mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-09-17 01:31:45 +00:00
26 May 2026 Egocent hotfix
This commit is contained in:
parent
ddcf22d729
commit
a9ebd5c56d
@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
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See patchnotes.md for info on the most recent patch!
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# Table of Contents
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- [1 April 2026](#1-april-2026)
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- [23 February 2026](#23-february-2026)
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- [17 January 2026](#17-january-2026)
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- [7 January 2026](#7-january-2026)
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@ -112,6 +113,170 @@ See patchnotes.md for info on the most recent patch!
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- [13 August 2020](#13-august-2020)
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- [12 August 2020](#12-august-2020)
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# 1 April 2026
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## Year 4, month 4, patch 1
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## Patch goals
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- Continue balancing for all races
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- Continue Askosi development
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- Further improve audiovisuals
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- Tweak balance for all factions
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- Deploy new singleplayer content
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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### *Notes in italics are from Pr0nogo*
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# Singleplayer content
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## Sovereign Saga
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- **vterran01 "Boot Camp"** is now available in the campaign directory!
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- [Read more about Sovereign Saga here!](https://www.youtube.com/post/Ugkx8QYekyyYn_TJy5xKfUfxGqIxw9j0G4hZ)
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# Editor improvements
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## Custom resource areas: (c. DF)
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- You can now override default resource areas via this tech from DF! Instructions are below.
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- Draw locations around resources.
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- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
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- You can use multiple locations with the same name for the same resarea id.
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- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
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## Triggers
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- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
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- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
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- Functionality has been restored to **player_type** (r. Kenoli)
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- **NEW:** `tyrannize`:
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- Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units
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- **NEW:** `highlight_unit`:
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- Causes selection circle flickers akin to unit transmissions for designated units.
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# Core changes
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## Detection
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- The following status effects now reveal hidden units:
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- **Apollyoid Adhesive**
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- **Signify** and **Hallucination**
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- **Corrosive Touch**
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- **Booming Blast** and **Ash Heap**
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## Game Modes
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- **Brotherhood:**
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- Ground unit split time now 50% of training time
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- Air unit split time now 100% of training time
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- Shielded units now begin splitting on any damage taken
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## Bugfixes
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- **Gameplay:**
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- Fixed armor rend apply timer for Askosi **Ash Heap** (r. shopkeeper dog)
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- Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog)
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- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
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- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
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- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
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- **Audiovisuals**
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- Fixed missing progress bars for **Conduit**, **Bestiary** (r. shopkeeper dog)
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- Added missing **Aphorist** wireframes
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- Corrected **Thaumalogue** corpse graphic
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## Audiovisuals
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- New model for:
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- Vicar
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- New SFX for:
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- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
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- Modified SFX for:
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- Eidolon windup
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- New wireframe for: (c. jun3hong)
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- **Autocrat**
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# Balance changes
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## Terran
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- [Anvil](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil):
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- Resource costs 200/200 » 150/150
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- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
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- Vision range 10 » 9
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## Protoss
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- [Zealot (Starbound)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot-starbound):
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- Shields 60 » 70
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- [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
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- HP 60 » 70
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- Shields 35 » 45
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## Zerg
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- [Almaksalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/almaksalisk):
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- Resource costs 150/125 » 150/100
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- **Piercing Spines:**
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- Armor penetration 3 » 4
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- Cooldown 0.83 » 0.75
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- [Alkag Iteth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkag-iteth):
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- Resource costs 300/150 » 250/150
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- [Chokral Chazsal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/chokral-chazsal):
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- Resource costs 750/400 » 750/500
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## Askosi
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- **Rematerialize:**
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- *Used by: Eyelet (Proselyte), Vicar, Emissary*
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- Now pulls allies within 3 range of the target unit
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- [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte):
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- HP 65 » 80
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- **Dispatch Pistols:**
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- Armor penetration 1 » 3
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- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
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- Resource costs 75/50 » 75/25
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- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
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- Resource costs 50/100 » 50/75
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- [Thaumalogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/thaumalogue):
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- Resource costs 100/25 » 75/25
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- [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist):
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- HP 80 » 90
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- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin):
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- Resource costs 250/0 » 225/0
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- Transport weight 2 » 6
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- [Object](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/object):
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- Resource costs 175/50 » 125/50
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- [Scepter](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/scepter):
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- Resource costs 200/75 » 150/75
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- [Agonist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/agonist):
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- HP 95 » 125
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- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
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- Resource costs 200/0 » 150/0
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- [Tirade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade):
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- Resource costs 150/100 » 150/75
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- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
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- HP 200 » 300
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- [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock):
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- Resource costs 300/0 250/0
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- HP 1400 » 1250
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- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
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- Build time 35 » 45
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- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
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- HP 1200 » 800
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- Armor 4 » 3
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- [Bestiary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bestiary):
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- Resource costs 500/250 » 350/250
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# New units
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## Askosi
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- [Insurant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/insurant)
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- Tier 3 biotic -- Discerning trooper with Impact Dissipation and Scrapworld: Gold Rush
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- [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul):
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- Tier 3 biotic -- Quieting trooper with Booming Blast and cloaking field
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- [Ghostwrit](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/ghostwrit):
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- Tier 3 biotic -- Vengeful specialist with Puppeteer ability
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- [Elgird](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/elgird):
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- Tier 3 mechanized -- Interceding vehicle with Ashbind ability and Scrapworld: Implosion
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- [Histrion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/histrion):
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- Tier 3 mechanized -- Aggrandizing vehicle with Rematerialize; creates [Egocents](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/egocent) when taking damage
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- [Alacyne](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/alacyne):
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- Tier 3 mechanized -- Overpowering vehicle with Power Overload and Impact Prevarication
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- [Panoply](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/panoply):
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- Tier 3 biotic -- Superb production
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- [Lotiro](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lotiro):
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- Tier 3 mechanized -- Superb production
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- [Lekrot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lekrot):
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- Tier 3 technology -- Manipulation relay
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# 23 February 2026
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## Year 4, month 2, patch 1
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188
patchnotes.md
188
patchnotes.md
@ -1,163 +1,69 @@
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# 1 April 2026
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## Year 4, month 4, patch 1
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# 24 May 2026
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## Year 4, month 5, patch 1
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## Patch goals
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- Continue balancing for all races
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- Continue balancing for all races, in preparation for the Gauntlet Stage!
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- Continue Askosi development
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- Further improve audiovisuals
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- Tweak balance for all factions
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- Deploy new singleplayer content
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||||
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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### *Notes in italics are from Pr0nogo*
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# Singleplayer content
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## Sovereign Saga
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- **vterran01 "Boot Camp"** is now available in the campaign directory!
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||||
- [Read more about Sovereign Saga here!](https://www.youtube.com/post/Ugkx8QYekyyYn_TJy5xKfUfxGqIxw9j0G4hZ)
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# Editor improvements
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## Custom resource areas: (c. DF)
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- You can now override default resource areas via this tech from DF! Instructions are below.
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- Draw locations around resources.
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- Name the locations `RESAREA_#`, where `#` is a number between `1` and `249`.
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- You can use multiple locations with the same name for the same resarea id.
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||||
- When using multiple locations, append `+` at the end of the location you intend to use for the resarea's center. If not appended, the game will choose the earliest-created location as the center.
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# Editor features
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## Triggers
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- Custom triggers which accept `unit_id` bitsets now accept a new `military` keyword that filters out workers and non-military units (e.g. traps, missiles, Stewards, etc)
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- **unit_count** now accepts an additional parameter **completed** (defaults to false) for exclusively tracking completed units
|
||||
- Functionality has been restored to **player_type** (r. Kenoli)
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- **NEW:** `tyrannize`:
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- Applies the effects of the Protoss Tyranny of the Sun cornerstone to designated units
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||||
- **NEW:** `highlight_unit`:
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- Causes selection circle flickers akin to unit transmissions for designated units.
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# Core changes
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## Detection
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- The following status effects now reveal hidden units:
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- **Apollyoid Adhesive**
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- **Signify** and **Hallucination**
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- **Corrosive Touch**
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- **Booming Blast** and **Ash Heap**
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## Game Modes
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- **Brotherhood:**
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- Ground unit split time now 50% of training time
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- Air unit split time now 100% of training time
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- Shielded units now begin splitting on any damage taken
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- **disable_units** action:
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- Now takes `%bool_hidden` as a final optional arg.
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- When unset, unit buttons are disabled (greyed out) as usual.
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- When set to `true`, unit buttons are instead hidden from the command card.
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- **set_unit_behavior** action:
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- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
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- **issue_order** action:
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- Now handles order id `72`, building liftoff
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- **NEW: is_multiplayer** condition:
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- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
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- **NEW: set_burrow_infrastructure_override** action:
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- Allows AI players to ignore the "don't burrow near allied structures" rule.
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- **NEW: set_ally_alert_blacklist** action:
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- Allows "ally under attack" alerts to be ignored for specific players.
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- **NEW: disable_tactical_ai** action:
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- Sets whether to disable tactical AI for specified computer players.
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- **NEW: disable_extended_waves** action: (c. Veeq7)
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- Sets whether to disable extended AI attack waves for specified computer players.
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## Bugfixes
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- **Stability:**
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- Resolved rare Nydus-related crash (r. Concealed Organic)
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- **Gameplay:**
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- Fixed armor rend apply timer for Askosi **Ash Heap** (r. shopkeeper dog)
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- Resolved many actions that should have cancelled passive cloak, but didn't (r. shopkeeper dog)
|
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- Fixed **Zonguard** not applying Booming Blast with Preylock (r. shopkeeper dog)
|
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- Fixed various mnemonic hotkey conflicts for Askosi structures (r. Neblime)
|
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- Adjusted regeneration code so rare combinations of status effects scale expectedly (c. Veeq7)
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- **Audiovisuals**
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- Fixed missing progress bars for **Conduit**, **Bestiary** (r. shopkeeper dog)
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- Added missing **Aphorist** wireframes
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- Corrected **Thaumalogue** corpse graphic
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- Fixed **Egocent** not proccing **Mimicry** (r. shopkeeper dog)
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- Fixed **Histrion** not having energy (r. jakulangski)
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- Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s)
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- **Audiovisuals:**
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- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
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## Audiovisuals
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- New model for:
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- Vicar
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- New SFX for:
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- Zerg and Askosi cloaking / decloaking (c. lolrsk8s)
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- Modified SFX for:
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- Eidolon windup
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- New wireframe for: (c. jun3hong)
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- **Autocrat**
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- **Updated sprites for:**
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- **Matraleth** (player color fixes c. NimoStar)
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- **Witness** (corrected orientation)
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# Balance changes
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## Terran
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- [Anvil](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/anvil):
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- Resource costs 200/200 » 150/150
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- [Starpad](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starpad):
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- Vision range 10 » 9
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## Protoss
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- [Zealot (Starbound)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/zealot-starbound):
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- Shields 60 » 70
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- [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
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- HP 60 » 70
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- Shields 35 » 45
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## Zerg
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- [Almaksalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/almaksalisk):
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- Resource costs 150/125 » 150/100
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- **Piercing Spines:**
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- Armor penetration 3 » 4
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- Cooldown 0.83 » 0.75
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- [Alkag Iteth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/alkag-iteth):
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- Resource costs 300/150 » 250/150
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- [Chokral Chazsal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/chokral-chazsal):
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- Resource costs 750/400 » 750/500
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## Askosi
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- **Rematerialize:**
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- *Used by: Eyelet (Proselyte), Vicar, Emissary*
|
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- Now pulls allies within 3 range of the target unit
|
||||
- [Proselyte](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/proselyte):
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- HP 65 » 80
|
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- **Dispatch Pistols:**
|
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- Armor penetration 1 » 3
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- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
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- Resource costs 75/50 » 75/25
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- [Mimic](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/mimic):
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- Resource costs 50/100 » 50/75
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- [Thaumalogue](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/thaumalogue):
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- Resource costs 100/25 » 75/25
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- **Inoa Twinaxe:**
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- Damage 2x10 » 1x15
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- **Sustaining Sermon:**
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- Healing 5 » 10
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- [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist):
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- HP 80 » 90
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- Now has **Impact Dissipation**
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- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin):
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- Resource costs 250/0 » 225/0
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- Transport weight 2 » 6
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- [Object](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/object):
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- Resource costs 175/50 » 125/50
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||||
- [Scepter](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/scepter):
|
||||
- Resource costs 200/75 » 150/75
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- [Agonist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/agonist):
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- HP 95 » 125
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- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
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- Resource costs 200/0 » 150/0
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- [Tirade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tirade):
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||||
- Resource costs 150/100 » 150/75
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- [Crematorium](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/crematorium):
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- HP 200 » 300
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- [Landlock](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/landlock):
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- Resource costs 300/0 250/0
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- HP 1400 » 1250
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||||
- [Chantry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/chantry):
|
||||
- Build time 35 » 45
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||||
- [Bounty](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bounty):
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||||
- HP 1200 » 800
|
||||
- Armor 4 » 3
|
||||
- [Bestiary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/bestiary):
|
||||
- Resource costs 500/250 » 350/250
|
||||
|
||||
# New units
|
||||
|
||||
## Askosi
|
||||
- [Insurant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/insurant)
|
||||
- Tier 3 biotic -- Discerning trooper with Impact Dissipation and Scrapworld: Gold Rush
|
||||
- Time cost 25 » 30
|
||||
- HP 240 » 220
|
||||
- [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul):
|
||||
- Tier 3 biotic -- Quieting trooper with Booming Blast and cloaking field
|
||||
- [Ghostwrit](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/ghostwrit):
|
||||
- Tier 3 biotic -- Vengeful specialist with Puppeteer ability
|
||||
- [Elgird](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/elgird):
|
||||
- Tier 3 mechanized -- Interceding vehicle with Ashbind ability and Scrapworld: Implosion
|
||||
- [Histrion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/histrion):
|
||||
- Tier 3 mechanized -- Aggrandizing vehicle with Rematerialize; creates [Egocents](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/egocent) when taking damage
|
||||
- [Alacyne](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/alacyne):
|
||||
- Tier 3 mechanized -- Overpowering vehicle with Power Overload and Impact Prevarication
|
||||
- [Panoply](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/panoply):
|
||||
- Tier 3 biotic -- Superb production
|
||||
- [Lotiro](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lotiro):
|
||||
- Tier 3 mechanized -- Superb production
|
||||
- [Lekrot](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/lekrot):
|
||||
- Tier 3 technology -- Manipulation relay
|
||||
- Now a detector
|
||||
- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
|
||||
- Now a detector
|
||||
- [Phontis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/phontis):
|
||||
- Resource costs 200/150 » 200/200
|
||||
- Build time 30 » 35
|
||||
- **Warring Winds:**
|
||||
- Proc cooldown 0.12 seconds » 0.25 seconds, matching the cooldown of e.g. Zerg **Fan of Teeth**
|
||||
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Reference in New Issue
Block a user