mirror of
https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
synced 2026-09-22 23:01:42 +00:00
Deploy Scribe attack anim; Deploy new WIP Dracadin graphic; Deploy Ancile, Vagrant, and Vagrant Shade unit responses; Update Blackjack unit responses; Make misc balance adjustments
This commit is contained in:
parent
4ba5438b00
commit
ec10f0f664
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@ -1771,7 +1771,7 @@ Helix Bolt Orange
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Helix Bolt Blue 1
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Helix Bolt Blue 2
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Vorvrokor Shadow
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Extended Image #771
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Burst Lasers Impact Blue Damageless
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Extended Image #772
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Extended Image #773
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Extended Image #774
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@ -2561,60 +2561,60 @@ Cloak Terran Off
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Star Sovereign Weapon 2 Fire 01
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Star Sovereign Weapon 2 Fire 02
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Star Sovereign Weapon 2 Fire 03
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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Ancile Ready 01
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Ancile Ready 02
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Ancile Ready 03
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Ancile Selected 01
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Ancile Selected 02
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Ancile Selected 03
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Ancile Selected 04
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Ancile Order Passive 01
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Ancile Order Passive 02
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Ancile Order Passive 03
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Ancile Order Passive 04
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Ancile Under Attack 01
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Ancile Under Attack 02
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Ancile Under Attack 03
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Ancile Under Attack 04
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Vagrant Ready 01
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Vagrant Ready 02
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Vagrant Ready 03
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Vagrant Selected 01
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Vagrant Selected 02
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Vagrant Selected 03
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Vagrant Selected 04
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Vagrant Order Passive 01
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Vagrant Order Passive 02
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Vagrant Order Passive 03
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Vagrant Order Passive 04
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Vagrant Order Aggressive 01
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Vagrant Order Aggressive 02
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Vagrant Order Aggressive 03
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Vagrant Order Aggressive 04
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Vagrant Under Attack 01
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Vagrant Under Attack 02
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Vagrant Under Attack 03
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Vagrant Under Attack 04
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Vagrant Shade Ready 01
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Vagrant Shade Ready 02
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Vagrant Shade Ready 03
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Vagrant Shade Ready 04
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Vagrant Shade Selected 01
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Vagrant Shade Selected 02
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Vagrant Shade Selected 03
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Vagrant Shade Selected 04
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Vagrant Shade Order Passive 01
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Vagrant Shade Order Passive 02
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Vagrant Shade Order Passive 03
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Vagrant Shade Order Passive 04
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Vagrant Shade Order Aggressive 01
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Vagrant Shade Order Aggressive 02
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Vagrant Shade Order Aggressive 03
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Vagrant Shade Order Aggressive 04
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Vagrant Shade Under Attack 01
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Vagrant Shade Under Attack 02
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Vagrant Shade Under Attack 03
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Vagrant Shade Under Attack 04
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Extended Sound #1
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Extended Sound #1
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Extended Sound #1
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@ -2129,11 +2129,11 @@ cm\p\vagrant\wf-02.wav
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cm\p\vagrant\wf-03.wav
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cm\p\vagrant\wf-04.wav
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cm\p\vagrant\wf-05.wav
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cm\p\vagrant\wfa-01.wav
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cm\p\vagrant\wfa-02.wav
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cm\p\vagrant\wfa-03.wav
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cm\p\vagrant\wfa-04.wav
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cm\p\vagrant\wfa-05.wav
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cm\p\vagrant-shadow\wf-01.wav
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cm\p\vagrant-shadow\wf-02.wav
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cm\p\vagrant-shadow\wf-03.wav
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cm\p\vagrant-shadow\wf-04.wav
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cm\p\vagrant-shadow\wf-05.wav
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cm\p\optecton\wfb-01.wav
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cm\p\optecton\wfb-02.wav
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cm\p\optecton\wfb-03.wav
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@ -2560,4 +2560,58 @@ cm\t\cloak-terran-on.wav
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cm\t\cloak-terran-off.wav
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cm\p\starsovereign\wfb-01.wav
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cm\p\starsovereign\wfb-02.wav
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cm\p\starsovereign\wfb-03.wav
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cm\p\starsovereign\wfb-03.wav
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cm\t\ancile\rdy-01.wav
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cm\t\ancile\rdy-02.wav
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cm\t\ancile\rdy-03.wav
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cm\t\ancile\wht-01.wav
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cm\t\ancile\wht-02.wav
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cm\t\ancile\wht-03.wav
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cm\t\ancile\wht-04.wav
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cm\t\ancile\yes-01.wav
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cm\t\ancile\yes-02.wav
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cm\t\ancile\yes-03.wav
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cm\t\ancile\yes-04.wav
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cm\t\ancile\hlp-01.wav
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cm\t\ancile\hlp-02.wav
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cm\t\ancile\hlp-03.wav
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cm\t\ancile\hlp-04.wav
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cm\p\vagrant\rdy-01.wav
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cm\p\vagrant\rdy-02.wav
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cm\p\vagrant\rdy-03.wav
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cm\p\vagrant\wht-01.wav
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cm\p\vagrant\wht-02.wav
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cm\p\vagrant\wht-03.wav
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cm\p\vagrant\wht-04.wav
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cm\p\vagrant\yes-01.wav
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cm\p\vagrant\yes-02.wav
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cm\p\vagrant\yes-03.wav
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cm\p\vagrant\yes-04.wav
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cm\p\vagrant\agg-01.wav
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cm\p\vagrant\agg-02.wav
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cm\p\vagrant\agg-03.wav
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cm\p\vagrant\agg-04.wav
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cm\p\vagrant\hlp-01.wav
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cm\p\vagrant\hlp-02.wav
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cm\p\vagrant\hlp-03.wav
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cm\p\vagrant\hlp-04.wav
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cm\p\vagrant-shade\rdy-01.wav
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cm\p\vagrant-shade\rdy-02.wav
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cm\p\vagrant-shade\rdy-03.wav
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cm\p\vagrant-shade\rdy-04.wav
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cm\p\vagrant-shade\wht-01.wav
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cm\p\vagrant-shade\wht-02.wav
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cm\p\vagrant-shade\wht-03.wav
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cm\p\vagrant-shade\wht-04.wav
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cm\p\vagrant-shade\yes-01.wav
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cm\p\vagrant-shade\yes-02.wav
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cm\p\vagrant-shade\yes-03.wav
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cm\p\vagrant-shade\yes-04.wav
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cm\p\vagrant-shade\agg-01.wav
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cm\p\vagrant-shade\agg-02.wav
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cm\p\vagrant-shade\agg-03.wav
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cm\p\vagrant-shade\agg-04.wav
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cm\p\vagrant-shade\hlp-01.wav
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cm\p\vagrant-shade\hlp-02.wav
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cm\p\vagrant-shade\hlp-03.wav
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cm\p\vagrant-shade\hlp-04.wav
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@ -7103,7 +7103,7 @@ Phalanx_Siege_TurretInit:
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playfram 0x44
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wait 1
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nobrkcodestart
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wait 18
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wait 17
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playfram 0x55
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wait 2
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playfram 0x66
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@ -11081,6 +11081,7 @@ ScribeGndAttkInit:
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nobrkcodestart
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playfram 0x20
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attackwith 1
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wait 1
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playfram 0x00
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nobrkcodeend
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gotorepeatattk
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@ -15752,7 +15753,7 @@ Lockdown_EMPShockwaveMissileDeath:
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 536 Phalanx(Tank) Turret Attack Overlay (thingy\ettFlash.grp)
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# 536 Phalanx (Tank) Turret Attack Overlay (thingy\ettFlash.grp)
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.headerstart
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IsId 250
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Type 1
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@ -15762,13 +15763,13 @@ Death ScourgeExplosionDeath
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# ----------------------------------------------------------------------------- #
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PhalanxTankTurretOverlayInit:
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playfram 0x00 # Frame set 0
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playfram 0x00
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wait 2
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end
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# ----------------------------------------------------------------------------- #
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# This header is used by images.dat entries:
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# 537 Phalanx(Siege) Turret Attack Overlay (thingy\esiFire.grp)
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# 537 Phalanx (Siege) Turret Attack Overlay (thingy\esiFire.grp)
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.headerstart
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IsId 251
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Type 1
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@ -51964,7 +51965,6 @@ SevenstepRailGndAttkInit:
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SevenstepRailDeath:
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imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
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domissiledmg
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wait 1
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end
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@ -52550,26 +52550,35 @@ HelixBoltInit:
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playfram 0x00
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wait 1
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sigorder 1
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wait 1
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HelixBoltGndAttkInit:
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playfram 0x11
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wait 1
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playfram 0x22
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wait 1
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HelixBoltGndAttkInit:
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playfram 0x33
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wait 1
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playfram 0x44
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wait 1
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playfram 0x55
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wait 1
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playfram 0x00
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playfram 0x66
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wait 1
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playfram 0x77
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wait 1
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playfram 0x88
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wait 1
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goto HelixBoltGndAttkInit
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HelixBoltDeath:
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imgol 1249 0 0 # Burst Lasers Blue Impact (thingy\elbHit.grp)
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playfram 0x99
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domissiledmg
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wait 1
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playfram 0xAA
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wait 1
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playfram 0xBB
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wait 1
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playfram 0xCC
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wait 1
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end
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## Next free IsId: 764
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BIN
mpq/sound/cm/p/vagrant-shade/agg-01.wav
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mpq/sound/cm/p/vagrant-shade/agg-01.wav
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mpq/sound/cm/p/vagrant-shade/agg-02.wav
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mpq/sound/cm/p/vagrant-shade/agg-02.wav
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mpq/sound/cm/p/vagrant-shade/agg-03.wav
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mpq/sound/cm/p/vagrant-shade/agg-03.wav
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mpq/sound/cm/p/vagrant-shade/agg-04.wav
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mpq/sound/cm/p/vagrant-shade/agg-04.wav
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mpq/sound/cm/p/vagrant-shade/hlp-01.wav
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mpq/sound/cm/p/vagrant-shade/hlp-01.wav
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mpq/sound/cm/p/vagrant-shade/hlp-02.wav
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mpq/sound/cm/p/vagrant-shade/hlp-02.wav
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mpq/sound/cm/p/vagrant-shade/hlp-03.wav
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mpq/sound/cm/p/vagrant-shade/hlp-03.wav
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mpq/sound/cm/p/vagrant-shade/hlp-04.wav
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mpq/sound/cm/p/vagrant-shade/hlp-04.wav
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mpq/sound/cm/p/vagrant-shade/rdy-01.wav
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mpq/sound/cm/p/vagrant-shade/rdy-01.wav
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mpq/sound/cm/p/vagrant-shade/rdy-02.wav
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mpq/sound/cm/p/vagrant-shade/rdy-02.wav
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mpq/sound/cm/p/vagrant-shade/rdy-03.wav
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mpq/sound/cm/p/vagrant-shade/rdy-03.wav
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mpq/sound/cm/p/vagrant-shade/rdy-04.wav
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mpq/sound/cm/p/vagrant-shade/rdy-04.wav
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mpq/sound/cm/p/vagrant-shade/wht-01.wav
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mpq/sound/cm/p/vagrant-shade/wht-01.wav
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mpq/sound/cm/p/vagrant-shade/wht-02.wav
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mpq/sound/cm/p/vagrant-shade/wht-02.wav
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mpq/sound/cm/p/vagrant-shade/wht-03.wav
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mpq/sound/cm/p/vagrant-shade/wht-03.wav
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mpq/sound/cm/p/vagrant-shade/wht-04.wav
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mpq/sound/cm/p/vagrant-shade/wht-04.wav
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mpq/sound/cm/p/vagrant-shade/yes-01.wav
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mpq/sound/cm/p/vagrant-shade/yes-01.wav
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mpq/sound/cm/p/vagrant-shade/yes-02.wav
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mpq/sound/cm/p/vagrant-shade/yes-02.wav
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mpq/sound/cm/p/vagrant-shade/yes-03.wav
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mpq/sound/cm/p/vagrant-shade/yes-03.wav
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mpq/sound/cm/p/vagrant-shade/yes-04.wav
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mpq/sound/cm/p/vagrant-shade/yes-04.wav
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mpq/sound/cm/p/vagrant/agg-01.wav
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mpq/sound/cm/p/vagrant/agg-01.wav
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mpq/sound/cm/p/vagrant/agg-02.wav
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mpq/sound/cm/p/vagrant/agg-02.wav
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mpq/sound/cm/p/vagrant/agg-03.wav
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mpq/sound/cm/p/vagrant/agg-03.wav
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mpq/sound/cm/p/vagrant/agg-04.wav
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mpq/sound/cm/p/vagrant/agg-04.wav
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mpq/sound/cm/p/vagrant/hlp-01.wav
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mpq/sound/cm/p/vagrant/hlp-01.wav
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mpq/sound/cm/p/vagrant/hlp-02.wav
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mpq/sound/cm/p/vagrant/hlp-03.wav
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mpq/sound/cm/p/vagrant/hlp-04.wav
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mpq/sound/cm/p/vagrant/hlp-04.wav
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mpq/sound/cm/p/vagrant/rdy-01.wav
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mpq/sound/cm/p/vagrant/rdy-01.wav
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mpq/sound/cm/p/vagrant/rdy-02.wav
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mpq/sound/cm/p/vagrant/rdy-03.wav
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mpq/sound/cm/p/vagrant/rdy-03.wav
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mpq/sound/cm/p/vagrant/wht-01.wav
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mpq/sound/cm/p/vagrant/wht-04.wav
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mpq/sound/cm/p/vagrant/yes-01.wav
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mpq/sound/cm/p/vagrant/yes-01.wav
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mpq/sound/cm/p/vagrant/yes-02.wav
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mpq/sound/cm/p/vagrant/yes-02.wav
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mpq/sound/cm/p/vagrant/yes-03.wav
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mpq/sound/cm/p/vagrant/yes-03.wav
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mpq/sound/cm/p/vagrant/yes-04.wav
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mpq/sound/cm/p/vagrant/yes-04.wav
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mpq/sound/cm/t/ancile/hlp-01.wav
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mpq/sound/cm/t/ancile/hlp-01.wav
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mpq/sound/cm/t/ancile/hlp-02.wav
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mpq/sound/cm/t/ancile/hlp-02.wav
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mpq/sound/cm/t/ancile/hlp-03.wav
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mpq/sound/cm/t/ancile/hlp-03.wav
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mpq/sound/cm/t/ancile/hlp-04.wav
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mpq/sound/cm/t/ancile/hlp-04.wav
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mpq/sound/cm/t/ancile/rdy-01.wav
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@ -10,31 +10,74 @@ Patch goals include:
|
||||
## Latest content
|
||||
- [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6)
|
||||
|
||||
## General
|
||||
- Added more debug info to resolve desyncs, c. DF. Please screenshot and report if you encounter them!
|
||||
|
||||
## Bugfixes
|
||||
- Gameplay:
|
||||
- Fixed burrowed units not transforming/regressing properly (c. DF)
|
||||
- Fixed units in Anchors being able to attack if the Anchor was loaded into a Pythean
|
||||
- Fixed Sentinel and Sevenstop dealing double damage when not piercing
|
||||
- Improved consistency of Kinetic Penetration attacks with Ancile Providence
|
||||
- Solarions that are preplaced or created with the spawn console command now start with 12 Stewards
|
||||
- Solarions that are preplaced or created with the `spawn` console command now start with 12 Stewards
|
||||
- Audiovisual:
|
||||
- Multiselecting Terran workers now correctly hides the building submenus
|
||||
- Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
|
||||
- Added an additional sanity check to prevent displaying passive icons in mixed selections
|
||||
- Fix 1-frame delay in Phalanx deployment animation (r. DF)
|
||||
|
||||
## Audiovisuals
|
||||
- New sprite for:
|
||||
- Dracadin (c. Baelethal)
|
||||
- New unit responses for:
|
||||
- Ancile
|
||||
- Vagrant
|
||||
- Vagrant Shade
|
||||
- Updated unit responses for:
|
||||
- Blackjack (c. TheBeaver99)
|
||||
- New weapon SFX for:
|
||||
- Star Sovereign (Intervention Missiles)
|
||||
|
||||
## Terran
|
||||
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
|
||||
- Contender Missiles armor penetration now 2, from 0
|
||||
- *Further cement the Goliath as a longlasting anti-air option.*
|
||||
- [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal):
|
||||
- Armor now 2, from 1
|
||||
- Furia Missile weapon cooldown now 0.75, from 0.92
|
||||
- Furia Missiles now have a minor delay between each missile (c. Veeq7)
|
||||
- Furia Missiles:
|
||||
- Cooldown now 0.75, from 0.92
|
||||
- Armor penetration now 1, from 0
|
||||
- Now have a minor delay between each missile, and only goes on cooldown after a salvo is completed (c. Veeq7)
|
||||
- *This is a revision we wanted to make for ages! Thanks to Veeq7's contributions, it is now implemented.*
|
||||
|
||||
## Protoss
|
||||
- [Optecton](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/optecton):
|
||||
- Time cost now 50, from 45
|
||||
- Now moves ~22% slower
|
||||
- [Patriarch](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/patriarch):
|
||||
- Time cost now 45, from 50
|
||||
- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius):
|
||||
- Mineral and gas cost now 200/150, from 250/100
|
||||
- HP now 100, from 110
|
||||
- Shields now 80, from 90
|
||||
- Armor now 2, from 1
|
||||
- [Exemplar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/exemplar):
|
||||
- Gas cost now 150, from 125
|
||||
- Shields now 80, from 100
|
||||
- Splash radii now 8/16/24, from 12/24/36
|
||||
- [Solarion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/solarion):
|
||||
- Mineral cost now 600, from 500
|
||||
- Now moves ~10% slower
|
||||
- Steward launch range now 6, from 8
|
||||
- Steward leash range now 8, from 10
|
||||
- [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
|
||||
- Time cost now 10, from 5
|
||||
- Armor penetration now 2, from 5
|
||||
|
||||
## Zerg
|
||||
- [Skithrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/skithrokor):
|
||||
- Now moves 10% slower
|
||||
- [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk):
|
||||
- Armor now 1, from 2
|
||||
- Now moves 10% slower
|
||||
- Armor penetration now 0, from 2
|
||||
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plugins/gptp.qdp
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Loading…
Reference in New Issue
Block a user