (r. shopkeeper dog)
- Added missing **Aphorist** wireframes
- Corrected **Thaumalogue** corpse graphic
## Audiovisuals
- New model for:
- Vicar
- New SFX for:
- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
- Modified SFX for:
- Eidolon windup
- New wireframe for: (c. jun3hong)
- **Autocrat**
# Balance changes
## Terran
- [Anvil](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil):
- Resource costs 200/200 » 150/150
- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
- Vision range 10 » 9
## Protoss
- [Zealot (Starbound)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot-starbound):
- Shields 60 » 70
- [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
- HP 60 » 70
- Shields 35 » 45
## Zerg
- [Almaksalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/almaksalisk):
- Resource costs 150/125 » 150/100
- **Piercing Spines:**
- Armor penetration 3 » 4
- Cooldown 0.83 » 0.75
- [Alkag Iteth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkag-iteth):
- Resource costs 300/150 » 250/150
- [Chokral Chazsal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/chokral-chazsal):
- Resource costs 750/400 » 750/500
## Askosi
- **Rematerialize:**
- *Used by: Eyelet (Proselyte), Vicar, Emissary*
- Now pulls allies within 3 range of the target unit
- [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte):
- HP 65 » 80
- **Dispatch Pistols:**
- Armor penetration 1 » 3
- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
- Resource costs 75/50 » 75/25
- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
- Resource costs 50/100 » 50/75
- [Thaumalogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/thaumalogue):
- Resource costs 100/25 » 75/25
- [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist):
- HP 80 » 90
- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin):
- Resource costs 250/0 » 225/0
- Transport weight 2 » 6
- [Object](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/object):
- Resource costs 175/50 » 125/50
- [Scepter](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/scepter):
- Resource costs 200/75 » 150/75
- [Agonist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/agonist):
- HP 95 » 125
- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
- Resource costs 200/0 » 150/0
- [Tirade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade):
- Resource costs 150/100 » 150/75
- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
- HP 200 » 300
- [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock):
- Resource costs 300/0 250/0
- HP 1400 » 1250
- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
- Build time 35 » 45
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
- HP 1200 » 800
- Armor 4 » 3
- [Bestiary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bestiary):
- Resource costs 500/250 » 350/250
# New units
## Askosi
- [Insurant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/insurant)
- Tier 3 biotic -- Discerning trooper with Impact Dissipation and Scrapworld: Gold Rush
- [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul):
- Tier 3 biotic -- Quieting trooper with Booming Blast and cloaking field
- [Ghostwrit](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/ghostwrit):
- Tier 3 biotic -- Vengeful specialist with Puppeteer ability
- [Elgird](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/elgird):
- Tier 3 mechanized -- Interceding vehicle with Ashbind ability and Scrapworld: Implosion
- [Histrion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/histrion):
- Tier 3 mechanized -- Aggrandizing vehicle with Rematerialize; creates [Egocents](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/egocent) when taking damage
- [Alacyne](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/alacyne):
- Tier 3 mechanized -- Overpowering vehicle with Power Overload and Impact Prevarication
- [Panoply](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/panoply):
- Tier 3 biotic -- Superb production
- [Lotiro](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lotiro):
- Tier 3 mechanized -- Superb production
- [Lekrot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lekrot):
- Tier 3 technology -- Manipulation relay
# 23 February 2026
## Year 4, month 2, patch 1

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@ -1,163 +1,69 @@
# 1 April 2026
## Year 4, month 4, patch 1
# 24 May 2026
## Year 4, month 5, patch 1
## Patch goals
- Continue balancing for all races
- Continue balancing for all races, in preparation for the Gauntlet Stage!
- Continue Askosi development
- Further improve audiovisuals
- Tweak balance for all factions
- Deploy new singleplayer content
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
### *Notes in italics are from Pr0nogo*
# Singleplayer content
## Sovereign Saga
- **vterran01 "Boot Camp"** is now available in the campaign directory!
- [Read more about Sovereign Saga here!](https://www.youtube.com/post/Ugkx8QYekyyYn_TJy5xKfUfxGqIxw9j0G4hZ)
# Editor improvements
## Custom resource areas: (c. DF)
- You can now override default resource areas via this tech from DF! Instructions are below.
- Draw locations around resources.
- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
- You can use multiple locations with the same name for the same resarea id.
- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
# Editor features
## Triggers
- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
- Functionality has been restored to **player_type** (r. Kenoli)
- **NEW:** `tyrannize`:
- Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units
- **NEW:** `highlight_unit`:
- Causes selection circle flickers akin to unit transmissions for designated units.
# Core changes
## Detection
- The following status effects now reveal hidden units:
- **Apollyoid Adhesive**
- **Signify** and **Hallucination**
- **Corrosive Touch**
- **Booming Blast** and **Ash Heap**
## Game Modes
- **Brotherhood:**
- Ground unit split time now 50% of training time
- Air unit split time now 100% of training time
- Shielded units now begin splitting on any damage taken
- **disable_units** action:
- Now takes `%bool_hidden` as a final optional arg.
- When unset, unit buttons are disabled (greyed out) as usual.
- When set to `true`, unit buttons are instead hidden from the command card.
- **set_unit_behavior** action:
- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
- **issue_order** action:
- Now handles order id `72`, building liftoff
- **NEW: is_multiplayer** condition:
- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
- **NEW: set_burrow_infrastructure_override** action:
- Allows AI players to ignore the "don't burrow near allied structures" rule.
- **NEW: set_ally_alert_blacklist** action:
- Allows "ally under attack" alerts to be ignored for specific players.
- **NEW: disable_tactical_ai** action:
- Sets whether to disable tactical AI for specified computer players.
- **NEW: disable_extended_waves** action: (c. Veeq7)
- Sets whether to disable extended AI attack waves for specified computer players.
## Bugfixes
- **Stability:**
- Resolved rare Nydus-related crash (r. Concealed Organic)
- **Gameplay:**
- Fixed armor rend apply timer for Askosi **Ash Heap** (r. shopkeeper dog)
- Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog)
- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
- **Audiovisuals**
- Fixed missing progress bars for **Conduit**, **Bestiary** (r. shopkeeper dog)
- Added missing **Aphorist** wireframes
- Corrected **Thaumalogue** corpse graphic
- Fixed **Egocent** not proccing **Mimicry** (r. shopkeeper dog)
- Fixed **Histrion** not having energy (r. jakulangski)
- Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s)
- **Audiovisuals:**
- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
## Audiovisuals
- New model for:
- Vicar
- New SFX for:
- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
- Modified SFX for:
- Eidolon windup
- New wireframe for: (c. jun3hong)
- **Autocrat**
- **Updated sprites for:**
- **Matraleth** (player color fixes c. NimoStar)
- **Witness** (corrected orientation)
# Balance changes
## Terran
- [Anvil](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil):
- Resource costs 200/200 » 150/150
- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
- Vision range 10 » 9
## Protoss
- [Zealot (Starbound)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot-starbound):
- Shields 60 » 70
- [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
- HP 60 » 70
- Shields 35 » 45
## Zerg
- [Almaksalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/almaksalisk):
- Resource costs 150/125 » 150/100
- **Piercing Spines:**
- Armor penetration 3 » 4
- Cooldown 0.83 » 0.75
- [Alkag Iteth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkag-iteth):
- Resource costs 300/150 » 250/150
- [Chokral Chazsal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/chokral-chazsal):
- Resource costs 750/400 » 750/500
## Askosi
- **Rematerialize:**
- *Used by: Eyelet (Proselyte), Vicar, Emissary*
- Now pulls allies within 3 range of the target unit
- [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte):
- HP 65 » 80
- **Dispatch Pistols:**
- Armor penetration 1 » 3
- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
- Resource costs 75/50 » 75/25
- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
- Resource costs 50/100 » 50/75
- [Thaumalogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/thaumalogue):
- Resource costs 100/25 » 75/25
- **Inoa Twinaxe:**
- Damage 2x10 » 1x15
- **Sustaining Sermon:**
- Healing 5 » 10
- [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist):
- HP 80 » 90
- Now has **Impact Dissipation**
- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin):
- Resource costs 250/0 » 225/0
- Transport weight 2 » 6
- [Object](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/object):
- Resource costs 175/50 » 125/50
- [Scepter](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/scepter):
- Resource costs 200/75 » 150/75
- [Agonist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/agonist):
- HP 95 » 125
- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
- Resource costs 200/0 » 150/0
- [Tirade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade):
- Resource costs 150/100 » 150/75
- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
- HP 200 » 300
- [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock):
- Resource costs 300/0 250/0
- HP 1400 » 1250
- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
- Build time 35 » 45
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
- HP 1200 » 800
- Armor 4 » 3
- [Bestiary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bestiary):
- Resource costs 500/250 » 350/250
# New units
## Askosi
- [Insurant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/insurant)
- Tier 3 biotic -- Discerning trooper with Impact Dissipation and Scrapworld: Gold Rush
- Time cost 25 » 30
- HP 240 » 220
- [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul):
- Tier 3 biotic -- Quieting trooper with Booming Blast and cloaking field
- [Ghostwrit](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/ghostwrit):
- Tier 3 biotic -- Vengeful specialist with Puppeteer ability
- [Elgird](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/elgird):
- Tier 3 mechanized -- Interceding vehicle with Ashbind ability and Scrapworld: Implosion
- [Histrion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/histrion):
- Tier 3 mechanized -- Aggrandizing vehicle with Rematerialize; creates [Egocents](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/egocent) when taking damage
- [Alacyne](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/alacyne):
- Tier 3 mechanized -- Overpowering vehicle with Power Overload and Impact Prevarication
- [Panoply](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/panoply):
- Tier 3 biotic -- Superb production
- [Lotiro](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lotiro):
- Tier 3 mechanized -- Superb production
- [Lekrot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lekrot):
- Tier 3 technology -- Manipulation relay
- Now a detector
- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
- Now a detector
- [Phontis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/phontis):
- Resource costs 200/150 » 200/200
- Build time 30 » 35
- **Warring Winds:**
- Proc cooldown 0.12 seconds » 0.25 seconds, matching the cooldown of e.g. Zerg **Fan of Teeth**

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