1
0
mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git synced 2026-10-04 08:01:31 +00:00

23 August 2026 -- Post-Acropolis #4

This commit is contained in:
Pr0nogo 2026-08-23 13:35:55 -04:00
parent ba6dd955b3
commit 2c3f400f7a
312 changed files with 5357 additions and 616 deletions

View File

@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [25 July 2026](#25-july-2026)
- [18 July 2026](#18-july-2026)
- [11 July 2026](#11-july-2026)
- [3 July 2026](#3-july-2026)
@ -118,6 +119,24 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 25 July 2026
## Year 4, month 7, patch 4
## Patch goals
- Continue technical improvements for the Throneroom stage!
- Further improve audiovisuals
- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
## Core
- Reorganized replay options to `Misc` tab (c. Jesse)
## Audiovisuals
- Updated background graphics for `Options` and `CrownLink Join` menus (c. Jesse)
- New death SFX for:
- Striga (c. Milia)
# 18 July 2026
## Year 4, month 7, patch 3

Binary file not shown.

View File

@ -498,7 +498,7 @@ Skortrith Cesiant Tentacle
Cyclops Weapon Impact
Sentinel Rail
Hotshot
Nathrok Lake
Vornath Pond
Skithrok Scab
Qilin
Auriel
@ -662,7 +662,7 @@ Missionary Weaponhit
Maverick (Upstart)
Vulture (Upstart)
Goremast
Eidolon (Upstart)
Morrigan
Cutlass
Cutlass Turret
Broadside
@ -700,19 +700,19 @@ Cybrene
Raynor Vulture
Scralia
Endbore Electricity
Extended Flingy #494
Extended Flingy #495
Extended Flingy #496
Extended Flingy #497
Extended Flingy #498
Extended Flingy #499
Extended Flingy #500
Extended Flingy #501
Extended Flingy #502
Extended Flingy #503
Extended Flingy #504
Extended Flingy #505
Extended Flingy #506
Rozirokor
Zytryleth
Camazotz
Grimoire
Simulacrum (Khalendric)
Idol (Khalendric)
Thrombocyte
Vestige (Starbound)
Arquebus (Hecaton)
Acqui
Alzurokor (Imicren)
Hydrokor (Goszirith)
Nihilist
Extended Flingy #507
Extended Flingy #508
Extended Flingy #509

Binary file not shown.

Binary file not shown.

View File

@ -1778,7 +1778,7 @@ Hotshot
Hotshot Shadow
Ocsal Regression Overlay
Tyranny Overlay
Nathrok Lake
Vornath Pond
Mortothrokor Birth
Skibact Scab
Mortothrokor Passive Overlay
@ -2014,13 +2014,13 @@ Eidolon Shadow (Nydus)
Maverick (Futurist)
Maverick Shadow (Futurist)
Hydralisk (Orkoti)
Hydralisk Shadow (Orkoti)
Hydralisk (Orkoti) Shadow
Tencendur
Tencendur Shadow
Tencendur Attack Overlay (Orange)
Tencendur Attack Overlay (Blue)
Tencendur Attack Overlay (Green)
Hydralisk Remains (Orkoti)
Hydralisk (Orkoti) Remains
Tencendur Flag
Inzorthrokor
Inzorthrokor Shadow
@ -2311,9 +2311,9 @@ Vulture (Upstart) Shadow
Vulture (Upstart) Engine
Goremast
Goremast Shadow
Eidolon (Upstart)
Eidolon (Upstart) Shadow
Eidolon (Upstart) Remains
Morrigan
Morrigan Shadow
Morrigan Remains
Cutlass
Cutlass Shadow
Cutlass Turret
@ -2399,68 +2399,68 @@ Endbore Electricity
Civilian Death
Civilian Remains
Pilgrim Remains
Extended Image #1399
Extended Image #1400
Extended Image #1401
Extended Image #1402
Extended Image #1403
Extended Image #1404
Extended Image #1405
Extended Image #1406
Extended Image #1407
Extended Image #1408
Extended Image #1409
Extended Image #1410
Extended Image #1411
Extended Image #1412
Extended Image #1413
Extended Image #1414
Extended Image #1415
Extended Image #1416
Extended Image #1417
Extended Image #1418
Extended Image #1419
Extended Image #1420
Extended Image #1421
Extended Image #1422
Extended Image #1423
Extended Image #1424
Extended Image #1425
Extended Image #1426
Extended Image #1427
Extended Image #1428
Extended Image #1429
Extended Image #1430
Extended Image #1431
Extended Image #1432
Extended Image #1433
Extended Image #1434
Extended Image #1435
Extended Image #1436
Extended Image #1437
Extended Image #1438
Extended Image #1439
Extended Image #1440
Extended Image #1441
Extended Image #1442
Extended Image #1443
Extended Image #1444
Extended Image #1445
Extended Image #1446
Extended Image #1447
Extended Image #1448
Extended Image #1449
Extended Image #1450
Extended Image #1451
Extended Image #1452
Extended Image #1453
Extended Image #1454
Extended Image #1455
Extended Image #1456
Extended Image #1457
Extended Image #1458
Extended Image #1459
Extended Image #1460
Rozirokor
Rozirokor Shadow
Rozirokor Remains
Rozirokor Birth
Rozirokor Mutate
Thrombocyte
Thrombocyte Shadow
Grimoire
Grimoire Shadow
Zytryleth
Zytryleth Shadow
Inzorthrokor Mutate
Camazotz
Camazotz Shadow
Grimoire
Grimoire Shadow
Bloodsummon Building Rubble Small
Bloodsummon Building Rubble Large
Bloodsummon Unit Rubble Tiny
Bloodsummon Unit Rubble Small
Bloodsummon Unit Rubble Medium
Bloodsummon Ritual
Vornath Pond Shadow
Atreus Remains
Simulacrum (Khalendric)
Simulacrum (Khalendric) Shadow
Idol (Khalendric)
Idol (Khalendric) Shadow
Idol (Khalendric) Remains
Thrombocyte
Thrombocyte Shadow
Vestige (Starbound)
Vestige (Starbound) Shadow
Arquebus (Hecaton)
Arquebus (Hecaton) Shadow
Acqui
Acqui Shadow
Alzurokor (Imicren)
Alzurokor (Imicren) Shadow
Alzurokor (Imicren) Birth
Alzurokor (Imicren) Remnants
Hydrokor (Goszirith)
Hydrokor (Goszirith) Shadow
Hydrokor (Goszirith) Birth
Hydrokor (Goszirith) Remains
Hydrokor (Goszirith) Mutate
Hydralisk Mutate
Nihilist
Nihilist Shadow
Sovrokor Remains
Sovrokor Shadow
Sovrokor Birth
Sovrokor Mutate
Zethrokor Mutate
Eidolon (Nydus) Remains
Hydralisk (Orkoti) Mutate
Valkyrie (Hecaton) Shadow
Valkyrie (Hecaton) Engines
Impact Dissipation
Crushing Delivery Small
Crushing Delivery Medium
Crushing Delivery Large
Extended Image #1461
Extended Image #1462
Extended Image #1463

Binary file not shown.

Binary file not shown.

View File

@ -307,9 +307,9 @@ Boyeau
Ferrum
Prophet 1
Prophet 2
Extended Portrait #200
Extended Portrait #201
Extended Portrait #202
Bloodsummon Advisor
Vestige
Rozirokor
Extended Portrait #203
Extended Portrait #204
Extended Portrait #205

Binary file not shown.

View File

@ -4256,47 +4256,47 @@ Pilgrim Construction Completion 01
Domain Passive 01
Domain Passive 02
Domain Passive 03
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Striga Death 01
Striga Death 02
Striga Death 03
Camazotz Weaponfire 01
Camazotz Weaponfire 02
Camazotz Weaponfire 03
Rozirokor Weaponfire 01
Rozirokor Weaponfire 02
Rozirokor Weaponhit 01
Rozirokor Weaponhit 02
Rozirokor Weaponhit 03
Bloodsummon Load 01
Bloodsummon Unload 01
Grimoire Selected 01
Grimoire Passive 01
Vicar Ready 01
Vicar Ready 02
Vicar Ready 03
Vicar Selected 01
Vicar Selected 02
Vicar Selected 03
Vicar Selected 04
Vicar Order Passive 01
Vicar Order Passive 02
Vicar Order Passive 03
Vicar Order Passive 04
Vicar Order Aggressive 01
Vicar Order Aggressive 02
Vicar Order Aggressive 03
Vicar Order Aggressive 04
Vicar Under Attack 01
Vicar Under Attack 02
Vicar Under Attack 03
Vicar Under Attack 04
Vicar Ability Use 01
Landlock Ambient 01
Conduit Selected 01
Cyclops (Futurist) Weaponfire 01
Cyclops (Futurist) Weaponfire 02
Cyclops (Futurist) Weaponfire 03
Cyclops (Futurist) Weaponfire 04
Extended Sound #1
Extended Sound #1
Extended Sound #1

View File

@ -4255,4 +4255,45 @@ cm\a\pilgrim\dth-02.wav
cm\a\pilgrim\bld-01.wav
cm\a\domain\pas-01.wav
cm\a\domain\pas-02.wav
cm\a\domain\pas-03.wav
cm\a\domain\pas-03.wav
cm\t\striga\dth-01.wav
cm\t\striga\dth-02.wav
cm\t\striga\dth-03.wav
cm\f-t\camazotz\wf-01.wav
cm\f-t\camazotz\wf-02.wav
cm\f-t\camazotz\wf-03.wav
cm\f-z\rozirokor\wf-01.wav
cm\f-z\rozirokor\wf-02.wav
cm\f-z\rozirokor\wh-01.wav
cm\f-z\rozirokor\wh-02.wav
cm\f-z\rozirokor\wh-03.wav
cm\b\b-load-01.wav
cm\b\b-unload-01.wav
cm\b\grimoire\wht-01.wav
cm\b\grimoire\pas-proc-01.wav
cm\a\vicar\rdy-01.wav
cm\a\vicar\rdy-02.wav
cm\a\vicar\rdy-03.wav
cm\a\vicar\wht-01.wav
cm\a\vicar\wht-02.wav
cm\a\vicar\wht-03.wav
cm\a\vicar\wht-04.wav
cm\a\vicar\yes-01.wav
cm\a\vicar\yes-02.wav
cm\a\vicar\yes-03.wav
cm\a\vicar\yes-04.wav
cm\a\vicar\agg-01.wav
cm\a\vicar\agg-02.wav
cm\a\vicar\agg-03.wav
cm\a\vicar\agg-04.wav
cm\a\vicar\hlp-01.wav
cm\a\vicar\hlp-02.wav
cm\a\vicar\hlp-03.wav
cm\a\vicar\hlp-04.wav
cm\a\vicar\cst-01.wav
cm\a\_building\landlock-amb-01.wav
cm\a\_building\conduit-wht-01.wav
cm\f-t\cyclops-futurist\wf-01.wav
cm\f-t\cyclops-futurist\wf-02.wav
cm\f-t\cyclops-futurist\wf-03.wav
cm\f-t\cyclops-futurist\wf-04.wav

Binary file not shown.

View File

@ -887,7 +887,7 @@ Cyclops Weapon Impact
Sentinel Rail
Lanifect Remains
Hotshot
Nathrok Lake
Vornath Pond
Skithrok Scab
Qilin
Auriel
@ -1118,7 +1118,7 @@ Maverick (Upstart)
Maverick (Upstart) Remains
Vulture (Upstart)
Goremast
Eidolon (Upstart)
Morrigan
Cutlass
Cutlass Turret
Broadside
@ -1158,32 +1158,32 @@ Scralia
Endbore Electricity
Civilian Remnants
Pilgrim Remnants
Extended Sprite #644
Extended Sprite #645
Extended Sprite #646
Extended Sprite #647
Extended Sprite #648
Extended Sprite #649
Extended Sprite #650
Extended Sprite #651
Extended Sprite #652
Extended Sprite #653
Extended Sprite #654
Extended Sprite #655
Extended Sprite #656
Extended Sprite #657
Extended Sprite #658
Extended Sprite #659
Extended Sprite #660
Extended Sprite #661
Extended Sprite #662
Extended Sprite #663
Extended Sprite #664
Extended Sprite #665
Extended Sprite #666
Extended Sprite #667
Extended Sprite #668
Extended Sprite #669
Rozirokor
Rozirokor Remains
Zytryleth
Camazotz
Grimoire
Bloodsummon Rubble Small
Bloodsummon Rubble Large
Bloodsummon Unit Rubble Tiny
Bloodsummon Unit Rubble Small
Bloodsummon Unit Rubble Medium
Atreus Remains
Simulacrum (Khalendric)
Idol (Khalendric)
Idol (Khalendric) Remains
Thrombocyte
Vestige (Starbound)
Arquebus (Hecaton)
Acqui
Alzurokor (Imicren)
Hydrokor (Goszirith)
Alzurokor Remains
Hydrokor Remains
Nihilist
Sovrokor Remains
Eidolon (Nydus) Remains
Morrigan Remains
Extended Sprite #670
Extended Sprite #671
Extended Sprite #672

Binary file not shown.

View File

@ -51,7 +51,7 @@ Preylock (Askosi)
Lobotomy Grenade (Goska dupe)
Skryspawn (Stroluum)
Puppeteer (Askosi)
Extended Tech #10
Blood Burst (Bloodsummon)
Extended Tech #11
Extended Tech #12
Extended Tech #13

Binary file not shown.

View File

@ -139,7 +139,7 @@ Terran Olympian
Zerg Matravil Nest
Zerg Almakis Antre
Zerg Ulgorg Cavern
Zerg Muthrok Spire
Zerg Mutath Spire
Zerg Quazeth Pool
Zerg Cagrant Cesiant
Zerg Spraith Cesiant
@ -148,7 +148,7 @@ Zerg Surkith Cesiant
Terran Guildhall
Terran Striga
Zerg Excisant
Terran Luminary
Terran Luminary (Golden Republic)
Terran Siren
Zerg Othstol Oviform
Zerg Tethvith Swamp
@ -208,7 +208,7 @@ Right Upper Level Door
Left Pit Door
Right Pit Door
Terran Sentinel
Spliced Tarasque
Terran Tarasque (Nydus Trinity)
Terran Anticthon
Zerg Kethraj Keep
Terran Atelier
@ -572,8 +572,8 @@ Terran Vulture (Upstart)
Terran Cutlass (Futurist)
Cutlass Turret (Futurist)
Terran Maverick (Upstart)
Protoss Ecclesiast (Astral)
Terran Eidolon (Upstart)
Protoss Tritius (Astral)
Terran Morrigan (Upstart)
Terran Ajax (Futurist)
Askosi Dorminge
Askosi Lotiro
@ -614,22 +614,22 @@ Big Infested Kerrigan
Raynor Vulture
Duke Battlecruiser
Askosi Scralia
Extended Unit #389
Extended Unit #390
Extended Unit #391
Extended Unit #392
Extended Unit #393
Extended Unit #394
Extended Unit #395
Extended Unit #396
Extended Unit #397
Extended Unit #398
Extended Unit #399
Extended Unit #400
Extended Unit #401
Extended Unit #402
Extended Unit #403
Extended Unit #404
Zerg Rozirokor (Imicren)
Bloodsummon Thrombocyte
Bloodsummon Grimoire
Zerg Zytryleth (Zorthos)
Terran Camazotz (Nydus)
Protoss Simulacrum (Khalendric)
Protoss Idol (Khalendric)
Protoss Vestige (Starbound)
Terran Arquebus (Hecaton)
Bloodsummon Acqui
Zerg Alzurokor (Imicren)
Zerg Hydrokor (Goszirith)
Protoss Gladius (Order)
Terran Eidolon (Golden Republic)
Zerg Zethalisk (Orkoti)
Bloodsummon Nihilist
Extended Unit #405
Extended Unit #406
Extended Unit #407

Binary file not shown.

View File

@ -61,9 +61,9 @@ Terran Structure Armor
GlobalUpgrade60
Forerunner Alloy
Forerunner Lattice
Extended Upgrade #3
Extended Upgrade #4
Extended Upgrade #5
Bloodsummon Stigmata
Bloodsummon Atar
Bloodsummon Sacrament
Extended Upgrade #6
Extended Upgrade #7
Extended Upgrade #8

Binary file not shown.

View File

@ -253,4 +253,748 @@ Tunneling Maw (Malkothrokor)
Logi Rockets (Valkyrie Hecaton)
C-10 Canister Rifle (Kerrigan)
Claws (Kerrigan)
None (new)
None (new)
Corto Railgun (Cutlass)
Extended Weapon #128
Extended Weapon #129
Extended Weapon #130
Extended Weapon #131
Extended Weapon #132
Extended Weapon #133
Extended Weapon #134
Extended Weapon #135
Extended Weapon #136
Extended Weapon #137
Extended Weapon #138
Extended Weapon #139
Extended Weapon #140
Extended Weapon #141
Extended Weapon #142
Extended Weapon #143
Extended Weapon #144
Extended Weapon #145
Extended Weapon #146
Extended Weapon #147
Extended Weapon #148
Extended Weapon #149
Extended Weapon #150
Extended Weapon #151
Extended Weapon #152
Extended Weapon #153
Extended Weapon #154
Extended Weapon #155
Extended Weapon #156
Extended Weapon #157
Extended Weapon #158
Extended Weapon #159
Extended Weapon #160
Extended Weapon #161
Extended Weapon #162
Extended Weapon #163
Extended Weapon #164
Extended Weapon #165
Extended Weapon #166
Extended Weapon #167
Extended Weapon #168
Extended Weapon #169
Extended Weapon #170
Extended Weapon #171
Extended Weapon #172
Extended Weapon #173
Extended Weapon #174
Extended Weapon #175
Extended Weapon #176
Extended Weapon #177
Extended Weapon #178
Extended Weapon #179
Extended Weapon #180
Extended Weapon #181
Extended Weapon #182
Extended Weapon #183
Extended Weapon #184
Extended Weapon #185
Extended Weapon #186
Extended Weapon #187
Extended Weapon #188
Extended Weapon #189
Extended Weapon #190
Extended Weapon #191
Extended Weapon #192
Extended Weapon #193
Extended Weapon #194
Extended Weapon #195
Extended Weapon #196
Extended Weapon #197
Extended Weapon #198
Extended Weapon #199
Extended Weapon #200
Extended Weapon #201
Extended Weapon #202
Extended Weapon #203
Extended Weapon #204
Extended Weapon #205
Extended Weapon #206
Extended Weapon #207
Extended Weapon #208
Extended Weapon #209
Extended Weapon #210
Extended Weapon #211
Extended Weapon #212
Extended Weapon #213
Extended Weapon #214
Extended Weapon #215
Extended Weapon #216
Extended Weapon #217
Extended Weapon #218
Extended Weapon #219
Extended Weapon #220
Extended Weapon #221
Extended Weapon #222
Extended Weapon #223
Extended Weapon #224
Extended Weapon #225
Extended Weapon #226
Extended Weapon #227
Extended Weapon #228
Extended Weapon #229
Extended Weapon #230
Extended Weapon #231
Extended Weapon #232
Extended Weapon #233
Extended Weapon #234
Extended Weapon #235
Extended Weapon #236
Extended Weapon #237
Extended Weapon #238
Extended Weapon #239
Extended Weapon #240
Extended Weapon #241
Extended Weapon #242
Extended Weapon #243
Extended Weapon #244
Extended Weapon #245
Extended Weapon #246
Extended Weapon #247
Extended Weapon #248
Extended Weapon #249
Extended Weapon #250
Extended Weapon #251
Extended Weapon #252
Extended Weapon #253
Extended Weapon #254
Extended Weapon #255
Extended Weapon #256
Extended Weapon #257
Extended Weapon #258
Extended Weapon #259
Extended Weapon #260
Extended Weapon #261
Extended Weapon #262
Extended Weapon #263
Extended Weapon #264
Extended Weapon #265
Extended Weapon #266
Extended Weapon #267
Extended Weapon #268
Extended Weapon #269
Extended Weapon #270
Extended Weapon #271
Extended Weapon #272
Extended Weapon #273
Extended Weapon #274
Extended Weapon #275
Extended Weapon #276
Extended Weapon #277
Extended Weapon #278
Extended Weapon #279
Extended Weapon #280
Extended Weapon #281
Extended Weapon #282
Extended Weapon #283
Extended Weapon #284
Extended Weapon #285
Extended Weapon #286
Extended Weapon #287
Extended Weapon #288
Extended Weapon #289
Extended Weapon #290
Extended Weapon #291
Extended Weapon #292
Extended Weapon #293
Extended Weapon #294
Extended Weapon #295
Extended Weapon #296
Extended Weapon #297
Extended Weapon #298
Extended Weapon #299
Extended Weapon #300
Extended Weapon #301
Extended Weapon #302
Extended Weapon #303
Extended Weapon #304
Extended Weapon #305
Extended Weapon #306
Extended Weapon #307
Extended Weapon #308
Extended Weapon #309
Extended Weapon #310
Extended Weapon #311
Extended Weapon #312
Extended Weapon #313
Extended Weapon #314
Extended Weapon #315
Extended Weapon #316
Extended Weapon #317
Extended Weapon #318
Extended Weapon #319
Extended Weapon #320
Extended Weapon #321
Extended Weapon #322
Extended Weapon #323
Extended Weapon #324
Extended Weapon #325
Extended Weapon #326
Extended Weapon #327
Extended Weapon #328
Extended Weapon #329
Extended Weapon #330
Extended Weapon #331
Extended Weapon #332
Extended Weapon #333
Extended Weapon #334
Extended Weapon #335
Extended Weapon #336
Extended Weapon #337
Extended Weapon #338
Extended Weapon #339
Extended Weapon #340
Extended Weapon #341
Extended Weapon #342
Extended Weapon #343
Extended Weapon #344
Extended Weapon #345
Extended Weapon #346
Extended Weapon #347
Extended Weapon #348
Extended Weapon #349
Extended Weapon #350
Extended Weapon #351
Extended Weapon #352
Extended Weapon #353
Extended Weapon #354
Extended Weapon #355
Extended Weapon #356
Extended Weapon #357
Extended Weapon #358
Extended Weapon #359
Extended Weapon #360
Extended Weapon #361
Extended Weapon #362
Extended Weapon #363
Extended Weapon #364
Extended Weapon #365
Extended Weapon #366
Extended Weapon #367
Extended Weapon #368
Extended Weapon #369
Extended Weapon #370
Extended Weapon #371
Extended Weapon #372
Extended Weapon #373
Extended Weapon #374
Extended Weapon #375
Extended Weapon #376
Extended Weapon #377
Extended Weapon #378
Extended Weapon #379
Extended Weapon #380
Extended Weapon #381
Extended Weapon #382
Extended Weapon #383
Extended Weapon #384
Extended Weapon #385
Extended Weapon #386
Extended Weapon #387
Extended Weapon #388
Extended Weapon #389
Extended Weapon #390
Extended Weapon #391
Extended Weapon #392
Extended Weapon #393
Extended Weapon #394
Extended Weapon #395
Extended Weapon #396
Extended Weapon #397
Extended Weapon #398
Extended Weapon #399
Extended Weapon #400
Extended Weapon #401
Extended Weapon #402
Extended Weapon #403
Extended Weapon #404
Extended Weapon #405
Extended Weapon #406
Extended Weapon #407
Extended Weapon #408
Extended Weapon #409
Extended Weapon #410
Extended Weapon #411
Extended Weapon #412
Extended Weapon #413
Extended Weapon #414
Extended Weapon #415
Extended Weapon #416
Extended Weapon #417
Extended Weapon #418
Extended Weapon #419
Extended Weapon #420
Extended Weapon #421
Extended Weapon #422
Extended Weapon #423
Extended Weapon #424
Extended Weapon #425
Extended Weapon #426
Extended Weapon #427
Extended Weapon #428
Extended Weapon #429
Extended Weapon #430
Extended Weapon #431
Extended Weapon #432
Extended Weapon #433
Extended Weapon #434
Extended Weapon #435
Extended Weapon #436
Extended Weapon #437
Extended Weapon #438
Extended Weapon #439
Extended Weapon #440
Extended Weapon #441
Extended Weapon #442
Extended Weapon #443
Extended Weapon #444
Extended Weapon #445
Extended Weapon #446
Extended Weapon #447
Extended Weapon #448
Extended Weapon #449
Extended Weapon #450
Extended Weapon #451
Extended Weapon #452
Extended Weapon #453
Extended Weapon #454
Extended Weapon #455
Extended Weapon #456
Extended Weapon #457
Extended Weapon #458
Extended Weapon #459
Extended Weapon #460
Extended Weapon #461
Extended Weapon #462
Extended Weapon #463
Extended Weapon #464
Extended Weapon #465
Extended Weapon #466
Extended Weapon #467
Extended Weapon #468
Extended Weapon #469
Extended Weapon #470
Extended Weapon #471
Extended Weapon #472
Extended Weapon #473
Extended Weapon #474
Extended Weapon #475
Extended Weapon #476
Extended Weapon #477
Extended Weapon #478
Extended Weapon #479
Extended Weapon #480
Extended Weapon #481
Extended Weapon #482
Extended Weapon #483
Extended Weapon #484
Extended Weapon #485
Extended Weapon #486
Extended Weapon #487
Extended Weapon #488
Extended Weapon #489
Extended Weapon #490
Extended Weapon #491
Extended Weapon #492
Extended Weapon #493
Extended Weapon #494
Extended Weapon #495
Extended Weapon #496
Extended Weapon #497
Extended Weapon #498
Extended Weapon #499
Extended Weapon #500
Extended Weapon #501
Extended Weapon #502
Extended Weapon #503
Extended Weapon #504
Extended Weapon #505
Extended Weapon #506
Extended Weapon #507
Extended Weapon #508
Extended Weapon #509
Extended Weapon #510
Extended Weapon #511
Extended Weapon #512
Extended Weapon #513
Extended Weapon #514
Extended Weapon #515
Extended Weapon #516
Extended Weapon #517
Extended Weapon #518
Extended Weapon #519
Extended Weapon #520
Extended Weapon #521
Extended Weapon #522
Extended Weapon #523
Extended Weapon #524
Extended Weapon #525
Extended Weapon #526
Extended Weapon #527
Extended Weapon #528
Extended Weapon #529
Extended Weapon #530
Extended Weapon #531
Extended Weapon #532
Extended Weapon #533
Extended Weapon #534
Extended Weapon #535
Extended Weapon #536
Extended Weapon #537
Extended Weapon #538
Extended Weapon #539
Extended Weapon #540
Extended Weapon #541
Extended Weapon #542
Extended Weapon #543
Extended Weapon #544
Extended Weapon #545
Extended Weapon #546
Extended Weapon #547
Extended Weapon #548
Extended Weapon #549
Extended Weapon #550
Extended Weapon #551
Extended Weapon #552
Extended Weapon #553
Extended Weapon #554
Extended Weapon #555
Extended Weapon #556
Extended Weapon #557
Extended Weapon #558
Extended Weapon #559
Extended Weapon #560
Extended Weapon #561
Extended Weapon #562
Extended Weapon #563
Extended Weapon #564
Extended Weapon #565
Extended Weapon #566
Extended Weapon #567
Extended Weapon #568
Extended Weapon #569
Extended Weapon #570
Extended Weapon #571
Extended Weapon #572
Extended Weapon #573
Extended Weapon #574
Extended Weapon #575
Extended Weapon #576
Extended Weapon #577
Extended Weapon #578
Extended Weapon #579
Extended Weapon #580
Extended Weapon #581
Extended Weapon #582
Extended Weapon #583
Extended Weapon #584
Extended Weapon #585
Extended Weapon #586
Extended Weapon #587
Extended Weapon #588
Extended Weapon #589
Extended Weapon #590
Extended Weapon #591
Extended Weapon #592
Extended Weapon #593
Extended Weapon #594
Extended Weapon #595
Extended Weapon #596
Extended Weapon #597
Extended Weapon #598
Extended Weapon #599
Extended Weapon #600
Extended Weapon #601
Extended Weapon #602
Extended Weapon #603
Extended Weapon #604
Extended Weapon #605
Extended Weapon #606
Extended Weapon #607
Extended Weapon #608
Extended Weapon #609
Extended Weapon #610
Extended Weapon #611
Extended Weapon #612
Extended Weapon #613
Extended Weapon #614
Extended Weapon #615
Extended Weapon #616
Extended Weapon #617
Extended Weapon #618
Extended Weapon #619
Extended Weapon #620
Extended Weapon #621
Extended Weapon #622
Extended Weapon #623
Extended Weapon #624
Extended Weapon #625
Extended Weapon #626
Extended Weapon #627
Extended Weapon #628
Extended Weapon #629
Extended Weapon #630
Extended Weapon #631
Extended Weapon #632
Extended Weapon #633
Extended Weapon #634
Extended Weapon #635
Extended Weapon #636
Extended Weapon #637
Extended Weapon #638
Extended Weapon #639
Extended Weapon #640
Extended Weapon #641
Extended Weapon #642
Extended Weapon #643
Extended Weapon #644
Extended Weapon #645
Extended Weapon #646
Extended Weapon #647
Extended Weapon #648
Extended Weapon #649
Extended Weapon #650
Extended Weapon #651
Extended Weapon #652
Extended Weapon #653
Extended Weapon #654
Extended Weapon #655
Extended Weapon #656
Extended Weapon #657
Extended Weapon #658
Extended Weapon #659
Extended Weapon #660
Extended Weapon #661
Extended Weapon #662
Extended Weapon #663
Extended Weapon #664
Extended Weapon #665
Extended Weapon #666
Extended Weapon #667
Extended Weapon #668
Extended Weapon #669
Extended Weapon #670
Extended Weapon #671
Extended Weapon #672
Extended Weapon #673
Extended Weapon #674
Extended Weapon #675
Extended Weapon #676
Extended Weapon #677
Extended Weapon #678
Extended Weapon #679
Extended Weapon #680
Extended Weapon #681
Extended Weapon #682
Extended Weapon #683
Extended Weapon #684
Extended Weapon #685
Extended Weapon #686
Extended Weapon #687
Extended Weapon #688
Extended Weapon #689
Extended Weapon #690
Extended Weapon #691
Extended Weapon #692
Extended Weapon #693
Extended Weapon #694
Extended Weapon #695
Extended Weapon #696
Extended Weapon #697
Extended Weapon #698
Extended Weapon #699
Extended Weapon #700
Extended Weapon #701
Extended Weapon #702
Extended Weapon #703
Extended Weapon #704
Extended Weapon #705
Extended Weapon #706
Extended Weapon #707
Extended Weapon #708
Extended Weapon #709
Extended Weapon #710
Extended Weapon #711
Extended Weapon #712
Extended Weapon #713
Extended Weapon #714
Extended Weapon #715
Extended Weapon #716
Extended Weapon #717
Extended Weapon #718
Extended Weapon #719
Extended Weapon #720
Extended Weapon #721
Extended Weapon #722
Extended Weapon #723
Extended Weapon #724
Extended Weapon #725
Extended Weapon #726
Extended Weapon #727
Extended Weapon #728
Extended Weapon #729
Extended Weapon #730
Extended Weapon #731
Extended Weapon #732
Extended Weapon #733
Extended Weapon #734
Extended Weapon #735
Extended Weapon #736
Extended Weapon #737
Extended Weapon #738
Extended Weapon #739
Extended Weapon #740
Extended Weapon #741
Extended Weapon #742
Extended Weapon #743
Extended Weapon #744
Extended Weapon #745
Extended Weapon #746
Extended Weapon #747
Extended Weapon #748
Extended Weapon #749
Extended Weapon #750
Extended Weapon #751
Extended Weapon #752
Extended Weapon #753
Extended Weapon #754
Extended Weapon #755
Extended Weapon #756
Extended Weapon #757
Extended Weapon #758
Extended Weapon #759
Extended Weapon #760
Extended Weapon #761
Extended Weapon #762
Extended Weapon #763
Extended Weapon #764
Extended Weapon #765
Extended Weapon #766
Extended Weapon #767
Extended Weapon #768
Extended Weapon #769
Extended Weapon #770
Extended Weapon #771
Extended Weapon #772
Extended Weapon #773
Extended Weapon #774
Extended Weapon #775
Extended Weapon #776
Extended Weapon #777
Extended Weapon #778
Extended Weapon #779
Extended Weapon #780
Extended Weapon #781
Extended Weapon #782
Extended Weapon #783
Extended Weapon #784
Extended Weapon #785
Extended Weapon #786
Extended Weapon #787
Extended Weapon #788
Extended Weapon #789
Extended Weapon #790
Extended Weapon #791
Extended Weapon #792
Extended Weapon #793
Extended Weapon #794
Extended Weapon #795
Extended Weapon #796
Extended Weapon #797
Extended Weapon #798
Extended Weapon #799
Extended Weapon #800
Extended Weapon #801
Extended Weapon #802
Extended Weapon #803
Extended Weapon #804
Extended Weapon #805
Extended Weapon #806
Extended Weapon #807
Extended Weapon #808
Extended Weapon #809
Extended Weapon #810
Extended Weapon #811
Extended Weapon #812
Extended Weapon #813
Extended Weapon #814
Extended Weapon #815
Extended Weapon #816
Extended Weapon #817
Extended Weapon #818
Extended Weapon #819
Extended Weapon #820
Extended Weapon #821
Extended Weapon #822
Extended Weapon #823
Extended Weapon #824
Extended Weapon #825
Extended Weapon #826
Extended Weapon #827
Extended Weapon #828
Extended Weapon #829
Extended Weapon #830
Extended Weapon #831
Extended Weapon #832
Extended Weapon #833
Extended Weapon #834
Extended Weapon #835
Extended Weapon #836
Extended Weapon #837
Extended Weapon #838
Extended Weapon #839
Extended Weapon #840
Extended Weapon #841
Extended Weapon #842
Extended Weapon #843
Extended Weapon #844
Extended Weapon #845
Extended Weapon #846
Extended Weapon #847
Extended Weapon #848
Extended Weapon #849
Extended Weapon #850
Extended Weapon #851
Extended Weapon #852
Extended Weapon #853
Extended Weapon #854
Extended Weapon #855
Extended Weapon #856
Extended Weapon #857
Extended Weapon #858
Extended Weapon #859
Extended Weapon #860
Extended Weapon #861
Extended Weapon #862
Extended Weapon #863
Extended Weapon #864
Extended Weapon #865
Extended Weapon #866
Extended Weapon #867
Extended Weapon #868
Extended Weapon #869
Extended Weapon #870

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
mpq/glue/dynamic/arrow.grp Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
mpq/glue/dynamic/dlg.grp Normal file

Binary file not shown.

BIN
mpq/glue/dynamic/pbotr.pcx Normal file

Binary file not shown.

Binary file not shown.

BIN
mpq/glue/dynamic/pjoin.pcx Normal file

Binary file not shown.

BIN
mpq/glue/dynamic/plist.pcx Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
mpq/glue/dynamic/pok.pcx Normal file

Binary file not shown.

Binary file not shown.

BIN
mpq/glue/dynamic/tfont.pcx Normal file

Binary file not shown.

BIN
mpq/glue/dynamic/tile.grp Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
mpq/rez/dynamic_sample.bin Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -320,7 +320,7 @@ Piety Wards<0>
<0>
<0>
<0>
<0>
¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
Anchor Attack requires:<10> Loaded ranged combatant<0>
<0>
@ -377,7 +377,7 @@ w<3><4>Carapace Swarm <1>(<3>W<1>)<10>Creates damage-absorbing cloud cover that
x<3><4>Parasitic Excision <1>(<3>X<1>)<10>After a 1-second channel, the Matraleth deposits a Vilgoleth at the target location.<0>
¤<3><4>Warring Winds <2>(passive)<10>Every time this combatant is struck, it releases a healing pulse worth 5 HP for allies within 8 range. This effect has a cooldown of 0.25 seconds<10>After ten healing pulses, this combatant pulls all hostiles within 8 range towards itself.<0>
¤<3><4>Scrapworld: Implosion <2>(passive)<10>This combatant detonates 1 seconds after death, pulling all combatants within 6 range towards its death site and slowing their movement speed by 33% for 5 seconds.<0>
g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims.<0>
g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims, and reduces healing by 50%.<0>
¤<3><4>Ensnaring Brood <2>(passive)<10>Allies within 4 range of a Matraleth apply Ensnare with every attack. Ensnared targets move and attack 33% slower. Ensnare expires after 2 seconds.<0>
a<1><4>Assemble Vassal <1>(<3>A<1>)<10>Light fighter.<0>
c<3><4>Remote Hijack <1>(<3>C<1>)<10>Launches a bioform that attaches to the victim and slows their movement speed by 50%.<10>After 5 seconds, the bioform becomes the target.<10>The bioform is released from their new form on death, or immediately if the target is an embedded craft.<0>
@ -390,7 +390,7 @@ Constituent Requires:<10> Proscenium OR Zylode<0>
a<1><4>Build Cutlass <1>(<3>A<1>)<10>Assault armor.<0>
c<1><4>Raise Constituent <1>(<3>C<1>)<10>Skybound worker.<0>
e<3><4>Salvage <1>(<3>E<1>)<10>Orders the builder to deconstruct the target mechanical unit or structure, returning up to 33% of its resource cost during the channel.<0>
e<3><4>Rapid Rendezvous <1>(<3>E<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
z<3><4>Rapid Rendezvous <1>(<3>Z<1>)<10>Leaps to the target ground ally within 5 range, activating Impact Dissipation for all allies within 3 range of the jump target.<0>
c<3><4>Hijack <1>(<3>C<1>)<10>Leaps to the target hostile, attaching to the victim and slowing their movement speed by 50%.<10><10>After 5 seconds, the Askosi combatant becomes the target.<0>
e<3><4>Rematerialize <1>(<3>E<1>)<10>Pulls allies within 3 range of the target to the combatant's location, and grants them Impact Dissipation.<0>
e<1><4>Mutate into Kalkiir Lake <1>(<3>E<1>)<10>Swarm node. Enables Liiralisks and Kalkalisks.<0>
@ -439,7 +439,7 @@ z<1><4>Bestow Luminary <1>(<3>Z<1>)<10>Disruptive specialist craft. Provides det
a<1><4>Bestow Aspirant <1>(<3>A<1>)<10>Unstable strider.<0>
s<1><4>Train Striga <1>(<3>S<1>)<10>Isolating infantry.<0>
z<1><4>Raise Luminary <1>(<3>Z<1>)<10>Disruptive craft. Provides detection.<0>
¤<3><4>Incineration <2>(passive)<10>Victims of Auriel attacks take 4 damage per second for 2 seconds. If a victim dies while ablaze, their corpse is incinerated, leaving behind a landborne fire field that applies Apollyoid Adhesive.<0>
¤<3><4>Incineration <2>(passive)<10>Victims of this combatant take 4 damage per second for 2 seconds.<10>If they take fatal damage during this time, their corpse explodes into a landborne fire field that applies Apollyoid Adhesive.<0>
q<1><4>Splice Tarasque <1>(<3>Q<1>)<10>Frontal biotank.<0>
g<1><4>Assemble Analogue <1>(<3>G<1>)<10>Durable disruption drone.<0>
z<1><4>Splice Anticthon <1>(<3>Z<1>)<10>Corpse engine.<0>
@ -467,7 +467,7 @@ t<1><4>Morph into Gosvileth <1>(<3>T<1>)<10>Advanced worker strain.<0>
¤<3><4>Criticality <2>(passive)<10>Victims of the Aspirant are debuffed for 2 seconds. If killed during this time, they create a 2-range energy field that lasts 5 seconds and restores 4 shields or HP per second for all allied ground combatants.<0>
Abutment requires:<10> Cipher AND Gauntlet<0>
Gosvil Aspect requires:<10> Irol Iris<0>
r<1><4>Install Abutment <1>(<3>R<1>)<10>Vespene processor.<0>
a<1><4>Install Abutment <1>(<3>A<1>)<10>Vespene processor.<0>
a<1><4>Assemble Artisan <1>(<3>A<1>)<10>Advanced harvester.<0>
¤<3><4>Caustic Discharge <2>(passive)<10>Keskathalor attacks create a pool of acid that deals 30 impact damage over 5 seconds to all ground targets. Targets that move through the acid gain 150% movement speed for 3 seconds.<0>
¤<3><4>Ion Field <2>(passive)<10>Diadem attacks leave behind a field that deals 100 damage over 10 seconds to all ground targets. Units that move through the field gain 150% attack speed for 2 seconds.<0>
@ -528,7 +528,7 @@ d<1><4>Build Sundog <1>(<3>D<1>)<10>Ambush fighter.<0>
¤<3><4>Shroud of Adun <2>(passive)<10>Didacts cloak all allies within 4 range.<0>
r<5><4>Morph into Azanthrokor <1>(<3>R<1>)<10>Besieging corvette strain.<0>
¤<3><4>Larval Gestation <2>(passive)<10>This cell generates one Larva every 14 seconds.<0>
x<1><4>Warp in Exemplar <1>(<3>X<1>)<10>Anti-armor frigate.<0>
x<1><4>Warp in Exemplar <1>(<3>X<1>)<10>Assault corvette.<0>
Mimic requires:<10> Cipher<0>
a<1><4>Build Starpad <1>(<3>A<1>)<10>Light orbital production.<0>
v<1><4>Mutate into Larvosk Cesiant <1>(<3>V<1>)<10>Production cell.<0>
@ -566,7 +566,7 @@ s<1><4>Raise Missionary <1>(<3>S<1>)<10>All-purpose trooper.<0>
s<1><4>Raise Proselyte <1>(<3>S<1>)<10>Nimble trooper.<0>
g<1><4>Morph into Agrileth <1>(<3>G<1>)<10>Construction strain.<0>
x<1><4>Build Aion <1>(<3>X<1>)<10>Reclaiming armor.<0>
t<1><4>Morph into Nathrelisk <1>(<3>R<1>)<10>Sustaining fighter strain.<0>
r<1><4>Morph into Nathrelisk <1>(<3>R<1>)<10>Sustaining fighter strain.<0>
¤<3><4>Corrosive Pathogen <2>(passive)<10>This strain's attacks debuff all hostiles within 4 range of their target, reducing their attack speed by 25% and armor by 1 for 3 seconds.<0>
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
Nathrelisk requires:<10> Vornath Pond<0>
@ -821,7 +821,7 @@ v<1><4>Morph into Yblyleth <1>(<3>V<1>)<10>Expanding strain.<0>
¤<3><4>Cagra Autophagy <2>(passive)<10>Every 2 seconds while burrowed, Yblyleths consume the closest corpse within 5 range, spawning 2 Rilirokors.<0>
¤<3><4>Cagragenesis <2>(passive)<10>While burrowed, this strain generates cagra in an 8-tile radius.<0>
¤<3><4>Corrosive Touch <2>(passive)<10>This strain's air attacks debuff enemies, increasing attack cooldown by 25% and reducing armor by 1 for 3 seconds.<0>
<0>
z<1><4>Mutate into Zytryleth <1>(<3>Z<1>)<10>Spontaneous chondra.<0>
s<1><4>Meld Emissary <1>(<3>S<1>)<10>Swift transport.<0>
¤<3><4>Reintegration <2>(passive)<10>While wounded, stepping over a corpse consumes it, healing for 50HP over 10 seconds.<0>
Disabled<0>
@ -1004,23 +1004,23 @@ c<1><4>Install Lekrot <1>(<3>S<1>)<10>Manipulation relay.<0>
Lekrot Requires<10> Panoply OR Lotiro<0>
t<1><4>Install Hearthshard <1>(<3>S<1>)<10>Immortal relay.<0>
Hearthshard Requires<10> Panoply OR Lotiro<0>
Zytryleth Requires:<10> Othstol Oviform<0>
t<1><4>Bleed Thrombocyte <1>(<3>T<1>)<10>Regenerative biode.<0>
b<3><4>Bloody Burst <1>(<3>B<1>)<10>Bursts the Thrombocyte, releasing a pulse that heals allies within 3 range for the Thrombocyte's current health.<0>
¤<3><4>Coagulation <2>(passive)<10>This combatant's attacks heal allies equal to damage dealt.<0>
¤<3><4>Portents <2>(passive)<10>When this combatant receives damage, it becomes cloaked, and decloaks after 2 seconds of not taking damage.<0>
t<1><4>Build Arquebus <1>(<3>C<1>)<10>Incendiary platform.<0>
¤<3><4>Forlorn Haste <2>(passive)<10>While isolated within 3 range, this combatant gains 200% movement speed.<0>
t<1><4>Morph into Alzurokor <1>(<3>T<1>)<10>Subjugation strain.<0>
Alzur Aspect requires:<10> Ulgorg Cavern<0>
h<1><4>Morph into Hydrokors <1>(<3>H<1>)<10>Swift melee strain.<0>
Hydrokor requires:<10> Hydrith Den<0>
<0>
<0>
Bloodsummon Stigmata<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
Bloodsummon Sacrament<0>
¤<3><4>Ambush Agent <2>(passive)<10>While burrowed, Scrylyleths act as garrisons, allowing its cargo to attack with bonus weapon range.<0>
a<1><4>Construct Athla <1>(<3>A<1>)<10>Constructor model.<0>
f<1><4>Construct Ferrum <1>(<3>F<1>)<10>Aggressor model.<0>
c<1><4>Construct Chalyb <1>(<3>C<1>)<10>Defender model.<0>
@ -1037,7 +1037,7 @@ t<1><4>Morph into Malkothrokor <1>(<3>T<1>)<10>Relentless hive organ.<0>
Malkothrokor requires:<10> Othstol Oviform<0>
¤<3><4>Segmented Expansion <2>(passive)<10>Malkothrokors consume any corpses they walk over, restoring 10 life per corpse.<10>After consuming 10 corpses, the Malkothrokor becomes 50% slower and gestates a new Malkothrokor over the course of 15 seconds.<0>
¤<3><4>Intestinal Infinity <2>(passive)<10>While burrowed, Malkothrokors gain 500% HP regeneration, and they generate cagra in an 8-tile radius.<0>
¤<3><4>Hive Tissues <2>(passive)<10>Malkothrokors can gestate Cesiant mutations, which attach to the Malkothrokor.<0>
¤<3><4>Hive Tissues <2>(passive)<10>Malkothrokors can gestate Cesiant mutations, which attach to the Malkothrokor. Gestation occurs at an increased speed compared to standard construction.<0>
Yblyleth requires:<10> Quazeth Pool<0>
¤<3><4>Power Breach <2>(passive)<10>This combatant's attacks can bounce to the nearest hostile up to three times. Each bounce occurs after a short delay and deals 25% reduced damage.<0>
Askosi Biotic Bolting<0>
@ -1066,7 +1066,7 @@ g<1><4>Warp in Magister <1>(<3>G<1>)<10>Battle platform.<0>
z<0><4>Advanced Warp <1>(<3>Z<1>)<0>
b<0><4>Basic Warp <1>(<3>B<1>)<0>
g<1><4>Warp in Gladius <1>(<3>G<1>)<10>Crowd-controlling corvette.<0>
¤<3><4>Impact Prevarication <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement and attack speeds for 3 seconds, and regenerates 30 HP over time.<0>
¤<3><4>Impact Prevarication <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 50% increased movement and attack speeds for 2 seconds, and blocks the next attack.<0>
Eyelet<0>
g<1><4>Build Monogram <1>(<3>G<1>)<10>Reinforcing hovercraft.<0>
g<1><4>Build Gorgon <1>(<3>G<1>)<10>All-purpose corvette.<0>
@ -1090,7 +1090,7 @@ g<1><4>Assemble Golem <1>(<3>G<1>)<10>Sturdy frontline drone.<0>
t<1><4>Build Mantle <1>(<3>T<1>)<10>Walker outpost.<0>
¤<3><4>Apollyoid Adhesive <2>(passive)<10>Flame-based attacks set victims alight, rending 1 armor per stack, and dealing 3 damage every second.<10><10>Apollyoid Adhesive burns itself out after 2 seconds of not being stacked.<0>
¤<3><4>Sustaining Sermon <2>(passive)<10>Every strike, the Cardinal's weapon releases a restorative pulse, healing 10 hit points for all allies within 3 range.<0>
¤<3><4>Impact Dissipation <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement speed for 3 seconds, and regenerates 15 HP over time.<0>
¤<3><4>Impact Dissipation <2>(passive)<10>After being attacked by a hostile, this combatant gains 50% increased movement speed for 2 seconds, and blocks the next attack.<0>
Mining Efficiency<0>
¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 30%.<0>
¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 20%.<0>
@ -1108,7 +1108,7 @@ a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0>
¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<0>
¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<10>Plague cannot kill its victims, and reduces healing by 50%.<0>
g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
Mantle requires:<10> Atlas<0>
@ -1133,7 +1133,7 @@ a<1><4>Warp in Aurora <1>(<3>A<1>)<10>Nimble fighter.<0>
c<1><4>Build Centaur <1>(<3>C<1>)<10>All-purpose destroyer.<0>
t<1><4>Build Magnetar <1>(<3>T<1>)<10>Undeniable cruiser.<0>
¤<3><4>Sunchaser Salvo <2>(passive)<10>While the Centaur is within 4 range of its target, it will also fire its secondary weapon.<0>
¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, the Zoryusthaleth incubates, spawning one Rilirokor after a two-second delay.<0>
¤<3><4>Mitosis <2>(passive)<10>Upon taking damage, this strain incubates, spawning one Rilirokor after a two-second delay.<10>This status cannot be applied if the strain is already incubating.<0>
w<1><4>Build Cuirass <1>(<3>W<1>)<10>Durable frontline walker.<0>
¤<3><4>Stonewall Protocol <2>(passive)<10>Upon taking fatal damage, the Cuirass deactivates, regains 50 HP, and begins self-repairing for 15 HP per second until fully-healed. If the Cuirass is dealt fatal damage again before it can fully repair, it is destroyed.<0>
<0>
@ -1264,8 +1264,8 @@ f<3><4>Skyfall <1>(<3>F<1>)<10>Grounds the Paladin and launches a salvo of 20 mi
t<1><4>Profanate Mind Tyrant <1>(<3>T<1>)<10>Dominating specialist.<0>
d<3><4>Activate Disruption Field <1>(<3>D<1>)<10>Creates an energy field beneath the Lanifect, disabling the weapons of all grounded combatants within it.<0>
a<1><4>Build Armistice <1>(<3>A<1>)<10>Mobile garrison.<0>
c<3><4>Maledictus <1>(<3>C<1>)<10>Channels for five seconds before declaring an allied combatant as its malefactor.<10>So long as their Tyrant is nearby, malefactors gain increased durability and speed, and victims of their attacks are tyrannized on death.<10>Mind Tyrants can only have one malefactor at a time.<0>
e<3><4>Maelstrom <1>(<3>E<1>)<10>Fires an energy bolt that slows the movement speed of all targets within 2 range of the target area by 50% for 5 seconds. Hostile corpses within the area of effect are ascended.<0>
c<3><4>Maledictus <1>(<3>C<1>)<10>Channels for five seconds before declaring an allied combatant as its malefactor.<10>So long as their Tyrant is nearby and has energy, malefactors gain increased durability and speed, and victims of their attacks are tyrannized on death.<10>Mind Tyrants can only have one malefactor at a time.<0>
e<3><4>Maelstrom <1>(<3>E<1>)<10>Fires an energy bolt that slows the movement speed of all targets within 2 range of the target area by 66% for 5 seconds. Hostile corpses within the area of effect are ascended.<0>
¤<3><4>Idolatry <2>(passive)<10>The Sycophant recharges shields for the closest ally within 3 range. On death, the Sycophant heals allies within 3 range for 50 shields.<0>
d<3><4>Deactivate Disruption Field <1>(<3>D<1>)<10>Returns the Lanifect's weapons systems to normal.<0>
s<1><4>Warp in Sycophant <1>(<3>S<1>)<10>Innervating skirmisher.<0>
@ -1291,7 +1291,7 @@ v<1><4>Build Quadriga <1>(<3>V<1>)<10>Reinforced gunboat.<0>
v<1><4>Build Valkyrie <1>(<3>V<1>)<10>Air superiority frigate.<0>
r<1><4>Warp in Lanifect <1>(<3>R<1>)<10>Air superiority fighter.<0>
a<1><4>Profanate Cabalist <1>(<3>A<1>)<10>Cloaked melee assassin.<0>
<0>
a<1><4>Profanate Vestige <1>(<3>A<1>)<10>Reviled assassin.<0>
<0>
<0>
Vithril Aspect requires:<10> Tethvith Swamp<0>
@ -1334,14 +1334,14 @@ Must target units with energy.<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
<0>
¤<3><4>War Atrophy <2>(passive)<10>When a target is damaged by the Nihilist, it becomes atrophied, reducing its movement speed by 33% when moving towards its enemies.<0>
¤<3><4>Necromastery <2>(passive)<10>The Grimoire can pay host to a single allied combatant. When other combatants of the same type die, a new one begins training at the Grimoire, free of cost.<0>
¤<3><4>Tragyle's Coagulants <2>(passive)<10>Victims of the Camazotz's attacks react favorably to the serum within, and bleed a miasma that restores 3 HP to allies of the Harakan within 2 range.<0>
f<1><4>Train Camazotz <1>(<3>F<1>)<10>Sustaining infantry.<0>
¤<3><4>Seething Dominion <2>(passive)<10>Zytryleths cannot move once hatched, and launch their Omnispores at all targets within their weapon range.<0>
Rozirokor requires:<10> Hydrith Den<0>
z<1><4>Morph to Izirokor <1>(<3>Z<1>)<10>Close-combat strain.<0>
<0>
z<1><4>Morph to Rozirokor <1>(<3>Z<1>)<10>Close-combat strain.<0>
Izirokor requires:<10> Hydrith Den<0>
t<1><4>Morph into Keskathalor <1>(<3>T<1>)<10>Artillery strain.<0>
Keskathalor requires:<10> Geszkath Grotto<0>
@ -1356,7 +1356,7 @@ z<3><4>Switch to Power Siphon <1>(<3>Z<1>)<10>Activates the Savant's sustained f
v<1><4>Morph into Konvilisk <1>(<3>V<1>)<10>Reinforcing duelist strain.<0>
¤<3><4>Reactive Payload <2>(passive)<10>For every 4 range travelled, this combatant's missiles split into an additional projectiles, homing in on the closest combatants within 3 range of the original target.<0>
x<1><4>Mutate to Othstol Oviform <1>(<3>X<1>)<10>Tier 3 tech node.<0>
e<1><4>Mutate into Kethraj Keep <1>(<3>E<1>)<10>Artillery assault node.<0>
x<1><4>Mutate into Kethraj Keep <1>(<3>X<1>)<10>Artillery assault node.<0>
Entropy Gauntlets Require:<10> Module switch<0>
Power Siphon requires:<10> Module switch<0>
a<1><4>Morph to Kagralisk <1>(<3>A<1>)<10>Bursting ranged strain.<0>
@ -1764,7 +1764,7 @@ z<3><4>Lobotomy Warhead <1>(<3>Z<1>)<10>Fires a missile that Lobotomizes its tar
Chantry requires:<10> Radix OR Function<0>
Ocsal Aspect requires:<10> Irol Iris<0>
Click: Select Unit Type<10>Shift+Click: Deselect One Unit<10>Ctrl+Shift+Click: Deselect Unit Type<0>
¤<3><4>Metastasis <2>(passive)<10>Victims of Plague spread the effect to those nearby when killed.<0>
<0>
a<1><4>Mutate into Ocsal Cesiant <1>(<3>A<1>)<10>Mutated production cell.<0>
e<3><4>Imperioso Mode <1>(<3>E<1>)<10>Returns the Madrigal's weapon and mobility to normal.<0>
<0>

Binary file not shown.

View File

@ -62,6 +62,18 @@ military madrigal_hecaton_furia = 508
military valkyrie_hecaton = 520
military quadriga = 541
military serathiel = 547
military goremast = 567
military broadside = 568
military vulture_upstart = 570
military maverick_upstart = 573
military eidolon_upstart = 575
military ajax = 576
military maverick_golden = 580
military shaman_upstart = 581
military nuriel = 598
military phoenix = 599
military archbishop = 600
military camazotz = 620
@spellcaster(serathiel)
# Protoss factional units
@ -76,6 +88,9 @@ military dracadin_order = 430
military manifold_starbound = 437
military simulacrum_astral = 522
military warlock = 523
military simulacrum_khalendric = 621
military idol_khalendric = 622
military cabalist_starbound = 623
# Zerg factional units
military nathrelisk = 402
@ -84,10 +99,17 @@ military inzorthrokor = 415
military quazrokor = 422
military lakizilisk_zorthos = 425
military hydralisk_orkoti = 436
building yblyleth = 438
military yblyleth = 438
military azanthrokor = 511
military sovrokor = 519
military garvrokor = 521
military zethalor = 559
military scrylyleth = 560
military zoltorokor = 604
military rozirokor = 616
military alzurokor = 626
military hydrokor = 627
military zethalisk = 630
# Terran military units
military maverick = 0

Binary file not shown.

Binary file not shown.

View File

@ -371,6 +371,8 @@ ArchDeath:
playsnd 7 # Misc\ExploLrg.wav
sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\a\a-rubble-small.grp)
wait 1
end
ArchSpecialState1:
@ -833,28 +835,28 @@ CardinalGndAttkToIdle:
goto CardinalWalkingToIdle
CardinalWalking:
move 4
move 5
wait 1
playfram 0x11
move 4
move 5
wait 1
playfram 0x22
move 4
move 5
wait 1
playfram 0x33
move 4
move 5
wait 1
playfram 0x44
move 4
move 5
wait 1
playfram 0x55
move 4
move 5
wait 1
playfram 0x66
move 4
move 5
wait 1
playfram 0x77
move 4
move 5
wait 1
playfram 0x88
goto CardinalWalking
@ -1286,7 +1288,12 @@ DyadGndAttkToIdle:
DyadWalking:
setvertpos 0
# imgol 225 0 5 # Inkblot Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
goto DyadWalkingLoop
DyadWalkingLoop:
move 4
wait 1
goto DyadWalkingLoop
DyadAlmostBuilt:
setvertpos 0
@ -1610,7 +1617,6 @@ TiradeGndAttkInit:
nobrkcodestart
playfram 0x00
attackwith 1
playsndbtwn 1252 1253 # Gorgon weaponfire 01, 02
wait 1
nobrkcodeend
gotorepeatattk
@ -2416,6 +2422,8 @@ AbutmentDeath:
playsndbtwn 4145 4147 # Askosi explosion medium 01, 02, 03
sprol 272 0 0 # Building Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 1007 0 0 # Askosi Structure Rubble (Small) (cm\a\a-rubble-small.grp)
wait 1
end
AbutmentSpecialState1:
@ -3654,9 +3662,6 @@ GenericRemnantsThreeDeath:
playfram 2
wait 255
wait 24
playfram 3
wait 255
wait 24
end
# ----------------------------------------------------------------------------- #
@ -4267,7 +4272,12 @@ ConstituentGndAttkInit:
ConstituentWalking:
setvertpos 0
# imgol 225 0 5 # Constituent Engines (thingy\tdrGlow.grp)
goto SkryrokorLocal00
goto ConstituentWalkingLoop
ConstituentWalkingLoop:
move 4
wait 1
goto ConstituentWalkingLoop
ConstituentSpecialState1:
playfram 0x00
@ -6401,4 +6411,84 @@ Engines_GlowHeaderInit:
wait 1
engset 1
wait 1
goto Engines_GlowHeaderInit
goto Engines_GlowHeaderInit
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2459 Impact Dissipation Overlay (cm\a\impact-dissipation.grp)
.headerstart
IsId 74
Type 1
Init ImpactDissipationOverlayInit
Death ImpactDissipationOverlayDeath
.headerend
# ----------------------------------------------------------------------------- #
ImpactDissipationOverlayInit:
playfram 0x00
wait 1
playfram 1
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
playfram 9
wait 1
playfram 10
wait 1
playfram 11
wait 1
playfram 12
wait 1
playfram 13
wait 1
playfram 14
wait 1
playfram 15
wait 1
playfram 16
wait 1
ImpactDissipationOverlayLoop:
playfram 17
wait 1
playfram 18
wait 1
playfram 19
wait 1
playfram 20
wait 1
playfram 21
wait 1
playfram 22
wait 1
playfram 21
wait 1
playfram 20
wait 1
playfram 19
wait 1
playfram 18
wait 1
playfram 17
wait 1
goto ImpactDissipationOverlayLoop
ImpactDissipationOverlayDeath:
playfram 23
wait 1
playfram 24
wait 1
playfram 25
wait 1
playfram 26
wait 1
end

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

View File

@ -3630,7 +3630,7 @@ EnergyRegenOverlayDeath:
# 1676 Santa Hat - Extra Large - 17
.headerstart
IsId 722
Type 24
Type 26
Init SantaHatInit
Death SantaHatDeath
GndAttkInit SantaHatLocal00
@ -5062,8 +5062,10 @@ AthlaGndAttkInit:
AthlaWalking:
setvertpos 0
playfram 0x00
move 7
wait 1
# imgol 142 0 0 # Athla Engines (thingy\pscGlow.grp)
goto SkryrokorLocal00
goto AthlaWalking
AthlaWalkingToIdle:
playfram 0x00

View File

@ -0,0 +1,176 @@
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# All shadows
.headerstart
IsId 275
Type 1
Init ShadowHeaderInit
Death Generic_Wait1End
.headerend
# ----------------------------------------------------------------------------- #
ShadowHeaderInit:
wait 1
followmaingraphic
goto ShadowHeaderInit
Generic_Wait1End:
wait 1
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# Generic engines, e.g.
# 2194 Helion Engines (cm\a\helion-engine.grp)
.headerstart
IsId 730
Type 15
Init Engines_MultiGlowHeader_OmniInit
Death Generic_Wait1End
GndAttkInit Generic_Wait1End
AirAttkInit Generic_Wait1End
Unused1 [NONE]
GndAttkRpt Generic_Wait1End
AirAttkRpt Generic_Wait1End
CastSpell Generic_Wait1End
GndAttkToIdle Generic_Wait1End
AirAttkToIdle Generic_Wait1End
Unused2 [NONE]
Walking Engines_MultiGlowHeader_OmniInit
WalkingToIdle Generic_Wait1End
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt Generic_Wait1End
.headerend
# ----------------------------------------------------------------------------- #
Engines_MultiGlowHeader_OmniInit:
engframe 0
wait 1
engframe 32
wait 1
goto Engines_MultiGlowHeader_OmniInit
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# Generic remnants 5
# 1500 Blackjack Remains (cm\terran\blackjack-corpse.grp)
.headerstart
IsId 650
Type 1
Init GenericRemnantsFiveInit
Death GenericRemnantsFiveDeath
.headerend
# ----------------------------------------------------------------------------- #
GenericRemnantsFiveInit:
playfram 0x00
wait 239
GenericRemnantsFiveDeath:
wait 1
playfram 1
wait 255
wait 24
playfram 2
wait 255
wait 24
playfram 3
wait 255
wait 24
playfram 4
wait 255
wait 24
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 976 Optical Flare Hit (Small) (thingy\TmeFlshS.grp)
# 977 Optical Flare Hit (Medium) (thingy\TmeFlshM.grp)
# 978 Optical Flare Hit (Large) (thingy\TmeFlshL.grp)
.headerstart
IsId 32
Type 1
Init OpticalFlareHitInit
Death Generic_Wait1End
.headerend
# ----------------------------------------------------------------------------- #
OpticalFlareHitInit:
playfram 0x00
wait 1
playfram 1
wait 1
playfram 2
wait 1
playfram 3
wait 1
playfram 4
wait 1
playfram 5
wait 1
playfram 6
wait 1
playfram 7
wait 1
playfram 8
wait 1
goto Generic_Wait1End
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# Generic remnants 3, e.g.
# 2257 Thaumalogue Remains (cm\a\thaumalogue-remains.grp)
.headerstart
IsId 41
Type 1
Init GenericRemnantsThreeInit
Death GenericRemnantsThreeDeath
.headerend
# ----------------------------------------------------------------------------- #
GenericRemnantsThreeInit:
playfram 0x00
wait 239
GenericRemnantsThreeDeath:
wait 1
playfram 1
wait 255
wait 24
playfram 2
wait 255
wait 24
playfram 3
wait 255
wait 24
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
.headerstart
IsId 291
Type 15
Init Engines_GlowHeaderInit
Death Generic_Wait1End
GndAttkInit Generic_Wait1End
AirAttkInit Generic_Wait1End
Unused1 [NONE]
GndAttkRpt Generic_Wait1End
AirAttkRpt Generic_Wait1End
CastSpell Generic_Wait1End
GndAttkToIdle Generic_Wait1End
AirAttkToIdle Generic_Wait1End
Unused2 [NONE]
Walking Engines_GlowHeaderInit
WalkingToIdle Generic_Wait1End
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt Generic_Wait1End
.headerend
# ----------------------------------------------------------------------------- #
Engines_GlowHeaderInit:
engset 0
wait 1
engset 1
wait 1
goto Engines_GlowHeaderInit

Binary file not shown.

View File

@ -602,7 +602,7 @@ ArchonSwirlLocal00:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 112 Solarion (protoss\carrier.grp)
# 112 Solarion (protoss\solarion.grp)
.headerstart
IsId 151
Type 21
@ -632,7 +632,7 @@ WarpIn SolarionWarpIn
# ----------------------------------------------------------------------------- #
SolarionInit:
imgulnextid 0 42
imgulnextid 0 42 # Solarion shadow (protoss\solarion.grp)
playfram 0x00
goto SkryrokorLocal00
@ -670,11 +670,11 @@ SolarionUnused1:
goto SkryrokorLocal00
SolarionWalking:
imgol 114 0 0 # Solarion Engines (thingy\pcaGlow.grp)
imgol 114 0 0 # Solarion Engines (protoss\solarion-engine.grp)
goto SkryrokorLocal00
SolarionWarpIn:
imgol 115 0 0 # Solarion Warp Flash (protoss\carrier.grp)
imgol 115 0 0 # Solarion Warp Flash (protoss\solarion.grp)
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
@ -936,7 +936,7 @@ DracadinWarpIn:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 116 Steward (protoss\Intercep.grp)
# 116 Steward (protoss\steward.grp)
.headerstart
IsId 155
Type 12
@ -958,7 +958,7 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
StewardInit:
imgul 117 0 42 # Steward Shadow (protoss\Intercep.grp)
imgulnextid 0 42 # Steward Shadow (protoss\steward.grp)
playfram 0x00
goto SolarionLocal00
@ -969,9 +969,10 @@ StewardDeath:
end
StewardGndAttkInit:
wait 1
playfram 0x00
wait 2
attackwith 1
playfram 0x11
playfram 0x20
wait 1
playfram 0x00
gotorepeatattk
@ -1843,6 +1844,8 @@ AquiferDeath:
playsnd 7 # Misc\ExploLrg.wav
sprol 222 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 223 0 0 # Protoss Building Rubble (Small) (thingy\PRubbleS.grp)
wait 1
end
AquiferBuilt:
@ -2676,6 +2679,8 @@ PylonDeath:
playsnd 7 # Misc\ExploLrg.wav
imgol 215 0 0 # Explosion (Large) (thingy\tBangX.grp)
wait 3
lowsprul 846 0 42 # Protoss Unit Rubble Medium
wait 1
end
PylonWarpIn:
@ -5551,13 +5556,24 @@ ExemplarDeath:
end
ExemplarGndAttkInit:
nobrkcodestart
playsndbtwn 1222 1226 # Exemplar weaponfire 01, 02, 03, 04, 05
playfram 0x11
attackwith 1
wait 2
setvertpos 0
playfram 0x00
wait 1
nobrkcodestart
playfram 0x20
playsndbtwn 1222 1226 # Exemplar weaponfire 01, 02, 03, 04, 05
attackwith 1
wait 1
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x40
nobrkcodeend
wait 1
playfram 0x20
wait 1
playfram 0x00
gotorepeatattk
goto SkryrokorLocal00
@ -6538,15 +6554,15 @@ AugurDeathDeath:
.headerstart
IsId 797
Type 21
Init ZealotInit
Init ZealotStarboundInit
Death ZealotDeath
GndAttkInit ZealotGndAttkInit
GndAttkInit ZealotStarboundGndAttkInit
AirAttkInit [NONE]
Unused1 ZealotUnused1
GndAttkRpt ZealotGndAttkRpt
GndAttkRpt ZealotStarboundGndAttkRpt
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle ZealotGndAttkToIdle
GndAttkToIdle ZealotStarboundGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking ZealotWalking
@ -6562,11 +6578,39 @@ WorkingToIdle [NONE]
WarpIn ZealotStarboundWarpIn
.headerend
# ----------------------------------------------------------------------------- #
ZealotStarboundInit:
imgulnextid 0 0 # Zealot (Starbound) Shadow (cm\f-p\zealot-starbound-shadow.grp)
goto ZealotWalkingToIdle
ZealotStarboundGndAttkInit:
playfram 0x00
wait 1
goto ZealotWalkingToIdle
ZealotStarboundGndAttkRpt:
playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
playfram 0x20
wait 1
nobrkcodestart
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x80
attackmelee 1 3228 # Legionnaire weapon hit 01
wait 1
playfram 0x60
wait 1
playfram 0x40
attackmelee 1 0
wait 1
playfram 0x20
wait 1
playfram 0x00
nobrkcodeend
gotorepeatattk
ignorerest
ZealotStarboundGndAttkToIdle:
goto ZealotWalkingToIdle
ZealotStarboundWarpIn:
imgol 2166 0 0 # Zealot (Starbound) Warp Flash (cm\faction-p\zealot-starbound.grp)
@ -6879,7 +6923,7 @@ StarSovereignLocal03:
StarSovereignWalking:
setvertpos 0
# imgol 1205 0 0 # Star Sovereign Engines (cm\protoss\starsovereign-engine.grp)
imgol 1205 0 0 # Star Sovereign Engines (cm\protoss\starsovereign-engine.grp)
goto SkryrokorLocal00
StarSovereignWarpIn:
@ -7616,15 +7660,22 @@ AtreusDeath:
end
AtreusGndAttkInit:
playfram 0x00
AtreusGndAttkRpt:
playfram 0x240
wait 1
playfram 0x260
wait 1
AtreusGndAttkRpt:
nobrkcodestart
playfram 0x220
wait 1
playfram 0x2A0
playsndbtwn 1788 1790 # Atreus weapon fire 01, 02, 03
attackwith 1
wait 1
playfram 0x00
playfram 0x280
wait 1
playfram 0x260
wait 1
playfram 0x240
wait 1
nobrkcodeend
gotorepeatattk
@ -7632,54 +7683,35 @@ AtreusGndAttkRpt:
goto AtreusGndAttkToIdle
AtreusWalking:
move 4
wait 1
playfram 0x20
move 4
wait 1
playfram 0x40
move 4
wait 1
playfram 0x60
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
move 4
move 6
wait 1
playfram 0x120
move 4
move 6
wait 1
playfram 0x140
move 4
move 6
wait 1
playfram 0x160
move 4
move 6
wait 1
playfram 0x180
move 4
move 6
wait 1
playfram 0x1A0
move 4
move 6
wait 1
playfram 0x1C0
move 4
move 6
wait 1
playfram 0x1E0
move 4
move 6
wait 1
playfram 0x200
move 6
wait 1
playfram 0x220
move 6
wait 1
goto AtreusWalking
AtreusWarpIn:
@ -7699,7 +7731,7 @@ AirAttkInit AmaranthGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt AmaranthGndAttkRpt
AirAttkRpt AmaranthGndAttkRpt
CastSpell AmaranthCastSpell
CastSpell [NONE]
GndAttkToIdle AmaranthGndAttkToIdle
AirAttkToIdle AmaranthGndAttkToIdle
Unused2 [NONE]
@ -7718,7 +7750,7 @@ WarpIn AmaranthWarpIn
# ----------------------------------------------------------------------------- #
AmaranthInit:
imgul 1175 0 -3 # Amaranth Shadow (cm\protoss\amaranth-shad.grp)
imgul 1175 0 0 # Amaranth Shadow (cm\protoss\amaranth-shadow.grp)
playfram 0x00
wait 2
goto SkryrokorLocal00
@ -7737,91 +7769,68 @@ AmaranthDeath:
end
AmaranthGndAttkInit:
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
playfram 0x20
wait 1
goto AmaranthGndAttkRpt
AmaranthGndAttkRpt:
nobrkcodestart
playfram 0x44
wait 1
playfram 0x55
playsndbtwn 1231 1234 # Amaranth weaponfire 01, 02, 03, 04
attackmelee 4 3063 3064 3065 3066 # Amaranth weaponhit 01, 02, 03, 04
wait 1
playfram 0x66
wait 1
playfram 0x77
attackmelee 4 3063 3064 3065 3066 # Amaranth weaponhit 01, 02, 03, 04
wait 1
playfram 0x88
nobrkcodeend
wait 1
playfram 0x11
wait 1
gotorepeatattk
goto AmaranthGndAttkToIdle
AmaranthCastSpell:
playfram 0x11
wait 1
playfram 0x22
wait 1
playfram 0x33
wait 1
nobrkcodestart
playfram 0x44
wait 1
playfram 0x55
playsnd 111
castspell
sigorder 2
attackwith 1
wait 1
playfram 0x66
wait 1
playfram 0x77
wait 1
playfram 0x88
nobrkcodeend
wait 1
playfram 0x11
wait 1
gotorepeatattk
goto SkryrokorLocal00
wait 1
nobrkcodestart
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x80
playsndbtwn 1231 1234 # Amaranth weaponfire 01, 02, 03, 04
attackmelee 4 3063 3064 3065 3066 # Amaranth weaponhit 01, 02, 03, 04
wait 1
playfram 0xA0
wait 1
playfram 0xC0
attackmelee 4 3063 3064 3065 3066 # Amaranth weaponhit 01, 02, 03, 04
wait 1
playfram 0xE0
nobrkcodeend
wait 1
playfram 0x100
wait 1
playfram 0x120
wait 1
playfram 0x140
wait 1
playfram 0x160
wait 1
playfram 0x20
wait 1
gotorepeatattk
ignorerest
goto AmaranthGndAttkToIdle
AmaranthWalking:
move 4
wait 1
playfram 0x99
move 4
wait 1
playfram 0xaa
move 4
wait 1
playfram 0xbb
move 4
wait 1
playfram 0xcc
move 4
wait 1
playfram 0xdd
move 4
wait 1
playfram 0xee
move 4
wait 1
playfram 0xff
move 4
wait 1
playfram 0x110
move 5
wait 1
playfram 0x121
goto AmaranthWalking
move 4
wait 1
playfram 0x180
move 4
wait 1
playfram 0x1A0
move 4
wait 1
playfram 0x1C0
move 4
wait 1
playfram 0x1E0
move 4
wait 1
playfram 0x200
move 4
wait 1
playfram 0x220
move 4
wait 1
playfram 0x240
move 4
wait 1
playfram 0x260
goto AmaranthWalking
AmaranthWalkingToIdle:
playfram 0x00
@ -11558,34 +11567,49 @@ ArtisanGndAttkInit:
ArtisanWalking:
wait 1
move 4
playfram 0x20
wait 1
move 4
playfram 0x40
wait 1
move 4
playfram 0x60
wait 1
move 4
playfram 0x80
wait 1
move 4
playfram 0xA0
wait 1
move 4
playfram 0xC0
wait 1
move 4
playfram 0xE0
wait 1
move 4
playfram 0x100
wait 1
move 4
playfram 0x120
wait 1
move 4
playfram 0x140
wait 1
move 4
playfram 0x160
wait 1
move 4
playfram 0x180
wait 1
move 4
playfram 0x1A0
wait 1
move 4
playfram 0x1C0
wait 1
move 4
playfram 0x00
goto ArtisanWalking
@ -12812,10 +12836,14 @@ WarpIn ServitorWarpIn
# ----------------------------------------------------------------------------- #
ServitorInit:
imgul 1661 0 7 # Servitor shadow (cm\protoss\servitor.grp)
imgulnextid 0 0 # Servitor shadow (cm\protoss\servitor.grp)
goto InfestedTerranWalkingToIdle
ServitorWalkingToIdle:
playfram 0x00
goto ServitorHover
ServitorHover:
setvertpos 0
wait 8
setvertpos 0
@ -12824,7 +12852,7 @@ ServitorWalkingToIdle:
wait 8
setvertpos 0
wait 8
goto ServitorWalkingToIdle
goto ServitorHover
ServitorDeath:
playsnd 533 # Protoss\Aurora\PScDth00.WAV
@ -12846,7 +12874,7 @@ ServitorUnused1:
goto ServitorWalkingToIdle
ServitorGndAttkInit:
playfram 0x11
playfram 0x20
playsndbtwn 2167 2171 # Servitor weaponfire 01, 02, 03, 04, 05
attackwith 1
wait 2
@ -12857,7 +12885,18 @@ ServitorGndAttkInit:
ServitorWalking:
setvertpos 0
goto InfestedTerranWalkingToIdle
goto ServitorWalkingLoop
ServitorWalkingLoop:
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x80
wait 1
playfram 0x60
wait 1
goto ServitorWalkingLoop
ServitorWarpIn:
imgol 2135 0 0 # Servitor Warp Flash (cm\protoss\servitor.grp)
@ -14821,6 +14860,7 @@ CicatusInit:
CicatusGndAttkInit:
playfram 0x100
CicatusGndAttkRpt:
playsndbtwn 3355 3357 # Cicatus weaponfire 01, 02, 03
playfram 0x120
nobrkcodestart
wait 1
@ -15818,4 +15858,119 @@ PathlightWalking:
PathlightWarpIn:
imgol 143 0 0 # Pathlight Warp Flash (cm\protoss\panoptus.grp)
goto PathlightWalkingToIdle
goto PathlightWalkingToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1174 Cabalist (Starbound) (cm\f-p\cabalist-starbound.grp)
.headerstart
IsId 736
Type 21
Init CabalistStarboundInit
Death CabalistStarboundDeath
GndAttkInit CabalistStarboundGndAttkInit
AirAttkInit CabalistStarboundGndAttkInit
Unused1 SkryrokorLocal00
GndAttkRpt CabalistStarboundGndAttkRpt
AirAttkRpt CabalistStarboundGndAttkRpt
CastSpell [NONE]
GndAttkToIdle CabalistStarboundGndAttkToIdle
AirAttkToIdle CabalistStarboundGndAttkToIdle
Unused2 [NONE]
Walking CabalistStarboundWalking
WalkingToIdle CabalistStarboundWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
Built [NONE]
Landing [NONE]
LiftOff [NONE]
IsWorking [NONE]
WorkingToIdle [NONE]
WarpIn CabalistStarboundWarpIn
.headerend
# ----------------------------------------------------------------------------- #
CabalistStarboundInit:
imgulnextid 0 0 # Cabalist (Starbound) Shadow (cm\f-p\cabalist-starbound-shadow.grp)
playfram 0x00
wait 2
goto SkryrokorLocal00
CabalistStarboundGndAttkToIdle:
playfram 0x00
wait 2
goto SkryrokorLocal00
CabalistStarboundDeath:
playsnd 741 # Protoss\DARKTEMPLAR\PDTDth00.WAV
imgol 153 0 0 # Zealot Death (protoss\zealot.grp)
wait 1
lowsprul 847 0 0 # Protoss Unit Rubble Small
wait 1
end
CabalistStarboundGndAttkInit:
playfram 0x20
wait 1
goto CabalistStarboundGndAttkRpt
CabalistStarboundGndAttkRpt:
nobrkcodestart
playfram 0x60
wait 1
playfram 0x80
wait 1
playfram 0xA0
attackmelee 1 111 # Bullet\UZeFir00.wav
wait 1
playfram 0xC0
wait 1
playfram 0xA0
wait 1
playfram 0x80
nobrkcodeend
wait 1
playfram 0x60
wait 1
playfram 0x20
wait 1
gotorepeatattk
goto CabalistStarboundGndAttkToIdle
CabalistStarboundWalking:
move 5
wait 1
playfram 0x120
move 5
wait 1
playfram 0x140
move 5
wait 1
playfram 0x160
move 5
wait 1
playfram 0x180
move 5
wait 1
playfram 0x1A0
move 5
wait 1
playfram 0x1C0
move 5
wait 1
playfram 0x1E0
move 5
wait 1
playfram 0x200
move 5
wait 1
playfram 0x220
goto CabalistStarboundWalking
CabalistStarboundWalkingToIdle:
playfram 0x00
goto SkryrokorLocal00
CabalistStarboundWarpIn:
imgol 2123 0 0 # CabalistStarbound Warp Flash (cm\protoss\cabalist-starbound.grp)
goto CabalistStarboundWalkingToIdle

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

File diff suppressed because it is too large Load Diff

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Some files were not shown because too many files have changed in this diff Show More