cosmonarchy-bw-prerelease/patchnotes.md

3.4 KiB

X November 2023

Designer's Notes

Patch goals include:

  • Continue to address overdetermined role overlaps
  • Improve weak units by revising or replacing their ability sets
  • Significantly improve audiovisuals with new unit responses, combat SFX, sprites, and more

Latest content

General

  • Added more debug info to resolve desyncs, c. DF. Please screenshot and report if you encounter them!

Bugfixes

  • Gameplay:
    • Fixed burrowed units not transforming/regressing properly (c. DF)
    • Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
    • Fixed Sentinel and Sevenstop dealing double damage when not piercing
    • Improved consistency of Kinetic Penetration attacks with Ancile Providence
    • Solarions that are preplaced or created with the spawn console command now start with 12 Stewards
  • Audiovisual:
    • Multiselecting Terran workers now correctly hides the building submenus
    • Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
    • Added an additional sanity check to prevent displaying passive icons in mixed selections
    • Fix 1-frame delay in Phalanx deployment animation (r. DF)

Audiovisuals

  • New sprite for:
    • Dracadin (c. Baelethal)
  • New unit responses for:
    • Ancile
    • Vagrant
    • Vagrant Shade
  • Updated unit responses for:
    • Blackjack (c. TheBeaver99)
  • New weapon SFX for:
    • Star Sovereign (Intervention Missiles)

Terran

  • Goliath:
    • Contender Missiles armor penetration now 2, from 0
    • Further cement the Goliath as a longlasting anti-air option.
  • Madrigal:
    • Armor now 2, from 1
    • Furia Missiles:
      • Cooldown now 0.75, from 0.92
      • Armor penetration now 1, from 0
      • Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7)
    • This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.

Protoss

  • Optecton:
    • Time cost now 50, from 45
    • Now moves ~22% slower
  • Patriarch:
    • Time cost now 45, from 50
  • Gladius:
    • Mineral and gas cost now 200/150, from 250/100
    • HP now 100, from 110
    • Shields now 80, from 90
    • Armor now 2, from 1
  • Exemplar:
    • Gas cost now 150, from 125
    • Shields now 80, from 100
    • Splash radii now 8/16/24, from 12/24/36
  • Solarion:
    • Mineral cost now 600, from 500
    • Now moves ~10% slower
    • Steward launch range now 6, from 8
    • Steward leash range now 8, from 10
  • Steward:
    • Time cost now 10, from 5
    • Armor penetration now 2, from 5

Zerg

  • Skithrokor:
    • Now moves 10% slower
  • Kalkalisk:
    • Armor now 1, from 2
    • Now moves 10% slower
    • Armor penetration now 0, from 2