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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git synced 2026-10-04 08:01:31 +00:00

7 January 2026 - Askosi arrival

This commit is contained in:
Pr0nogo 2026-01-08 01:51:42 -05:00
parent c092e4d982
commit aca94a4c43
497 changed files with 2523 additions and 806 deletions

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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [30 November 2025](#30-november-2025)
- [16 November 2025](#16-november-2025)
- [29 September 2025](#29-september-2025)
- [15 September 2025](#15-september-2025)
@ -108,6 +109,59 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 30 November 2025
## Year 3, month 11, patch 2
## Patch goals
- Continue balancing for all races
- Continue Askosi development
- Further improve audiovisuals and AI
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
## Bugfixes
- **Audiovisual:**
- Fixed visual error spam for Christmastime celebrations (r. navitas)
- Reinstated weaponhit VFX for **Cyclops - Brontes Payload**
## Audiovisuals
- New model for: (c. Solstice)
- **Mason**, **Maverick** (incl. Futurist variant), **Vulture** (incl. Hecaton variant), **Herald**
- New portrait for: (c. Solstice)
- **Herald**
- Modified models for: (c. Solstice)
- Talos, Harakan, Cyprian, Cyclops, Goliath, Blackjack, Matador, Madrigal, Wraith, Ancile, Madcap, Cataphract, Pythean, Sundog, Aion, Hippogriff
- New unit responses for:
- **Azazel** (c. GreenEggs'NSpam)
- **Dilettante**, **Amaranth**, **Herald**
## Terran
- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat):
- **Eminence Rifle:**
- Now has an attack windup of 1 second
- Weapon damage 15 » 8
- Weapon factor 1 » 2
- Weapon range 5 » 6
- **Kinetic Penetration** replaced with **Prolonged Arms** (interception without penetration)
- [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal):
- **Philistine Autogun** reworked into **Philistine Salvo**:
- Now only targets air units
- Now fires rockets (factor 1, damage 8, armor penetration 0) at 6 range
- Missiles apply Apollyoid Adhesive
## Protoss
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
- **Sunsplit Beam:**
- Attack windup duration 1.5 » 2
- Now has an attack winddown of 1 second
## Zerg
- [Ghitorokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/ghitorokor):
- Resource costs 150/75 » 150/50
- Now leads targets like other melee air units
- [Izirokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/izirokor):
- **Energized Bioplasma:**
- Armor penetration 0 » 1
# 16 November 2025
## Year 3, month 11, patch 1

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@ -25,7 +25,7 @@ Gathtelosk
Caphrolosk
Surkith Colony
Vithrath Haunt
Sovthrath Mound
Rakzogth Roost
Matravil Nest
Nydus Cesiant
Overmind With Shell
@ -622,20 +622,20 @@ Simulacrum (Astral)
Grandstand (Cannon)
Grandstand (Holdout)
Grandstand (Vision)
Extended Flingy #416
Extended Flingy #417
Extended Flingy #418
Extended Flingy #419
Extended Flingy #420
Extended Flingy #421
Extended Flingy #422
Extended Flingy #423
Extended Flingy #424
Extended Flingy #425
Extended Flingy #426
Extended Flingy #427
Extended Flingy #428
Extended Flingy #429
Mimic
Intendent
Object
Abutment
Proscenium
Quadriga
Landlock (Christmas)
Serathiel
Intendent Electricity
Askosi Construction (Large)
Askosi Construction (Medium)
Askosi Construction (Small)
Ogroszaleth
Malkothrokor
Extended Flingy #430
Extended Flingy #431
Extended Flingy #432

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@ -80,8 +80,8 @@ Mature Chrysalis
Mature Chrysalis Shadow
Tosvrol Haunt
Tosvrol Haunt Shadow
Sovthrath Mound
Sovthrath Mound Shadow
Rakzogth Roost
Rakzogth Roost Shadow
Matravil Nest
Matravil Nest Shadow
Nydus Cesiant
@ -2214,43 +2214,43 @@ Grandstand (Holdout)
Grandstand (Holdout) shadow
Grandstand (Vision)
Grandstand (Vision) shadow
Extended Image #1214
Extended Image #1215
Extended Image #1216
Extended Image #1217
Extended Image #1218
Extended Image #1219
Extended Image #1220
Extended Image #1221
Extended Image #1222
Extended Image #1223
Extended Image #1224
Extended Image #1225
Extended Image #1226
Extended Image #1227
Extended Image #1228
Extended Image #1229
Extended Image #1230
Extended Image #1231
Extended Image #1232
Extended Image #1233
Extended Image #1234
Extended Image #1235
Extended Image #1236
Extended Image #1237
Extended Image #1238
Extended Image #1239
Extended Image #1240
Extended Image #1241
Extended Image #1242
Extended Image #1243
Extended Image #1244
Extended Image #1245
Extended Image #1246
Extended Image #1247
Extended Image #1248
Extended Image #1249
Extended Image #1250
Mimic
Mimic Shadow
Intendent
Intendent Shadow
Object
Object Shadow
Abutment
Abutment Shadow
Proscenium
Proscenium Shadow
Quadriga
Quadriga Shadow
Quadriga Engines
Quadriga Afterburners
Landlock (Christmas)
Serathiel
Serathiel Shadow
Serathiel Engines
Divine Discipline Field
Intendent Electricity
Askosi Construction (Large)
Askosi Construction (Large) Shadow
Askosi Construction (Medium)
Askosi Construction (Medium) Shadow
Askosi Construction (Small)
Askosi Construction (Small) Shadow
Ogroszaleth
Ogroszaleth Shadow
Impact Dissipation (Small)
Impact Dissipation (Medium)
Impact Dissipation (Large)
Impact Dissipation (XLarge)
Ogroszaleth Birth
Malkothrokor
Malkothrokor Shadow
Malkothrokor Remnants
Malkothrokor Birth
Extended Image #1251
Extended Image #1252
Extended Image #1253

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@ -10,8 +10,8 @@ Attack
Attack (Obscured)
Attack Unit (Normal)
Attack In Range
Rematerialize (Askosi)
Rapid Rendezvous (Askosi)
Use Ability (Rematerialize)
Use Ability (Rapid Rendezvous)
Attack Move
Building Is Being Infested
Nothing 1 (Unused)
@ -26,7 +26,7 @@ Nothing 3 (Unused)
Drone Start Mutate
Drone Mutate
Use Ability (Infest 1)
Use Ability (Infest 2)
Use Ability (Infest 2) unused
Infest (Queen)
Build (SCV)
Build (Probe)
@ -111,16 +111,16 @@ Cloak
Decloak
Unload Unit (Transport)
Move&Unload Unit (Transport)
Use Ability (Yamato Gun)
Use Ability On Obscured (Yamato Gun)
Use Ability (Yamato Cannon)
Use Ability Obscured (Yamato Cannon)
Use Ability (Lobotomy Grenade)
Burrow
Idle (Burrowed)
Unburrow
Use Ability (Dark Swarm)
Use Ability (Carapace Swarm)
Use Ability (Parasite)
Use Ability (Spawn Broodling)
Use Ability (Lobotomy Warhead old)
Use Ability (Divine Discipline)
Use Ability (Hijack)
Unknown
Idle (Nuclear Silo)
Attack (Nuke)
@ -135,16 +135,16 @@ Script (Right-Click Action)
Attack Unit (Infested Terran)
Attack Ground (Infested Terran)
Hold Position (Suicide Units)
Use Ability (Recall)
Use Ability (Dimensional Recall)
Teleport To Location (Freezes the casting unit)
Use Ability (Scanner Sweep)
Use Ability (Scanner Sweep) unused
Idle (Scanner Sweep)
Use Ability (Defensive Matrix)
Use Ability (Psionic Storm)
Use Ability (Irradiate)
Use Ability (Plague)
Use Ability (Consume)
Use Ability (Ensnare)
Use Ability (Rejoinder of Service)
Use Ability (Stasis Field)
Use Ability (Hallucination)
Script (Hallucination)
@ -173,17 +173,17 @@ Attack (Trap)
Enable Doodad
Disable Doodad
Warp In (Unused)
Idle (Medic)
Idle (Cleric)
Use Ability (Heal)
Move (Medic)
Hold Position&Heal (Medic)
Return To Idle After Heal
Move (Cleric)
Hold Position & Heal (Cleric)
Return To Idle After Heal (Cleric)
Use Ability (Through the Looking Glass)
Use Ability (Disruption Web)
Use Ability (Tyranny)
Dark Archon Meld
Use Ability (Salvage)
Use Ability (Optical Flare)
Use Ability (Aural Assault)
Use Ability (Maelstrom)
Move (Junk Yard Dog)
Fatal

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@ -282,7 +282,7 @@ Iziralisk
Avatar
Ecclesiast (Khalendric)
Ecclesiast (Astral)
Extended Portrait #175
Pr0nogo
Extended Portrait #176
Extended Portrait #177
Extended Portrait #178

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@ -3918,240 +3918,240 @@ Amaranth Banter 01
Amaranth Banter 02
Amaranth Banter 03
Amaranth Banter 04
Extended Sound #1
Extended Sound #1
Extended Sound #1
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Extended Sound #1
Extended Sound #1
Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Goska (T) Selected 01
Goska (T) Selected 02
Goska (T) Selected 03
Goska (T) Selected 04
Goska (T) Order Passive 01
Goska (T) Order Passive 02
Goska (T) Order Passive 03
Goska (T) Order Passive 04
Goska Weaponfire 01
Goska Weaponfire 02
Goska Weaponfire 03
Goska Grenade Impact
Stroluum Selected 01
Stroluum Selected 02
Stroluum Selected 03
Stroluum Selected 04
Stroluum Order Passive 01
Stroluum Order Passive 02
Stroluum Order Passive 03
Stroluum Order Passive 04
Stroluum Under Attack 01
Stroluum Under Attack 02
Stroluum Under Attack 03
Stroluum Under Attack 04
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
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Sevenstep Ready 01
Sevenstep Ready 02
Sevenstep Ready 03
Sevenstep Selected 01
Sevenstep Selected 02
Sevenstep Selected 03
Sevenstep Selected 04
Sevenstep Order Passive 01
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Sevenstep Order Passive 03
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Sevenstep Order Aggressive 03
Sevenstep Order Aggressive 04
Sevenstep Under Attack 01
Sevenstep Under Attack 02
Sevenstep Under Attack 03
Sevenstep Under Attack 04
Liiralisk Ready 01
Liiralisk Ready 02
Liiralisk Selected 01
Liiralisk Selected 02
Liiralisk Selected 03
Liiralisk Order Passive 01
Liiralisk Order Passive 02
Liiralisk Order Passive 03
Liiralisk Order Passive 04
Liiralisk Order Aggressive 01
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Liiralisk Order Aggressive 03
Liiralisk Under Attack 01
Liiralisk Under Attack 02
Bloodsummon Addon 01
Bloodsummon Addon 02
Bloodsummon Addon Abandon 01
Bloodsummon Addon Abandon 02
Bloodsummon Ally Attack Askosi 01
Bloodsummon Ally Attack Askosi 02
Bloodsummon Ally Attack Askosi 03
Bloodsummon Ally Attack Bloodsummon 01
Bloodsummon Ally Attack Bloodsummon 02
Bloodsummon Ally Attack Bloodsummon 03
Bloodsummon Ally Attack Kogri 01
Bloodsummon Ally Attack Kogri 02
Bloodsummon Ally Attack Kogri 03
Bloodsummon Ally Attack Protoss 01
Bloodsummon Ally Attack Protoss 02
Bloodsummon Ally Attack Protoss 03
Bloodsummon Ally Attack Terran 01
Bloodsummon Ally Attack Terran 02
Bloodsummon Ally Attack Terran 03
Bloodsummon Ally Attack Zerg 01
Bloodsummon Ally Attack Zerg 02
Bloodsummon Ally Attack Zerg 03
Bloodsummon Arena 01
Bloodsummon Arena 02
Bloodsummon Army Attack 01
Bloodsummon Army Attack 02
Bloodsummon Army Attack 03
Bloodsummon Army Attack 04
Bloodsummon Assembly 01
Bloodsummon Assembly 02
Bloodsummon Base Attack 01
Bloodsummon Base Attack 02
Bloodsummon Base Attack 03
Bloodsummon Base Attack 04
Bloodsummon Build 01
Bloodsummon Build 02
Bloodsummon Build Zerg 01
Bloodsummon Build Zerg 02
Bloodsummon No Energy 01
Bloodsummon No Energy 02
Bloodsummon No Energy 03
Bloodsummon No Energy 04
Bloodsummon Landing Interrupted 01
Bloodsummon Landing Interrupted 02
Bloodsummon No Minerals 01
Bloodsummon No Minerals 02
Bloodsummon No Minerals 03
Bloodsummon No Minerals 04
Bloodsummon Missile Armed 01
Bloodsummon Missile Armed 02
Bloodsummon Missile Launched 01
Bloodsummon Missile Launched 02
Bloodsummon No Build 01
Bloodsummon No Build 02
Bloodsummon No Land 01
Bloodsummon No Land 02
Bloodsummon No Warp 01
Bloodsummon No Warp 02
Bloodsummon Ritual 01
Bloodsummon Ritual 02
Bloodsummon Tech 01
Bloodsummon Tech 02
Bloodsummon No Vespene 01
Bloodsummon No Vespene 02
Bloodsummon No Vespene 03
Bloodsummon No Vespene 04
Bloodsummon Warp 01
Bloodsummon Warp 02
Askosi Mining 01
Askosi Mining 02
Askosi Mining 03
Askosi Mining 04
Askosi Mining 05
Intendent Weaponfire A 01
Intendent Weaponfire A 02
Intendent Weaponfire A 03
Intendent Weaponfire B 01
Intendent Weaponfire B 02
Intendent Weaponfire B 03
Grandstand Weaponfire 01
Grandstand Weaponfire 02
Grandstand Weaponfire 03
Askosi Building 01
Askosi Building 02
Askosi Building 03
Askosi Building 04
Askosi Building 05
Vicar Weaponfire 01
Vicar Weaponfire 02
Vicar Weaponfire 03
Missionary Weaponfire 01
Missionary Weaponfire 02
Missionary Weaponfire 03
Proselyte Weaponfire 01
Proselyte Weaponfire 02
Proselyte Weaponfire 03
Scepter Weaponfire 01
Scepter Weaponfire 02
Scepter Weaponfire 03
Tirade Weaponfire 01
Tirade Weaponfire 02
Tirade Weaponfire 03
Avatar Weaponfire 01
Avatar Weaponfire 02
Avatar Weaponfire 03
Askosi Deployment 01
Askosi Deployment 02
Askosi Deployment 03
Askosi Unit Deployment 01
Cardinal Weaponfire 01
Cardinal Weaponfire 02
Cardinal Weaponfire 03
Cardinal Weaponhit 01
Cardinal Weaponhit 02
Cardinal Weaponhit 03
Rove Weaponfire 01
Rove Weaponfire 02
Rove Weaponfire 03
Rove Ready 01
Rove Ready 02
Rove Ready 03
Rove Selected 01
Rove Selected 02
Rove Selected 03
Rove Selected 04
Rove Order Passive 01
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Rove Order Passive 03
Rove Order Passive 04
Rove Order Aggressive 01
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Rove Order Aggressive 03
Rove Order Aggressive 04
Rove Under Attack 01
Rove Under Attack 02
Rove Under Attack 03
Rove Under Attack 04
Rove Banter 01
Rove Banter 02
Rove Banter 03
Rove Banter 04
Pilgrim Weaponfire 01
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Pilgrim Weaponfire 03
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Helion Ready 01
Helion Ready 02
Helion Ready 03
Helion Selected 01
Helion Selected 02
Helion Selected 03
Helion Selected 04
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Helion Order Passive 03
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Helion Order Aggressive 01
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Helion Order Aggressive 03
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Helion Under Attack 01
Helion Under Attack 02
Helion Under Attack 03
Helion Under Attack 04
Helion Banter 01
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Helion Banter 03
Helion Banter 04
Sycophant Ready 01
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Sycophant Ready 03
Sycophant Selected 01
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Sycophant Selected 03
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Sycophant Under Attack 01
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Sycophant Under Attack 03
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Askosi Construction End 01
Askosi Rescue 01
Landlock Selected 01
Function Selected 01
Cosmoscope Selected 01
Askosi Explosion Medium 01
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Askosi Explosion Medium 03
Askosi Explosion Large 01
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Askosi Explosion Large 03
Blackguard Weaponhit 01
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Blackguard Weaponhit 03
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@ -3917,4 +3917,238 @@ cm\p\amaranth\hlp-04.wav
cm\p\amaranth\bnt-01.wav
cm\p\amaranth\bnt-02.wav
cm\p\amaranth\bnt-03.wav
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cm\advisors\bloodsummon\bloodsummonad_energy-03.wav
cm\advisors\bloodsummon\bloodsummonad_energy-04.wav
cm\advisors\bloodsummon\bloodsummonad_intland-01.wav
cm\advisors\bloodsummon\bloodsummonad_intland-02.wav
cm\advisors\bloodsummon\bloodsummonad_minerals-01.wav
cm\advisors\bloodsummon\bloodsummonad_minerals-02.wav
cm\advisors\bloodsummon\bloodsummonad_minerals-03.wav
cm\advisors\bloodsummon\bloodsummonad_minerals-04.wav
cm\advisors\bloodsummon\bloodsummonad_missile-01.wav
cm\advisors\bloodsummon\bloodsummonad_missile-02.wav
cm\advisors\bloodsummon\bloodsummonad_missilelaunch-01.wav
cm\advisors\bloodsummon\bloodsummonad_missilelaunch-02.wav
cm\advisors\bloodsummon\bloodsummonad_nobuild-01.wav
cm\advisors\bloodsummon\bloodsummonad_nobuild-02.wav
cm\advisors\bloodsummon\bloodsummonad_noland-01.wav
cm\advisors\bloodsummon\bloodsummonad_noland-02.wav
cm\advisors\bloodsummon\bloodsummonad_nowarp-01.wav
cm\advisors\bloodsummon\bloodsummonad_nowarp-02.wav
cm\advisors\bloodsummon\bloodsummonad_ritual-01.wav
cm\advisors\bloodsummon\bloodsummonad_ritual-02.wav
cm\advisors\bloodsummon\bloodsummonad_tech-01.wav
cm\advisors\bloodsummon\bloodsummonad_tech-02.wav
cm\advisors\bloodsummon\bloodsummonad_vespene-01.wav
cm\advisors\bloodsummon\bloodsummonad_vespene-02.wav
cm\advisors\bloodsummon\bloodsummonad_vespene-03.wav
cm\advisors\bloodsummon\bloodsummonad_vespene-04.wav
cm\advisors\bloodsummon\bloodsummonad_warp-01.wav
cm\advisors\bloodsummon\bloodsummonad_warp-02.wav
cm\a\harvest-01.wav
cm\a\harvest-02.wav
cm\a\harvest-03.wav
cm\a\harvest-04.wav
cm\a\harvest-05.wav
cm\a\intendent\wf-a-01.wav
cm\a\intendent\wf-a-02.wav
cm\a\intendent\wf-a-03.wav
cm\a\intendent\wf-b-01.wav
cm\a\intendent\wf-b-02.wav
cm\a\intendent\wf-b-03.wav
cm\a\grandstand\wf-01.wav
cm\a\grandstand\wf-02.wav
cm\a\grandstand\wf-03.wav
cm\a\build-01.wav
cm\a\build-02.wav
cm\a\build-03.wav
cm\a\build-04.wav
cm\a\build-05.wav
cm\a\vicar\wf-01.wav
cm\a\vicar\wf-02.wav
cm\a\vicar\wf-03.wav
cm\a\missionary\wf-01.wav
cm\a\missionary\wf-02.wav
cm\a\missionary\wf-03.wav
cm\a\proselyte\wf-01.wav
cm\a\proselyte\wf-02.wav
cm\a\proselyte\wf-03.wav
cm\a\scepter\wf-01.wav
cm\a\scepter\wf-02.wav
cm\a\scepter\wf-03.wav
cm\a\tirade\wf-01.wav
cm\a\tirade\wf-02.wav
cm\a\tirade\wf-03.wav
cm\a\avatar\wf-01.wav
cm\a\avatar\wf-02.wav
cm\a\avatar\wf-03.wav
cm\a\deploy-01.wav
cm\a\deploy-02.wav
cm\a\deploy-03.wav
cm\a\a-unit-deploy-01.wav
cm\a\cardinal\wf-01.wav
cm\a\cardinal\wf-02.wav
cm\a\cardinal\wf-03.wav
cm\a\cardinal\wh-01.wav
cm\a\cardinal\wh-02.wav
cm\a\cardinal\wh-03.wav
cm\a\rove\wf-01.wav
cm\a\rove\wf-02.wav
cm\a\rove\wf-03.wav
cm\a\rove\rdy-01.wav
cm\a\rove\rdy-02.wav
cm\a\rove\rdy-03.wav
cm\a\rove\wht-01.wav
cm\a\rove\wht-02.wav
cm\a\rove\wht-03.wav
cm\a\rove\wht-04.wav
cm\a\rove\yes-01.wav
cm\a\rove\yes-02.wav
cm\a\rove\yes-03.wav
cm\a\rove\yes-04.wav
cm\a\rove\agg-01.wav
cm\a\rove\agg-02.wav
cm\a\rove\agg-03.wav
cm\a\rove\agg-04.wav
cm\a\rove\hlp-01.wav
cm\a\rove\hlp-02.wav
cm\a\rove\hlp-03.wav
cm\a\rove\hlp-04.wav
cm\a\rove\bnt-01.wav
cm\a\rove\bnt-02.wav
cm\a\rove\bnt-03.wav
cm\a\rove\bnt-04.wav
cm\a\pilgrim\wf-01.wav
cm\a\pilgrim\wf-02.wav
cm\a\pilgrim\wf-03.wav
cm\a\pilgrim\wf-04.wav
cm\a\helion\rdy-01.wav
cm\a\helion\rdy-02.wav
cm\a\helion\rdy-03.wav
cm\a\helion\wht-01.wav
cm\a\helion\wht-02.wav
cm\a\helion\wht-03.wav
cm\a\helion\wht-04.wav
cm\a\helion\yes-01.wav
cm\a\helion\yes-02.wav
cm\a\helion\yes-03.wav
cm\a\helion\yes-04.wav
cm\a\helion\agg-01.wav
cm\a\helion\agg-02.wav
cm\a\helion\agg-03.wav
cm\a\helion\agg-04.wav
cm\a\helion\hlp-01.wav
cm\a\helion\hlp-02.wav
cm\a\helion\hlp-03.wav
cm\a\helion\hlp-04.wav
cm\a\helion\bnt-01.wav
cm\a\helion\bnt-02.wav
cm\a\helion\bnt-03.wav
cm\a\helion\bnt-04.wav
cm\p\sycophant\rdy-01.wav
cm\p\sycophant\rdy-02.wav
cm\p\sycophant\rdy-03.wav
cm\p\sycophant\wht-01.wav
cm\p\sycophant\wht-02.wav
cm\p\sycophant\wht-03.wav
cm\p\sycophant\wht-04.wav
cm\p\sycophant\yes-01.wav
cm\p\sycophant\yes-02.wav
cm\p\sycophant\yes-03.wav
cm\p\sycophant\yes-04.wav
cm\p\sycophant\agg-01.wav
cm\p\sycophant\agg-02.wav
cm\p\sycophant\agg-03.wav
cm\p\sycophant\agg-04.wav
cm\p\sycophant\hlp-01.wav
cm\p\sycophant\hlp-02.wav
cm\p\sycophant\hlp-03.wav
cm\p\sycophant\hlp-04.wav
cm\a\a-construction-end-01.wav
cm\a\a-rescue-01.wav
cm\a\_building\landlock-wht-01.wav
cm\a\_building\function-wht-01.wav
cm\a\_building\cosmoscope-wht-01.wav
cm\a\a-explosion-medium-01.wav
cm\a\a-explosion-medium-02.wav
cm\a\a-explosion-medium-03.wav
cm\a\a-explosion-large-01.wav
cm\a\a-explosion-large-02.wav
cm\a\a-explosion-large-03.wav
cm\f-t\blackguard\wh-01.wav
cm\f-t\blackguard\wh-02.wav
cm\f-t\blackguard\wh-03.wav

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@ -170,7 +170,7 @@ Gathtelosk
Caphrolosk
Surkith Colony
Vithrath Haunt
Sovthrath Mound
Rakzogth Roost
Matravil Nest
Nydus Cesiant
Overmind With Shell
@ -1073,22 +1073,22 @@ Maverick Remains (Futurist)
Grandstand (Cannon)
Grandstand (Holdout)
Grandstand (Vision)
Extended Sprite #559
Extended Sprite #560
Extended Sprite #561
Extended Sprite #562
Extended Sprite #563
Extended Sprite #564
Extended Sprite #565
Extended Sprite #566
Extended Sprite #567
Extended Sprite #568
Extended Sprite #569
Extended Sprite #570
Extended Sprite #571
Extended Sprite #572
Extended Sprite #573
Extended Sprite #574
Mimic
Intendent
Object
Abutment
Proscenium
Quadriga
Landlock (Christmas)
Serathiel
Divine Discipline Field
Intendent Electricity
Askosi Construction (Large)
Askosi Construction (Medium)
Askosi Construction (Small)
Ogroszaleth
Malkothrokor
Malkothrokor Remnants
Extended Sprite #575
Extended Sprite #576
Extended Sprite #577

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@ -8,9 +8,9 @@ Defensive Matrix (Azazel)
Irradiate (Seraph)
Yamato Cannon (Magnetar)
Rapid Rendezvous (Askosi)
Personnel Cloaking (unused)
Divine Discipline (Serathiel)
Burrowing (Zerg)
Infestation (unused)
Rejoinder of Service (Serathiel)
Ensnaring Brood (Matraleth)
Carapace Swarm (Isthrathaleth)
Plague (Ogroszaleth)
@ -34,7 +34,7 @@ Lazarus Agent (Apostle)
Select Swarm (Larva)
Healing (Cleric)
Enthralling Assault (Akistrokor)
Tempo Change (Madrigal)
Hijack (Askosi)
Skyfall (Paladin)
Select Assault (Larva)
Emergency Detonation (Terran)
@ -43,7 +43,7 @@ Salvage (Talos)
Through the Looking Glass (Hypnagogue)
None
None
Through the Looking Glass (Hypnagogue)
Hive Tissue (Malkothrokor)
Lobotomy Warhead (Triton)
Prying Eyes (Facade)
Extended Tech #5

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@ -86,7 +86,7 @@ Protoss Witness
Protoss Plasma Shell (deprecated)
Protoss Demiurge
Protoss Pariah
Protoss Vassal (old)
Tassadar
Protoss Simulacrum
Protoss Charlatan
Terran Wyvern
@ -134,7 +134,7 @@ Zerg Caphrolosk
Zerg Gathtelosk
Zerg Nydus Cesiant
Zerg Hydrith Den
Zerg Elthisth Mound
Zerg Rakzogth Roost
Terran Olympian
Zerg Matravil Nest
Zerg Almakis Antre
@ -301,7 +301,7 @@ Terran Throneroom
Terran Emperor
Terran Jester
Zerg Agrileth
Zerg Rakzogth Roost
unused
Protoss Sequestered Icon
Protoss Unitary Union
Protoss Servitor
@ -532,31 +532,31 @@ Scenario Unit 7
Scenario Unit 8
Askosi Grandstand (Holdout)
Askosi Grandstand (Vision)
Extended Unit #307
Extended Unit #308
Extended Unit #309
Extended Unit #310
Extended Unit #311
Extended Unit #312
Extended Unit #313
Extended Unit #314
Extended Unit #315
Extended Unit #316
Extended Unit #317
Extended Unit #318
Extended Unit #319
Extended Unit #320
Extended Unit #321
Extended Unit #322
Extended Unit #323
Extended Unit #324
Extended Unit #325
Extended Unit #326
Extended Unit #327
Extended Unit #328
Extended Unit #329
Extended Unit #330
Extended Unit #331
Protoss Warp Gate (The Fall)
Zerg Cerebrate (The Fall)
Zerg Overmind (With Shell, The Fall)
Zerg Overmind (The Fall)
Askosi Avatar
Askosi Abutment
Askosi Proscenium
Terran Quadriga (Golden Republic)
Askosi Thaumalogue
Askosi Petract
Askosi Crematorium
Askosi Zylode
Askosi Astrolabe
Terran Serathiel (Hecaton)
Zerg Malkothrokor
unused
Askosi Panoply
Askosi Aphorist
Askosi Doronin
Askosi Agonist
Askosi Phontis
Askosi Zonguard
Askosi Akreno
Askosi Iconoclast
Askosi Paraclete
Extended Unit #332
Extended Unit #333
Extended Unit #334

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@ -31,7 +31,7 @@ Longbolt Missiles (Watchdog)
Yamato Cannon (Magnetar ability)
Nuclear Missile
Lobotomy Grenade (Goska)
EMP Shockwave (unused)
Psi Assault (Tassadar)
Irradiate (Seraph ability)
Zethrok Claws (Zethrokor)
Vorvrok Claws (Vorvrokor)
@ -57,9 +57,9 @@ Suicide (Skryrokor)
Parasitic Excision (Matraleth ability)
Twintorch (Dyad)
Screaming Venom 2 (Keskathalor)
Dark Swarm (Isthrathaleth ability)
Carapace Swarm (Isthrathaleth ability)
Plague (Isthrathaleth ability)
Consume (Zoryusthaleth ability)
Acid Barrage (Ogroszaleth)
Particle Beam (Scribe)
Particle Beam (Harvest)
Phase Blades (Zealot)
@ -109,7 +109,7 @@ Hallucination (Cantavis ability)
Maelstrom (Mind Tyrant ability)
Subterranean Spines (Lakizilisk)
Piercing Spines (Almaksalisk)
Warp Blades (Cabalist)
Warp Blade (Cabalist)
Prismatic Blasters (Idol)
Phase Lances (Golem)
Ray of Agony (Barghest)
@ -125,7 +125,7 @@ Titan's Fist (Olympian)
Mountain Gun (Olympian)
Jackson Cannon (Wyvern)
Elre Scaleshot (Rove)
Enthralling Assault (Akistrokor ability)
Orli Mallet (Object)
Final Hour (Augur behavior)
Hammerfall Beacon (Diadem)
None
@ -155,7 +155,7 @@ Bones of Reflection
Orma Scrapray (Scepter)
Ersa Driver (Intendent)
Chimera Cannons (Hippogriff)
Alru Burstray (Intendent)
Booming Blast (Askosi)
Pegasus Missiles (Hippogriff)
Lazarus Salvo (Aion)
Stellar Torch (Herald)
@ -181,7 +181,7 @@ Usko Scrapray (Helion)
Skortra Tendril (Skortrith Colony)
Ikta Driver (Tirade)
Arte Driver (Grandstand)
Through the Looking Glass (Hypnagogue)
Godhand Rockets (Quadriga)
Wordsmith Railgun (Silvertongue)
Sunsplit Beam (Optecton)
Particle Ray (Autocort)
@ -249,7 +249,7 @@ Rapid Rendezvous (Askosi)
Micken Melter (Ackmed)
Medusa Rifle (Francisco Goska)
Sovrol Claws (Sovrokor)
Magnate's Maw (Stroluum)
Tunneling Maw (Malkothrokor)
Logi Rockets (Valkyrie Hecaton)
C-10 Canister Rifle (Kerrigan)
Claws (Kerrigan)

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mpq/game/aconover.pcx Normal file

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mpq/game/apbrempt.pcx Normal file

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mpq/game/apbrfull.pcx Normal file

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mpq/game/gasicons.grp Normal file

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BIN
mpq/game/mineralicons.grp Normal file

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mpq/game/supplyicons.grp Normal file

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BIN
mpq/glue/join/cl_status.pcx Normal file

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mpq/glue/join/pbotr.pcx Normal file

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mpq/glue/scoread/iscore.grp Normal file

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mpq/glue/scoread/pinset.pcx Normal file

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mpq/glue/scoread/pmain.pcx Normal file

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mpq/glue/scoread/untab.pcx Normal file

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mpq/rez/atextbox.bin Normal file

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mpq/rez/glututorials.bin Normal file

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@ -60,6 +60,9 @@ military madrigal_hecaton = 504
military vulture_hecaton = 506
military madrigal_hecaton_furia = 508
military valkyrie_hecaton = 520
military quadriga = 541
military serathiel = 547
@spellcaster(serathiel)
# Protoss factional units
military adherent = 400
@ -72,6 +75,7 @@ military ashguard = 424
military dracadin_order = 430
military manifold_starbound = 437
military simulacrum_astral = 522
military warlock = 523
# Zerg factional units
military nathrelisk = 402
@ -83,6 +87,7 @@ military hydralisk_orkoti = 436
building yblyleth = 438
military azanthrokor = 511
military sovrokor = 519
military garvrokor = 521
# Terran military units
military maverick = 0

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@ -36,7 +36,7 @@ LandlockWorkingToIdle:
goto SkryrokorLocal00
LandlockDeath:
playsnd 7 # Misc\ExploLrg.wav
playsndbtwn 4148 4150 # Askosi explosion large 01, 02, 03
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 1004 0 0 # Askosi Structure Rubble (Large) (cm\askosi\a-rubble-large.grp)
@ -493,7 +493,7 @@ ChantryInit:
goto ChantryIsWorking
ChantryDeath:
playsnd 7 # Misc\ExploLrg.wav
playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\askosi\a-rubble-small.grp)
@ -597,13 +597,13 @@ Type 12
Init MissionaryInit
Death MissionaryDeath
GndAttkInit MissionaryGndAttkInit
AirAttkInit [NONE]
AirAttkInit MissionaryGndAttkInit
Unused1 MissionaryUnused1
GndAttkRpt MissionaryGndAttkRpt
AirAttkRpt [NONE]
AirAttkRpt MissionaryGndAttkRpt
CastSpell [NONE]
GndAttkToIdle MissionaryGndAttkToIdle
AirAttkToIdle [NONE]
AirAttkToIdle MissionaryGndAttkToIdle
Unused2 [NONE]
Walking MissionaryWalking
WalkingToIdle MissionaryWalkingToIdle
@ -714,11 +714,12 @@ MissionaryGndAttkRpt:
wait 1
playfram 0x20
wait 1
nobrkcodeend
playfram 0x40
attackwith 1
wait 1
playfram 0x20
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
MissionaryGndAttkToIdle:
@ -805,20 +806,19 @@ CardinalGndAttkInit:
playfram 0xaa
CardinalGndAttkRpt:
wait 1
playsndbtwn 1937 1938 # Golem weaponfire 01, 02
playsndbtwn 4062 4064 # Cardinal weaponfire 01, 02, 03
nobrkcodestart
playfram 0xbb
wait 1
playfram 0xcc
attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xee
wait 1
playfram 0xff
sigorder 32
attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
playsndbtwn 4065 4067 # Cardinal weaponhit 01, 02, 03
wait 1
playfram 0x110
wait 1
@ -864,13 +864,13 @@ Type 12
Init VicarInit
Death VicarDeath
GndAttkInit VicarGndAttkInit
AirAttkInit [NONE]
AirAttkInit VicarGndAttkInit
Unused1 VicarUnused1
GndAttkRpt VicarGndAttkRpt
AirAttkRpt [NONE]
AirAttkRpt VicarGndAttkRpt
CastSpell VicarCastSpell
GndAttkToIdle VicarGndAttkToIdle
AirAttkToIdle [NONE]
AirAttkToIdle VicarGndAttkToIdle
Unused2 [NONE]
Walking VicarWalking
WalkingToIdle VicarWalkingToIdle
@ -915,11 +915,16 @@ VicarGndAttkRpt:
wait 1
playfram 0xcc
wait 1
nobrkcodeend
playfram 0xbb
attackwith 1
wait 1
playfram 0xcc
wait 1
playfram 0xaa
wait 1
playfram 0x99
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
VicarGndAttkToIdle:
@ -1081,13 +1086,13 @@ Type 13
Init RoveInit
Death RoveDeath
GndAttkInit RoveGndAttkInit
AirAttkInit [NONE]
AirAttkInit RoveGndAttkInit
Unused1 RoveUnused1
GndAttkRpt RoveGndAttkInit
AirAttkRpt [NONE]
AirAttkRpt RoveGndAttkInit
CastSpell [NONE]
GndAttkToIdle RoveGndAttkToIdle
AirAttkToIdle [NONE]
AirAttkToIdle RoveGndAttkToIdle
Unused2 [NONE]
Walking RoveWalking
WalkingToIdle RoveGndAttkToIdle
@ -1133,7 +1138,6 @@ RoveUnused1:
RoveGndAttkInit:
wait 1
attackwith 1
playsnd 106 # Bullet\tvuFir00.wav
gotorepeatattk
goto RoveGndAttkToIdle
@ -1226,13 +1230,13 @@ DyadAlmostBuilt:
setvertpos 0
wait 1
DyadLocal01:
playfram 0x160
playfram 0x00
useweapon 14 # Fusion Cutter (Harvest) (Fusion Cutter)
sigorder 32
wait 2
playfram 0x140
playfram 0x00
wait 2
playfram 0x120
playfram 0x00
wait 9
goto DyadLocal01
@ -1513,7 +1517,7 @@ AirAttkToIdle TiradeGndAttkToIdle
Unused2 [NONE]
Walking TiradeWalking
WalkingToIdle TiradeLocal00
SpecialState1 [NONE]
SpecialState1 TiradeSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
@ -1542,10 +1546,13 @@ TiradeDeath:
TiradeGndAttkInit:
setvertpos 0
wait 1
nobrkcodestart
playfram 0x00
attackwith 1
playsndbtwn 1252 1253 # Gorgon weaponfire 01, 02
wait 1
nobrkcodeend
gotorepeatattk
goto TiradeGndAttkToIdle
@ -1554,6 +1561,11 @@ TiradeWalking:
# imgol 225 0 5 # Tirade Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
TiradeSpecialState1:
playfram 0x00
wait 12
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2180 Scepter (cm\askosi\scepter.grp)
@ -1573,7 +1585,7 @@ AirAttkToIdle ScepterGndAttkToIdle
Unused2 [NONE]
Walking ScepterWalking
WalkingToIdle ScepterLocal00
SpecialState1 [NONE]
SpecialState1 ScepterSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
@ -1614,6 +1626,11 @@ ScepterWalking:
# imgol 225 0 5 # Scepter Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
ScepterSpecialState1:
playfram 0x00
wait 12
goto ScepterGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2189 Proselyte (cm\askosi\proselyte.grp)
@ -1623,13 +1640,13 @@ Type 12
Init ProselyteInit
Death ProselyteDeath
GndAttkInit ProselyteGndAttkInit
AirAttkInit [NONE]
AirAttkInit ProselyteGndAttkInit
Unused1 ProselyteUnused1
GndAttkRpt ProselyteGndAttkRpt
AirAttkRpt [NONE]
AirAttkRpt ProselyteGndAttkRpt
CastSpell [NONE]
GndAttkToIdle ProselyteGndAttkToIdle
AirAttkToIdle [NONE]
AirAttkToIdle ProselyteGndAttkToIdle
Unused2 [NONE]
Walking ProselyteWalking
WalkingToIdle ProselyteWalkingToIdle
@ -1859,8 +1876,8 @@ Unused2 [NONE]
Walking [NONE]
WalkingToIdle SkryrokorLocal00
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
SpecialState2 GrandstandSpecialState2
AlmostBuilt GrandstandBuilt
Built GrandstandBuilt
Landing [NONE]
LiftOff [NONE]
@ -1878,6 +1895,10 @@ Enable [NONE]
GrandstandInit:
imgul 2211 0 0 # Grandstand (Cannon) Shadow (cm\askosi\grandstand-shadow.grp)
wait 1
playsnd 2430 # Matador Tank Transform
wait 14
sigorder 1
goto GrandstandBuilt
GrandstandBuilt:
@ -1894,4 +1915,727 @@ GrandstandGndAttkInit:
wait 2
gotorepeatattk
ignorerest
goto GrandstandBuilt
goto GrandstandBuilt
GrandstandSpecialState2:
playfram 0x00
playsnd 2430 # Matador Tank Transform
wait 15
sigorder 1
goto GrandstandBuilt
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2216 Mimic (cm\askosi\mimic.grp)
.headerstart
IsId 22
Type 23
Init MimicInit
Death MimicDeath
GndAttkInit SkryrokorLocal00
AirAttkInit SkryrokorLocal00
Unused1 MimicUnused1
GndAttkRpt SkryrokorLocal00
AirAttkRpt SkryrokorLocal00
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking MimicWalking
WalkingToIdle MimicWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
.headerend
# ----------------------------------------------------------------------------- #
MimicInit:
imgulnextid 0 0 # Mimic Shadow (cm\askosi\mimic-shadow.grp)
MimicWalkingToIdle:
playfram 0x00
goto SkryrokorLocal00
MimicDeath:
playsnd 2820 # Goliath death 01
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 1065 0 0 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
end
MimicUnused1:
wait 1
nobrkcodestart
playsnd 1700 # Goliath revive 01
sprol 742 0 0 # Explosion 2 reversed
wait 12
setfldirect 13
nobrkcodeend
goto MimicWalkingToIdle
MimicWalking:
move 5
wait 1
playfram 0x99
move 5
wait 1
playfram 0xaa
move 5
wait 1
playfram 0xbb
move 5
wait 1
playfram 0xcc
move 5
wait 1
playfram 0x11
move 5
wait 1
playfram 0x22
move 5
wait 1
playfram 0x33
move 5
wait 1
playfram 0x44
move 5
wait 1
playfram 0x55
move 5
wait 1
playfram 0x66
move 5
wait 1
playfram 0x77
move 5
wait 1
playfram 0x88
goto MimicWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 4026 Intendent (cm\askosi\intendent.grp)
.headerstart
IsId 23
Type 21
Init IntendentInit
Death IntendentDeath
GndAttkInit IntendentGndAttkInit
AirAttkInit IntendentGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt IntendentGndAttkInit
AirAttkRpt IntendentGndAttkInit
CastSpell [NONE]
GndAttkToIdle IntendentGndAttkToIdle
AirAttkToIdle IntendentGndAttkToIdle
Unused2 [NONE]
Walking IntendentWalking
WalkingToIdle IntendentGndAttkToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
IntendentInit:
imgulnextid 0 0 # Intendent Shadow (cm\askosi\intendent-shadow.grp)
goto IntendentGndAttkToIdle
IntendentGndAttkToIdle:
playfram 0x220
goto SkryrokorLocal00
IntendentDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 2
lowsprul 1065 0 0 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
wait 1
end
IntendentGndAttkInit:
playfram 0x220
IntendentGndAttkRpt:
wait 1
nobrkcodestart
playfram 0x200
playsndbtwn 1788 1790 # Atreus weapon fire 01, 02, 03
attackwith 1
wait 1
playfram 0x220
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto IntendentGndAttkToIdle
IntendentWalking:
move 4
wait 1
playfram 0x00
move 4
wait 1
playfram 0x20
move 4
wait 1
playfram 0x40
move 4
wait 1
playfram 0x60
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
move 4
wait 1
playfram 0x120
move 4
wait 1
playfram 0x140
move 4
wait 1
playfram 0x160
move 4
wait 1
playfram 0x180
move 4
wait 1
playfram 0x1A0
move 4
wait 1
playfram 0x1C0
move 4
wait 1
playfram 0x1E0
goto IntendentWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2184 Bounty (cm\askosi\bounty.grp)
.headerstart
IsId 24
Type 24
Init BountyInit
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 BountySpecialState1
SpecialState2 SkryrokorLocal00
AlmostBuilt BountyAlmostBuilt
Built BountyBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking BountyIsWorking
WorkingToIdle BountyBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable BountyDisable
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
BountyInit:
imgulnextid 0 0 # Bounty Shadow (cm\askosi\bounty-shadow.grp)
playfram 0x00
goto SkryrokorLocal00
BountySpecialState1:
playfram 0
goto SkryrokorLocal00
BountyAlmostBuilt:
playfram 0
goto SkryrokorLocal00
BountyBuilt:
playfram 0x00
goto SkryrokorLocal00
BountyIsWorking:
playfram 1
wait 2
playfram 2
wait 2
playfram 1
wait 2
playfram 0
waitrand 2 6
goto BountyIsWorking
BountyDisable:
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2220 Object (cm\askosi\object.grp)
.headerstart
IsId 25
Type 21
Init ObjectInit
Death ObjectDeath
GndAttkInit ObjectGndAttkInit
AirAttkInit [NONE]
Unused1 SkryrokorLocal00
GndAttkRpt ObjectGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle ObjectGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ObjectWalking
WalkingToIdle ObjectWalkingToIdle
SpecialState1 ObjectSpecialState1
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ObjectInit:
imgulnextid 0 0 # Object Shadow (cm\askosi\object-shad.grp)
playfram 0x20
goto SkryrokorLocal00
ObjectDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
imgol 213 0 0 # Explosion1 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 1065 0 0 # Askosi Unit Rubble (cm\askosi\a-rubble-tiny.grp)
wait 1
end
ObjectGndAttkInit:
playfram 0x120
ObjectGndAttkRpt:
playfram 0x120
wait 1
nobrkcodestart
playsndbtwn 4062 4064 # Cardinal weaponfire 01, 02, 03
playfram 0x140
wait 1
attackwith 1
playsndbtwn 4065 4067 # Cardinal weaponhit 01, 02, 03
wait 1
playfram 0x120
nobrkcodeend
gotorepeatattk
ignorerest
ObjectGndAttkToIdle:
playfram 0x120
wait 1
goto ObjectWalkingToIdle
ObjectWalking:
move 4
wait 1
playfram 0x40
move 4
wait 1
playfram 0x60
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
goto ObjectWalking
ObjectWalkingToIdle:
playfram 0x20
goto SkryrokorLocal00
ObjectSpecialState1:
playfram 0x00
wait 12
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2222 Abutment (cm\askosi\abutment.grp)
.headerstart
IsId 26
Type 24
Init AbutmentInit
Death AbutmentDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 AbutmentSpecialState1
SpecialState2 AbutmentSpecialState2
AlmostBuilt AbutmentAlmostBuilt
Built AbutmentBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking SkryrokorLocal00
WorkingToIdle AbutmentBuilt
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
AbutmentInit:
imgulnextid 0 0 # Abutment Shadow (cm\askosi\abutment-shadow.grp)
playfram 1
AbutmentLocal00:
wait 5
waitrand 5 50
creategasoverlays 0
waitrand 5 50
creategasoverlays 2
waitrand 5 50
creategasoverlays 1
waitrand 5 50
creategasoverlays 2
waitrand 5 50
creategasoverlays 0
waitrand 5 50
creategasoverlays 1
waitrand 5 50
creategasoverlays 2
goto AbutmentLocal00
AbutmentDeath:
playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
end
AbutmentSpecialState1:
playfram 11
goto AbutmentLocal00
AbutmentSpecialState2:
playfram 11
goto AbutmentLocal00
AbutmentAlmostBuilt:
playfram 11
goto AbutmentLocal00
AbutmentBuilt:
playfram 0x00
wait 5
AbutmentLocal01:
creategasoverlays 0
wait 20
waitrand 5 100
goto AbutmentLocal01
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2224 Proscenium (cm\askosi\proscenium.grp)
.headerstart
IsId 27
Type 24
Init ProsceniumInit
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking SkryrokorLocal00
WalkingToIdle SkryrokorLocal00
SpecialState1 ProsceniumSpecialState1
SpecialState2 SkryrokorLocal00
AlmostBuilt ProsceniumAlmostBuilt
Built ProsceniumBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking ProsceniumIsWorking
WorkingToIdle ProsceniumBuilt
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable ProsceniumDisable
Burrow [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ProsceniumInit:
playfram 0x00
imgulnextid 0 0 # Proscenium Shadow (cm\askosi\proscenium-shadow.grp)
goto SkryrokorLocal00
ProsceniumSpecialState1:
playfram 0
goto SkryrokorLocal00
ProsceniumAlmostBuilt:
playfram 0
goto SkryrokorLocal00
ProsceniumBuilt:
playfram 0x00
goto SkryrokorLocal00
ProsceniumIsWorking:
playfram 1
wait 2
playfram 0
waitrand 1 2
goto ProsceniumIsWorking
ProsceniumDisable:
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2235 Askosi Electroball (cm\shared\aspirant-weapon.grp)
.headerstart
IsId 28
Type 13
Init ElectroballInit
Death ElectroballDeath
GndAttkInit ElectroballGndAttkInit
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 ElectroballSpecialState1
.headerend
# ----------------------------------------------------------------------------- #
ElectroballInit:
wait 1
sigorder 1
wait 1
ElectroballGndAttkInit:
playfram 0x00
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
goto ElectroballGndAttkInit
ElectroballDeath:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 2848 # Panoptus weaponhit 01
domissiledmg
wait 1
end
ElectroballSpecialState1:
imgol 427 0 0 # Phase Disruptor Hit (thingy\HKexplod.grp)
playsnd 2848 # Panoptus weaponhit 01
domissiledmg
wait 1
goto ElectroballGndAttkInit
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2236 Askosi Construction (Large) (cm\askosi\a-construction-large.grp)
.headerstart
IsId 29
Type 14
Init AskosiConstruction_Large_Init
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 AskosiConstruction_Large_SpecialState1
SpecialState2 AskosiConstruction_Large_SpecialState2
AlmostBuilt [NONE]
.headerend
# ----------------------------------------------------------------------------- #
AskosiConstruction_Large_Init:
playfram 0x00
imgulnextid 0 0 # Askosi Construction (Large) Shadow (cm\askosi\a-construction-large-shadow.grp)
goto SkryrokorLocal00
AskosiConstruction_Large_SpecialState1:
playfram 1
goto SkryrokorLocal00
AskosiConstruction_Large_SpecialState2:
playfram 2
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2237 Askosi Construction (Medium) (cm\askosi\a-construction-medium.grp)
.headerstart
IsId 30
Type 14
Init AskosiConstruction_Medium_Init
Death LandlockDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 AskosiConstruction_Medium_SpecialState1
SpecialState2 AskosiConstruction_Medium_SpecialState2
AlmostBuilt [NONE]
.headerend
# ----------------------------------------------------------------------------- #
AskosiConstruction_Medium_Init:
playfram 0x00
imgulnextid 0 0 # Askosi Construction (Medium) Shadow (cm\askosi\a-construction-medium-shadow.grp)
goto SkryrokorLocal00
AskosiConstruction_Medium_SpecialState1:
playfram 1
goto SkryrokorLocal00
AskosiConstruction_Medium_SpecialState2:
playfram 2
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2238 Askosi Construction (Small) (cm\askosi\a-construction-small.grp)
.headerstart
IsId 31
Type 14
Init AskosiConstruction_Small_Init
Death ChantryDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt [NONE]
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle [NONE]
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 AskosiConstruction_Small_SpecialState1
SpecialState2 AskosiConstruction_Small_SpecialState2
AlmostBuilt [NONE]
.headerend
# ----------------------------------------------------------------------------- #
AskosiConstruction_Small_Init:
playfram 0x00
imgulnextid 0 0 # Askosi Construction (Small) Shadow (cm\askosi\a-construction-small-shadow.grp)
goto SkryrokorLocal00
AskosiConstruction_Small_SpecialState1:
playfram 1
goto SkryrokorLocal00
AskosiConstruction_Small_SpecialState2:
playfram 2
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 976 Optical Flare Hit (Small) (thingy\TmeFlshS.grp)
# 977 Optical Flare Hit (Medium) (thingy\TmeFlshM.grp)
# 978 Optical Flare Hit (Large) (thingy\TmeFlshL.grp)
.headerstart
IsId 32
Type 1
Init OpticalFlareHitInit
Death Generic_Wait1End
.headerend
# ----------------------------------------------------------------------------- #
OpticalFlareHitInit:
playfram 0x00
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
goto Generic_Wait1End

Binary file not shown.

View File

@ -6186,9 +6186,9 @@ WarpIn SimulacrumWarpIn
# ----------------------------------------------------------------------------- #
SimulacrumInit:
imgul 1072 0 0 # Simulacrum Shadow (protoss\pdrShad.grp)
imgulnextid 0 0
SimulacrumWalkingToIdle:
playfram 0x33
playfram 0x00
goto SkryrokorLocal00
SimulacrumDeath:
@ -6200,19 +6200,15 @@ SimulacrumDeath:
end
SimulacrumGndAttkInit:
playfram 0x33
playfram 0x140
wait 1
nobrkcodestart
playsndbtwn 1427 1434 # Simulacrum weapon fire 01, 02, 03, 04, 05, 06, 07, 08
attackwith 1
playfram 0x00
wait 1
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
playfram 0x180
wait 1
playfram 0x1A0
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
@ -6221,34 +6217,31 @@ SimulacrumGndAttkInit:
SimulacrumWalking:
move 4
wait 1
playfram 0x44
playfram 0x20
move 5
wait 1
playfram 0x55
playfram 0x40
move 4
wait 1
playfram 0x66
playfram 0x60
move 5
wait 1
playfram 0x77
playfram 0x80
move 4
wait 1
playfram 0x88
playfram 0xA0
move 5
wait 1
playfram 0x99
playfram 0xC0
move 4
wait 1
playfram 0xaa
playfram 0xE0
move 5
wait 1
playfram 0xbb
playfram 0x100
move 4
wait 1
playfram 0xcc
move 5
wait 1
playfram 0xdd
playfram 0x120
goto SimulacrumWalking
SimulacrumWarpIn:
@ -6751,7 +6744,7 @@ WalkingToIdle StarSovereignWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Built StarSovereignWalkingToIdle
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]

Binary file not shown.

View File

@ -321,7 +321,7 @@ HarakanUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsndbtwn 1163 1165
playsndbtwn 1163 1165 # Harakan revive 01, 02, 03
sprol 742 0 0 # Explosion Small Reversed
# playfram 176
wait 2
@ -6510,7 +6510,7 @@ DustVariant2Init:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 944 Cleric (terran\medic.grp)
# 944 Cleric (terran\cleric.grp)
.headerstart
IsId 360
Type 13
@ -6532,7 +6532,7 @@ SpecialState1 ClericSpecialState1
# ----------------------------------------------------------------------------- #
ClericInit:
imgul 945 0 0 # Cleric Shadow (terran\tmeShad.grp)
imgul 945 0 0 # Cleric Shadow (terran\cleric-shadow.grp)
ClericLocal00:
playfram 0x00
ClericLocal01:
@ -6541,38 +6541,40 @@ ClericLocal01:
goto ClericLocal01
ClericLocal02:
playfram 0x66
playfram 0xC0
wait 1
playfram 0x77
playfram 0xE0
wait 1
turnrand 3
wait 1
playfram 0x66
playfram 0xC0
wait 1
goto ClericLocal00
ClericDeath:
playsnd 1000 # Terran\Medic\TMdDth00.wav
setfldirect 0
playfram 221
wait 2
playfram 222
wait 2
playfram 223
wait 2
playfram 224
wait 2
playfram 225
wait 2
playfram 226
wait 2
playfram 227
wait 2
playfram 228
playfram 17
wait 2
playfram 416
wait 2
playfram 417
wait 2
playfram 418
wait 2
playfram 419
wait 2
playfram 420
wait 2
playfram 421
wait 2
playfram 422
wait 2
playfram 423
wait 2
playfram 424
wait 4
playfram 229
wait 4
lowsprul 490 0 0 # Cleric Remnants (terran\tmeDeath.grp)
lowsprul 490 0 0 # Cleric Remnants (terran\cleric-death.grp)
wait 1
end
@ -6581,23 +6583,25 @@ ClericUnused1:
nobrkcodestart
setfldirect 0
playsnd 1188
playfram 229
playfram 424
wait 2
playfram 228
playfram 423
wait 2
playfram 227
playfram 422
wait 2
playfram 226
playfram 421
wait 2
playfram 225
playfram 420
wait 2
playfram 224
playfram 419
wait 2
playfram 223
playfram 418
wait 2
playfram 222
playfram 417
wait 2
playfram 221
playfram 416
wait 2
playfram 17
wait 2
setfldirect 12
nobrkcodeend
@ -6606,13 +6610,13 @@ ClericUnused1:
ClericCastSpell:
orderdone 1
nobrkcodestart
playfram 0x11
playfram 0x20
wait 3
playfram 0x22
playfram 0x40
castspell
sigorder 2
wait 3
playfram 0x11
playfram 0x20
wait 3
nobrkcodeend
gotorepeatattk
@ -6623,28 +6627,25 @@ ClericWalking:
orderdone 1
move 4
wait 1
playfram 0x66
playfram 0xC0
move 4
wait 1
playfram 0x77
playfram 0xE0
move 4
wait 1
playfram 0x88
playfram 0x100
move 4
wait 1
playfram 0x99
playfram 0x120
move 4
wait 1
playfram 0xaa
playfram 0x140
move 4
wait 1
playfram 0xbb
playfram 0x160
move 4
wait 1
playfram 0xcc
move 4
wait 1
playfram 0x00
playfram 0x180
goto ClericWalking
ClericWalkingToIdle:
@ -6652,25 +6653,25 @@ ClericWalkingToIdle:
goto ClericLocal00
ClericSpecialState1:
playfram 0x33
playfram 0x60
wait 1
ClericLocal04:
sigorder 1
playfram 0x44
playfram 0x80
wait 1
playfram 0x55
playfram 0xA0
wait 1
playfram 0x44
playfram 0x80
wait 1
playfram 0x55
playfram 0xA0
wait 1
playfram 0x44
playfram 0x80
wait 1
playfram 0x55
playfram 0xA0
wait 1
playfram 0x44
playfram 0x80
wait 1
playfram 0x55
playfram 0xA0
wait 1
playsnd 1018 # Terran\Medic\TMedHeal.wav
goto ClericLocal04
@ -8725,9 +8726,16 @@ ApostleDeath:
setfldirect 0
playfram 0x00
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 2
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
lowsprul 565 0 0 # Apostle Remnants (cm\terran\apostle-death.grp)
wait 1
end
ApostleUnused1:
@ -8740,7 +8748,7 @@ ApostleUnused1:
tmprmgraphicend
playfram 0x00
setfldirect 13
wait 8
wait 20
nobrkcodeend
goto MadcapWalkingToIdle
@ -13135,11 +13143,29 @@ AutocratDeath:
setfldirect 0
playfram 0x00
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 2
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
imgol 3 0 0 # Skryrokor Death (zerg\zavDeath.grp)
wait 5
lowsprul 230 0 0 # Eidolon Remnants (terran\tghDeath.grp)
wait 1
end
AutocratUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1166 # Eidolon revive 01
sprol 742 0 0 # Explosion Small Reversed
setfldirect 12
wait 24
nobrkcodeend
goto EidolonWalkingToIdle
AutocratGndAttkInit:
playfram 0xaa
wait 1
@ -20414,4 +20440,131 @@ VultureHecatonSpecialState1:
attackwith 1
sigorder 1
wait 1
end
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2226 Quadriga (cm\faction-t\quadriga.grp)
.headerstart
IsId 840
Type 12
Init QuadrigaInit
Death QuadrigaDeath
GndAttkInit QuadrigaAirAttkInit
AirAttkInit QuadrigaAirAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt QuadrigaAirAttkInit
AirAttkRpt QuadrigaAirAttkInit
CastSpell [NONE]
GndAttkToIdle TrojanLocal00
AirAttkToIdle TrojanLocal00
Unused2 [NONE]
Walking QuadrigaWalking
WalkingToIdle QuadrigaWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
QuadrigaInit:
imgulnextid 0 42 # Quadriga Shadow (cm\faction-t\quadriga.grp)
playfram 0x00
goto TrojanLocal00
QuadrigaDeath:
playsnd 1040 # Terran\FRIGATE\TVkDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 844 0 42 # Terran Unit Rubble Medium
wait 1
end
QuadrigaAirAttkInit:
wait 2
nobrkcodestart
attackwith 2
wait 6
attackwith 2
wait 6
attackwith 2
wait 6
attackwith 2
wait 6
attackwith 2
nobrkcodeend
gotorepeatattk
goto TrojanLocal00
QuadrigaWalking:
setvertpos 0
imgol 2228 0 0 # Quadriga Engines (cm\faction-t\quadriga-engine.grp)
sigorder 64
goto SkryrokorLocal00
QuadrigaWalkingToIdle:
orderdone 64
goto TrojanLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2231 Serathiel (cm\faction-t\serathiel.grp)
.headerstart
IsId 841
Type 14
Init SerathielInit
Death SerathielDeath
GndAttkInit SerathielGndAttkToIdle
AirAttkInit SerathielGndAttkToIdle
Unused1 SkryrokorLocal00
GndAttkRpt SerathielGndAttkToIdle
AirAttkRpt SerathielGndAttkToIdle
CastSpell SerathielCastSpell
GndAttkToIdle SerathielGndAttkToIdle
AirAttkToIdle SerathielGndAttkToIdle
Unused2 [NONE]
Walking SerathielWalking
WalkingToIdle SerathielGndAttkToIdle
SpecialState1 [NONE]
SpecialState2 SerathielCastSpell
AlmostBuilt [NONE]
.headerend
# ----------------------------------------------------------------------------- #
SerathielInit:
imgulnextid 0 42 # Serathiel Shadow (cm\faction-t\serathiel-shadow.grp)
playfram 0x00
goto SerathielGndAttkToIdle
SerathielGndAttkToIdle:
setvertpos 1
wait 8
setvertpos 0
wait 8
setvertpos -1
wait 8
setvertpos 0
wait 8
goto SerathielGndAttkToIdle
SerathielDeath:
playsnd 257 # Terran\PHOENIX\TPhDth00.WAV
imgol 332 0 0 # Explosion2 (Small) (thingy\tBangS.grp)
wait 3
lowsprul 844 0 42 # Terran Unit Rubble Medium
wait 1
end
SerathielLocal00:
wait 125
goto SerathielLocal00
SerathielCastSpell:
wait 1
castspell
sigorder 2
gotorepeatattk
goto SerathielGndAttkToIdle
SerathielWalking:
setvertpos 0
imgol 2233 0 0 # Serathiel Engines (cm\terran\serathiel-engine.grp)
goto SerathielLocal00

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@ -1026,7 +1026,7 @@ GeszithalorGndAttkToIdle:
GeszithalorDeath:
playsnd 852 # Zerg\Geszithalor\ZGuDth00.WAV
imgol 28 0 0 # Geszithalor Death (zerg\zguDeath.grp)
imgol 28 0 0 # Geszithalor Death (zerg\zguDeath.grp)
wait 1
lowsprul 186 0 42 # Zerg Building Rubble Small
wait 1
@ -3772,12 +3772,12 @@ TosvrolHauntIsWorking:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 082 ElthisthMound (zerg\Mutapit.grp)
# 082 Rakzogth Roost (zerg\Mutapit.grp)
.headerstart
IsId 49
Type 20
Init ElthisthMoundInit
Death ElthisthMoundDeath
Init RakzogthRoostInit
Death RakzogthRoostDeath
GndAttkInit [NONE]
AirAttkInit [NONE]
Unused1 [NONE]
@ -3791,22 +3791,22 @@ Walking [NONE]
WalkingToIdle [NONE]
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt ElthisthMoundAlmostBuilt
Built ElthisthMoundBuilt
AlmostBuilt RakzogthRoostAlmostBuilt
Built RakzogthRoostBuilt
Landing [NONE]
LiftOff [NONE]
IsWorking ElthisthMoundIsWorking
WorkingToIdle ElthisthMoundWorkingToIdle
IsWorking RakzogthRoostIsWorking
WorkingToIdle RakzogthRoostWorkingToIdle
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ElthisthMoundInit:
imgul 83 0 0 # Elthisth Mound Shadow (zerg\zmhShad.grp)
RakzogthRoostInit:
imgul 83 0 0 # Rakzogth Roost Shadow (zerg\zmhShad.grp)
playfram 0x00
goto ElthisthMoundWorkingToIdle
goto RakzogthRoostWorkingToIdle
ElthisthMoundWorkingToIdle:
RakzogthRoostWorkingToIdle:
playfram 1
wait 2
playfram 2
@ -3819,9 +3819,9 @@ ElthisthMoundWorkingToIdle:
wait 2
playfram 0x00
wait 3
goto ElthisthMoundWorkingToIdle
goto RakzogthRoostWorkingToIdle
ElthisthMoundDeath:
RakzogthRoostDeath:
playsnd 774 # Zerg\Bldg\ZBldgDth.WAV
imgol 60 0 0 # Zerg Building Explosion (thingy\zBldDthS.grp)
wait 3
@ -3829,14 +3829,14 @@ ElthisthMoundDeath:
wait 1
end
ElthisthMoundAlmostBuilt:
RakzogthRoostAlmostBuilt:
imgol 108 0 0 # Zerg Building Spawn (Medium) (zerg\zSpawn02.grp)
ElthisthMoundBuilt:
RakzogthRoostBuilt:
playfram 0x00
wait 2
goto ElthisthMoundWorkingToIdle
goto RakzogthRoostWorkingToIdle
ElthisthMoundIsWorking:
RakzogthRoostIsWorking:
playfram 4
wait 2
playfram 5
@ -3857,7 +3857,7 @@ ElthisthMoundIsWorking:
wait 3
playfram 5
wait 2
goto ElthisthMoundIsWorking
goto RakzogthRoostIsWorking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -7462,7 +7462,6 @@ KeskathalorBurrow:
KeskathalorUnBurrow:
wait 1
waitrand 1 2
setfldirect 14
imgul 423 0 0 # Burrowing Dust (thingy\bDust.grp)
playfram 0x66
@ -14789,7 +14788,7 @@ CherbrathalorGndAttkToIdle:
CherbrathalorDeath:
playsnd 878 # Zerg\Ultra\ZUlDth00.WAV
imgol 28 0 0 # Geszithalor Death (zerg\zguDeath.grp)
wait 2
wait 12
lowsprul 186 0 0 # Zerg Building Rubble Small
wait 1
end
@ -17422,4 +17421,401 @@ AzanthrokorWalking:
wait 1
playfram 0x00
wait 1
goto AzanthrokorWalking
goto AzanthrokorWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2242 Ogroszaleth (cm\zerg\ogroszaleth.grp)
.headerstart
IsId 836
Type 26
Init OgroszalethInit
Death OgroszalethDeath
GndAttkInit OgroszalethGndAttkInit
AirAttkInit OgroszalethGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt OgroszalethGndAttkInit
AirAttkRpt OgroszalethGndAttkInit
CastSpell SkryrokorLocal00
GndAttkToIdle OgroszalethGndAttkToIdle
AirAttkToIdle OgroszalethGndAttkToIdle
Unused2 [NONE]
Walking OgroszalethWalking
WalkingToIdle OgroszalethGndAttkToIdle
SpecialState1 [NONE]
SpecialState2 OgroszalethSpecialState2
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable [NONE]
Burrow OgroszalethBurrow
UnBurrow OgroszalethUnBurrow
Enable [NONE]
.headerend
# ----------------------------------------------------------------------------- #
OgroszalethInit:
imgulnextid 0 0 # Ogroszaleth Shadow (cm\zerg\ogroszaleth.grp)
playfram 0x00
wait 2
goto SkryrokorLocal00
OgroszalethGndAttkToIdle:
playfram 0x00
goto SkryrokorLocal00
OgroszalethDeath:
playsnd 878 # Zerg\Ultra\ZUlDth00.WAV
imgol 28 0 0 # Geszithalor Death (zerg\zguDeath.grp)
wait 1
lowsprul 186 0 0 # Zerg Building Rubble Small
wait 1
end
OgroszalethGndAttkInit:
playfram 0x00
wait 1
nobrkcodestart
playfram 0x22
wait 1
playfram 0x44
playsndbtwn 1316 1318 # Kalkalisk attack 01, 02, 03
attackwith 1
wait 1
playfram 0x22
nobrkcodeend
gotorepeatattk
goto OgroszalethGndAttkToIdle
OgroszalethWalking:
playfram 0x11
wait 1
move 4
playfram 0x22
wait 1
move 4
playfram 0x33
wait 1
move 4
playfram 0x44
wait 1
move 4
playfram 0x55
wait 1
move 4
playfram 0x66
wait 1
move 4
playfram 0x77
wait 1
move 4
playfram 0x88
wait 1
move 4
playfram 0x00
wait 1
move 4
goto OgroszalethWalking
OgroszalethSpecialState2:
playfram 0xdd
goto SkryrokorLocal00
OgroszalethBurrow:
setfldirect 14
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
imgol 423 12 -9 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -18 15 # Burrowing Dust (thingy\bDust.grp)
playfram 0x99
wait 1
playfram 0x88
wait 1
playfram 0x99
wait 1
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
imgol 423 12 -15 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -15 -18 # Burrowing Dust (thingy\bDust.grp)
playfram 0xaa
wait 1
playfram 0xbb
wait 1
playfram 0xcc
wait 1
playfram 0xdd
imgol 423 -12 -12 # Burrowing Dust (thingy\bDust.grp)
imgol 423 9 15 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -15 21 # Burrowing Dust (thingy\bDust.grp)
wait 1
sigorder 4
goto SkryrokorLocal00
OgroszalethUnBurrow:
wait 1
setfldirect 14
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
imgol 423 12 -9 # Burrowing Dust (thingy\bDust.grp)
playfram 0xcc
wait 1
playfram 0xbb
wait 1
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -12 -12 # Burrowing Dust (thingy\bDust.grp)
playfram 0xaa
wait 1
playfram 0x99
wait 1
playfram 0x88
wait 1
playfram 0x99
imgol 423 12 -15 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -15 9 # Burrowing Dust (thingy\bDust.grp)
wait 1
sigorder 4
goto OgroszalethGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2249 Malkothrokor (cm\zerg\malkothrokor.grp)
.headerstart
IsId 837
Type 26
Init MalkothrokorInit
Death MalkothrokorDeath
GndAttkInit MalkothrokorGndAttkInit
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt MalkothrokorGndAttkRpt
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle MalkothrokorGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking MalkothrokorWalking
WalkingToIdle MalkothrokorWalkingToIdle
SpecialState1 [NONE]
SpecialState2 MalkothrokorSpecialState2
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn [NONE]
Unused3 [NONE]
StarEditInit [NONE]
Disable [NONE]
Burrow MalkothrokorBurrow
UnBurrow MalkothrokorUnBurrow
Enable [NONE]
.headerend
# ----------------------------------------------------------------------------- #
MalkothrokorInit:
imgulnextid 0 -6 # Malkothrokor Shadow (cm\zerg\malkothrokor-shadow.grp)
playfram 221
wait 1
MalkothrokorWalkingToIdle:
wait 125
goto MalkothrokorWalkingToIdle
MalkothrokorDeath:
playsnd 815 # Zerg\DEFILER\ZDeDth00.WAV
setfldirect 0
playfram 544
wait 2
playfram 545
wait 2
playfram 546
wait 2
playfram 547
wait 2
playfram 548
wait 2
playfram 549
wait 2
playfram 550
wait 2
playfram 551
wait 2
playfram 552
wait 2
playfram 553
wait 2
playfram 554
wait 2
playfram 555
wait 2
playfram 556
wait 2
lowsprul 1090 0 0 # Malkothrokor Remnants (cm\zerg\malkothrokor-death.grp)
wait 1
end
MalkothrokorGndAttkInit:
playfram 221
wait 1
playfram 238
wait 1
playfram 255
wait 1
playfram 272
wait 1
playfram 289
wait 1
playfram 306
wait 1
playfram 323
wait 1
playfram 340
wait 1
MalkothrokorGndAttkRpt:
nobrkcodestart
playsndrand 3 891 892 893 # Zerg\Ultra\zulAtt00.WAV | Zerg\Ultra\zulAtt01.WAV | Zerg\Ultra\zulAtt02.WAV
playfram 0
wait 1
playfram 17
wait 1
playfram 34
wait 1
playfram 51
wait 1
playfram 68
wait 1
playfram 85
wait 1
attackmelee 2 894 895 # Zerg\Ultra\zulHit00.WAV | Zerg\Ultra\zulHit01.WAV
playfram 68
wait 1
playfram 51
wait 1
playfram 34
wait 1
playfram 17
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
MalkothrokorGndAttkToIdle:
playfram 221
wait 1
playfram 238
wait 1
playfram 255
wait 1
playfram 272
wait 1
playfram 289
wait 1
playfram 306
wait 1
playfram 323
wait 1
playfram 340
wait 1
goto MalkothrokorWalkingToIdle
MalkothrokorWalking:
playfram 357
move 4
wait 1
playfram 374
move 4
wait 1
playfram 391
move 4
wait 1
playfram 408
move 4
wait 1
playfram 425
move 4
wait 1
playfram 442
move 4
wait 1
playfram 459
move 4
wait 1
playfram 476
move 4
wait 1
playfram 493
move 4
wait 1
playfram 510
move 4
wait 1
playfram 527
move 4
wait 1
goto MalkothrokorWalking
MalkothrokorSpecialState2:
playfram 0x22d
goto SkryrokorLocal00
MalkothrokorBurrow:
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
imgol 423 12 -9 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -18 15 # Burrowing Dust (thingy\bDust.grp)
playsnd 1093 # Zerg\LURKER\ZLuBurrw.wav
playfram 0xff
wait 1
playfram 0x110
wait 1
playfram 0x121
wait 1
playfram 0x132
wait 1
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
imgol 423 12 -15 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -15 -18 # Burrowing Dust (thingy\bDust.grp)
playfram 0x143
wait 1
playfram 0x154
wait 1
playfram 0x165
wait 1
playfram 0x176
wait 1
playfram 0x22d
imgol 423 -12 -12 # Burrowing Dust (thingy\bDust.grp)
imgol 423 9 15 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -15 21 # Burrowing Dust (thingy\bDust.grp)
wait 1
sigorder 4
goto SkryrokorLocal00
MalkothrokorUnBurrow:
wait 1
waitrand 1 2
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
imgol 423 12 -9 # Burrowing Dust (thingy\bDust.grp)
playfram 0x176
wait 1
playfram 0x165
wait 1
playfram 0x154
wait 1
imgol 423 0 0 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -12 -12 # Burrowing Dust (thingy\bDust.grp)
playfram 0x143
wait 1
playfram 0x132
wait 1
playfram 0x121
wait 1
playfram 0x110
wait 1
playfram 0xff
imgol 423 12 -15 # Burrowing Dust (thingy\bDust.grp)
imgol 423 -15 9 # Burrowing Dust (thingy\bDust.grp)
wait 1
sigorder 4
goto MalkothrokorGndAttkToIdle

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