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mirror of https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git synced 2026-09-22 23:01:42 +00:00

Deploy Scribe attack anim; Deploy new WIP Dracadin graphic; Deploy Ancile, Vagrant, and Vagrant Shade unit responses; Update Blackjack unit responses; Make misc balance adjustments

This commit is contained in:
Pr0nogo 2023-11-08 21:51:36 -05:00
parent 4ba5438b00
commit ec10f0f664
99 changed files with 179 additions and 73 deletions

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@ -1771,7 +1771,7 @@ Helix Bolt Orange
Helix Bolt Blue 1
Helix Bolt Blue 2
Vorvrokor Shadow
Extended Image #771
Burst Lasers Impact Blue Damageless
Extended Image #772
Extended Image #773
Extended Image #774

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@ -2561,60 +2561,60 @@ Cloak Terran Off
Star Sovereign Weapon 2 Fire 01
Star Sovereign Weapon 2 Fire 02
Star Sovereign Weapon 2 Fire 03
Extended Sound #1
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Ancile Ready 01
Ancile Ready 02
Ancile Ready 03
Ancile Selected 01
Ancile Selected 02
Ancile Selected 03
Ancile Selected 04
Ancile Order Passive 01
Ancile Order Passive 02
Ancile Order Passive 03
Ancile Order Passive 04
Ancile Under Attack 01
Ancile Under Attack 02
Ancile Under Attack 03
Ancile Under Attack 04
Vagrant Ready 01
Vagrant Ready 02
Vagrant Ready 03
Vagrant Selected 01
Vagrant Selected 02
Vagrant Selected 03
Vagrant Selected 04
Vagrant Order Passive 01
Vagrant Order Passive 02
Vagrant Order Passive 03
Vagrant Order Passive 04
Vagrant Order Aggressive 01
Vagrant Order Aggressive 02
Vagrant Order Aggressive 03
Vagrant Order Aggressive 04
Vagrant Under Attack 01
Vagrant Under Attack 02
Vagrant Under Attack 03
Vagrant Under Attack 04
Vagrant Shade Ready 01
Vagrant Shade Ready 02
Vagrant Shade Ready 03
Vagrant Shade Ready 04
Vagrant Shade Selected 01
Vagrant Shade Selected 02
Vagrant Shade Selected 03
Vagrant Shade Selected 04
Vagrant Shade Order Passive 01
Vagrant Shade Order Passive 02
Vagrant Shade Order Passive 03
Vagrant Shade Order Passive 04
Vagrant Shade Order Aggressive 01
Vagrant Shade Order Aggressive 02
Vagrant Shade Order Aggressive 03
Vagrant Shade Order Aggressive 04
Vagrant Shade Under Attack 01
Vagrant Shade Under Attack 02
Vagrant Shade Under Attack 03
Vagrant Shade Under Attack 04
Extended Sound #1
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@ -2129,11 +2129,11 @@ cm\p\vagrant\wf-02.wav
cm\p\vagrant\wf-03.wav
cm\p\vagrant\wf-04.wav
cm\p\vagrant\wf-05.wav
cm\p\vagrant\wfa-01.wav
cm\p\vagrant\wfa-02.wav
cm\p\vagrant\wfa-03.wav
cm\p\vagrant\wfa-04.wav
cm\p\vagrant\wfa-05.wav
cm\p\vagrant-shadow\wf-01.wav
cm\p\vagrant-shadow\wf-02.wav
cm\p\vagrant-shadow\wf-03.wav
cm\p\vagrant-shadow\wf-04.wav
cm\p\vagrant-shadow\wf-05.wav
cm\p\optecton\wfb-01.wav
cm\p\optecton\wfb-02.wav
cm\p\optecton\wfb-03.wav
@ -2560,4 +2560,58 @@ cm\t\cloak-terran-on.wav
cm\t\cloak-terran-off.wav
cm\p\starsovereign\wfb-01.wav
cm\p\starsovereign\wfb-02.wav
cm\p\starsovereign\wfb-03.wav
cm\p\starsovereign\wfb-03.wav
cm\t\ancile\rdy-01.wav
cm\t\ancile\rdy-02.wav
cm\t\ancile\rdy-03.wav
cm\t\ancile\wht-01.wav
cm\t\ancile\wht-02.wav
cm\t\ancile\wht-03.wav
cm\t\ancile\wht-04.wav
cm\t\ancile\yes-01.wav
cm\t\ancile\yes-02.wav
cm\t\ancile\yes-03.wav
cm\t\ancile\yes-04.wav
cm\t\ancile\hlp-01.wav
cm\t\ancile\hlp-02.wav
cm\t\ancile\hlp-03.wav
cm\t\ancile\hlp-04.wav
cm\p\vagrant\rdy-01.wav
cm\p\vagrant\rdy-02.wav
cm\p\vagrant\rdy-03.wav
cm\p\vagrant\wht-01.wav
cm\p\vagrant\wht-02.wav
cm\p\vagrant\wht-03.wav
cm\p\vagrant\wht-04.wav
cm\p\vagrant\yes-01.wav
cm\p\vagrant\yes-02.wav
cm\p\vagrant\yes-03.wav
cm\p\vagrant\yes-04.wav
cm\p\vagrant\agg-01.wav
cm\p\vagrant\agg-02.wav
cm\p\vagrant\agg-03.wav
cm\p\vagrant\agg-04.wav
cm\p\vagrant\hlp-01.wav
cm\p\vagrant\hlp-02.wav
cm\p\vagrant\hlp-03.wav
cm\p\vagrant\hlp-04.wav
cm\p\vagrant-shade\rdy-01.wav
cm\p\vagrant-shade\rdy-02.wav
cm\p\vagrant-shade\rdy-03.wav
cm\p\vagrant-shade\rdy-04.wav
cm\p\vagrant-shade\wht-01.wav
cm\p\vagrant-shade\wht-02.wav
cm\p\vagrant-shade\wht-03.wav
cm\p\vagrant-shade\wht-04.wav
cm\p\vagrant-shade\yes-01.wav
cm\p\vagrant-shade\yes-02.wav
cm\p\vagrant-shade\yes-03.wav
cm\p\vagrant-shade\yes-04.wav
cm\p\vagrant-shade\agg-01.wav
cm\p\vagrant-shade\agg-02.wav
cm\p\vagrant-shade\agg-03.wav
cm\p\vagrant-shade\agg-04.wav
cm\p\vagrant-shade\hlp-01.wav
cm\p\vagrant-shade\hlp-02.wav
cm\p\vagrant-shade\hlp-03.wav
cm\p\vagrant-shade\hlp-04.wav

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@ -7103,7 +7103,7 @@ Phalanx_Siege_TurretInit:
playfram 0x44
wait 1
nobrkcodestart
wait 18
wait 17
playfram 0x55
wait 2
playfram 0x66
@ -11081,6 +11081,7 @@ ScribeGndAttkInit:
nobrkcodestart
playfram 0x20
attackwith 1
wait 1
playfram 0x00
nobrkcodeend
gotorepeatattk
@ -15752,7 +15753,7 @@ Lockdown_EMPShockwaveMissileDeath:
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 536 Phalanx(Tank) Turret Attack Overlay (thingy\ettFlash.grp)
# 536 Phalanx (Tank) Turret Attack Overlay (thingy\ettFlash.grp)
.headerstart
IsId 250
Type 1
@ -15762,13 +15763,13 @@ Death ScourgeExplosionDeath
# ----------------------------------------------------------------------------- #
PhalanxTankTurretOverlayInit:
playfram 0x00 # Frame set 0
playfram 0x00
wait 2
end
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 537 Phalanx(Siege) Turret Attack Overlay (thingy\esiFire.grp)
# 537 Phalanx (Siege) Turret Attack Overlay (thingy\esiFire.grp)
.headerstart
IsId 251
Type 1
@ -51964,7 +51965,6 @@ SevenstepRailGndAttkInit:
SevenstepRailDeath:
imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
domissiledmg
wait 1
end
@ -52550,26 +52550,35 @@ HelixBoltInit:
playfram 0x00
wait 1
sigorder 1
wait 1
HelixBoltGndAttkInit:
playfram 0x11
wait 1
playfram 0x22
wait 1
HelixBoltGndAttkInit:
playfram 0x33
wait 1
playfram 0x44
wait 1
playfram 0x55
wait 1
playfram 0x00
playfram 0x66
wait 1
playfram 0x77
wait 1
playfram 0x88
wait 1
goto HelixBoltGndAttkInit
HelixBoltDeath:
imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
playfram 0x99
domissiledmg
wait 1
playfram 0xAA
wait 1
playfram 0xBB
wait 1
playfram 0xCC
wait 1
end
## Next free IsId: 764

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@ -10,31 +10,74 @@ Patch goals include:
## Latest content
- [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6)
## General
- Added more debug info to resolve desyncs, c. DF. Please screenshot and report if you encounter them!
## Bugfixes
- Gameplay:
- Fixed burrowed units not transforming/regressing properly (c. DF)
- Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
- Fixed Sentinel and Sevenstop dealing double damage when not piercing
- Improved consistency of Kinetic Penetration attacks with Ancile Providence
- Solarions that are preplaced or created with the spawn console command now start with 12 Stewards
- Solarions that are preplaced or created with the `spawn` console command now start with 12 Stewards
- Audiovisual:
- Multiselecting Terran workers now correctly hides the building submenus
- Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
- Added an additional sanity check to prevent displaying passive icons in mixed selections
- Fix 1-frame delay in Phalanx deployment animation (r. DF)
## Audiovisuals
- New sprite for:
- Dracadin (c. Baelethal)
- New unit responses for:
- Ancile
- Vagrant
- Vagrant Shade
- Updated unit responses for:
- Blackjack (c. TheBeaver99)
- New weapon SFX for:
- Star Sovereign (Intervention Missiles)
## Terran
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- Contender Missiles armor penetration now 2, from 0
- *Further cement the Goliath as a longlasting anti-air option.*
- [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal):
- Armor now 2, from 1
- Furia Missile weapon cooldown now 0.75, from 0.92
- Furia Missiles now have a minor delay between each missile (c. Veeq7)
- Furia Missiles:
- Cooldown now 0.75, from 0.92
- Armor penetration now 1, from 0
- Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7)
- *This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.*
## Protoss
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
- Time cost now 50, from 45
- Now moves ~22% slower
- [Patriarch](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/patriarch):
- Time cost now 45, from 50
- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius):
- Mineral and gas cost now 200/150, from 250/100
- HP now 100, from 110
- Shields now 80, from 90
- Armor now 2, from 1
- [Exemplar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/exemplar):
- Gas cost now 150, from 125
- Shields now 80, from 100
- Splash radii now 8/16/24, from 12/24/36
- [Solarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/solarion):
- Mineral cost now 600, from 500
- Now moves ~10% slower
- Steward launch range now 6, from 8
- Steward leash range now 8, from 10
- [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
- Time cost now 10, from 5
- Armor penetration now 2, from 5
## Zerg
- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
- Now moves 10% slower
- [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk):
- Armor now 1, from 2
- Now moves 10% slower
- Armor penetration now 0, from 2

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