# X November 2023 ## Designer's Notes Patch goals include: - Continue to address overdetermined role overlaps - Improve weak units by revising or replacing their ability sets - Significantly improve audiovisuals with new unit responses, combat SFX, sprites, and more ## Latest content - [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6) ## General - Added more debug info to resolve desyncs, c. DF. Please screenshot and report if you encounter them! ## Bugfixes - Gameplay: - Fixed burrowed units not transforming/regressing properly (c. DF) - Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean - Fixed Sentinel and Sevenstop dealing double damage when not piercing - Improved consistency of Kinetic Penetration attacks with Ancile Providence - Solarions that are preplaced or created with the `spawn` console command now start with 12 Stewards - Audiovisual: - Multiselecting Terran workers now correctly hides the building submenus - Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF) - Added an additional sanity check to prevent displaying passive icons in mixed selections - Fix 1-frame delay in Phalanx deployment animation (r. DF) ## Audiovisuals - New sprite for: - Dracadin (c. Baelethal) - New unit responses for: - Ancile - Vagrant - Vagrant Shade - Updated unit responses for: - Blackjack (c. TheBeaver99) - New weapon SFX for: - Star Sovereign (Intervention Missiles) ## Terran - [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath): - Contender Missiles armor penetration now 2, from 0 - *Further cement the Goliath as a longlasting anti-air option.* - [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal): - Armor now 2, from 1 - Furia Missiles: - Cooldown now 0.75, from 0.92 - Armor penetration now 1, from 0 - Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7) - *This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.* ## Protoss - [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton): - Time cost now 50, from 45 - Now moves ~22% slower - [Patriarch](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/patriarch): - Time cost now 45, from 50 - [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius): - Mineral and gas cost now 200/150, from 250/100 - HP now 100, from 110 - Shields now 80, from 90 - Armor now 2, from 1 - [Exemplar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/exemplar): - Gas cost now 150, from 125 - Shields now 80, from 100 - Splash radii now 8/16/24, from 12/24/36 - [Solarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/solarion): - Mineral cost now 600, from 500 - Now moves ~10% slower - Steward launch range now 6, from 8 - Steward leash range now 8, from 10 - [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward): - Time cost now 10, from 5 - Armor penetration now 2, from 5 ## Zerg - [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor): - Now moves 10% slower - [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk): - Armor now 1, from 2 - Now moves 10% slower - Armor penetration now 0, from 2