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cosmonarchy-bw-release/patchnotes.md

3.4 KiB

19 September 2026

Year 4, month 9, patch 2

Patch goals

  • Continue technical improvements, bugfixes, and audiovisual additions ahead of the Gauntlet Stages!
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!
  • Join our communities (Discord | Fluxer), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com

Core

  • User Interface:
    • The HUD can now be toggled with F11! (c. Jesse, b. Londier)
      • Send us your screenshots...
    • Shift-tab now correctly sets minimap colors to red, blue, etc for replay/witness (a. Jesse & DF)
      • Additional functionality forthcoming...
  • Triggers:
    • New custom trigger actions: (c. Jesse)
      • set_hud - accepts racial names for racial HUDs
      • set_hud_visibility - accepts Visible (default), Hidden (as with F11), or Cinematic (must be turned off manually in triggers)
    • New custom trigger subcommand for set_unit_stat
      • transport_capacity (b. Lucifirius) -- enables transporting via any unit, modifies transport capacity on any transport
  • User-defined resource areas: (c. DF)
    • Our methodology for user-defined resource areas has changed from the previous system!
    • The location-based system has been removed.
    • To use the new system:
      • Select the resource nodes you wish to assign to a specific resarea
      • Tick burrowed (bottom-left-most status flag) in the unit property panel
      • Set the HP field to the intended resarea id (a number between 1 and 255)
  • Editor / UMS:
    • Installation traps have been reimplemented!
    • The following unit ids are deprecated and should be updated to the new versions in maps (unit layer and triggers):
      • Unit id: old id -> new id
      • Nanite Assembly: 203 -> 261
      • Kalkiir Lake: 204 -> 549
      • Sentinel: 209 -> 260
      • Tarasque: 210 -> 263
      • Anticthon: 211 -> 289
      • Kethraj Keep: 212 -> 303

Bugfixes

  • Gameplay:
    • Fixed Arquebus attempting to attack air units (r. Londier)
    • Installation doors can once again be disabled and enabled via triggers
  • Audiovisual:
    • Resolved error printout when loading recently-repowered Engrams (r. Concealed Organic)
    • Corrected Maverick (Golden) weaponfire SFX (r. lolrsk8s)
  • Triggers:
    • Allowed set_player_color to apply to player 12 (r. 3crow, c. Veeq7)

Audiovisuals

  • New models for:
    • Ministry, Captaincy (c. Solstice & fasswawds)
  • Tweaked models for:
    • Cyprian, Eidolon, Hippogriff, Watchdog, Treasury, Quarry, Starpad, Rotary, Zethrokor, Quazilisk (c. Solstice)
  • Modified weapon VFX for Okrimnilisk
  • Updated wireframes for Savant, Vulture (Upstart), Tartarus Mine, Piety Ward, Tarasque, Rotary, Witness, Cicatus, Vestige, Simulacrum, Phontis (c. jun3hong)
  • Added placeholder portrait for Vespene nodes (c. jun3hong)
  • Added factional portraits for: Alzurokor, Arquebus, Azanthrokor, Broadside, Camazotz, Cannibal, Cutlass, Garvrokor, Goremast, Morrigan, Quadriga, Serathiel, Shaman (Upstart), Sovrokor, Tartarus Mine, Valkyrie (Hecaton), Vulture (Hecaton), Vulture (Upstart) (c. jun3hong)

Terran factions

  • NEW: Cyprian (Hecaton):
    • Factional Cyprian variant for Hecaton Coalition; Has Kelvin Munitions
  • NEW: Memphis:
    • Factional Matador replacement for Upstarts; Has anti-air Flak Mode