2026-05-26 20:38:30 +00:00
# 24 May 2026
## Year 4, month 5, patch 1
2024-05-25 18:59:54 +00:00
2025-06-25 19:06:48 +00:00
## Patch goals
2026-05-26 20:38:30 +00:00
- Continue balancing for all races, in preparation for the Gauntlet Stage!
2025-08-23 17:39:24 +00:00
- Continue Askosi development
2026-01-08 06:51:42 +00:00
- Further improve audiovisuals
2026-04-01 18:06:24 +00:00
- Tweak balance for all factions
2025-07-17 15:42:25 +00:00
- [Subscribe on ko-fi ](https://ko-fi.com/pr0nogoandveeq7 ) to get a sneak peek of the incoming changes!
2025-06-25 19:06:48 +00:00
2026-05-26 20:38:30 +00:00
# Editor features
2026-04-01 18:06:24 +00:00
## Triggers
2026-05-26 20:38:30 +00:00
- **disable_units** action:
- Now takes `%bool_hidden` as a final optional arg.
- When unset, unit buttons are disabled (greyed out) as usual.
- When set to `true` , unit buttons are instead hidden from the command card.
- **set_unit_behavior** action:
- Now accepts `infrastructure_burrow` for `%behavior` arg, making AI units ignore the "don't burrow near allied structures" rule.
- **issue_order** action:
- Now handles order id `72` , building liftoff
- **NEW: is_multiplayer** condition:
- Takes `%bool` as arg, compares to whether the game is in multiplayer mode (i.e. was made in a lobby instead of through the singleplayer menu)
- **NEW: set_burrow_infrastructure_override** action:
- Allows AI players to ignore the "don't burrow near allied structures" rule.
- **NEW: set_ally_alert_blacklist** action:
- Allows "ally under attack" alerts to be ignored for specific players.
- **NEW: disable_tactical_ai** action:
- Sets whether to disable tactical AI for specified computer players.
- **NEW: disable_extended_waves** action: (c. Veeq7)
- Sets whether to disable extended AI attack waves for specified computer players.
2026-01-08 06:51:42 +00:00
2025-05-03 11:54:07 +00:00
## Bugfixes
2026-05-26 20:38:30 +00:00
- **Stability:**
- Resolved rare Nydus-related crash (r. Concealed Organic)
2026-02-24 05:31:53 +00:00
- **Gameplay:**
2026-05-26 20:38:30 +00:00
- Fixed **Egocent** not proccing **Mimicry** (r. shopkeeper dog)
- Fixed **Histrion** not having energy (r. jakulangski)
- Fixed bad animations for **Hotshot** , including attack animation (r. lolrsk8s)
- **Audiovisuals:**
- Custom alerts, such as "ally under attack" alerts, should now respect the "mute non-trigger sounds" trigger action (used during e.g. campaign dialogue)
2025-08-10 21:32:14 +00:00
## Audiovisuals
2026-05-26 20:38:30 +00:00
- **Updated sprites for:**
- **Matraleth** (player color fixes c. NimoStar)
- **Witness** (corrected orientation)
2026-01-08 06:51:42 +00:00
# Balance changes
2024-12-28 16:57:23 +00:00
2026-01-27 14:57:57 +00:00
## Askosi
2026-04-01 18:06:24 +00:00
- [Cardinal ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/cardinal ):
2026-05-26 20:38:30 +00:00
- **Inoa Twinaxe:**
- Damage 2x10 » 1x15
- **Sustaining Sermon:**
- Healing 5 » 10
2026-04-01 18:06:24 +00:00
- [Aphorist ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/aphorist ):
2026-05-26 20:38:30 +00:00
- Now has **Impact Dissipation**
2026-04-01 18:06:24 +00:00
- [Doronin ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/doronin ):
2026-05-26 20:38:30 +00:00
- Time cost 25 » 30
- HP 240 » 220
2026-04-01 18:06:24 +00:00
- [Silversoul ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/silversoul ):
2026-05-26 20:38:30 +00:00
- Now a detector
- [Petract ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/petract ):
- Now a detector
- [Phontis ](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/phontis ):
- Resource costs 200/150 » 200/200
- Build time 30 » 35
- **Warring Winds:**
- Proc cooldown 0.12 seconds » 0.25 seconds, matching the cooldown of e.g. Zerg **Fan of Teeth**