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# 31 August 2026
## Year 4, month 8, patch 2
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2025-04-12 23:19:15 +00:00
## Patch goals
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- Additional balance tweaks following Acropolis #4 !
- Deploy more factional variants for Augustcrap, a Mapcrap event!
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- Continue technical improvements and bugfixes
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- Further improve audiovisuals
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- [Subscribe on ko-fi ](https://ko-fi.com/pr0nogoandveeq7 ) to get a sneak peek of the incoming changes!
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- Join our communities ([Discord](https://discord.com/invite/s5SKBmY) | [Fluxer ](https://fluxer.gg/1rebBmBw )), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
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## Core
- **Weapon entries have been extended!**
- With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons!
- *Please report any weapon-based oddities you encounter to us via discord/fluxer or email!*
- **Immense improvements have been made to helper and hook wrappers!**
- For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging!
- *Please report any newfound issues you encounter to us via discord/fluxer or email!*
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- **The custom trigger system has been deep-cleaned!** (c. Veeq7)
- This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues...
- *Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!*
- **Known issues:** the `wait` crig action does not currently operate
- **A new campaign menu has been achieved!** (c. Jesse)
- It's so epic... please enjoy!
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## Bugfixes
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- **Gameplay:**
- Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog)
- **Egocent**s no longer fail to mimic barrage attacks properly (r. Londier)
- Mimicry no longer procs on ability weapons (r. Londier)
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- **Audiovisual:**
- Corrected strings for **Izirokor** tech-enable on **Skibact Scab** and **Tethvith Swamp** (r. Mimika)
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- Fixed bad shield overlay for **Vulture (Hecaton)** (r. Londier)
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- Buttons for **Tiangou** and **Cutlass** now show as disabled when no **Scrapyard** is built (r. Pisens)
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- **Cyclops (Futurist)** now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)
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- Corrected tooltip for **Kagralisk** weapon string (r. Krankendau)
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## Audiovisuals
- New models for:
- Vorvrokor (c. Baelethal)
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- Landlock, Radix, Function (c. fasswawds)
- Resized model for:
- Talos, Cyprian
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- Modified model for:
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- Maverick, Maverick (Futurist), Shaman, Phontis
- Zethrokor, Liiralisk, Izirokor (c. Solstice)
- Added weapon launch offsets for:
- Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
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- Modified unit responses for Vorvrokor
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- New unit responses for Cardinal
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- New error and structure placement SFX for Askosi (c. lolrsk8s)
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- New weapon SFX for:
- Alzurokor (c. lolrsk8s)
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- Iconoclast, Paraclete
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- New cast SFX for Paraclete
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- New training SFX for:
- Function, Cosmoscope
- New cloaking SFX for damage cloak (e.g. Vestige; c. lolrsk8s)
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## Terran
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- [Maverick ](https://cosmonarchy.com/terran/maverick ):
- HP 60 » 70
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- [Harakan ](https://cosmonarchy.com/terran/harakan ):
- Build time 16 » 15
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- [Cyprian ](https://cosmonarchy.com/terran/cyprian ):
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- Resource costs 75/50 » 100/50
- HP 80 » 90
- Collision size increased by ~16%
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- [Vulture ](https://cosmonarchy.com/terran/vulture ):
- Resource costs 100/0 » 75/0
- HP 120 » 100
- **Fragmentation Grenade:**
- Weapon damage 2x10 » 2x8
- [Goliath ](https://cosmonarchy.com/terran/goliath ):
- Mineral cost 175/50 » 150/50
- HP 240 » 220
- Movement speed 5 » 4.5
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- [Quarry ](https://cosmonarchy.com/terran/quarry ):
- Build time 35 » 45
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- [Treasury ](https://cosmonarchy.com/terran/treasury ):
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- Build time 35 » 40
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- Can now train **Mason**s while a **Quarry** is constructed.
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- [Stockade ](https://cosmonarchy.com/terran/stockade ):
- Build time 50 » 45
- [Fulcrum ](https://cosmonarchy.com/terran/fulcrum ):
- Resource costs 200/50 » 200/75
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## Terran factions
- [Hotshot ](https://cosmonarchy.com/terran/hotshot ):
- HP 65 » 70
- Armor 0 » 1
- [Maverick (Futurist) ](https://cosmonarchy.com/terran/maverick-futurist ):
- HP 70 » 75
- [Maverick (Upstart ](https://cosmonarchy.com/terran/maverick-upstart ):
- HP 50 » 60
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- [Harakan (Golden) ](https://cosmonarchy.com/terran/harakan-golden ):
- Build time 16 » 15
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- [Vulture (Upstart ](https://cosmonarchy.com/terran/vulture-upstart ):
- Resource costs 100/0 » 75/0
- HP 120 » 100
- **Fragmentation Grenade:**
- Weapon damage 2x10 » 2x8
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- **NEW:** [Maverick (Golden) ](https://cosmonarchy.com/terran/maverick-golden ):
- Maverick variant for Golden Republic. Has shields and a fast-firing phase rifle; no Stim Pack.
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## Protoss
- [Gateway ](https://cosmonarchy.com/protoss/gateway ):
- Resource costs 175/0 » 150/0
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- [Atreus ](https://cosmonarchy.com/protoss/atreus ):
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- Sight range 9 » 8
- Transport weight 4 » 5
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- **Dauntlet Disruption Cannon:**
- Weapon damage 12 » 10
- Weapon range 5 » 4
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## Protoss factions
- **NEW:** [Gladius (Order) ](https://cosmonarchy.com/protoss/gladius-order ):
- Order of the Sacred Saber Gladius variant. Has Triumphant Rise (a la Herald / Archon).
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## Zerg
- [Zethrokor ](https://cosmonarchy.com/zerg/zethrokor ):
- Resource cost 25/0 » 50/0
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- HP 50 » 45
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- Movement speed 7.5 » 8.4
- **Zethrok Claws:**
- Weapon damage 4 » 5
- [Vorvrokor ](https://cosmonarchy.com/zerg/vorvrokor ):
- Resource cost 50/0 » 75/0
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- HP 80 » 90
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- Armor 1 » 2
- Movement speed 9.1 » 9.8
- Collision size increased by ~23%
- [Zoryusthaleth ](https://cosmonarchy.com/zerg/zoryusthaleth ):
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- Resource costs 175/0 » 200/0
- Build time 28 » 25
- HP 200 » 220
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- [Lakizilisk ](https://cosmonarchy.com/zerg/lakizilisk ):
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- Resource costs 75/75 » 100/75
- Build time 30 » 28
- HP 140 » 150
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- **Subterranean Spines:**
- Weapon damage 12 » 15
- Weapon cooldown 1.63 » 1.75
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## Askosi
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- **Shared Designs:**
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- Team building from **Pilgrim**s and **Constituent**s now increases build rate by 25% per worker, from 20%
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- [Cardinal ](https://cosmonarchy.com/askosi/cardinal ):
- Resource costs 75/25 » 100/25
- [Radix ](https://cosmonarchy.com/askosi/radix ):
- Resource costs 100/0 » 125/0
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## Askosi factions
- **NEW: Sons of Ash**
- Conqueror clergy, set to burn the dead wood.
- **NEW:** [Scralia ](https://cosmonarchy.com/askosi/scralia )
- Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap.