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Initial balance pass after Acropolis #4
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@ -377,7 +377,7 @@ w<3><4>Carapace Swarm <1>(<3>W<1>)<10>Creates damage-absorbing cloud cover that
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x<3><4>Parasitic Excision <1>(<3>X<1>)<10>After a 1-second channel, the Matraleth deposits a Vilgoleth at the target location.<0>
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¤<3><4>Warring Winds <2>(passive)<10>Every time this combatant is struck, it releases a healing pulse worth 5 HP for allies within 8 range. This effect has a cooldown of 0.25 seconds<10>After ten healing pulses, this combatant pulls all hostiles within 8 range towards itself.<0>
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¤<3><4>Scrapworld: Implosion <2>(passive)<10>This combatant detonates 1 seconds after death, pulling all combatants within 6 range towards its death site and slowing their movement speed by 33% for 5 seconds.<0>
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g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims.<0>
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g<3><4>Plague <1>(<3>G<1>)<10>After a 1-second channel, creates a 3-range zone that lasts 10 seconds. Victims that enter the zone are infected with Plague, and take up to 50 damage over 5 seconds.<10>On death, victims create a smaller 1.5-range infection zone that lasts 5 seconds. Plague cannot kill its victims, and reduces healing by 50%.<0>
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¤<3><4>Ensnaring Brood <2>(passive)<10>Allies within 4 range of a Matraleth apply Ensnare with every attack. Ensnared targets move and attack 33% slower. Ensnare expires after 2 seconds.<0>
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a<1><4>Assemble Vassal <1>(<3>A<1>)<10>Light fighter.<0>
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c<3><4>Remote Hijack <1>(<3>C<1>)<10>Launches a bioform that attaches to the victim and slows their movement speed by 50%.<10>After 5 seconds, the bioform becomes the target.<10>The bioform is released from their new form on death, or immediately if the target is an embedded craft.<0>
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@ -528,7 +528,7 @@ d<1><4>Build Sundog <1>(<3>D<1>)<10>Ambush fighter.<0>
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¤<3><4>Shroud of Adun <2>(passive)<10>Didacts cloak all allies within 4 range.<0>
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r<5><4>Morph into Azanthrokor <1>(<3>R<1>)<10>Besieging corvette strain.<0>
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¤<3><4>Larval Gestation <2>(passive)<10>This cell generates one Larva every 14 seconds.<0>
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x<1><4>Warp in Exemplar <1>(<3>X<1>)<10>Anti-armor frigate.<0>
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x<1><4>Warp in Exemplar <1>(<3>X<1>)<10>Assault corvette.<0>
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Mimic requires:<10> Cipher<0>
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a<1><4>Build Starpad <1>(<3>A<1>)<10>Light orbital production.<0>
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v<1><4>Mutate into Larvosk Cesiant <1>(<3>V<1>)<10>Production cell.<0>
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@ -1037,7 +1037,7 @@ t<1><4>Morph into Malkothrokor <1>(<3>T<1>)<10>Relentless hive organ.<0>
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Malkothrokor requires:<10> Othstol Oviform<0>
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¤<3><4>Segmented Expansion <2>(passive)<10>Malkothrokors consume any corpses they walk over, restoring 10 life per corpse.<10>After consuming 10 corpses, the Malkothrokor becomes 50% slower and gestates a new Malkothrokor over the course of 15 seconds.<0>
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¤<3><4>Intestinal Infinity <2>(passive)<10>While burrowed, Malkothrokors gain 500% HP regeneration, and they generate cagra in an 8-tile radius.<0>
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¤<3><4>Hive Tissues <2>(passive)<10>Malkothrokors can gestate Cesiant mutations, which attach to the Malkothrokor.<0>
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¤<3><4>Hive Tissues <2>(passive)<10>Malkothrokors can gestate Cesiant mutations, which attach to the Malkothrokor. Gestation occurs at an increased speed compared to standard construction.<0>
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Yblyleth requires:<10> Quazeth Pool<0>
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¤<3><4>Power Breach <2>(passive)<10>This combatant's attacks can bounce to the nearest hostile up to three times. Each bounce occurs after a short delay and deals 25% reduced damage.<0>
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Askosi Biotic Bolting<0>
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@ -1066,7 +1066,7 @@ g<1><4>Warp in Magister <1>(<3>G<1>)<10>Battle platform.<0>
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z<0><4>Advanced Warp <1>(<3>Z<1>)<0>
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b<0><4>Basic Warp <1>(<3>B<1>)<0>
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g<1><4>Warp in Gladius <1>(<3>G<1>)<10>Crowd-controlling corvette.<0>
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¤<3><4>Impact Prevarication <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement and attack speeds for 3 seconds, and regenerates 30 HP over time.<0>
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¤<3><4>Impact Prevarication <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 50% increased movement and attack speeds for 2 seconds, and blocks the next attack.<0>
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Eyelet<0>
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g<1><4>Build Monogram <1>(<3>G<1>)<10>Reinforcing hovercraft.<0>
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g<1><4>Build Gorgon <1>(<3>G<1>)<10>All-purpose corvette.<0>
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@ -1090,7 +1090,7 @@ g<1><4>Assemble Golem <1>(<3>G<1>)<10>Sturdy frontline drone.<0>
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t<1><4>Build Mantle <1>(<3>T<1>)<10>Walker outpost.<0>
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¤<3><4>Apollyoid Adhesive <2>(passive)<10>Flame-based attacks set victims alight, rending 1 armor per stack, and dealing 3 damage every second.<10><10>Apollyoid Adhesive burns itself out after 2 seconds of not being stacked.<0>
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¤<3><4>Sustaining Sermon <2>(passive)<10>Every strike, the Cardinal's weapon releases a restorative pulse, healing 10 hit points for all allies within 3 range.<0>
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¤<3><4>Impact Dissipation <2>(passive)<10>Each time this combatant is attacked by a hostile, it gains 33% increased movement speed for 3 seconds, and regenerates 15 HP over time.<0>
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¤<3><4>Impact Dissipation <2>(passive)<10>After being attacked by a hostile, this combatant gains 50% increased movement speed for 2 seconds, and blocks the next attack.<0>
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Mining Efficiency<0>
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¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 30%.<0>
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¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 20%.<0>
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@ -1108,7 +1108,7 @@ a<1><4>Assemble Renesair <1>(<3>A<1>)<10>Reconstructing interceptor.<0>
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¤<3><4>Triumphant Rise <2>(passive)<10>Victims of this warrior's attacks become energized for 1.5 seconds. Attacks on energized enemies bleed 2 shield points to all allies of the warrior within 3 range.<0>
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d<1><4>Train Madcap <1>(<3>D<1>)<10>Mechanized infantry.<0>
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¤<3><4>Cabeirus Feeders <2>(passive)<10>While stationary, the Madcap gains a 15% attack speed bonus per attack, capping at a 150% bonus. This bonus falls off by 20% for every second the Madcap spends moving.<0>
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¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<0>
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¤<3><4>Miasma <2>(passive)<10>This strain's attacks infect its victims with Plague for 1.5 seconds. Plagued victims release Miasma fields on death, spreading the infection to all nearby targets.<10>Plague cannot kill its victims, and reduces healing by 50%.<0>
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g<3><4>Land Grab <1>(<3>G<1>)<10>Orders the Wyvern to fire its weapon at the target site.<0>
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r<1><4>Warp in Strident Stratum <1>(<3>R<1>)<10>Utilitarian production.<0>
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Mantle requires:<10> Atlas<0>
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@ -1264,8 +1264,8 @@ f<3><4>Skyfall <1>(<3>F<1>)<10>Grounds the Paladin and launches a salvo of 20 mi
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t<1><4>Profanate Mind Tyrant <1>(<3>T<1>)<10>Dominating specialist.<0>
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d<3><4>Activate Disruption Field <1>(<3>D<1>)<10>Creates an energy field beneath the Lanifect, disabling the weapons of all grounded combatants within it.<0>
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a<1><4>Build Armistice <1>(<3>A<1>)<10>Mobile garrison.<0>
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c<3><4>Maledictus <1>(<3>C<1>)<10>Channels for five seconds before declaring an allied combatant as its malefactor.<10>So long as their Tyrant is nearby, malefactors gain increased durability and speed, and victims of their attacks are tyrannized on death.<10>Mind Tyrants can only have one malefactor at a time.<0>
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e<3><4>Maelstrom <1>(<3>E<1>)<10>Fires an energy bolt that slows the movement speed of all targets within 2 range of the target area by 50% for 5 seconds. Hostile corpses within the area of effect are ascended.<0>
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c<3><4>Maledictus <1>(<3>C<1>)<10>Channels for five seconds before declaring an allied combatant as its malefactor.<10>So long as their Tyrant is nearby and has energy, malefactors gain increased durability and speed, and victims of their attacks are tyrannized on death.<10>Mind Tyrants can only have one malefactor at a time.<0>
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e<3><4>Maelstrom <1>(<3>E<1>)<10>Fires an energy bolt that slows the movement speed of all targets within 2 range of the target area by 66% for 5 seconds. Hostile corpses within the area of effect are ascended.<0>
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¤<3><4>Idolatry <2>(passive)<10>The Sycophant recharges shields for the closest ally within 3 range. On death, the Sycophant heals allies within 3 range for 50 shields.<0>
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d<3><4>Deactivate Disruption Field <1>(<3>D<1>)<10>Returns the Lanifect's weapons systems to normal.<0>
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s<1><4>Warp in Sycophant <1>(<3>S<1>)<10>Innervating skirmisher.<0>
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@ -1764,7 +1764,7 @@ z<3><4>Lobotomy Warhead <1>(<3>Z<1>)<10>Fires a missile that Lobotomizes its tar
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Chantry requires:<10> Radix OR Function<0>
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Ocsal Aspect requires:<10> Irol Iris<0>
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Click: Select Unit Type<10>Shift+Click: Deselect One Unit<10>Ctrl+Shift+Click: Deselect Unit Type<0>
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¤<3><4>Metastasis <2>(passive)<10>Victims of Plague spread the effect to those nearby when killed.<0>
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<0>
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a<1><4>Mutate into Ocsal Cesiant <1>(<3>A<1>)<10>Mutated production cell.<0>
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e<3><4>Imperioso Mode <1>(<3>E<1>)<10>Returns the Madrigal's weapon and mobility to normal.<0>
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<0>
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109
patchnotes.md
109
patchnotes.md
@ -7,7 +7,9 @@
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- Further improve audiovisuals
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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## Core
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# Core
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## User Interface
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- Added more desync logging (c. Veeq7)
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- Reorganized replay options to `Misc` tab (c. Jesse)
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@ -15,9 +17,112 @@
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- **Stability:**
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- Lardfix: Fixed rare crash from AI attack force handling (c. DF)
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- **Gameplay:**
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- **Scrapworld: Gold Rush** now correctly accounts for the resource cost of dual- and triple-birth units (r. shopkeeper dog)
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- Lardfix: Protected against rare AI breakage from niche town configurations (c. DF)
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## Audiovisuals
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- Updated background graphics for Options and CrownLink Join menus (c. Jesse)
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- New death SFX for:
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- Striga (c. Milia)
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- Striga (c. Milia)
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# Balance
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## Terran
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- [Vulture](https://cosmonarchy.com/terran/vulture):
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- Vision range 8 » 7
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- [Phalanx](https://cosmonarchy.com/terran/phalanx):
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- HP 240 » 275
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- [Wraith](https://cosmonarchy.com/terran/wraith):
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- HP 110 » 120
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- [Quarry](https://cosmonarchy.com/terran/quarry/):
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- Build time 45 » 35
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- [Palladium](https://cosmonarchy.com/terran/palladium):
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- Resource costs 300/150 » 300/100
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- HP 900 » 800
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- Armor 4 » 3
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- [Mantle](https://cosmonarchy.com/terran/mantle):
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- Resource costs 200/150 » 250/125
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- HP 1000 » 900
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- Armor 3 » 4
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- [Starport](https://cosmonarchy.com/terran/starport):
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- Resource costs 150/225 » 200/150
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- [Broadside](https://cosmonarchy.com/terran/broadside):
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- HP 300 » 335
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## Protoss
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- [Cantavis](https://cosmonarchy.com/protoss/cantavis):
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- Build time 33 » 30
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- **Hallucination:**
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- Projectile can no longer be intercepted by hostiles
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- [Charlatan](https://cosmonarchy.com/protoss/charlatan):
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- **Fervent Blaster:**
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- Splash radius 12/24/32 » 16/24/32
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- [Mind Tyrant](https://cosmonarchy.com/protoss/mind-tyrant):
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- **Malefactor:**
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- Tyrannize procs no longer drain energy
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- Mind Tyrant must still have energy to proc Tyrannize
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- **Maelstrom:**
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- Movement speed slow 50% » 66%
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- [Idol](https://cosmonarchy.com/protoss/idol):
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- **Prismatic Blasters:**
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- Splash radius 12/18/24 » 16/24/32
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- [Lattice](https://cosmonarchy.com/protoss/lattice):
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- HP 400 » 500
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- Shields 250 » 300
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- [Stargate](https://cosmonarchy.com/protoss/stargate):
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- Resource costs 200/200 » 200/150
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## Zerg
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- **Bone of Reflection:**
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- Armor pen 0 » 1
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- **Corpse Cocoon:**
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- Allied corpses now spawn **Rilirokors** for consumed ground units and **Rililisks** for consumed air units
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- **Plague:**
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- Now reduces HP and shield healing by 50%
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- [Malkothrokor](https://cosmonarchy.com/zerg/malkothrokor):
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- Structure gestation now occurs 50% faster
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- [Nathrokor](https://cosmonarchy.com/zerg/nathrokor):
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- **Adrenal Frenzy** (movement speed on attack) removed
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- [Sovroleth](https://cosmonarchy.com/zerg/sovroleth):
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- Now considered a Sire
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- [Zarcavrokor](https://cosmonarchy.com/zerg/zarcavrokor):
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- Vision range 9 » 7
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- **Bisecting Blades:**
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- Weapon cooldown 0.42 » 0.67
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- [Sovrokor](https://cosmonarchy.com/zerg/sovrokor):
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- Now considered a Sire
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## Askosi
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- **Impact Dissipation:**
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- No longer heals
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- Now blocks the next weapon attack
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- [Missionary](https://cosmonarchy.com/askosi/missionary):
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- HP 75 » 80
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- [Cardinal](https://cosmonarchy.com/askosi/cardinal):
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- **Sustaining Sermon:**
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- Now heals the proccing Cardinal
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- **Rapid Rendevous** removed
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- **NEW: Ashbind:**
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- Leaps to an enemy target, applying Ash Heap to enemies within 3 range
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- [Mimic](https://cosmonarchy.com/askosi/mimic):
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- **Scrapworld: Vital Remains** removed
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- **Mimicry:**
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- Mimicked attacks now apply Scrapworld: Gold Rush
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- [Insurant](https://cosmonarchy.com/askosi/insurant):
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- **Elxe Twinshot:**
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- No longer attacks air units
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- [Rove](https://cosmonarchy.com/askosi/rove):
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- HP 90 » 100
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- **Elre Scaleshot:**
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- No longer attacks air units
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- [Endbore](https://cosmonarchy.com/askosi/endbore):
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- **Irko Octorshard:**
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- Weapon damage 8x10 » 8x8
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- No longer attacks air units
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- [Radix](https://cosmonarchy.com/askosi/radix):
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- Build time 65 » 60
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- [Function](https://cosmonarchy.com/askosi/function):
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- Resource costs 150/25 » 125/25
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- Build time 75 » 70
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- [Cosmoscope](https://cosmonarchy.com/askosi/comoscope):
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- Build time 90 » 75
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