Replace Vorvrokor model; Add Golden Maverick; Make misc bugfixes

This commit is contained in:
Pr0nogo 2026-08-27 01:48:14 -04:00
parent dfaea55224
commit 8310916521
49 changed files with 306 additions and 30 deletions

Binary file not shown.

View File

@ -713,7 +713,7 @@ Acqui
Alzurokor (Imicren)
Hydrokor (Goszirith)
Nihilist
Extended Flingy #507
Maverick (Golden)
Extended Flingy #508
Extended Flingy #509
Extended Flingy #510

Binary file not shown.

Binary file not shown.

View File

@ -2461,9 +2461,9 @@ Impact Dissipation
Crushing Delivery Small
Crushing Delivery Medium
Crushing Delivery Large
Extended Image #1461
Extended Image #1462
Extended Image #1463
Maverick (Golden)
Maverick (Golden) Shadow
Maverick (Golden) Remains
Extended Image #1464
Extended Image #1465
Extended Image #1466

Binary file not shown.

View File

@ -4303,18 +4303,18 @@ Alzurokor Weaponhit 03
Helion Weaponfire 01
Helion Weaponfire 02
Helion Weaponfire 03
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Extended Sound #1
Vorvrokor Ready 01
Vorvrokor Selected 01
Vorvrokor Selected 02
Vorvrokor Selected 03
Vorvrokor Selected 04
Vorvrokor Order Passive 01
Vorvrokor Order Passive 02
Vorvrokor Order Passive 03
Vorvrokor Order Passive 04
Vorvrokor Under Attack 01
Vorvrokor Under Attack 02
Vorvrokor Under Attack 03
Extended Sound #1
Extended Sound #1
Extended Sound #1

View File

@ -4302,4 +4302,16 @@ cm\f-z\alzurokor\wh-02.wav
cm\f-z\alzurokor\wh-03.wav
cm\a\helion\wf-01.wav
cm\a\helion\wf-02.wav
cm\a\helion\wf-03.wav
cm\a\helion\wf-03.wav
cm\z\vorvrokor\rdy-01.wav
cm\z\vorvrokor\wht-01.wav
cm\z\vorvrokor\wht-02.wav
cm\z\vorvrokor\wht-03.wav
cm\z\vorvrokor\wht-04.wav
cm\z\vorvrokor\yes-01.wav
cm\z\vorvrokor\yes-02.wav
cm\z\vorvrokor\yes-03.wav
cm\z\vorvrokor\yes-04.wav
cm\z\vorvrokor\hlp-01.wav
cm\z\vorvrokor\hlp-02.wav
cm\z\vorvrokor\hlp-03.wav

Binary file not shown.

View File

@ -1184,8 +1184,8 @@ Nihilist
Sovrokor Remains
Eidolon (Nydus) Remains
Morrigan Remains
Extended Sprite #670
Extended Sprite #671
Maverick (Golden)
Maverick (Golden) Remains
Extended Sprite #672
Extended Sprite #673
Extended Sprite #674

Binary file not shown.

Binary file not shown.

View File

@ -301,7 +301,7 @@ Tartarus Mines (Vulture Hecaton)
Goremasts (Vulture Upstart)
Eyelets (Proselyte)
Alko Ashgun (Scralia)
Extended Weapon #174
Phase Rifle (Maverick Golden)
Extended Weapon #175
Extended Weapon #176
Extended Weapon #177

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -319,7 +319,7 @@ Piety Wards<0>
<0>
<0>
<0>
<0>
f<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0>
¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
Anchor Attack requires:<10> Loaded ranged combatant<0>
@ -1093,7 +1093,7 @@ t<1><4>Build Mantle <1>(<3>T<1>)<10>Walker outpost.<0>
¤<3><4>Impact Dissipation <2>(passive)<10>After being attacked by a hostile, this combatant gains 50% increased movement speed for 2 seconds, and blocks the next attack.<0>
Mining Efficiency<0>
¤<3><4>Schematic Unity <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>When Dyads assist in construction, they increase construction rate by 30%.<0>
¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 20%.<0>
¤<3><4>Shared Designs <2>(passive)<10>Up to 5 Askosi workers can collaborate on construction efforts.<10>Each additional Pilgrim increases construction rate by 25%.<0>
d<1><4>Assemble Idol <1>(<3>D<1>)<10>Ranged assault drone.<0>
Mutath Spire requires:<10> Irol Iris<0>
¤<3><4>Stellar Enforcement <2>(passive)<10>Magisters mark their victims for 3 seconds, granting +2 weapon range to any attacks while the debuff holds.<0>
@ -2300,7 +2300,7 @@ Tartarus Mines<0>
Goremasts<0>
Eyelets<0>
Alko Ashgun<0>
<0>
Phase Rifle<0>
<0>
<0>
<0>

Binary file not shown.

View File

@ -21380,4 +21380,209 @@ DukeMinotaurCastSpell:
DukeMinotaurWalking:
imgol 220 0 0 # Minotaur Engines (thingy\tbaGlow.grp)
goto SkryrokorLocal00
goto SkryrokorLocal00
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 239 MaverickGolden (cm\f-t\maverick-golden.grp)
.headerstart
IsId 853
Type 12
Init MaverickGoldenInit
Death MaverickGoldenDeath
GndAttkInit MaverickGoldenGndAttkInit
AirAttkInit MaverickGoldenGndAttkInit
Unused1 MaverickGoldenUnused1
GndAttkRpt MaverickGoldenGndAttkRpt
AirAttkRpt MaverickGoldenGndAttkRpt
CastSpell [NONE]
GndAttkToIdle MaverickGoldenGndAttkToIdle
AirAttkToIdle MaverickGoldenGndAttkToIdle
Unused2 [NONE]
Walking MaverickGoldenWalking
WalkingToIdle MaverickGoldenWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
MaverickGoldenInit:
imgulnextid 0 0 # Maverick (Golden) Shadow (cm\f-t\maverick-golden-shadow.grp)
MaverickGoldenWalkingToIdle:
playfram 0x80
MaverickGoldenLocal00:
wait 63
randcondjmp 25 MaverickGoldenLocal01
randcondjmp 128 MaverickGoldenLocal02
goto MaverickGoldenLocal00
MaverickGoldenLocal01:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
randcondjmp 192 MaverickGoldenLocal03
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
wait 6
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
turncwise 2
wait 3
wait 6
turnccwise 2
wait 3
turnccwise 2
wait 3
turnccwise 2
wait 3
goto MaverickGoldenLocal04
MaverickGoldenLocal04:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickGoldenWalkingToIdle
MaverickGoldenLocal03:
wait 13
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickGoldenWalkingToIdle
MaverickGoldenLocal02:
playfram 0xA0
wait 1
playfram 0xC0
wait 1
turnrand 3
wait 1
playfram 0xA0
wait 1
goto MaverickGoldenWalkingToIdle
MaverickGoldenDeath:
playsndbtwn 276 277 # Terran\MARINE\TMaDth00.WAV | Terran\MARINE\TMaDth01.WAV
setfldirect 0
playfram 416
wait 2
playfram 417
wait 2
playfram 418
wait 2
playfram 419
wait 2
playfram 420
wait 2
playfram 421
wait 2
playfram 422
wait 2
playfram 423
wait 2
lowsprul 1187 0 0 # Maverick (Golden) Remnants (terran\maverick-death.grp)
wait 1
end
MaverickGoldenUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsndbtwn 1161 1162 # Maverick revive 01, 02
playfram 422
wait 2
playfram 421
wait 2
playfram 420
wait 2
playfram 419
wait 2
playfram 418
wait 2
playfram 417
wait 2
playfram 416
wait 2
setfldirect 12
nobrkcodeend
goto MaverickGoldenWalkingToIdle
MaverickGoldenGndAttkInit:
playfram 0x00
wait 1
playfram 0x20
wait 1
playfram 0x40
MaverickGoldenGndAttkRpt:
wait 1
nobrkcodestart
attackwith 1
playsndbtwn 1427 1434 # Simulacrum weapon fire 01, 02, 03, 04, 05, 06, 07, 08
playfram 0x60
wait 1
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x40
wait 1
playfram 0x60
wait 1
playfram 0x40
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
MaverickGoldenGndAttkToIdle:
playfram 0x20
wait 1
playfram 0x00
wait 1
goto MaverickGoldenWalkingToIdle
MaverickGoldenWalking:
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x100
move 4
wait 1
playfram 0x120
move 4
wait 1
playfram 0x140
move 4
wait 1
playfram 0x160
move 4
wait 1
playfram 0x180
move 4
wait 1
playfram 0x80
goto MaverickGoldenWalking

Binary file not shown.

View File

@ -4963,7 +4963,7 @@ BuildingRubbleHeaderDeath:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 393 Vorvrokor (cm\zerg\vorvrokor.grp)
# 2045 Vorvrokor (cm\zerg\vorvrokor.grp)
.headerstart
IsId 220
Type 26
@ -4999,9 +4999,9 @@ Enable [NONE]
# ----------------------------------------------------------------------------- #
VorvrokorInit:
imgul 1772 -1 -5 # Vorvrokor Shadow (cm\zerg\vorvrokor-shadow.grp)
imgul 1772 0 0 # Vorvrokor Shadow (cm\zerg\vorvrokor-shadow.grp)
VorvrokorGndAttkToIdle:
playfram 0x55
playfram 0x00
goto ZethrokorLocal00
VorvrokorDeath:

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -29,16 +29,75 @@
- **Cyclops (Futurist)** now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)
- Corrected tooltip for **Kagralisk** weapon string (r. Krankendau)
## Audiovisuals
- New models for:
- Vorvrokor (c. Baelethal)
- Landlock (c. fasswawds)
- Resized model for Talos
- Modified unit responses for Vorvrokor
- New weapon SFX for Alzurokor (c. lolrsk8s)
## Terran
- [Maverick](https://cosmonarchy.com/terran/maverick):
- HP 60 » 70
- [Cyprian](https://cosmonarchy.com/terran/cyprian):
- **Twin Railguns:**
- Weapon damage 2x6 » 2x5
- [Vulture](https://cosmonarchy.com/terran/vulture):
- Resource costs 100/0 » 75/0
- HP 120 » 100
- **Fragmentation Grenade:**
- Weapon damage 2x10 » 2x8
- [Goliath](https://cosmonarchy.com/terran/goliath):
- Mineral cost 175/50 » 150/50
- HP 240 » 220
- Movement speed 5 » 4.5
- [Quarry](https://cosmonarchy.com/terran/quarry):
- Build time 35 » 45
- [Treasury](https://cosmonarchy.com/terran/treasury):
- Build time 35 » 40
- Can now train **Mason**s while a **Quarry** is constructed.
- [Stockade](https://cosmonarchy.com/terran/stockade):
- Build time 50 » 45
- [Fulcrum](https://cosmonarchy.com/terran/fulcrum):
- Resource costs 200/50 » 200/75
## Audiovisuals
- New models for:
- Landlock (c. fasswawds)
## Terran factions
- [Hotshot](https://cosmonarchy.com/terran/hotshot):
- HP 65 » 70
- Armor 0 » 1
- [Maverick (Futurist)](https://cosmonarchy.com/terran/maverick-futurist):
- HP 70 » 75
- [Maverick (Upstart](https://cosmonarchy.com/terran/maverick-upstart):
- HP 50 » 60
- [Vulture (Upstart](https://cosmonarchy.com/terran/vulture-upstart):
- Resource costs 100/0 » 75/0
- HP 120 » 100
- **Fragmentation Grenade:**
- Weapon damage 2x10 » 2x8
## Protoss
- [Gateway](https://cosmonarchy.com/protoss/gateway):
- Resource costs 175/0 » 150/0
## Zerg
- [Zethrokor](https://cosmonarchy.com/zerg/zethrokor):
- Resource cost 25/0 » 50/0
- HP 50 » 40
- Movement speed 7.5 » 8.4
- **Zethrok Claws:**
- Weapon damage 4 » 5
- [Vorvrokor](https://cosmonarchy.com/zerg/vorvrokor):
- Resource cost 50/0 » 75/0
- Armor 1 » 2
- Movement speed 9.1 » 9.8
- Collision size increased by ~23%
- [Zoryusthaleth](https://cosmonarchy.com/zerg/zoryusthaleth):
- Resource cost 175/0 » 200/0
## Askosi
- **Shared Designs**
- Team building from **Pilgrim**s and **Constituent**s now increases build rate by 25% per worker, from 20%
## Askosi factions
- **NEW: Sons of Ash**

Binary file not shown.