mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-release.git
synced 2026-09-17 01:31:45 +00:00
69 lines
3.0 KiB
Markdown
69 lines
3.0 KiB
Markdown
# 24 May 2026
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## Year 4, month 5, patch 1
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## Patch goals
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- Continue balancing for all races, in preparation for the Gauntlet Stage!
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- Continue Askosi development
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- Further improve audiovisuals
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- Tweak balance for all factions
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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# Editor features
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## Triggers
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- **disable_units** action:
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- Now takes `%bool_hidden` as a final optional arg.
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- When unset, unit buttons are disabled (greyed out) as usual.
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- When set to `true`, unit buttons are instead hidden from the command card.
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- **set_unit_behavior** action:
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- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
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- **issue_order** action:
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- Now handles order id `72`, building liftoff
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- **NEW: is_multiplayer** condition:
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- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
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- **NEW: set_burrow_infrastructure_override** action:
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- Allows AI players to ignore the "don't burrow near allied structures" rule.
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- **NEW: set_ally_alert_blacklist** action:
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- Allows "ally under attack" alerts to be ignored for specific players.
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- **NEW: disable_tactical_ai** action:
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- Sets whether to disable tactical AI for specified computer players.
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- **NEW: disable_extended_waves** action: (c. Veeq7)
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- Sets whether to disable extended AI attack waves for specified computer players.
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## Bugfixes
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- **Stability:**
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- Resolved rare Nydus-related crash (r. Concealed Organic)
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- **Gameplay:**
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- Fixed **Egocent** not proccing **Mimicry** (r. shopkeeper dog)
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- Fixed **Histrion** not having energy (r. jakulangski)
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- Fixed bad animations for **Hotshot**, including attack animation (r. lolrsk8s)
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- **Audiovisuals:**
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- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
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## Audiovisuals
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- **Updated sprites for:**
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- **Matraleth** (player color fixes c. NimoStar)
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- **Witness** (corrected orientation)
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# Balance changes
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## Askosi
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- [Cardinal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal):
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- **Inoa Twinaxe:**
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- Damage 2x10 » 1x15
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- **Sustaining Sermon:**
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- Healing 5 » 10
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- [Aphorist](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist):
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- Now has **Impact Dissipation**
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- [Doronin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin):
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- Time cost 25 » 30
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- HP 240 » 220
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- [Silversoul](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul):
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- Now a detector
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- [Petract](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract):
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- Now a detector
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- [Phontis](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/phontis):
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- Resource costs 200/150 » 200/200
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- Build time 30 » 35
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- **Warring Winds:**
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- Proc cooldown 0.12 seconds » 0.25 seconds, matching the cooldown of e.g. Zerg **Fan of Teeth** |