Achieve campaign UI; Refactor trigger system

This commit is contained in:
Pr0nogo 2026-08-26 13:08:28 -04:00
parent 2ab92ccd51
commit 9fb326c8bd
47 changed files with 17 additions and 4 deletions

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@ -997,4 +997,7 @@ Extended Portrait #886
Extended Portrait #887
Extended Portrait #888
Extended Portrait #889
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@ -2997,4 +2997,7 @@ Extended Unit #2768
Extended Unit #2769
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@ -997,4 +997,5 @@ Extended Weapon #866
Extended Weapon #867
Extended Weapon #868
Extended Weapon #869
Extended Weapon #870
Extended Weapon #870
Extended Weapon #871

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@ -2142,7 +2142,7 @@ Newtonian Shock Cannon<0>
Energized Bioplasma<0>
Gosvil Spines<0>
Neutron Saber<0>
Venemous Contagion<0>
Venomous Contagion<0>
Brutish Tendrils<0>
Cerberus Railgun<0>
Vapid Blaster<0>

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@ -16,6 +16,12 @@
- **Immense improvements have been made to helper and hook wrappers!**
- For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging!
- *Please report any newfound issues you encounter to us via discord/fluxer or email!*
- **The custom trigger system has been deep-cleaned!** (c. Veeq7)
- This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues...
- *Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!*
- **Known issues:** the `wait` crig action does not currently operate
- **A new campaign menu has been achieved!** (c. Jesse)
- It's so epic... please enjoy!
## Bugfixes
- **Audiovisual:**

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