mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-10-04 08:01:31 +00:00
23 August 2026 -- Post-Acropolis #4
This commit is contained in:
parent
ba6dd955b3
commit
2c3f400f7a
@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
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See patchnotes.md for info on the most recent patch!
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# Table of Contents
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- [25 July 2026](#25-july-2026)
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- [18 July 2026](#18-july-2026)
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- [11 July 2026](#11-july-2026)
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- [3 July 2026](#3-july-2026)
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@ -118,6 +119,24 @@ See patchnotes.md for info on the most recent patch!
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- [13 August 2020](#13-august-2020)
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- [12 August 2020](#12-august-2020)
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# 25 July 2026
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## Year 4, month 7, patch 4
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## Patch goals
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- Continue technical improvements for the Throneroom stage!
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- Further improve audiovisuals
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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## Core
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- Reorganized replay options to `Misc` tab (c. Jesse)
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## Audiovisuals
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- Updated background graphics for `Options` and `CrownLink Join` menus (c. Jesse)
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- New death SFX for:
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- Striga (c. Milia)
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# 18 July 2026
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## Year 4, month 7, patch 3
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Binary file not shown.
@ -498,7 +498,7 @@ Skortrith Cesiant Tentacle
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Cyclops Weapon Impact
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Sentinel Rail
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Hotshot
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Nathrok Lake
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Vornath Pond
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Skithrok Scab
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Qilin
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Auriel
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@ -662,7 +662,7 @@ Missionary Weaponhit
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Maverick (Upstart)
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Vulture (Upstart)
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Goremast
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Eidolon (Upstart)
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Morrigan
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Cutlass
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Cutlass Turret
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Broadside
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@ -700,19 +700,19 @@ Cybrene
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Raynor Vulture
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Scralia
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Endbore Electricity
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Extended Flingy #494
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Extended Flingy #495
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Extended Flingy #496
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Extended Flingy #497
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Extended Flingy #498
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Extended Flingy #499
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Extended Flingy #500
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Extended Flingy #501
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Extended Flingy #502
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Extended Flingy #503
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Extended Flingy #504
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Extended Flingy #505
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Extended Flingy #506
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Rozirokor
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Zytryleth
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Camazotz
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Grimoire
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Simulacrum (Khalendric)
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Idol (Khalendric)
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Thrombocyte
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Vestige (Starbound)
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Arquebus (Hecaton)
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Acqui
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Alzurokor (Imicren)
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Hydrokor (Goszirith)
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Nihilist
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Extended Flingy #507
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Extended Flingy #508
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Extended Flingy #509
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Binary file not shown.
Binary file not shown.
@ -1778,7 +1778,7 @@ Hotshot
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Hotshot Shadow
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Ocsal Regression Overlay
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Tyranny Overlay
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Nathrok Lake
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Vornath Pond
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Mortothrokor Birth
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Skibact Scab
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Mortothrokor Passive Overlay
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@ -2014,13 +2014,13 @@ Eidolon Shadow (Nydus)
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Maverick (Futurist)
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Maverick Shadow (Futurist)
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Hydralisk (Orkoti)
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Hydralisk Shadow (Orkoti)
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Hydralisk (Orkoti) Shadow
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Tencendur
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Tencendur Shadow
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Tencendur Attack Overlay (Orange)
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Tencendur Attack Overlay (Blue)
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Tencendur Attack Overlay (Green)
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Hydralisk Remains (Orkoti)
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Hydralisk (Orkoti) Remains
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Tencendur Flag
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Inzorthrokor
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Inzorthrokor Shadow
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@ -2311,9 +2311,9 @@ Vulture (Upstart) Shadow
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Vulture (Upstart) Engine
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Goremast
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Goremast Shadow
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Eidolon (Upstart)
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Eidolon (Upstart) Shadow
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Eidolon (Upstart) Remains
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Morrigan
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Morrigan Shadow
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Morrigan Remains
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Cutlass
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Cutlass Shadow
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Cutlass Turret
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@ -2399,68 +2399,68 @@ Endbore Electricity
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Civilian Death
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Civilian Remains
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Pilgrim Remains
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Extended Image #1399
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Extended Image #1400
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Extended Image #1401
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Extended Image #1402
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Extended Image #1403
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Extended Image #1404
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Extended Image #1405
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Extended Image #1406
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Extended Image #1407
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Extended Image #1408
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Extended Image #1409
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Extended Image #1410
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Extended Image #1411
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Extended Image #1412
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Extended Image #1413
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Extended Image #1414
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Extended Image #1415
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Extended Image #1416
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Extended Image #1417
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Extended Image #1418
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Extended Image #1419
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Extended Image #1420
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Extended Image #1421
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Extended Image #1422
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Extended Image #1423
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Extended Image #1424
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Extended Image #1425
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Extended Image #1426
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Extended Image #1427
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Extended Image #1428
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Extended Image #1429
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Extended Image #1430
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Extended Image #1431
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Extended Image #1432
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Extended Image #1433
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Extended Image #1434
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Extended Image #1435
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Extended Image #1436
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Extended Image #1437
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Extended Image #1438
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Extended Image #1439
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Extended Image #1440
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Extended Image #1441
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Extended Image #1442
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Extended Image #1443
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Extended Image #1444
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Extended Image #1445
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Extended Image #1446
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Extended Image #1447
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Extended Image #1448
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Extended Image #1449
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Extended Image #1450
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Extended Image #1451
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Extended Image #1452
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Extended Image #1453
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Extended Image #1454
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Extended Image #1455
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Extended Image #1456
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Extended Image #1457
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Extended Image #1458
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Extended Image #1459
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Extended Image #1460
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Rozirokor
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Rozirokor Shadow
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Rozirokor Remains
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Rozirokor Birth
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Rozirokor Mutate
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Thrombocyte
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Thrombocyte Shadow
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Grimoire
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Grimoire Shadow
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Zytryleth
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Zytryleth Shadow
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Inzorthrokor Mutate
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Camazotz
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Camazotz Shadow
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Grimoire
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Grimoire Shadow
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Bloodsummon Building Rubble Small
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Bloodsummon Building Rubble Large
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Bloodsummon Unit Rubble Tiny
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Bloodsummon Unit Rubble Small
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Bloodsummon Unit Rubble Medium
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Bloodsummon Ritual
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Vornath Pond Shadow
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Atreus Remains
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Simulacrum (Khalendric)
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Simulacrum (Khalendric) Shadow
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Idol (Khalendric)
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Idol (Khalendric) Shadow
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Idol (Khalendric) Remains
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Thrombocyte
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Thrombocyte Shadow
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Vestige (Starbound)
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Vestige (Starbound) Shadow
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Arquebus (Hecaton)
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Arquebus (Hecaton) Shadow
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Acqui
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Acqui Shadow
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Alzurokor (Imicren)
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Alzurokor (Imicren) Shadow
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Alzurokor (Imicren) Birth
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Alzurokor (Imicren) Remnants
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Hydrokor (Goszirith)
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Hydrokor (Goszirith) Shadow
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Hydrokor (Goszirith) Birth
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Hydrokor (Goszirith) Remains
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Hydrokor (Goszirith) Mutate
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Hydralisk Mutate
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Nihilist
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Nihilist Shadow
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Sovrokor Remains
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Sovrokor Shadow
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Sovrokor Birth
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Sovrokor Mutate
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Zethrokor Mutate
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Eidolon (Nydus) Remains
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Hydralisk (Orkoti) Mutate
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Valkyrie (Hecaton) Shadow
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Valkyrie (Hecaton) Engines
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Impact Dissipation
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Crushing Delivery Small
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Crushing Delivery Medium
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Crushing Delivery Large
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Extended Image #1461
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Extended Image #1462
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Extended Image #1463
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Binary file not shown.
Binary file not shown.
@ -307,9 +307,9 @@ Boyeau
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Ferrum
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Prophet 1
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Prophet 2
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Extended Portrait #200
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Extended Portrait #201
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Extended Portrait #202
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Bloodsummon Advisor
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Vestige
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Rozirokor
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Extended Portrait #203
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Extended Portrait #204
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Extended Portrait #205
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Binary file not shown.
@ -4256,47 +4256,47 @@ Pilgrim Construction Completion 01
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Domain Passive 01
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Domain Passive 02
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Domain Passive 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
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Extended Sound #1
|
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Extended Sound #1
|
||||
Extended Sound #1
|
||||
Extended Sound #1
|
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Extended Sound #1
|
||||
Extended Sound #1
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||||
Extended Sound #1
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||||
Extended Sound #1
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||||
Extended Sound #1
|
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Extended Sound #1
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Extended Sound #1
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Striga Death 01
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Striga Death 02
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Striga Death 03
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Camazotz Weaponfire 01
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Camazotz Weaponfire 02
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Camazotz Weaponfire 03
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Rozirokor Weaponfire 01
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Rozirokor Weaponfire 02
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Rozirokor Weaponhit 01
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Rozirokor Weaponhit 02
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Rozirokor Weaponhit 03
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Bloodsummon Load 01
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Bloodsummon Unload 01
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Grimoire Selected 01
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Grimoire Passive 01
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Vicar Ready 01
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Vicar Ready 02
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Vicar Ready 03
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Vicar Selected 01
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Vicar Selected 02
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Vicar Selected 03
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Vicar Selected 04
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Vicar Order Passive 01
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Vicar Order Passive 02
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Vicar Order Passive 03
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Vicar Order Passive 04
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Vicar Order Aggressive 01
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Vicar Order Aggressive 02
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Vicar Order Aggressive 03
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Vicar Order Aggressive 04
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Vicar Under Attack 01
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Vicar Under Attack 02
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Vicar Under Attack 03
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Vicar Under Attack 04
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Vicar Ability Use 01
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Landlock Ambient 01
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Conduit Selected 01
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Cyclops (Futurist) Weaponfire 01
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Cyclops (Futurist) Weaponfire 02
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Cyclops (Futurist) Weaponfire 03
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Cyclops (Futurist) Weaponfire 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4255,4 +4255,45 @@ cm\a\pilgrim\dth-02.wav
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cm\a\pilgrim\bld-01.wav
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cm\a\domain\pas-01.wav
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cm\a\domain\pas-02.wav
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cm\a\domain\pas-03.wav
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cm\a\domain\pas-03.wav
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cm\t\striga\dth-01.wav
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cm\t\striga\dth-02.wav
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cm\t\striga\dth-03.wav
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cm\f-t\camazotz\wf-01.wav
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cm\f-t\camazotz\wf-02.wav
|
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cm\f-t\camazotz\wf-03.wav
|
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cm\f-z\rozirokor\wf-01.wav
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cm\f-z\rozirokor\wf-02.wav
|
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cm\f-z\rozirokor\wh-01.wav
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cm\f-z\rozirokor\wh-02.wav
|
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cm\f-z\rozirokor\wh-03.wav
|
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cm\b\b-load-01.wav
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cm\b\b-unload-01.wav
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cm\b\grimoire\wht-01.wav
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cm\b\grimoire\pas-proc-01.wav
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cm\a\vicar\rdy-01.wav
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cm\a\vicar\rdy-02.wav
|
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cm\a\vicar\rdy-03.wav
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cm\a\vicar\wht-01.wav
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cm\a\vicar\wht-02.wav
|
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cm\a\vicar\wht-03.wav
|
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cm\a\vicar\wht-04.wav
|
||||
cm\a\vicar\yes-01.wav
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cm\a\vicar\yes-02.wav
|
||||
cm\a\vicar\yes-03.wav
|
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cm\a\vicar\yes-04.wav
|
||||
cm\a\vicar\agg-01.wav
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cm\a\vicar\agg-02.wav
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cm\a\vicar\agg-03.wav
|
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cm\a\vicar\agg-04.wav
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cm\a\vicar\hlp-01.wav
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cm\a\vicar\hlp-02.wav
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cm\a\vicar\hlp-03.wav
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cm\a\vicar\hlp-04.wav
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cm\a\vicar\cst-01.wav
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cm\a\_building\landlock-amb-01.wav
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cm\a\_building\conduit-wht-01.wav
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cm\f-t\cyclops-futurist\wf-01.wav
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cm\f-t\cyclops-futurist\wf-02.wav
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cm\f-t\cyclops-futurist\wf-03.wav
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||||
cm\f-t\cyclops-futurist\wf-04.wav
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||||
Binary file not shown.
@ -887,7 +887,7 @@ Cyclops Weapon Impact
|
||||
Sentinel Rail
|
||||
Lanifect Remains
|
||||
Hotshot
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||||
Nathrok Lake
|
||||
Vornath Pond
|
||||
Skithrok Scab
|
||||
Qilin
|
||||
Auriel
|
||||
@ -1118,7 +1118,7 @@ Maverick (Upstart)
|
||||
Maverick (Upstart) Remains
|
||||
Vulture (Upstart)
|
||||
Goremast
|
||||
Eidolon (Upstart)
|
||||
Morrigan
|
||||
Cutlass
|
||||
Cutlass Turret
|
||||
Broadside
|
||||
@ -1158,32 +1158,32 @@ Scralia
|
||||
Endbore Electricity
|
||||
Civilian Remnants
|
||||
Pilgrim Remnants
|
||||
Extended Sprite #644
|
||||
Extended Sprite #645
|
||||
Extended Sprite #646
|
||||
Extended Sprite #647
|
||||
Extended Sprite #648
|
||||
Extended Sprite #649
|
||||
Extended Sprite #650
|
||||
Extended Sprite #651
|
||||
Extended Sprite #652
|
||||
Extended Sprite #653
|
||||
Extended Sprite #654
|
||||
Extended Sprite #655
|
||||
Extended Sprite #656
|
||||
Extended Sprite #657
|
||||
Extended Sprite #658
|
||||
Extended Sprite #659
|
||||
Extended Sprite #660
|
||||
Extended Sprite #661
|
||||
Extended Sprite #662
|
||||
Extended Sprite #663
|
||||
Extended Sprite #664
|
||||
Extended Sprite #665
|
||||
Extended Sprite #666
|
||||
Extended Sprite #667
|
||||
Extended Sprite #668
|
||||
Extended Sprite #669
|
||||
Rozirokor
|
||||
Rozirokor Remains
|
||||
Zytryleth
|
||||
Camazotz
|
||||
Grimoire
|
||||
Bloodsummon Rubble Small
|
||||
Bloodsummon Rubble Large
|
||||
Bloodsummon Unit Rubble Tiny
|
||||
Bloodsummon Unit Rubble Small
|
||||
Bloodsummon Unit Rubble Medium
|
||||
Atreus Remains
|
||||
Simulacrum (Khalendric)
|
||||
Idol (Khalendric)
|
||||
Idol (Khalendric) Remains
|
||||
Thrombocyte
|
||||
Vestige (Starbound)
|
||||
Arquebus (Hecaton)
|
||||
Acqui
|
||||
Alzurokor (Imicren)
|
||||
Hydrokor (Goszirith)
|
||||
Alzurokor Remains
|
||||
Hydrokor Remains
|
||||
Nihilist
|
||||
Sovrokor Remains
|
||||
Eidolon (Nydus) Remains
|
||||
Morrigan Remains
|
||||
Extended Sprite #670
|
||||
Extended Sprite #671
|
||||
Extended Sprite #672
|
||||
|
||||
Binary file not shown.
@ -51,7 +51,7 @@ Preylock (Askosi)
|
||||
Lobotomy Grenade (Goska dupe)
|
||||
Skryspawn (Stroluum)
|
||||
Puppeteer (Askosi)
|
||||
Extended Tech #10
|
||||
Blood Burst (Bloodsummon)
|
||||
Extended Tech #11
|
||||
Extended Tech #12
|
||||
Extended Tech #13
|
||||
|
||||
Binary file not shown.
@ -139,7 +139,7 @@ Terran Olympian
|
||||
Zerg Matravil Nest
|
||||
Zerg Almakis Antre
|
||||
Zerg Ulgorg Cavern
|
||||
Zerg Muthrok Spire
|
||||
Zerg Mutath Spire
|
||||
Zerg Quazeth Pool
|
||||
Zerg Cagrant Cesiant
|
||||
Zerg Spraith Cesiant
|
||||
@ -148,7 +148,7 @@ Zerg Surkith Cesiant
|
||||
Terran Guildhall
|
||||
Terran Striga
|
||||
Zerg Excisant
|
||||
Terran Luminary
|
||||
Terran Luminary (Golden Republic)
|
||||
Terran Siren
|
||||
Zerg Othstol Oviform
|
||||
Zerg Tethvith Swamp
|
||||
@ -208,7 +208,7 @@ Right Upper Level Door
|
||||
Left Pit Door
|
||||
Right Pit Door
|
||||
Terran Sentinel
|
||||
Spliced Tarasque
|
||||
Terran Tarasque (Nydus Trinity)
|
||||
Terran Anticthon
|
||||
Zerg Kethraj Keep
|
||||
Terran Atelier
|
||||
@ -572,8 +572,8 @@ Terran Vulture (Upstart)
|
||||
Terran Cutlass (Futurist)
|
||||
Cutlass Turret (Futurist)
|
||||
Terran Maverick (Upstart)
|
||||
Protoss Ecclesiast (Astral)
|
||||
Terran Eidolon (Upstart)
|
||||
Protoss Tritius (Astral)
|
||||
Terran Morrigan (Upstart)
|
||||
Terran Ajax (Futurist)
|
||||
Askosi Dorminge
|
||||
Askosi Lotiro
|
||||
@ -614,22 +614,22 @@ Big Infested Kerrigan
|
||||
Raynor Vulture
|
||||
Duke Battlecruiser
|
||||
Askosi Scralia
|
||||
Extended Unit #389
|
||||
Extended Unit #390
|
||||
Extended Unit #391
|
||||
Extended Unit #392
|
||||
Extended Unit #393
|
||||
Extended Unit #394
|
||||
Extended Unit #395
|
||||
Extended Unit #396
|
||||
Extended Unit #397
|
||||
Extended Unit #398
|
||||
Extended Unit #399
|
||||
Extended Unit #400
|
||||
Extended Unit #401
|
||||
Extended Unit #402
|
||||
Extended Unit #403
|
||||
Extended Unit #404
|
||||
Zerg Rozirokor (Imicren)
|
||||
Bloodsummon Thrombocyte
|
||||
Bloodsummon Grimoire
|
||||
Zerg Zytryleth (Zorthos)
|
||||
Terran Camazotz (Nydus)
|
||||
Protoss Simulacrum (Khalendric)
|
||||
Protoss Idol (Khalendric)
|
||||
Protoss Vestige (Starbound)
|
||||
Terran Arquebus (Hecaton)
|
||||
Bloodsummon Acqui
|
||||
Zerg Alzurokor (Imicren)
|
||||
Zerg Hydrokor (Goszirith)
|
||||
Protoss Gladius (Order)
|
||||
Terran Eidolon (Golden Republic)
|
||||
Zerg Zethalisk (Orkoti)
|
||||
Bloodsummon Nihilist
|
||||
Extended Unit #405
|
||||
Extended Unit #406
|
||||
Extended Unit #407
|
||||
|
||||
Binary file not shown.
@ -61,9 +61,9 @@ Terran Structure Armor
|
||||
GlobalUpgrade60
|
||||
Forerunner Alloy
|
||||
Forerunner Lattice
|
||||
Extended Upgrade #3
|
||||
Extended Upgrade #4
|
||||
Extended Upgrade #5
|
||||
Bloodsummon Stigmata
|
||||
Bloodsummon Atar
|
||||
Bloodsummon Sacrament
|
||||
Extended Upgrade #6
|
||||
Extended Upgrade #7
|
||||
Extended Upgrade #8
|
||||
|
||||
Binary file not shown.
@ -253,4 +253,748 @@ Tunneling Maw (Malkothrokor)
|
||||
Logi Rockets (Valkyrie Hecaton)
|
||||
C-10 Canister Rifle (Kerrigan)
|
||||
Claws (Kerrigan)
|
||||
None (new)
|
||||
None (new)
|
||||
Corto Railgun (Cutlass)
|
||||
Extended Weapon #128
|
||||
Extended Weapon #129
|
||||
Extended Weapon #130
|
||||
Extended Weapon #131
|
||||
Extended Weapon #132
|
||||
Extended Weapon #133
|
||||
Extended Weapon #134
|
||||
Extended Weapon #135
|
||||
Extended Weapon #136
|
||||
Extended Weapon #137
|
||||
Extended Weapon #138
|
||||
Extended Weapon #139
|
||||
Extended Weapon #140
|
||||
Extended Weapon #141
|
||||
Extended Weapon #142
|
||||
Extended Weapon #143
|
||||
Extended Weapon #144
|
||||
Extended Weapon #145
|
||||
Extended Weapon #146
|
||||
Extended Weapon #147
|
||||
Extended Weapon #148
|
||||
Extended Weapon #149
|
||||
Extended Weapon #150
|
||||
Extended Weapon #151
|
||||
Extended Weapon #152
|
||||
Extended Weapon #153
|
||||
Extended Weapon #154
|
||||
Extended Weapon #155
|
||||
Extended Weapon #156
|
||||
Extended Weapon #157
|
||||
Extended Weapon #158
|
||||
Extended Weapon #159
|
||||
Extended Weapon #160
|
||||
Extended Weapon #161
|
||||
Extended Weapon #162
|
||||
Extended Weapon #163
|
||||
Extended Weapon #164
|
||||
Extended Weapon #165
|
||||
Extended Weapon #166
|
||||
Extended Weapon #167
|
||||
Extended Weapon #168
|
||||
Extended Weapon #169
|
||||
Extended Weapon #170
|
||||
Extended Weapon #171
|
||||
Extended Weapon #172
|
||||
Extended Weapon #173
|
||||
Extended Weapon #174
|
||||
Extended Weapon #175
|
||||
Extended Weapon #176
|
||||
Extended Weapon #177
|
||||
Extended Weapon #178
|
||||
Extended Weapon #179
|
||||
Extended Weapon #180
|
||||
Extended Weapon #181
|
||||
Extended Weapon #182
|
||||
Extended Weapon #183
|
||||
Extended Weapon #184
|
||||
Extended Weapon #185
|
||||
Extended Weapon #186
|
||||
Extended Weapon #187
|
||||
Extended Weapon #188
|
||||
Extended Weapon #189
|
||||
Extended Weapon #190
|
||||
Extended Weapon #191
|
||||
Extended Weapon #192
|
||||
Extended Weapon #193
|
||||
Extended Weapon #194
|
||||
Extended Weapon #195
|
||||
Extended Weapon #196
|
||||
Extended Weapon #197
|
||||
Extended Weapon #198
|
||||
Extended Weapon #199
|
||||
Extended Weapon #200
|
||||
Extended Weapon #201
|
||||
Extended Weapon #202
|
||||
Extended Weapon #203
|
||||
Extended Weapon #204
|
||||
Extended Weapon #205
|
||||
Extended Weapon #206
|
||||
Extended Weapon #207
|
||||
Extended Weapon #208
|
||||
Extended Weapon #209
|
||||
Extended Weapon #210
|
||||
Extended Weapon #211
|
||||
Extended Weapon #212
|
||||
Extended Weapon #213
|
||||
Extended Weapon #214
|
||||
Extended Weapon #215
|
||||
Extended Weapon #216
|
||||
Extended Weapon #217
|
||||
Extended Weapon #218
|
||||
Extended Weapon #219
|
||||
Extended Weapon #220
|
||||
Extended Weapon #221
|
||||
Extended Weapon #222
|
||||
Extended Weapon #223
|
||||
Extended Weapon #224
|
||||
Extended Weapon #225
|
||||
Extended Weapon #226
|
||||
Extended Weapon #227
|
||||
Extended Weapon #228
|
||||
Extended Weapon #229
|
||||
Extended Weapon #230
|
||||
Extended Weapon #231
|
||||
Extended Weapon #232
|
||||
Extended Weapon #233
|
||||
Extended Weapon #234
|
||||
Extended Weapon #235
|
||||
Extended Weapon #236
|
||||
Extended Weapon #237
|
||||
Extended Weapon #238
|
||||
Extended Weapon #239
|
||||
Extended Weapon #240
|
||||
Extended Weapon #241
|
||||
Extended Weapon #242
|
||||
Extended Weapon #243
|
||||
Extended Weapon #244
|
||||
Extended Weapon #245
|
||||
Extended Weapon #246
|
||||
Extended Weapon #247
|
||||
Extended Weapon #248
|
||||
Extended Weapon #249
|
||||
Extended Weapon #250
|
||||
Extended Weapon #251
|
||||
Extended Weapon #252
|
||||
Extended Weapon #253
|
||||
Extended Weapon #254
|
||||
Extended Weapon #255
|
||||
Extended Weapon #256
|
||||
Extended Weapon #257
|
||||
Extended Weapon #258
|
||||
Extended Weapon #259
|
||||
Extended Weapon #260
|
||||
Extended Weapon #261
|
||||
Extended Weapon #262
|
||||
Extended Weapon #263
|
||||
Extended Weapon #264
|
||||
Extended Weapon #265
|
||||
Extended Weapon #266
|
||||
Extended Weapon #267
|
||||
Extended Weapon #268
|
||||
Extended Weapon #269
|
||||
Extended Weapon #270
|
||||
Extended Weapon #271
|
||||
Extended Weapon #272
|
||||
Extended Weapon #273
|
||||
Extended Weapon #274
|
||||
Extended Weapon #275
|
||||
Extended Weapon #276
|
||||
Extended Weapon #277
|
||||
Extended Weapon #278
|
||||
Extended Weapon #279
|
||||
Extended Weapon #280
|
||||
Extended Weapon #281
|
||||
Extended Weapon #282
|
||||
Extended Weapon #283
|
||||
Extended Weapon #284
|
||||
Extended Weapon #285
|
||||
Extended Weapon #286
|
||||
Extended Weapon #287
|
||||
Extended Weapon #288
|
||||
Extended Weapon #289
|
||||
Extended Weapon #290
|
||||
Extended Weapon #291
|
||||
Extended Weapon #292
|
||||
Extended Weapon #293
|
||||
Extended Weapon #294
|
||||
Extended Weapon #295
|
||||
Extended Weapon #296
|
||||
Extended Weapon #297
|
||||
Extended Weapon #298
|
||||
Extended Weapon #299
|
||||
Extended Weapon #300
|
||||
Extended Weapon #301
|
||||
Extended Weapon #302
|
||||
Extended Weapon #303
|
||||
Extended Weapon #304
|
||||
Extended Weapon #305
|
||||
Extended Weapon #306
|
||||
Extended Weapon #307
|
||||
Extended Weapon #308
|
||||
Extended Weapon #309
|
||||
Extended Weapon #310
|
||||
Extended Weapon #311
|
||||
Extended Weapon #312
|
||||
Extended Weapon #313
|
||||
Extended Weapon #314
|
||||
Extended Weapon #315
|
||||
Extended Weapon #316
|
||||
Extended Weapon #317
|
||||
Extended Weapon #318
|
||||
Extended Weapon #319
|
||||
Extended Weapon #320
|
||||
Extended Weapon #321
|
||||
Extended Weapon #322
|
||||
Extended Weapon #323
|
||||
Extended Weapon #324
|
||||
Extended Weapon #325
|
||||
Extended Weapon #326
|
||||
Extended Weapon #327
|
||||
Extended Weapon #328
|
||||
Extended Weapon #329
|
||||
Extended Weapon #330
|
||||
Extended Weapon #331
|
||||
Extended Weapon #332
|
||||
Extended Weapon #333
|
||||
Extended Weapon #334
|
||||
Extended Weapon #335
|
||||
Extended Weapon #336
|
||||
Extended Weapon #337
|
||||
Extended Weapon #338
|
||||
Extended Weapon #339
|
||||
Extended Weapon #340
|
||||
Extended Weapon #341
|
||||
Extended Weapon #342
|
||||
Extended Weapon #343
|
||||
Extended Weapon #344
|
||||
Extended Weapon #345
|
||||
Extended Weapon #346
|
||||
Extended Weapon #347
|
||||
Extended Weapon #348
|
||||
Extended Weapon #349
|
||||
Extended Weapon #350
|
||||
Extended Weapon #351
|
||||
Extended Weapon #352
|
||||
Extended Weapon #353
|
||||
Extended Weapon #354
|
||||
Extended Weapon #355
|
||||
Extended Weapon #356
|
||||
Extended Weapon #357
|
||||
Extended Weapon #358
|
||||
Extended Weapon #359
|
||||
Extended Weapon #360
|
||||
Extended Weapon #361
|
||||
Extended Weapon #362
|
||||
Extended Weapon #363
|
||||
Extended Weapon #364
|
||||
Extended Weapon #365
|
||||
Extended Weapon #366
|
||||
Extended Weapon #367
|
||||
Extended Weapon #368
|
||||
Extended Weapon #369
|
||||
Extended Weapon #370
|
||||
Extended Weapon #371
|
||||
Extended Weapon #372
|
||||
Extended Weapon #373
|
||||
Extended Weapon #374
|
||||
Extended Weapon #375
|
||||
Extended Weapon #376
|
||||
Extended Weapon #377
|
||||
Extended Weapon #378
|
||||
Extended Weapon #379
|
||||
Extended Weapon #380
|
||||
Extended Weapon #381
|
||||
Extended Weapon #382
|
||||
Extended Weapon #383
|
||||
Extended Weapon #384
|
||||
Extended Weapon #385
|
||||
Extended Weapon #386
|
||||
Extended Weapon #387
|
||||
Extended Weapon #388
|
||||
Extended Weapon #389
|
||||
Extended Weapon #390
|
||||
Extended Weapon #391
|
||||
Extended Weapon #392
|
||||
Extended Weapon #393
|
||||
Extended Weapon #394
|
||||
Extended Weapon #395
|
||||
Extended Weapon #396
|
||||
Extended Weapon #397
|
||||
Extended Weapon #398
|
||||
Extended Weapon #399
|
||||
Extended Weapon #400
|
||||
Extended Weapon #401
|
||||
Extended Weapon #402
|
||||
Extended Weapon #403
|
||||
Extended Weapon #404
|
||||
Extended Weapon #405
|
||||
Extended Weapon #406
|
||||
Extended Weapon #407
|
||||
Extended Weapon #408
|
||||
Extended Weapon #409
|
||||
Extended Weapon #410
|
||||
Extended Weapon #411
|
||||
Extended Weapon #412
|
||||
Extended Weapon #413
|
||||
Extended Weapon #414
|
||||
Extended Weapon #415
|
||||
Extended Weapon #416
|
||||
Extended Weapon #417
|
||||
Extended Weapon #418
|
||||
Extended Weapon #419
|
||||
Extended Weapon #420
|
||||
Extended Weapon #421
|
||||
Extended Weapon #422
|
||||
Extended Weapon #423
|
||||
Extended Weapon #424
|
||||
Extended Weapon #425
|
||||
Extended Weapon #426
|
||||
Extended Weapon #427
|
||||
Extended Weapon #428
|
||||
Extended Weapon #429
|
||||
Extended Weapon #430
|
||||
Extended Weapon #431
|
||||
Extended Weapon #432
|
||||
Extended Weapon #433
|
||||
Extended Weapon #434
|
||||
Extended Weapon #435
|
||||
Extended Weapon #436
|
||||
Extended Weapon #437
|
||||
Extended Weapon #438
|
||||
Extended Weapon #439
|
||||
Extended Weapon #440
|
||||
Extended Weapon #441
|
||||
Extended Weapon #442
|
||||
Extended Weapon #443
|
||||
Extended Weapon #444
|
||||
Extended Weapon #445
|
||||
Extended Weapon #446
|
||||
Extended Weapon #447
|
||||
Extended Weapon #448
|
||||
Extended Weapon #449
|
||||
Extended Weapon #450
|
||||
Extended Weapon #451
|
||||
Extended Weapon #452
|
||||
Extended Weapon #453
|
||||
Extended Weapon #454
|
||||
Extended Weapon #455
|
||||
Extended Weapon #456
|
||||
Extended Weapon #457
|
||||
Extended Weapon #458
|
||||
Extended Weapon #459
|
||||
Extended Weapon #460
|
||||
Extended Weapon #461
|
||||
Extended Weapon #462
|
||||
Extended Weapon #463
|
||||
Extended Weapon #464
|
||||
Extended Weapon #465
|
||||
Extended Weapon #466
|
||||
Extended Weapon #467
|
||||
Extended Weapon #468
|
||||
Extended Weapon #469
|
||||
Extended Weapon #470
|
||||
Extended Weapon #471
|
||||
Extended Weapon #472
|
||||
Extended Weapon #473
|
||||
Extended Weapon #474
|
||||
Extended Weapon #475
|
||||
Extended Weapon #476
|
||||
Extended Weapon #477
|
||||
Extended Weapon #478
|
||||
Extended Weapon #479
|
||||
Extended Weapon #480
|
||||
Extended Weapon #481
|
||||
Extended Weapon #482
|
||||
Extended Weapon #483
|
||||
Extended Weapon #484
|
||||
Extended Weapon #485
|
||||
Extended Weapon #486
|
||||
Extended Weapon #487
|
||||
Extended Weapon #488
|
||||
Extended Weapon #489
|
||||
Extended Weapon #490
|
||||
Extended Weapon #491
|
||||
Extended Weapon #492
|
||||
Extended Weapon #493
|
||||
Extended Weapon #494
|
||||
Extended Weapon #495
|
||||
Extended Weapon #496
|
||||
Extended Weapon #497
|
||||
Extended Weapon #498
|
||||
Extended Weapon #499
|
||||
Extended Weapon #500
|
||||
Extended Weapon #501
|
||||
Extended Weapon #502
|
||||
Extended Weapon #503
|
||||
Extended Weapon #504
|
||||
Extended Weapon #505
|
||||
Extended Weapon #506
|
||||
Extended Weapon #507
|
||||
Extended Weapon #508
|
||||
Extended Weapon #509
|
||||
Extended Weapon #510
|
||||
Extended Weapon #511
|
||||
Extended Weapon #512
|
||||
Extended Weapon #513
|
||||
Extended Weapon #514
|
||||
Extended Weapon #515
|
||||
Extended Weapon #516
|
||||
Extended Weapon #517
|
||||
Extended Weapon #518
|
||||
Extended Weapon #519
|
||||
Extended Weapon #520
|
||||
Extended Weapon #521
|
||||
Extended Weapon #522
|
||||
Extended Weapon #523
|
||||
Extended Weapon #524
|
||||
Extended Weapon #525
|
||||
Extended Weapon #526
|
||||
Extended Weapon #527
|
||||
Extended Weapon #528
|
||||
Extended Weapon #529
|
||||
Extended Weapon #530
|
||||
Extended Weapon #531
|
||||
Extended Weapon #532
|
||||
Extended Weapon #533
|
||||
Extended Weapon #534
|
||||
Extended Weapon #535
|
||||
Extended Weapon #536
|
||||
Extended Weapon #537
|
||||
Extended Weapon #538
|
||||
Extended Weapon #539
|
||||
Extended Weapon #540
|
||||
Extended Weapon #541
|
||||
Extended Weapon #542
|
||||
Extended Weapon #543
|
||||
Extended Weapon #544
|
||||
Extended Weapon #545
|
||||
Extended Weapon #546
|
||||
Extended Weapon #547
|
||||
Extended Weapon #548
|
||||
Extended Weapon #549
|
||||
Extended Weapon #550
|
||||
Extended Weapon #551
|
||||
Extended Weapon #552
|
||||
Extended Weapon #553
|
||||
Extended Weapon #554
|
||||
Extended Weapon #555
|
||||
Extended Weapon #556
|
||||
Extended Weapon #557
|
||||
Extended Weapon #558
|
||||
Extended Weapon #559
|
||||
Extended Weapon #560
|
||||
Extended Weapon #561
|
||||
Extended Weapon #562
|
||||
Extended Weapon #563
|
||||
Extended Weapon #564
|
||||
Extended Weapon #565
|
||||
Extended Weapon #566
|
||||
Extended Weapon #567
|
||||
Extended Weapon #568
|
||||
Extended Weapon #569
|
||||
Extended Weapon #570
|
||||
Extended Weapon #571
|
||||
Extended Weapon #572
|
||||
Extended Weapon #573
|
||||
Extended Weapon #574
|
||||
Extended Weapon #575
|
||||
Extended Weapon #576
|
||||
Extended Weapon #577
|
||||
Extended Weapon #578
|
||||
Extended Weapon #579
|
||||
Extended Weapon #580
|
||||
Extended Weapon #581
|
||||
Extended Weapon #582
|
||||
Extended Weapon #583
|
||||
Extended Weapon #584
|
||||
Extended Weapon #585
|
||||
Extended Weapon #586
|
||||
Extended Weapon #587
|
||||
Extended Weapon #588
|
||||
Extended Weapon #589
|
||||
Extended Weapon #590
|
||||
Extended Weapon #591
|
||||
Extended Weapon #592
|
||||
Extended Weapon #593
|
||||
Extended Weapon #594
|
||||
Extended Weapon #595
|
||||
Extended Weapon #596
|
||||
Extended Weapon #597
|
||||
Extended Weapon #598
|
||||
Extended Weapon #599
|
||||
Extended Weapon #600
|
||||
Extended Weapon #601
|
||||
Extended Weapon #602
|
||||
Extended Weapon #603
|
||||
Extended Weapon #604
|
||||
Extended Weapon #605
|
||||
Extended Weapon #606
|
||||
Extended Weapon #607
|
||||
Extended Weapon #608
|
||||
Extended Weapon #609
|
||||
Extended Weapon #610
|
||||
Extended Weapon #611
|
||||
Extended Weapon #612
|
||||
Extended Weapon #613
|
||||
Extended Weapon #614
|
||||
Extended Weapon #615
|
||||
Extended Weapon #616
|
||||
Extended Weapon #617
|
||||
Extended Weapon #618
|
||||
Extended Weapon #619
|
||||
Extended Weapon #620
|
||||
Extended Weapon #621
|
||||
Extended Weapon #622
|
||||
Extended Weapon #623
|
||||
Extended Weapon #624
|
||||
Extended Weapon #625
|
||||
Extended Weapon #626
|
||||
Extended Weapon #627
|
||||
Extended Weapon #628
|
||||
Extended Weapon #629
|
||||
Extended Weapon #630
|
||||
Extended Weapon #631
|
||||
Extended Weapon #632
|
||||
Extended Weapon #633
|
||||
Extended Weapon #634
|
||||
Extended Weapon #635
|
||||
Extended Weapon #636
|
||||
Extended Weapon #637
|
||||
Extended Weapon #638
|
||||
Extended Weapon #639
|
||||
Extended Weapon #640
|
||||
Extended Weapon #641
|
||||
Extended Weapon #642
|
||||
Extended Weapon #643
|
||||
Extended Weapon #644
|
||||
Extended Weapon #645
|
||||
Extended Weapon #646
|
||||
Extended Weapon #647
|
||||
Extended Weapon #648
|
||||
Extended Weapon #649
|
||||
Extended Weapon #650
|
||||
Extended Weapon #651
|
||||
Extended Weapon #652
|
||||
Extended Weapon #653
|
||||
Extended Weapon #654
|
||||
Extended Weapon #655
|
||||
Extended Weapon #656
|
||||
Extended Weapon #657
|
||||
Extended Weapon #658
|
||||
Extended Weapon #659
|
||||
Extended Weapon #660
|
||||
Extended Weapon #661
|
||||
Extended Weapon #662
|
||||
Extended Weapon #663
|
||||
Extended Weapon #664
|
||||
Extended Weapon #665
|
||||
Extended Weapon #666
|
||||
Extended Weapon #667
|
||||
Extended Weapon #668
|
||||
Extended Weapon #669
|
||||
Extended Weapon #670
|
||||
Extended Weapon #671
|
||||
Extended Weapon #672
|
||||
Extended Weapon #673
|
||||
Extended Weapon #674
|
||||
Extended Weapon #675
|
||||
Extended Weapon #676
|
||||
Extended Weapon #677
|
||||
Extended Weapon #678
|
||||
Extended Weapon #679
|
||||
Extended Weapon #680
|
||||
Extended Weapon #681
|
||||
Extended Weapon #682
|
||||
Extended Weapon #683
|
||||
Extended Weapon #684
|
||||
Extended Weapon #685
|
||||
Extended Weapon #686
|
||||
Extended Weapon #687
|
||||
Extended Weapon #688
|
||||
Extended Weapon #689
|
||||
Extended Weapon #690
|
||||
Extended Weapon #691
|
||||
Extended Weapon #692
|
||||
Extended Weapon #693
|
||||
Extended Weapon #694
|
||||
Extended Weapon #695
|
||||
Extended Weapon #696
|
||||
Extended Weapon #697
|
||||
Extended Weapon #698
|
||||
Extended Weapon #699
|
||||
Extended Weapon #700
|
||||
Extended Weapon #701
|
||||
Extended Weapon #702
|
||||
Extended Weapon #703
|
||||
Extended Weapon #704
|
||||
Extended Weapon #705
|
||||
Extended Weapon #706
|
||||
Extended Weapon #707
|
||||
Extended Weapon #708
|
||||
Extended Weapon #709
|
||||
Extended Weapon #710
|
||||
Extended Weapon #711
|
||||
Extended Weapon #712
|
||||
Extended Weapon #713
|
||||
Extended Weapon #714
|
||||
Extended Weapon #715
|
||||
Extended Weapon #716
|
||||
Extended Weapon #717
|
||||
Extended Weapon #718
|
||||
Extended Weapon #719
|
||||
Extended Weapon #720
|
||||
Extended Weapon #721
|
||||
Extended Weapon #722
|
||||
Extended Weapon #723
|
||||
Extended Weapon #724
|
||||
Extended Weapon #725
|
||||
Extended Weapon #726
|
||||
Extended Weapon #727
|
||||
Extended Weapon #728
|
||||
Extended Weapon #729
|
||||
Extended Weapon #730
|
||||
Extended Weapon #731
|
||||
Extended Weapon #732
|
||||
Extended Weapon #733
|
||||
Extended Weapon #734
|
||||
Extended Weapon #735
|
||||
Extended Weapon #736
|
||||
Extended Weapon #737
|
||||
Extended Weapon #738
|
||||
Extended Weapon #739
|
||||
Extended Weapon #740
|
||||
Extended Weapon #741
|
||||
Extended Weapon #742
|
||||
Extended Weapon #743
|
||||
Extended Weapon #744
|
||||
Extended Weapon #745
|
||||
Extended Weapon #746
|
||||
Extended Weapon #747
|
||||
Extended Weapon #748
|
||||
Extended Weapon #749
|
||||
Extended Weapon #750
|
||||
Extended Weapon #751
|
||||
Extended Weapon #752
|
||||
Extended Weapon #753
|
||||
Extended Weapon #754
|
||||
Extended Weapon #755
|
||||
Extended Weapon #756
|
||||
Extended Weapon #757
|
||||
Extended Weapon #758
|
||||
Extended Weapon #759
|
||||
Extended Weapon #760
|
||||
Extended Weapon #761
|
||||
Extended Weapon #762
|
||||
Extended Weapon #763
|
||||
Extended Weapon #764
|
||||
Extended Weapon #765
|
||||
Extended Weapon #766
|
||||
Extended Weapon #767
|
||||
Extended Weapon #768
|
||||
Extended Weapon #769
|
||||
Extended Weapon #770
|
||||
Extended Weapon #771
|
||||
Extended Weapon #772
|
||||
Extended Weapon #773
|
||||
Extended Weapon #774
|
||||
Extended Weapon #775
|
||||
Extended Weapon #776
|
||||
Extended Weapon #777
|
||||
Extended Weapon #778
|
||||
Extended Weapon #779
|
||||
Extended Weapon #780
|
||||
Extended Weapon #781
|
||||
Extended Weapon #782
|
||||
Extended Weapon #783
|
||||
Extended Weapon #784
|
||||
Extended Weapon #785
|
||||
Extended Weapon #786
|
||||
Extended Weapon #787
|
||||
Extended Weapon #788
|
||||
Extended Weapon #789
|
||||
Extended Weapon #790
|
||||
Extended Weapon #791
|
||||
Extended Weapon #792
|
||||
Extended Weapon #793
|
||||
Extended Weapon #794
|
||||
Extended Weapon #795
|
||||
Extended Weapon #796
|
||||
Extended Weapon #797
|
||||
Extended Weapon #798
|
||||
Extended Weapon #799
|
||||
Extended Weapon #800
|
||||
Extended Weapon #801
|
||||
Extended Weapon #802
|
||||
Extended Weapon #803
|
||||
Extended Weapon #804
|
||||
Extended Weapon #805
|
||||
Extended Weapon #806
|
||||
Extended Weapon #807
|
||||
Extended Weapon #808
|
||||
Extended Weapon #809
|
||||
Extended Weapon #810
|
||||
Extended Weapon #811
|
||||
Extended Weapon #812
|
||||
Extended Weapon #813
|
||||
Extended Weapon #814
|
||||
Extended Weapon #815
|
||||
Extended Weapon #816
|
||||
Extended Weapon #817
|
||||
Extended Weapon #818
|
||||
Extended Weapon #819
|
||||
Extended Weapon #820
|
||||
Extended Weapon #821
|
||||
Extended Weapon #822
|
||||
Extended Weapon #823
|
||||
Extended Weapon #824
|
||||
Extended Weapon #825
|
||||
Extended Weapon #826
|
||||
Extended Weapon #827
|
||||
Extended Weapon #828
|
||||
Extended Weapon #829
|
||||
Extended Weapon #830
|
||||
Extended Weapon #831
|
||||
Extended Weapon #832
|
||||
Extended Weapon #833
|
||||
Extended Weapon #834
|
||||
Extended Weapon #835
|
||||
Extended Weapon #836
|
||||
Extended Weapon #837
|
||||
Extended Weapon #838
|
||||
Extended Weapon #839
|
||||
Extended Weapon #840
|
||||
Extended Weapon #841
|
||||
Extended Weapon #842
|
||||
Extended Weapon #843
|
||||
Extended Weapon #844
|
||||
Extended Weapon #845
|
||||
Extended Weapon #846
|
||||
Extended Weapon #847
|
||||
Extended Weapon #848
|
||||
Extended Weapon #849
|
||||
Extended Weapon #850
|
||||
Extended Weapon #851
|
||||
Extended Weapon #852
|
||||
Extended Weapon #853
|
||||
Extended Weapon #854
|
||||
Extended Weapon #855
|
||||
Extended Weapon #856
|
||||
Extended Weapon #857
|
||||
Extended Weapon #858
|
||||
Extended Weapon #859
|
||||
Extended Weapon #860
|
||||
Extended Weapon #861
|
||||
Extended Weapon #862
|
||||
Extended Weapon #863
|
||||
Extended Weapon #864
|
||||
Extended Weapon #865
|
||||
Extended Weapon #866
|
||||
Extended Weapon #867
|
||||
Extended Weapon #868
|
||||
Extended Weapon #869
|
||||
Extended Weapon #870
|
||||
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mpq/portrait/b/advisor/fid00.smk
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mpq/portrait/f/iziralisk/fid02.smk
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mpq/portrait/f/vestige/fid00.smk
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mpq/rez/dynamic_sample.bin
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mpq/rez/options/tab_control.bin
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@ -320,7 +320,7 @@ Piety Wards<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
|
||||
¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
|
||||
Anchor Attack requires:<10> Loaded ranged combatant<0>
|
||||
<0>
|
||||
@ -377,7 +377,7 @@ w<3><4>Carapace Swarm <1>(<3>W<1>)<10>Creates damage-absorbing cloud cover that
|
||||
x<3><4>Parasitic Excision <1>(<3>X<1>)<10>After a 1-second channel, the Matraleth deposits a Vilgoleth at the target location.<0>
|
||||
¤<3><4>Warring Winds <2>(passive)<10>Every time this combatant is struck, it releases a healing pulse worth 5 HP for allies within 8 range. This effect has a cooldown of 0.25 seconds<10>After ten healing pulses, this combatant pulls all hostiles within 8 range towards itself.<0>
|
||||
¤<3><4>Scrapworld: Implosion <2>(passive)<10>This combatant detonates 1 seconds after death, pulling all combatants within 6 range towards its death site and slowing their movement speed by 33% for 5 seconds.<0>
|
||||
g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims.<0>
|
||||
g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims, and reduces healing by 50%.<0>
|
||||
¤<3><4>Ensnaring Brood <2>(passive)<10>Allies within 4 range of a Matraleth apply Ensnare with every attack. Ensnared targets move and attack 33% slower. Ensnare expires after 2 seconds.<0>
|
||||
a<1><4>Assemble Vassal <1>(<3>A<1>)<10>Light fighter.<0>
|
||||
c<3><4>Remote Hijack <1>(<3>C<1>)<10>Launches a bioform that attaches to the victim and slows their movement speed by 50%.<10>After 5 seconds, the bioform becomes the target.<10>The bioform is released from their new form on death, or immediately if the target is an embedded craft.<0>
|
||||
@ -390,7 +390,7 @@ Constituent Requires:<10> Proscenium OR Zylode<0>
|
||||
a<1><4>Build Cutlass <1>(<3>A<1>)<10>Assault armor.<0>
|
||||
c<1><4>Raise Constituent <1>(<3>C<1>)<10>Skybound worker.<0>
|
||||
e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
|
||||
e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
|
||||
z<3><4>Rapid Rendezvous <1>(<3>Z<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
|
||||
c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
|
||||
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls allies within 3 range of the target to the combatant's location, and grants them Impact Dissipation.<0>
|
||||
e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
|
||||
@ -439,7 +439,7 @@ z<1><4>Bestow Luminary <1>(<3>Z<1>)<10>Disruptive specialist craft. Provides det
|
||||
a<1><4>Bestow Aspirant <1>(<3>A<1>)<10>Unstable strider.<0>
|
||||
s<1><4>Train Striga <1>(<3>S<1>)<10>Isolating infantry.<0>
|
||||
z<1><4>Raise Luminary <1>(<3>Z<1>)<10>Disruptive craft. Provides detection.<0>
|
||||
¤<3><4>Incineration <2>(passive)<10>Victims of Auriel attacks take 4 damage per second for 2 seconds. If a victim dies while ablaze, their corpse is incinerated, leaving behind a landborne fire field that applies Apollyoid Adhesive.<0>
|
||||
¤<3><4>Incineration <2>(passive)<10>Victims of this combatant take 4 damage per second for 2 seconds.<10>If they take fatal damage during this time, their corpse explodes into a landborne fire field that applies Apollyoid Adhesive.<0>
|
||||
q<1><4>Splice Tarasque <1>(<3>Q<1>)<10>Frontal biotank.<0>
|
||||
g<1><4>Assemble Analogue <1>(<3>G<1>)<10>Durable disruption drone.<0>
|
||||
z<1><4>Splice Anticthon <1>(<3>Z<1>)<10>Corpse engine.<0>
|
||||
@ -467,7 +467,7 @@ t<1><4>Morph into Gosvileth <1>(<3>T<1>)<10>Advanced worker strain.<0>
|
||||
¤<3><4>Criticality <2>(passive)<10>Victims of the Aspirant are debuffed for 2 seconds. If killed during this time, they create a 2-range energy field that lasts 5 seconds and restores 4 shields or HP per second for all allied ground combatants.<0>
|
||||
Abutment requires:<10> Cipher AND Gauntlet<0>
|
||||
Gosvil Aspect requires:<10> Irol Iris<0>
|
||||
r<1><4>Install Abutment <1>(<3>R<1>)<10>Vespene processor.<0>
|
||||
a<1><4>Install Abutment <1>(<3>A<1>)<10>Vespene processor.<0>
|
||||
a<1><4>Assemble Artisan <1>(<3>A<1>)<10>Advanced harvester.<0>
|
||||
¤<3><4>Caustic Discharge <2>(passive)<10>Keskathalor attacks create a pool of acid that deals 30 impact damage over 5 seconds to all ground targets. Targets that move through the acid gain 150% movement speed for 3 seconds.<0>
|
||||
¤<3><4>Ion Field <2>(passive)<10>Diadem attacks leave behind a field that deals 100 damage over 10 seconds to all ground targets. Units that move through the field gain 150% attack speed for 2 seconds.<0>
|
||||
@ -528,7 +528,7 @@ d<1><4>Build Sundog <1>(<3>D<1>)<10>Ambush fighter.<0>
|
||||
¤<3><4>Shroud of Adun <2>(passive)<10>Didacts cloak all allies within 4 range.<0>
|
||||
r<5><4>Morph into Azanthrokor <1>(<3>R<1>)<10>Besieging corvette strain.<0>
|
||||
¤<3><4>Larval Gestation <2>(passive)<10>This cell generates one Larva every 14 seconds.<0>
|
||||
x<1><4>Warp in Exemplar <1>(<3>X<1>)<10>Anti-armor frigate.<0>
|
||||
x<1><4>Warp in Exemplar <1>(<3>X<1>)<10>Assault corvette.<0>
|
||||
Mimic requires:<10> Cipher<0>
|
||||
a<1><4>Build Starpad <1>(<3>A<1>)<10>Light orbital production.<0>
|
||||
v<1><4>Mutate into Larvosk Cesiant <1>(<3>V<1>)<10>Production cell.<0>
|
||||
@ -566,7 +566,7 @@ s<1><4>Raise Missionary <1>(<3>S<1>)<10>All-purpose trooper.<0>
|
||||
s<1><4>Raise Proselyte <1>(<3>S<1>)<10>Nimble trooper.<0>
|
||||
g<1><4>Morph into Agrileth <1>(<3>G<1>)<10>Construction strain.<0>
|
||||
x<1><4>Build Aion <1>(<3>X<1>)<10>Reclaiming armor.<0>
|
||||
t<1><4>Morph into Nathrelisk <1>(<3>R<1>)<10>Sustaining fighter strain.<0>
|
||||
r<1><4>Morph into Nathrelisk <1>(<3>R<1>)<10>Sustaining fighter strain.<0>
|
||||
¤<3><4>Corrosive Pathogen <2>(passive)<10>This strain's attacks debuff all hostiles within 4 range of their target, reducing their attack speed by 25% and armor by 1 for 3 seconds.<0>
|
||||
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
|
||||
Nathrelisk requires:<10> Vornath Pond<0>
|
||||
@ -821,7 +821,7 @@ v<1><4>Morph into Yblyleth <1>(<3>V<1>)<10>Expanding strain.<0>
|
||||
¤<3><4>Cagra Autophagy <2>(passive)<10>Every 2 seconds while burrowed, Yblyleths consume the closest corpse within 5 range, spawning 2 Rilirokors.<0>
|
||||
¤<3><4>Cagragenesis <2>(passive)<10>While burrowed, this strain generates cagra in an 8-tile radius.<0>
|
||||
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's air attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
|
||||
<0>
|
||||
z<1><4>Mutate into Zytryleth <1>(<3>Z<1>)<10>Spontaneous chondra.<0>
|
||||
s<1><4>Meld Emissary <1>(<3>S<1>)<10>Swift transport.<0>
|
||||
¤<3><4>Reintegration <2>(passive)<10>While wounded, stepping over a corpse consumes it, healing for 50HP over 10 seconds.<0>
|
||||
Disabled<0>
|
||||
@ -1004,23 +1004,23 @@ c<1><4>Install Lekrot <1>(<3>S<1>)<10>Manipulation relay.<0>
|
||||
Lekrot Requires<10> Panoply OR Lotiro<0>
|
||||
t<1><4>Install Hearthshard <1>(<3>S<1>)<10>Immortal relay.<0>
|
||||
Hearthshard Requires<10> Panoply OR Lotiro<0>
|
||||
Zytryleth Requires:<10> Othstol Oviform<0>
|
||||
t<1><4>Bleed Thrombocyte <1>(<3>T<1>)<10>Regenerative biode.<0>
|
||||
b<3><4>Bloody Burst <1>(<3>B<1>)<10>Bursts the Thrombocyte, releasing a pulse that heals allies within 3 range for the Thrombocyte's current health.<0>
|
||||
¤<3><4>Coagulation <2>(passive)<10>This combatant's attacks heal allies equal to damage dealt.<0>
|
||||
¤<3><4>Portents <2>(passive)<10>When this combatant receives damage, it becomes cloaked, and decloaks after 2 seconds of not taking damage.<0>
|
||||
t<1><4>Build Arquebus <1>(<3>C<1>)<10>Incendiary platform.<0>
|
||||
¤<3><4>Forlorn Haste <2>(passive)<10>While isolated within 3 range, this combatant gains 200% movement speed.<0>
|
||||
t<1><4>Morph into Alzurokor <1>(<3>T<1>)<10>Subjugation strain.<0>
|
||||
Alzur Aspect requires:<10> Ulgorg Cavern<0>
|
||||
h<1><4>Morph into Hydrokors <1>(<3>H<1>)<10>Swift melee strain.<0>
|
||||
Hydrokor requires:<10> Hydrith Den<0>
|
||||
<0>
|
||||
<0>
|
||||
Bloodsummon Stigmata<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
Bloodsummon Sacrament<0>
|
||||
¤<3><4>Ambush Agent <2>(passive)<10>While burrowed, Scrylyleths act as garrisons, allowing its cargo to attack with bonus weapon range.<0>
|
||||
a<1><4>Construct Athla <1>(<3>A<1>)<10>Constructor model.<0>
|
||||
f<1><4>Construct Ferrum <1>(<3>F<1>)<10>Aggressor model.<0>
|
||||
c<1><4>Construct Chalyb <1>(<3>C<1>)<10>Defender model.<0>
|
||||
@ -1037,7 +1037,7 @@ t<1><4>Morph into Malkothrokor <1>(<3>T<1>)<10>Relentless hive organ.<0>
|
||||
Malkothrokor requires:<10> Othstol Oviform<0>
|
||||
¤<3><4>Segmented Expansion <2>(passive)<10>Malkothrokors consume any corpses they walk over, restoring 10 life per corpse.<10>After consuming 10 corpses, the Malkothrokor becomes 50% slower and gestates a new Malkothrokor over the course of 15 seconds.<0>
|
||||
¤<3><4>Intestinal Infinity <2>(passive)<10>While burrowed, Malkothrokors gain 500% HP regeneration, and they generate cagra in an 8-tile radius.<0>
|
||||
¤<3><4>Hive Tissues <2>(passive)<10>Malkothrokors can gestate Cesiant mutations, which attach to the Malkothrokor.<0>
|
||||
¤<3><4>Hive Tissues <2>(passive)<10>Malkothrokors can gestate Cesiant mutations, which attach to the Malkothrokor. Gestation occurs at an increased speed compared to standard construction.<0>
|
||||
Yblyleth requires:<10> Quazeth Pool<0>
|
||||
¤<3><4>Power Breach <2>(passive)<10>This combatant's attacks can bounce to the nearest hostile up to three times. Each bounce occurs after a short delay and deals 25% reduced damage.<0>
|
||||
Askosi Biotic Bolting<0>
|
||||
@ -1066,7 +1066,7 @@ g<1><4>Warp in Magister <1>(<3>G<1>)<10>Battle platform.<0>
|
||||
z<0><4>Advanced Warp <1>(<3>Z<1>)<0>
|
||||
b<0><4>Basic Warp <1>(<3>B<1>)<0>
|
||||
g<1><4>Warp in Gladius <1>(<3>G<1>)<10>Crowd-controlling corvette.<0>
|
||||
¤<3><4>Impact Prevarication <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement and attack speeds for 3 seconds, and regenerates 30 HP over time.<0>
|
||||
¤<3><4>Impact Prevarication <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 50% increased movement and attack speeds for 2 seconds, and blocks the next attack.<0>
|
||||
Eyelet<0>
|
||||
g<1><4>Build Monogram <1>(<3>G<1>)<10>Reinforcing hovercraft.<0>
|
||||
g<1><4>Build Gorgon <1>(<3>G<1>)<10>All-purpose corvette.<0>
|
||||
@ -1090,7 +1090,7 @@ g<1><4>Assemble Golem <1>(<3>G<1>)<10>Sturdy frontline drone.<0>
|
||||
t<1><4>Build Mantle <1>(<3>T<1>)<10>Walker outpost.<0>
|
||||
¤<3><4>Apollyoid Adhesive <2>(passive)<10>Flame-based attacks set victims alight, rending 1 armor per stack, and dealing 3 damage every second.<10><10>Apollyoid Adhesive burns itself out after 2 seconds of not being stacked.<0>
|
||||
¤<3><4>Sustaining Sermon <2>(passive)<10>Every strike, the Cardinal's weapon releases a restorative pulse, healing 10 hit points for all allies within 3 range.<0>
|
||||
¤<3><4>Impact Dissipation <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement speed for 3 seconds, and regenerates 15 HP over time.<0>
|
||||
¤<3><4>Impact Dissipation <2>(passive)<10>After being attacked by a hostile, this combatant gains 50% increased movement speed for 2 seconds, and blocks the next attack.<0>
|
||||
Mining Efficiency<0>
|
||||
¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 30%.<0>
|
||||
¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 20%.<0>
|
||||
@ -1108,7 +1108,7 @@ a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0>
|
||||
¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
|
||||
d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
|
||||
¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
|
||||
¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<0>
|
||||
¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<10>Plague cannot kill its victims, and reduces healing by 50%.<0>
|
||||
g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
|
||||
r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
|
||||
Mantle requires:<10> Atlas<0>
|
||||
@ -1133,7 +1133,7 @@ a<1><4>Warp in Aurora <1>(<3>A<1>)<10>Nimble fighter.<0>
|
||||
c<1><4>Build Centaur <1>(<3>C<1>)<10>All-purpose destroyer.<0>
|
||||
t<1><4>Build Magnetar <1>(<3>T<1>)<10>Undeniable cruiser.<0>
|
||||
¤<3><4>Sunchaser Salvo <2>(passive)<10>While the Centaur is within 4 range of its target, it will also fire its secondary weapon.<0>
|
||||
¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, the Zoryusthaleth incubates, spawning one Rilirokor after a two-second delay.<0>
|
||||
¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, this strain incubates, spawning one Rilirokor after a two-second delay.<10>This status cannot be applied if the strain is already incubating.<0>
|
||||
w<1><4>Build Cuirass <1>(<3>W<1>)<10>Durable frontline walker.<0>
|
||||
¤<3><4>Stonewall Protocol <2>(passive)<10>Upon taking fatal damage, the Cuirass deactivates, regains 50 HP, and begins self-repairing for 15 HP per second until fully-healed. If the Cuirass is dealt fatal damage again before it can fully repair, it is destroyed.<0>
|
||||
<0>
|
||||
@ -1264,8 +1264,8 @@ f<3><4>Skyfall <1>(<3>F<1>)<10>Grounds the Paladin and launches a salvo of 20 mi
|
||||
t<1><4>Profanate Mind Tyrant <1>(<3>T<1>)<10>Dominating specialist.<0>
|
||||
d<3><4>Activate Disruption Field <1>(<3>D<1>)<10>Creates an energy field beneath the Lanifect, disabling the weapons of all grounded combatants within it.<0>
|
||||
a<1><4>Build Armistice <1>(<3>A<1>)<10>Mobile garrison.<0>
|
||||
c<3><4>Maledictus <1>(<3>C<1>)<10>Channels for five seconds before declaring an allied combatant as its malefactor.<10>So long as their Tyrant is nearby, malefactors gain increased durability and speed, and victims of their attacks are tyrannized on death.<10>Mind Tyrants can only have one malefactor at a time.<0>
|
||||
e<3><4>Maelstrom <1>(<3>E<1>)<10>Fires an energy bolt that slows the movement speed of all targets within 2 range of the target area by 50% for 5 seconds. Hostile corpses within the area of effect are ascended.<0>
|
||||
c<3><4>Maledictus <1>(<3>C<1>)<10>Channels for five seconds before declaring an allied combatant as its malefactor.<10>So long as their Tyrant is nearby and has energy, malefactors gain increased durability and speed, and victims of their attacks are tyrannized on death.<10>Mind Tyrants can only have one malefactor at a time.<0>
|
||||
e<3><4>Maelstrom <1>(<3>E<1>)<10>Fires an energy bolt that slows the movement speed of all targets within 2 range of the target area by 66% for 5 seconds. Hostile corpses within the area of effect are ascended.<0>
|
||||
¤<3><4>Idolatry <2>(passive)<10>The Sycophant recharges shields for the closest ally within 3 range. On death, the Sycophant heals allies within 3 range for 50 shields.<0>
|
||||
d<3><4>Deactivate Disruption Field <1>(<3>D<1>)<10>Returns the Lanifect's weapons systems to normal.<0>
|
||||
s<1><4>Warp in Sycophant <1>(<3>S<1>)<10>Innervating skirmisher.<0>
|
||||
@ -1291,7 +1291,7 @@ v<1><4>Build Quadriga <1>(<3>V<1>)<10>Reinforced gunboat.<0>
|
||||
v<1><4>Build Valkyrie <1>(<3>V<1>)<10>Air superiority frigate.<0>
|
||||
r<1><4>Warp in Lanifect <1>(<3>R<1>)<10>Air superiority fighter.<0>
|
||||
a<1><4>Profanate Cabalist <1>(<3>A<1>)<10>Cloaked melee assassin.<0>
|
||||
<0>
|
||||
a<1><4>Profanate Vestige <1>(<3>A<1>)<10>Reviled assassin.<0>
|
||||
<0>
|
||||
<0>
|
||||
Vithril Aspect requires:<10> Tethvith Swamp<0>
|
||||
@ -1334,14 +1334,14 @@ Must target units with energy.<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
<0>
|
||||
¤<3><4>War Atrophy <2>(passive)<10>When a target is damaged by the Nihilist, it becomes atrophied, reducing its movement speed by 33% when moving towards its enemies.<0>
|
||||
¤<3><4>Necromastery <2>(passive)<10>The Grimoire can pay host to a single allied combatant. When other combatants of the same type die, a new one begins training at the Grimoire, free of cost.<0>
|
||||
¤<3><4>Tragyle's Coagulants <2>(passive)<10>Victims of the Camazotz's attacks react favorably to the serum within, and bleed a miasma that restores 3 HP to allies of the Harakan within 2 range.<0>
|
||||
f<1><4>Train Camazotz <1>(<3>F<1>)<10>Sustaining infantry.<0>
|
||||
¤<3><4>Seething Dominion <2>(passive)<10>Zytryleths cannot move once hatched, and launch their Omnispores at all targets within their weapon range.<0>
|
||||
Rozirokor requires:<10> Hydrith Den<0>
|
||||
z<1><4>Morph to Izirokor <1>(<3>Z<1>)<10>Close-combat strain.<0>
|
||||
<0>
|
||||
z<1><4>Morph to Rozirokor <1>(<3>Z<1>)<10>Close-combat strain.<0>
|
||||
Izirokor requires:<10> Hydrith Den<0>
|
||||
t<1><4>Morph into Keskathalor <1>(<3>T<1>)<10>Artillery strain.<0>
|
||||
Keskathalor requires:<10> Geszkath Grotto<0>
|
||||
@ -1356,7 +1356,7 @@ z<3><4>Switch to Power Siphon <1>(<3>Z<1>)<10>Activates the Savant's sustained f
|
||||
v<1><4>Morph into Konvilisk <1>(<3>V<1>)<10>Reinforcing duelist strain.<0>
|
||||
¤<3><4>Reactive Payload <2>(passive)<10>For every 4 range travelled, this combatant's missiles split into an additional projectiles, homing in on the closest combatants within 3 range of the original target.<0>
|
||||
x<1><4>Mutate to Othstol Oviform <1>(<3>X<1>)<10>Tier 3 tech node.<0>
|
||||
e<1><4>Mutate into Kethraj Keep <1>(<3>E<1>)<10>Artillery assault node.<0>
|
||||
x<1><4>Mutate into Kethraj Keep <1>(<3>X<1>)<10>Artillery assault node.<0>
|
||||
Entropy Gauntlets Require:<10> Module switch<0>
|
||||
Power Siphon requires:<10> Module switch<0>
|
||||
a<1><4>Morph to Kagralisk <1>(<3>A<1>)<10>Bursting ranged strain.<0>
|
||||
@ -1764,7 +1764,7 @@ z<3><4>Lobotomy Warhead <1>(<3>Z<1>)<10>Fires a missile that Lobotomizes its tar
|
||||
Chantry requires:<10> Radix OR Function<0>
|
||||
Ocsal Aspect requires:<10> Irol Iris<0>
|
||||
Click: Select Unit Type<10>Shift+Click: Deselect One Unit<10>Ctrl+Shift+Click: Deselect Unit Type<0>
|
||||
¤<3><4>Metastasis <2>(passive)<10>Victims of Plague spread the effect to those nearby when killed.<0>
|
||||
<0>
|
||||
a<1><4>Mutate into Ocsal Cesiant <1>(<3>A<1>)<10>Mutated production cell.<0>
|
||||
e<3><4>Imperioso Mode <1>(<3>E<1>)<10>Returns the Madrigal's weapon and mobility to normal.<0>
|
||||
<0>
|
||||
|
||||
Binary file not shown.
@ -62,6 +62,18 @@ military madrigal_hecaton_furia = 508
|
||||
military valkyrie_hecaton = 520
|
||||
military quadriga = 541
|
||||
military serathiel = 547
|
||||
military goremast = 567
|
||||
military broadside = 568
|
||||
military vulture_upstart = 570
|
||||
military maverick_upstart = 573
|
||||
military eidolon_upstart = 575
|
||||
military ajax = 576
|
||||
military maverick_golden = 580
|
||||
military shaman_upstart = 581
|
||||
military nuriel = 598
|
||||
military phoenix = 599
|
||||
military archbishop = 600
|
||||
military camazotz = 620
|
||||
@spellcaster(serathiel)
|
||||
|
||||
# Protoss factional units
|
||||
@ -76,6 +88,9 @@ military dracadin_order = 430
|
||||
military manifold_starbound = 437
|
||||
military simulacrum_astral = 522
|
||||
military warlock = 523
|
||||
military simulacrum_khalendric = 621
|
||||
military idol_khalendric = 622
|
||||
military cabalist_starbound = 623
|
||||
|
||||
# Zerg factional units
|
||||
military nathrelisk = 402
|
||||
@ -84,10 +99,17 @@ military inzorthrokor = 415
|
||||
military quazrokor = 422
|
||||
military lakizilisk_zorthos = 425
|
||||
military hydralisk_orkoti = 436
|
||||
building yblyleth = 438
|
||||
military yblyleth = 438
|
||||
military azanthrokor = 511
|
||||
military sovrokor = 519
|
||||
military garvrokor = 521
|
||||
military zethalor = 559
|
||||
military scrylyleth = 560
|
||||
military zoltorokor = 604
|
||||
military rozirokor = 616
|
||||
military alzurokor = 626
|
||||
military hydrokor = 627
|
||||
military zethalisk = 630
|
||||
|
||||
# Terran military units
|
||||
military maverick = 0
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@ -371,6 +371,8 @@ ArchDeath:
|
||||
playsnd 7 # Misc\ExploLrg.wav
|
||||
sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
|
||||
wait 3
|
||||
lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\a\a-rubble-small.grp)
|
||||
wait 1
|
||||
end
|
||||
|
||||
ArchSpecialState1:
|
||||
@ -833,28 +835,28 @@ CardinalGndAttkToIdle:
|
||||
goto CardinalWalkingToIdle
|
||||
|
||||
CardinalWalking:
|
||||
move 4
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x11
|
||||
move 4
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x22
|
||||
move 4
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x33
|
||||
move 4
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x44
|
||||
move 4
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x55
|
||||
move 4
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x66
|
||||
move 4
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x77
|
||||
move 4
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x88
|
||||
goto CardinalWalking
|
||||
@ -1286,7 +1288,12 @@ DyadGndAttkToIdle:
|
||||
DyadWalking:
|
||||
setvertpos 0
|
||||
# imgol 225 0 5 # Inkblot Engines (thingy\tdrGlow.grp)
|
||||
goto SkryrokorLocal00
|
||||
goto DyadWalkingLoop
|
||||
|
||||
DyadWalkingLoop:
|
||||
move 4
|
||||
wait 1
|
||||
goto DyadWalkingLoop
|
||||
|
||||
DyadAlmostBuilt:
|
||||
setvertpos 0
|
||||
@ -1610,7 +1617,6 @@ TiradeGndAttkInit:
|
||||
nobrkcodestart
|
||||
playfram 0x00
|
||||
attackwith 1
|
||||
playsndbtwn 1252 1253 # Gorgon weaponfire 01, 02
|
||||
wait 1
|
||||
nobrkcodeend
|
||||
gotorepeatattk
|
||||
@ -2416,6 +2422,8 @@ AbutmentDeath:
|
||||
playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
|
||||
sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
|
||||
wait 3
|
||||
lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\a\a-rubble-small.grp)
|
||||
wait 1
|
||||
end
|
||||
|
||||
AbutmentSpecialState1:
|
||||
@ -3654,9 +3662,6 @@ GenericRemnantsThreeDeath:
|
||||
playfram 2
|
||||
wait 255
|
||||
wait 24
|
||||
playfram 3
|
||||
wait 255
|
||||
wait 24
|
||||
end
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
@ -4267,7 +4272,12 @@ ConstituentGndAttkInit:
|
||||
ConstituentWalking:
|
||||
setvertpos 0
|
||||
# imgol 225 0 5 # Constituent Engines (thingy\tdrGlow.grp)
|
||||
goto SkryrokorLocal00
|
||||
goto ConstituentWalkingLoop
|
||||
|
||||
ConstituentWalkingLoop:
|
||||
move 4
|
||||
wait 1
|
||||
goto ConstituentWalkingLoop
|
||||
|
||||
ConstituentSpecialState1:
|
||||
playfram 0x00
|
||||
@ -6401,4 +6411,84 @@ Engines_GlowHeaderInit:
|
||||
wait 1
|
||||
engset 1
|
||||
wait 1
|
||||
goto Engines_GlowHeaderInit
|
||||
goto Engines_GlowHeaderInit
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 2459 Impact Dissipation Overlay (cm\a\impact-dissipation.grp)
|
||||
.headerstart
|
||||
IsId 74
|
||||
Type 1
|
||||
Init ImpactDissipationOverlayInit
|
||||
Death ImpactDissipationOverlayDeath
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
ImpactDissipationOverlayInit:
|
||||
playfram 0x00
|
||||
wait 1
|
||||
playfram 1
|
||||
wait 1
|
||||
playfram 3
|
||||
wait 1
|
||||
playfram 4
|
||||
wait 1
|
||||
playfram 5
|
||||
wait 1
|
||||
playfram 6
|
||||
wait 1
|
||||
playfram 7
|
||||
wait 1
|
||||
playfram 8
|
||||
wait 1
|
||||
playfram 9
|
||||
wait 1
|
||||
playfram 10
|
||||
wait 1
|
||||
playfram 11
|
||||
wait 1
|
||||
playfram 12
|
||||
wait 1
|
||||
playfram 13
|
||||
wait 1
|
||||
playfram 14
|
||||
wait 1
|
||||
playfram 15
|
||||
wait 1
|
||||
playfram 16
|
||||
wait 1
|
||||
ImpactDissipationOverlayLoop:
|
||||
playfram 17
|
||||
wait 1
|
||||
playfram 18
|
||||
wait 1
|
||||
playfram 19
|
||||
wait 1
|
||||
playfram 20
|
||||
wait 1
|
||||
playfram 21
|
||||
wait 1
|
||||
playfram 22
|
||||
wait 1
|
||||
playfram 21
|
||||
wait 1
|
||||
playfram 20
|
||||
wait 1
|
||||
playfram 19
|
||||
wait 1
|
||||
playfram 18
|
||||
wait 1
|
||||
playfram 17
|
||||
wait 1
|
||||
goto ImpactDissipationOverlayLoop
|
||||
|
||||
ImpactDissipationOverlayDeath:
|
||||
playfram 23
|
||||
wait 1
|
||||
playfram 24
|
||||
wait 1
|
||||
playfram 25
|
||||
wait 1
|
||||
playfram 26
|
||||
wait 1
|
||||
end
|
||||
BIN
mpq/scripts/iscript_bloodsummon.bin
Normal file
BIN
mpq/scripts/iscript_bloodsummon.bin
Normal file
Binary file not shown.
1253
mpq/scripts/iscript_bloodsummon.txt
Normal file
1253
mpq/scripts/iscript_bloodsummon.txt
Normal file
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@ -3630,7 +3630,7 @@ EnergyRegenOverlayDeath:
|
||||
# 1676 Santa Hat - Extra Large - 17
|
||||
.headerstart
|
||||
IsId 722
|
||||
Type 24
|
||||
Type 26
|
||||
Init SantaHatInit
|
||||
Death SantaHatDeath
|
||||
GndAttkInit SantaHatLocal00
|
||||
@ -5062,8 +5062,10 @@ AthlaGndAttkInit:
|
||||
AthlaWalking:
|
||||
setvertpos 0
|
||||
playfram 0x00
|
||||
move 7
|
||||
wait 1
|
||||
# imgol 142 0 0 # Athla Engines (thingy\pscGlow.grp)
|
||||
goto SkryrokorLocal00
|
||||
goto AthlaWalking
|
||||
|
||||
AthlaWalkingToIdle:
|
||||
playfram 0x00
|
||||
|
||||
176
mpq/scripts/iscript_kogri.txt
Normal file
176
mpq/scripts/iscript_kogri.txt
Normal file
@ -0,0 +1,176 @@
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# All shadows
|
||||
.headerstart
|
||||
IsId 275
|
||||
Type 1
|
||||
Init ShadowHeaderInit
|
||||
Death Generic_Wait1End
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
ShadowHeaderInit:
|
||||
wait 1
|
||||
followmaingraphic
|
||||
goto ShadowHeaderInit
|
||||
|
||||
Generic_Wait1End:
|
||||
wait 1
|
||||
end
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# Generic engines, e.g.
|
||||
# 2194 Helion Engines (cm\a\helion-engine.grp)
|
||||
.headerstart
|
||||
IsId 730
|
||||
Type 15
|
||||
Init Engines_MultiGlowHeader_OmniInit
|
||||
Death Generic_Wait1End
|
||||
GndAttkInit Generic_Wait1End
|
||||
AirAttkInit Generic_Wait1End
|
||||
Unused1 [NONE]
|
||||
GndAttkRpt Generic_Wait1End
|
||||
AirAttkRpt Generic_Wait1End
|
||||
CastSpell Generic_Wait1End
|
||||
GndAttkToIdle Generic_Wait1End
|
||||
AirAttkToIdle Generic_Wait1End
|
||||
Unused2 [NONE]
|
||||
Walking Engines_MultiGlowHeader_OmniInit
|
||||
WalkingToIdle Generic_Wait1End
|
||||
SpecialState1 [NONE]
|
||||
SpecialState2 [NONE]
|
||||
AlmostBuilt Generic_Wait1End
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
Engines_MultiGlowHeader_OmniInit:
|
||||
engframe 0
|
||||
wait 1
|
||||
engframe 32
|
||||
wait 1
|
||||
goto Engines_MultiGlowHeader_OmniInit
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# Generic remnants 5
|
||||
# 1500 Blackjack Remains (cm\terran\blackjack-corpse.grp)
|
||||
.headerstart
|
||||
IsId 650
|
||||
Type 1
|
||||
Init GenericRemnantsFiveInit
|
||||
Death GenericRemnantsFiveDeath
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
GenericRemnantsFiveInit:
|
||||
playfram 0x00
|
||||
wait 239
|
||||
GenericRemnantsFiveDeath:
|
||||
wait 1
|
||||
playfram 1
|
||||
wait 255
|
||||
wait 24
|
||||
playfram 2
|
||||
wait 255
|
||||
wait 24
|
||||
playfram 3
|
||||
wait 255
|
||||
wait 24
|
||||
playfram 4
|
||||
wait 255
|
||||
wait 24
|
||||
end
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 976 Optical Flare Hit (Small) (thingy\TmeFlshS.grp)
|
||||
# 977 Optical Flare Hit (Medium) (thingy\TmeFlshM.grp)
|
||||
# 978 Optical Flare Hit (Large) (thingy\TmeFlshL.grp)
|
||||
.headerstart
|
||||
IsId 32
|
||||
Type 1
|
||||
Init OpticalFlareHitInit
|
||||
Death Generic_Wait1End
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
OpticalFlareHitInit:
|
||||
playfram 0x00
|
||||
wait 1
|
||||
playfram 1
|
||||
wait 1
|
||||
playfram 2
|
||||
wait 1
|
||||
playfram 3
|
||||
wait 1
|
||||
playfram 4
|
||||
wait 1
|
||||
playfram 5
|
||||
wait 1
|
||||
playfram 6
|
||||
wait 1
|
||||
playfram 7
|
||||
wait 1
|
||||
playfram 8
|
||||
wait 1
|
||||
goto Generic_Wait1End
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# Generic remnants 3, e.g.
|
||||
# 2257 Thaumalogue Remains (cm\a\thaumalogue-remains.grp)
|
||||
.headerstart
|
||||
IsId 41
|
||||
Type 1
|
||||
Init GenericRemnantsThreeInit
|
||||
Death GenericRemnantsThreeDeath
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
GenericRemnantsThreeInit:
|
||||
playfram 0x00
|
||||
wait 239
|
||||
GenericRemnantsThreeDeath:
|
||||
wait 1
|
||||
playfram 1
|
||||
wait 255
|
||||
wait 24
|
||||
playfram 2
|
||||
wait 255
|
||||
wait 24
|
||||
playfram 3
|
||||
wait 255
|
||||
wait 24
|
||||
end
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
.headerstart
|
||||
IsId 291
|
||||
Type 15
|
||||
Init Engines_GlowHeaderInit
|
||||
Death Generic_Wait1End
|
||||
GndAttkInit Generic_Wait1End
|
||||
AirAttkInit Generic_Wait1End
|
||||
Unused1 [NONE]
|
||||
GndAttkRpt Generic_Wait1End
|
||||
AirAttkRpt Generic_Wait1End
|
||||
CastSpell Generic_Wait1End
|
||||
GndAttkToIdle Generic_Wait1End
|
||||
AirAttkToIdle Generic_Wait1End
|
||||
Unused2 [NONE]
|
||||
Walking Engines_GlowHeaderInit
|
||||
WalkingToIdle Generic_Wait1End
|
||||
SpecialState1 [NONE]
|
||||
SpecialState2 [NONE]
|
||||
AlmostBuilt Generic_Wait1End
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
Engines_GlowHeaderInit:
|
||||
engset 0
|
||||
wait 1
|
||||
engset 1
|
||||
wait 1
|
||||
goto Engines_GlowHeaderInit
|
||||
Binary file not shown.
@ -602,7 +602,7 @@ ArchonSwirlLocal00:
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 112 Solarion (protoss\carrier.grp)
|
||||
# 112 Solarion (protoss\solarion.grp)
|
||||
.headerstart
|
||||
IsId 151
|
||||
Type 21
|
||||
@ -632,7 +632,7 @@ WarpIn SolarionWarpIn
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
SolarionInit:
|
||||
imgulnextid 0 42
|
||||
imgulnextid 0 42 # Solarion shadow (protoss\solarion.grp)
|
||||
playfram 0x00
|
||||
goto SkryrokorLocal00
|
||||
|
||||
@ -670,11 +670,11 @@ SolarionUnused1:
|
||||
goto SkryrokorLocal00
|
||||
|
||||
SolarionWalking:
|
||||
imgol 114 0 0 # Solarion Engines (thingy\pcaGlow.grp)
|
||||
imgol 114 0 0 # Solarion Engines (protoss\solarion-engine.grp)
|
||||
goto SkryrokorLocal00
|
||||
|
||||
SolarionWarpIn:
|
||||
imgol 115 0 0 # Solarion Warp Flash (protoss\carrier.grp)
|
||||
imgol 115 0 0 # Solarion Warp Flash (protoss\solarion.grp)
|
||||
goto SkryrokorLocal00
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
@ -936,7 +936,7 @@ DracadinWarpIn:
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 116 Steward (protoss\Intercep.grp)
|
||||
# 116 Steward (protoss\steward.grp)
|
||||
.headerstart
|
||||
IsId 155
|
||||
Type 12
|
||||
@ -958,7 +958,7 @@ SpecialState1 [NONE]
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
StewardInit:
|
||||
imgul 117 0 42 # Steward Shadow (protoss\Intercep.grp)
|
||||
imgulnextid 0 42 # Steward Shadow (protoss\steward.grp)
|
||||
playfram 0x00
|
||||
goto SolarionLocal00
|
||||
|
||||
@ -969,9 +969,10 @@ StewardDeath:
|
||||
end
|
||||
|
||||
StewardGndAttkInit:
|
||||
wait 1
|
||||
playfram 0x00
|
||||
wait 2
|
||||
attackwith 1
|
||||
playfram 0x11
|
||||
playfram 0x20
|
||||
wait 1
|
||||
playfram 0x00
|
||||
gotorepeatattk
|
||||
@ -1843,6 +1844,8 @@ AquiferDeath:
|
||||
playsnd 7 # Misc\ExploLrg.wav
|
||||
sprol 222 0 0 # Explosion (Large) (thingy\tBangX.grp)
|
||||
wait 3
|
||||
lowsprul 223 0 0 # Protoss Building Rubble (Small) (thingy\PRubbleS.grp)
|
||||
wait 1
|
||||
end
|
||||
|
||||
AquiferBuilt:
|
||||
@ -2676,6 +2679,8 @@ PylonDeath:
|
||||
playsnd 7 # Misc\ExploLrg.wav
|
||||
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
|
||||
wait 3
|
||||
lowsprul 846 0 42 # Protoss Unit Rubble Medium
|
||||
wait 1
|
||||
end
|
||||
|
||||
PylonWarpIn:
|
||||
@ -5551,13 +5556,24 @@ ExemplarDeath:
|
||||
end
|
||||
|
||||
ExemplarGndAttkInit:
|
||||
nobrkcodestart
|
||||
playsndbtwn 1222 1226 # Exemplar weaponfire 01, 02, 03, 04, 05
|
||||
playfram 0x11
|
||||
attackwith 1
|
||||
wait 2
|
||||
setvertpos 0
|
||||
playfram 0x00
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0x20
|
||||
playsndbtwn 1222 1226 # Exemplar weaponfire 01, 02, 03, 04, 05
|
||||
attackwith 1
|
||||
wait 1
|
||||
playfram 0x40
|
||||
wait 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x40
|
||||
nobrkcodeend
|
||||
wait 1
|
||||
playfram 0x20
|
||||
wait 1
|
||||
playfram 0x00
|
||||
gotorepeatattk
|
||||
goto SkryrokorLocal00
|
||||
|
||||
@ -6538,15 +6554,15 @@ AugurDeathDeath:
|
||||
.headerstart
|
||||
IsId 797
|
||||
Type 21
|
||||
Init ZealotInit
|
||||
Init ZealotStarboundInit
|
||||
Death ZealotDeath
|
||||
GndAttkInit ZealotGndAttkInit
|
||||
GndAttkInit ZealotStarboundGndAttkInit
|
||||
AirAttkInit [NONE]
|
||||
Unused1 ZealotUnused1
|
||||
GndAttkRpt ZealotGndAttkRpt
|
||||
GndAttkRpt ZealotStarboundGndAttkRpt
|
||||
AirAttkRpt [NONE]
|
||||
CastSpell [NONE]
|
||||
GndAttkToIdle ZealotGndAttkToIdle
|
||||
GndAttkToIdle ZealotStarboundGndAttkToIdle
|
||||
AirAttkToIdle [NONE]
|
||||
Unused2 [NONE]
|
||||
Walking ZealotWalking
|
||||
@ -6562,11 +6578,39 @@ WorkingToIdle [NONE]
|
||||
WarpIn ZealotStarboundWarpIn
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
|
||||
ZealotStarboundInit:
|
||||
imgulnextid 0 0 # Zealot (Starbound) Shadow (cm\f-p\zealot-starbound-shadow.grp)
|
||||
goto ZealotWalkingToIdle
|
||||
|
||||
ZealotStarboundGndAttkInit:
|
||||
playfram 0x00
|
||||
wait 1
|
||||
goto ZealotWalkingToIdle
|
||||
ZealotStarboundGndAttkRpt:
|
||||
playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
|
||||
playfram 0x20
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0x40
|
||||
wait 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x80
|
||||
attackmelee 1 3228 # Legionnaire weapon hit 01
|
||||
wait 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x40
|
||||
attackmelee 1 0
|
||||
wait 1
|
||||
playfram 0x20
|
||||
wait 1
|
||||
playfram 0x00
|
||||
nobrkcodeend
|
||||
gotorepeatattk
|
||||
ignorerest
|
||||
ZealotStarboundGndAttkToIdle:
|
||||
goto ZealotWalkingToIdle
|
||||
|
||||
ZealotStarboundWarpIn:
|
||||
imgol 2166 0 0 # Zealot (Starbound) Warp Flash (cm\faction-p\zealot-starbound.grp)
|
||||
@ -6879,7 +6923,7 @@ StarSovereignLocal03:
|
||||
|
||||
StarSovereignWalking:
|
||||
setvertpos 0
|
||||
# imgol 1205 0 0 # Star Sovereign Engines (cm\protoss\starsovereign-engine.grp)
|
||||
imgol 1205 0 0 # Star Sovereign Engines (cm\protoss\starsovereign-engine.grp)
|
||||
goto SkryrokorLocal00
|
||||
|
||||
StarSovereignWarpIn:
|
||||
@ -7616,15 +7660,22 @@ AtreusDeath:
|
||||
end
|
||||
|
||||
AtreusGndAttkInit:
|
||||
playfram 0x00
|
||||
AtreusGndAttkRpt:
|
||||
playfram 0x240
|
||||
wait 1
|
||||
playfram 0x260
|
||||
wait 1
|
||||
AtreusGndAttkRpt:
|
||||
nobrkcodestart
|
||||
playfram 0x220
|
||||
wait 1
|
||||
playfram 0x2A0
|
||||
playsndbtwn 1788 1790 # Atreus weapon fire 01, 02, 03
|
||||
attackwith 1
|
||||
wait 1
|
||||
playfram 0x00
|
||||
playfram 0x280
|
||||
wait 1
|
||||
playfram 0x260
|
||||
wait 1
|
||||
playfram 0x240
|
||||
wait 1
|
||||
nobrkcodeend
|
||||
gotorepeatattk
|
||||
@ -7632,54 +7683,35 @@ AtreusGndAttkRpt:
|
||||
goto AtreusGndAttkToIdle
|
||||
|
||||
AtreusWalking:
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x20
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x40
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x60
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x80
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xA0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xC0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xE0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x100
|
||||
move 4
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x120
|
||||
move 4
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x140
|
||||
move 4
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x160
|
||||
move 4
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x180
|
||||
move 4
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x1A0
|
||||
move 4
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x1C0
|
||||
move 4
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x1E0
|
||||
move 4
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x200
|
||||
move 6
|
||||
wait 1
|
||||
playfram 0x220
|
||||
move 6
|
||||
wait 1
|
||||
goto AtreusWalking
|
||||
|
||||
AtreusWarpIn:
|
||||
@ -7699,7 +7731,7 @@ AirAttkInit AmaranthGndAttkInit
|
||||
Unused1 SkryrokorLocal00
|
||||
GndAttkRpt AmaranthGndAttkRpt
|
||||
AirAttkRpt AmaranthGndAttkRpt
|
||||
CastSpell AmaranthCastSpell
|
||||
CastSpell [NONE]
|
||||
GndAttkToIdle AmaranthGndAttkToIdle
|
||||
AirAttkToIdle AmaranthGndAttkToIdle
|
||||
Unused2 [NONE]
|
||||
@ -7718,7 +7750,7 @@ WarpIn AmaranthWarpIn
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
AmaranthInit:
|
||||
imgul 1175 0 -3 # Amaranth Shadow (cm\protoss\amaranth-shad.grp)
|
||||
imgul 1175 0 0 # Amaranth Shadow (cm\protoss\amaranth-shadow.grp)
|
||||
playfram 0x00
|
||||
wait 2
|
||||
goto SkryrokorLocal00
|
||||
@ -7737,91 +7769,68 @@ AmaranthDeath:
|
||||
end
|
||||
|
||||
AmaranthGndAttkInit:
|
||||
playfram 0x11
|
||||
wait 1
|
||||
playfram 0x22
|
||||
wait 1
|
||||
playfram 0x33
|
||||
playfram 0x20
|
||||
wait 1
|
||||
goto AmaranthGndAttkRpt
|
||||
AmaranthGndAttkRpt:
|
||||
nobrkcodestart
|
||||
playfram 0x44
|
||||
wait 1
|
||||
playfram 0x55
|
||||
playsndbtwn 1231 1234 # Amaranth weaponfire 01, 02, 03, 04
|
||||
attackmelee 4 3063 3064 3065 3066 # Amaranth weaponhit 01, 02, 03, 04
|
||||
wait 1
|
||||
playfram 0x66
|
||||
wait 1
|
||||
playfram 0x77
|
||||
attackmelee 4 3063 3064 3065 3066 # Amaranth weaponhit 01, 02, 03, 04
|
||||
wait 1
|
||||
playfram 0x88
|
||||
nobrkcodeend
|
||||
wait 1
|
||||
playfram 0x11
|
||||
wait 1
|
||||
gotorepeatattk
|
||||
goto AmaranthGndAttkToIdle
|
||||
|
||||
AmaranthCastSpell:
|
||||
playfram 0x11
|
||||
wait 1
|
||||
playfram 0x22
|
||||
wait 1
|
||||
playfram 0x33
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0x44
|
||||
wait 1
|
||||
playfram 0x55
|
||||
playsnd 111
|
||||
castspell
|
||||
sigorder 2
|
||||
attackwith 1
|
||||
wait 1
|
||||
playfram 0x66
|
||||
wait 1
|
||||
playfram 0x77
|
||||
wait 1
|
||||
playfram 0x88
|
||||
nobrkcodeend
|
||||
wait 1
|
||||
playfram 0x11
|
||||
wait 1
|
||||
gotorepeatattk
|
||||
goto SkryrokorLocal00
|
||||
wait 1
|
||||
nobrkcodestart
|
||||
playfram 0x40
|
||||
wait 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x80
|
||||
playsndbtwn 1231 1234 # Amaranth weaponfire 01, 02, 03, 04
|
||||
attackmelee 4 3063 3064 3065 3066 # Amaranth weaponhit 01, 02, 03, 04
|
||||
wait 1
|
||||
playfram 0xA0
|
||||
wait 1
|
||||
playfram 0xC0
|
||||
attackmelee 4 3063 3064 3065 3066 # Amaranth weaponhit 01, 02, 03, 04
|
||||
wait 1
|
||||
playfram 0xE0
|
||||
nobrkcodeend
|
||||
wait 1
|
||||
playfram 0x100
|
||||
wait 1
|
||||
playfram 0x120
|
||||
wait 1
|
||||
playfram 0x140
|
||||
wait 1
|
||||
playfram 0x160
|
||||
wait 1
|
||||
playfram 0x20
|
||||
wait 1
|
||||
gotorepeatattk
|
||||
ignorerest
|
||||
goto AmaranthGndAttkToIdle
|
||||
|
||||
AmaranthWalking:
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x99
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xaa
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xbb
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xcc
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xdd
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xee
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0xff
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x110
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x121
|
||||
goto AmaranthWalking
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x180
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x1A0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x1C0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x1E0
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x200
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x220
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x240
|
||||
move 4
|
||||
wait 1
|
||||
playfram 0x260
|
||||
goto AmaranthWalking
|
||||
|
||||
AmaranthWalkingToIdle:
|
||||
playfram 0x00
|
||||
@ -11558,34 +11567,49 @@ ArtisanGndAttkInit:
|
||||
|
||||
ArtisanWalking:
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x20
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x40
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x60
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x80
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0xA0
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0xC0
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0xE0
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x100
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x120
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x140
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x160
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x180
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x1A0
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x1C0
|
||||
wait 1
|
||||
move 4
|
||||
playfram 0x00
|
||||
goto ArtisanWalking
|
||||
|
||||
@ -12812,10 +12836,14 @@ WarpIn ServitorWarpIn
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
ServitorInit:
|
||||
imgul 1661 0 7 # Servitor shadow (cm\protoss\servitor.grp)
|
||||
imgulnextid 0 0 # Servitor shadow (cm\protoss\servitor.grp)
|
||||
goto InfestedTerranWalkingToIdle
|
||||
|
||||
ServitorWalkingToIdle:
|
||||
playfram 0x00
|
||||
goto ServitorHover
|
||||
|
||||
ServitorHover:
|
||||
setvertpos 0
|
||||
wait 8
|
||||
setvertpos 0
|
||||
@ -12824,7 +12852,7 @@ ServitorWalkingToIdle:
|
||||
wait 8
|
||||
setvertpos 0
|
||||
wait 8
|
||||
goto ServitorWalkingToIdle
|
||||
goto ServitorHover
|
||||
|
||||
ServitorDeath:
|
||||
playsnd 533 # Protoss\Aurora\PScDth00.WAV
|
||||
@ -12846,7 +12874,7 @@ ServitorUnused1:
|
||||
goto ServitorWalkingToIdle
|
||||
|
||||
ServitorGndAttkInit:
|
||||
playfram 0x11
|
||||
playfram 0x20
|
||||
playsndbtwn 2167 2171 # Servitor weaponfire 01, 02, 03, 04, 05
|
||||
attackwith 1
|
||||
wait 2
|
||||
@ -12857,7 +12885,18 @@ ServitorGndAttkInit:
|
||||
|
||||
ServitorWalking:
|
||||
setvertpos 0
|
||||
goto InfestedTerranWalkingToIdle
|
||||
goto ServitorWalkingLoop
|
||||
|
||||
ServitorWalkingLoop:
|
||||
playfram 0x40
|
||||
wait 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x80
|
||||
wait 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
goto ServitorWalkingLoop
|
||||
|
||||
ServitorWarpIn:
|
||||
imgol 2135 0 0 # Servitor Warp Flash (cm\protoss\servitor.grp)
|
||||
@ -14821,6 +14860,7 @@ CicatusInit:
|
||||
CicatusGndAttkInit:
|
||||
playfram 0x100
|
||||
CicatusGndAttkRpt:
|
||||
playsndbtwn 3355 3357 # Cicatus weaponfire 01, 02, 03
|
||||
playfram 0x120
|
||||
nobrkcodestart
|
||||
wait 1
|
||||
@ -15818,4 +15858,119 @@ PathlightWalking:
|
||||
|
||||
PathlightWarpIn:
|
||||
imgol 143 0 0 # Pathlight Warp Flash (cm\protoss\panoptus.grp)
|
||||
goto PathlightWalkingToIdle
|
||||
goto PathlightWalkingToIdle
|
||||
|
||||
# ----------------------------------------------------------------------------- #
|
||||
# This header is used by images.dat entries:
|
||||
# 1174 Cabalist (Starbound) (cm\f-p\cabalist-starbound.grp)
|
||||
.headerstart
|
||||
IsId 736
|
||||
Type 21
|
||||
Init CabalistStarboundInit
|
||||
Death CabalistStarboundDeath
|
||||
GndAttkInit CabalistStarboundGndAttkInit
|
||||
AirAttkInit CabalistStarboundGndAttkInit
|
||||
Unused1 SkryrokorLocal00
|
||||
GndAttkRpt CabalistStarboundGndAttkRpt
|
||||
AirAttkRpt CabalistStarboundGndAttkRpt
|
||||
CastSpell [NONE]
|
||||
GndAttkToIdle CabalistStarboundGndAttkToIdle
|
||||
AirAttkToIdle CabalistStarboundGndAttkToIdle
|
||||
Unused2 [NONE]
|
||||
Walking CabalistStarboundWalking
|
||||
WalkingToIdle CabalistStarboundWalkingToIdle
|
||||
SpecialState1 [NONE]
|
||||
SpecialState2 [NONE]
|
||||
AlmostBuilt [NONE]
|
||||
Built [NONE]
|
||||
Landing [NONE]
|
||||
LiftOff [NONE]
|
||||
IsWorking [NONE]
|
||||
WorkingToIdle [NONE]
|
||||
WarpIn CabalistStarboundWarpIn
|
||||
.headerend
|
||||
# ----------------------------------------------------------------------------- #
|
||||
|
||||
CabalistStarboundInit:
|
||||
imgulnextid 0 0 # Cabalist (Starbound) Shadow (cm\f-p\cabalist-starbound-shadow.grp)
|
||||
playfram 0x00
|
||||
wait 2
|
||||
goto SkryrokorLocal00
|
||||
|
||||
CabalistStarboundGndAttkToIdle:
|
||||
playfram 0x00
|
||||
wait 2
|
||||
goto SkryrokorLocal00
|
||||
|
||||
CabalistStarboundDeath:
|
||||
playsnd 741 # Protoss\DARKTEMPLAR\PDTDth00.WAV
|
||||
imgol 153 0 0 # Zealot Death (protoss\zealot.grp)
|
||||
wait 1
|
||||
lowsprul 847 0 0 # Protoss Unit Rubble Small
|
||||
wait 1
|
||||
end
|
||||
|
||||
CabalistStarboundGndAttkInit:
|
||||
playfram 0x20
|
||||
wait 1
|
||||
goto CabalistStarboundGndAttkRpt
|
||||
CabalistStarboundGndAttkRpt:
|
||||
nobrkcodestart
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x80
|
||||
wait 1
|
||||
playfram 0xA0
|
||||
attackmelee 1 111 # Bullet\UZeFir00.wav
|
||||
wait 1
|
||||
playfram 0xC0
|
||||
wait 1
|
||||
playfram 0xA0
|
||||
wait 1
|
||||
playfram 0x80
|
||||
nobrkcodeend
|
||||
wait 1
|
||||
playfram 0x60
|
||||
wait 1
|
||||
playfram 0x20
|
||||
wait 1
|
||||
gotorepeatattk
|
||||
goto CabalistStarboundGndAttkToIdle
|
||||
|
||||
CabalistStarboundWalking:
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x120
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x140
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x160
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x180
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x1A0
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x1C0
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x1E0
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x200
|
||||
move 5
|
||||
wait 1
|
||||
playfram 0x220
|
||||
goto CabalistStarboundWalking
|
||||
|
||||
CabalistStarboundWalkingToIdle:
|
||||
playfram 0x00
|
||||
goto SkryrokorLocal00
|
||||
|
||||
CabalistStarboundWarpIn:
|
||||
imgol 2123 0 0 # CabalistStarbound Warp Flash (cm\protoss\cabalist-starbound.grp)
|
||||
goto CabalistStarboundWalkingToIdle
|
||||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
Binary file not shown.
File diff suppressed because it is too large
Load Diff
BIN
mpq/sound/cm/a/_building/conduit-wht-01.wav
Normal file
BIN
mpq/sound/cm/a/_building/conduit-wht-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/_building/landlock-amb-01.wav
Normal file
BIN
mpq/sound/cm/a/_building/landlock-amb-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/vicar/agg-01.wav
Normal file
BIN
mpq/sound/cm/a/vicar/agg-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/vicar/agg-02.wav
Normal file
BIN
mpq/sound/cm/a/vicar/agg-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/vicar/agg-03.wav
Normal file
BIN
mpq/sound/cm/a/vicar/agg-03.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/vicar/agg-04.wav
Normal file
BIN
mpq/sound/cm/a/vicar/agg-04.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/a/vicar/cst-01.wav
Normal file
BIN
mpq/sound/cm/a/vicar/cst-01.wav
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user