mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-17 01:01:12 +00:00
Replace Vorvrokor model; Add Golden Maverick; Make misc bugfixes
This commit is contained in:
parent
dfaea55224
commit
8310916521
Binary file not shown.
@ -713,7 +713,7 @@ Acqui
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Alzurokor (Imicren)
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Hydrokor (Goszirith)
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Nihilist
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Extended Flingy #507
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Maverick (Golden)
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Extended Flingy #508
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Extended Flingy #509
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Extended Flingy #510
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@ -2461,9 +2461,9 @@ Impact Dissipation
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Crushing Delivery Small
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Crushing Delivery Medium
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Crushing Delivery Large
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Extended Image #1461
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Extended Image #1462
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Extended Image #1463
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Maverick (Golden)
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Maverick (Golden) Shadow
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Maverick (Golden) Remains
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Extended Image #1464
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Extended Image #1465
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Extended Image #1466
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@ -4303,18 +4303,18 @@ Alzurokor Weaponhit 03
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Helion Weaponfire 01
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Helion Weaponfire 02
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Helion Weaponfire 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Vorvrokor Ready 01
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Vorvrokor Selected 01
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Vorvrokor Selected 02
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Vorvrokor Selected 03
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Vorvrokor Selected 04
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Vorvrokor Order Passive 01
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Vorvrokor Order Passive 02
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Vorvrokor Order Passive 03
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Vorvrokor Order Passive 04
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Vorvrokor Under Attack 01
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Vorvrokor Under Attack 02
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Vorvrokor Under Attack 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -4302,4 +4302,16 @@ cm\f-z\alzurokor\wh-02.wav
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cm\f-z\alzurokor\wh-03.wav
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cm\a\helion\wf-01.wav
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cm\a\helion\wf-02.wav
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cm\a\helion\wf-03.wav
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cm\a\helion\wf-03.wav
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cm\z\vorvrokor\rdy-01.wav
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cm\z\vorvrokor\wht-01.wav
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cm\z\vorvrokor\wht-02.wav
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cm\z\vorvrokor\wht-03.wav
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cm\z\vorvrokor\wht-04.wav
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cm\z\vorvrokor\yes-01.wav
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cm\z\vorvrokor\yes-02.wav
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cm\z\vorvrokor\yes-03.wav
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cm\z\vorvrokor\yes-04.wav
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cm\z\vorvrokor\hlp-01.wav
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cm\z\vorvrokor\hlp-02.wav
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cm\z\vorvrokor\hlp-03.wav
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@ -1184,8 +1184,8 @@ Nihilist
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Sovrokor Remains
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Eidolon (Nydus) Remains
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Morrigan Remains
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Extended Sprite #670
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Extended Sprite #671
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Maverick (Golden)
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Maverick (Golden) Remains
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Extended Sprite #672
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Extended Sprite #673
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Extended Sprite #674
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@ -301,7 +301,7 @@ Tartarus Mines (Vulture Hecaton)
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Goremasts (Vulture Upstart)
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Eyelets (Proselyte)
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Alko Ashgun (Scralia)
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Extended Weapon #174
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Phase Rifle (Maverick Golden)
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Extended Weapon #175
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Extended Weapon #176
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Extended Weapon #177
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@ -319,7 +319,7 @@ Piety Wards<0>
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<0>
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<0>
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<0>
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<0>
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f<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0>
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¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
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¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
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Anchor Attack requires:<10> Loaded ranged combatant<0>
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@ -1093,7 +1093,7 @@ t<1><4>Build Mantle <1>(<3>T<1>)<10>Walker outpost.<0>
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¤<3><4>Impact Dissipation <2>(passive)<10>After being attacked by a hostile, this combatant gains 50% increased movement speed for 2 seconds, and blocks the next attack.<0>
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Mining Efficiency<0>
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¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 30%.<0>
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¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 20%.<0>
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¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 25%.<0>
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d<1><4>Assemble Idol <1>(<3>D<1>)<10>Ranged assault drone.<0>
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Mutath Spire requires:<10> Irol Iris<0>
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¤<3><4>Stellar Enforcement <2>(passive)<10>Magisters mark their victims for 3 seconds, granting +2 weapon range to any attacks while the debuff holds.<0>
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@ -2300,7 +2300,7 @@ Tartarus Mines<0>
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Goremasts<0>
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Eyelets<0>
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Alko Ashgun<0>
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<0>
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Phase Rifle<0>
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<0>
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<0>
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<0>
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@ -21380,4 +21380,209 @@ DukeMinotaurCastSpell:
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DukeMinotaurWalking:
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imgol 220 0 0 # Minotaur Engines (thingy\tbaGlow.grp)
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goto SkryrokorLocal00
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goto SkryrokorLocal00
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 239 MaverickGolden (cm\f-t\maverick-golden.grp)
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.headerstart
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IsId 853
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Type 12
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Init MaverickGoldenInit
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Death MaverickGoldenDeath
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GndAttkInit MaverickGoldenGndAttkInit
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AirAttkInit MaverickGoldenGndAttkInit
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Unused1 MaverickGoldenUnused1
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GndAttkRpt MaverickGoldenGndAttkRpt
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AirAttkRpt MaverickGoldenGndAttkRpt
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CastSpell [NONE]
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GndAttkToIdle MaverickGoldenGndAttkToIdle
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AirAttkToIdle MaverickGoldenGndAttkToIdle
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Unused2 [NONE]
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Walking MaverickGoldenWalking
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WalkingToIdle MaverickGoldenWalkingToIdle
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SpecialState1 [NONE]
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.headerend
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# ----------------------------------------------------------------------------- #
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MaverickGoldenInit:
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imgulnextid 0 0 # Maverick (Golden) Shadow (cm\f-t\maverick-golden-shadow.grp)
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MaverickGoldenWalkingToIdle:
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playfram 0x80
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MaverickGoldenLocal00:
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wait 63
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randcondjmp 25 MaverickGoldenLocal01
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randcondjmp 128 MaverickGoldenLocal02
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goto MaverickGoldenLocal00
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MaverickGoldenLocal01:
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playfram 0x00
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wait 1
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playfram 0x20
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wait 1
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playfram 0x40
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randcondjmp 192 MaverickGoldenLocal03
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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wait 6
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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turncwise 2
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wait 3
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wait 6
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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turnccwise 2
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wait 3
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goto MaverickGoldenLocal04
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MaverickGoldenLocal04:
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playfram 0x20
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wait 1
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playfram 0x00
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wait 1
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goto MaverickGoldenWalkingToIdle
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MaverickGoldenLocal03:
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wait 13
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playfram 0x20
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wait 1
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playfram 0x00
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wait 1
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goto MaverickGoldenWalkingToIdle
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MaverickGoldenLocal02:
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playfram 0xA0
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wait 1
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playfram 0xC0
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wait 1
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turnrand 3
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wait 1
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playfram 0xA0
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wait 1
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goto MaverickGoldenWalkingToIdle
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MaverickGoldenDeath:
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playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
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setfldirect 0
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playfram 416
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wait 2
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playfram 417
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wait 2
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playfram 418
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wait 2
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playfram 419
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wait 2
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playfram 420
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wait 2
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playfram 421
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wait 2
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playfram 422
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wait 2
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playfram 423
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wait 2
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lowsprul 1187 0 0 # Maverick (Golden) Remnants (terran\maverick-death.grp)
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wait 1
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end
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MaverickGoldenUnused1:
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wait 1
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nobrkcodestart
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setfldirect 0
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playsndbtwn 1161 1162 # Maverick revive 01, 02
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playfram 422
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wait 2
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playfram 421
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wait 2
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playfram 420
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wait 2
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playfram 419
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wait 2
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playfram 418
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wait 2
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playfram 417
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wait 2
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playfram 416
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wait 2
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setfldirect 12
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nobrkcodeend
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goto MaverickGoldenWalkingToIdle
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MaverickGoldenGndAttkInit:
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playfram 0x00
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wait 1
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playfram 0x20
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wait 1
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playfram 0x40
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MaverickGoldenGndAttkRpt:
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wait 1
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nobrkcodestart
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attackwith 1
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playsndbtwn 1427 1434 # Simulacrum weapon fire 01, 02, 03, 04, 05, 06, 07, 08
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playfram 0x60
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wait 1
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playfram 0x40
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wait 1
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playfram 0x60
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wait 1
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playfram 0x40
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wait 1
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playfram 0x60
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wait 1
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playfram 0x40
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wait 1
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nobrkcodeend
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gotorepeatattk
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ignorerest
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MaverickGoldenGndAttkToIdle:
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playfram 0x20
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wait 1
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playfram 0x00
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wait 1
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goto MaverickGoldenWalkingToIdle
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MaverickGoldenWalking:
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move 4
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wait 1
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playfram 0xA0
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move 4
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wait 1
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playfram 0xC0
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move 4
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wait 1
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playfram 0xE0
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move 4
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wait 1
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playfram 0x100
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move 4
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wait 1
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playfram 0x120
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move 4
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wait 1
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playfram 0x140
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move 4
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wait 1
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playfram 0x160
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move 4
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wait 1
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playfram 0x180
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move 4
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wait 1
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playfram 0x80
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goto MaverickGoldenWalking
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@ -4963,7 +4963,7 @@ BuildingRubbleHeaderDeath:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 393 Vorvrokor (cm\zerg\vorvrokor.grp)
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# 2045 Vorvrokor (cm\zerg\vorvrokor.grp)
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.headerstart
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IsId 220
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Type 26
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@ -4999,9 +4999,9 @@ Enable [NONE]
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# ----------------------------------------------------------------------------- #
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VorvrokorInit:
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imgul 1772 -1 -5 # Vorvrokor Shadow (cm\zerg\vorvrokor-shadow.grp)
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imgul 1772 0 0 # Vorvrokor Shadow (cm\zerg\vorvrokor-shadow.grp)
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VorvrokorGndAttkToIdle:
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playfram 0x55
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playfram 0x00
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goto ZethrokorLocal00
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VorvrokorDeath:
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BIN
mpq/sound/cm/z/vorvrokor/hlp-01.wav
Normal file
BIN
mpq/sound/cm/z/vorvrokor/hlp-01.wav
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BIN
mpq/sound/cm/z/vorvrokor/hlp-02.wav
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BIN
mpq/sound/cm/z/vorvrokor/hlp-02.wav
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BIN
mpq/sound/cm/z/vorvrokor/hlp-03.wav
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BIN
mpq/sound/cm/z/vorvrokor/hlp-03.wav
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BIN
mpq/sound/cm/z/vorvrokor/rdy-01.wav
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BIN
mpq/sound/cm/z/vorvrokor/rdy-01.wav
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Binary file not shown.
BIN
mpq/sound/cm/z/vorvrokor/wht-01.wav
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BIN
mpq/sound/cm/z/vorvrokor/wht-01.wav
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BIN
mpq/sound/cm/z/vorvrokor/wht-02.wav
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BIN
mpq/sound/cm/z/vorvrokor/wht-02.wav
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BIN
mpq/sound/cm/z/vorvrokor/wht-03.wav
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BIN
mpq/sound/cm/z/vorvrokor/wht-03.wav
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BIN
mpq/sound/cm/z/vorvrokor/wht-04.wav
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BIN
mpq/sound/cm/z/vorvrokor/wht-04.wav
Normal file
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BIN
mpq/sound/cm/z/vorvrokor/yes-01.wav
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BIN
mpq/sound/cm/z/vorvrokor/yes-01.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/z/vorvrokor/yes-02.wav
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BIN
mpq/sound/cm/z/vorvrokor/yes-02.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/z/vorvrokor/yes-03.wav
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BIN
mpq/sound/cm/z/vorvrokor/yes-03.wav
Normal file
Binary file not shown.
BIN
mpq/sound/cm/z/vorvrokor/yes-04.wav
Normal file
BIN
mpq/sound/cm/z/vorvrokor/yes-04.wav
Normal file
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BIN
mpq/unit/cm/f-t/maverick-golden-remains.grp
Normal file
BIN
mpq/unit/cm/f-t/maverick-golden-remains.grp
Normal file
Binary file not shown.
BIN
mpq/unit/cm/f-t/maverick-golden-shadow.grp
Normal file
BIN
mpq/unit/cm/f-t/maverick-golden-shadow.grp
Normal file
Binary file not shown.
BIN
mpq/unit/cm/f-t/maverick-golden.grp
Normal file
BIN
mpq/unit/cm/f-t/maverick-golden.grp
Normal file
Binary file not shown.
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BIN
mpq/unit/cm/z/vorvrokor-remains.grp
Normal file
BIN
mpq/unit/cm/z/vorvrokor-remains.grp
Normal file
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@ -29,16 +29,75 @@
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- **Cyclops (Futurist)** now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)
|
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- Corrected tooltip for **Kagralisk** weapon string (r. Krankendau)
|
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|
||||
## Audiovisuals
|
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- New models for:
|
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- Vorvrokor (c. Baelethal)
|
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- Landlock (c. fasswawds)
|
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- Resized model for Talos
|
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- Modified unit responses for Vorvrokor
|
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- New weapon SFX for Alzurokor (c. lolrsk8s)
|
||||
|
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## Terran
|
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- [Maverick](https://cosmonarchy.com/terran/maverick):
|
||||
- HP 60 » 70
|
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- [Cyprian](https://cosmonarchy.com/terran/cyprian):
|
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- **Twin Railguns:**
|
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- Weapon damage 2x6 » 2x5
|
||||
- [Vulture](https://cosmonarchy.com/terran/vulture):
|
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- Resource costs 100/0 » 75/0
|
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- HP 120 » 100
|
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- **Fragmentation Grenade:**
|
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- Weapon damage 2x10 » 2x8
|
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- [Goliath](https://cosmonarchy.com/terran/goliath):
|
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- Mineral cost 175/50 » 150/50
|
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- HP 240 » 220
|
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- Movement speed 5 » 4.5
|
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- [Quarry](https://cosmonarchy.com/terran/quarry):
|
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- Build time 35 » 45
|
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- [Treasury](https://cosmonarchy.com/terran/treasury):
|
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- Build time 35 » 40
|
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- Can now train **Mason**s while a **Quarry** is constructed.
|
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- [Stockade](https://cosmonarchy.com/terran/stockade):
|
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- Build time 50 » 45
|
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- [Fulcrum](https://cosmonarchy.com/terran/fulcrum):
|
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- Resource costs 200/50 » 200/75
|
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|
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## Audiovisuals
|
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- New models for:
|
||||
- Landlock (c. fasswawds)
|
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## Terran factions
|
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- [Hotshot](https://cosmonarchy.com/terran/hotshot):
|
||||
- HP 65 » 70
|
||||
- Armor 0 » 1
|
||||
- [Maverick (Futurist)](https://cosmonarchy.com/terran/maverick-futurist):
|
||||
- HP 70 » 75
|
||||
- [Maverick (Upstart](https://cosmonarchy.com/terran/maverick-upstart):
|
||||
- HP 50 » 60
|
||||
- [Vulture (Upstart](https://cosmonarchy.com/terran/vulture-upstart):
|
||||
- Resource costs 100/0 » 75/0
|
||||
- HP 120 » 100
|
||||
- **Fragmentation Grenade:**
|
||||
- Weapon damage 2x10 » 2x8
|
||||
|
||||
## Protoss
|
||||
- [Gateway](https://cosmonarchy.com/protoss/gateway):
|
||||
- Resource costs 175/0 » 150/0
|
||||
|
||||
## Zerg
|
||||
- [Zethrokor](https://cosmonarchy.com/zerg/zethrokor):
|
||||
- Resource cost 25/0 » 50/0
|
||||
- HP 50 » 40
|
||||
- Movement speed 7.5 » 8.4
|
||||
- **Zethrok Claws:**
|
||||
- Weapon damage 4 » 5
|
||||
- [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor):
|
||||
- Resource cost 50/0 » 75/0
|
||||
- Armor 1 » 2
|
||||
- Movement speed 9.1 » 9.8
|
||||
- Collision size increased by ~23%
|
||||
- [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth):
|
||||
- Resource cost 175/0 » 200/0
|
||||
|
||||
## Askosi
|
||||
- **Shared Designs**
|
||||
- Team building from **Pilgrim**s and **Constituent**s now increases build rate by 25% per worker, from 20%
|
||||
|
||||
## Askosi factions
|
||||
- **NEW: Sons of Ash**
|
||||
|
||||
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Loading…
Reference in New Issue
Block a user