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73 lines
3.7 KiB
Markdown
73 lines
3.7 KiB
Markdown
# 7 October 2023
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## Designer's Notes
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Patch goals include:
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- Complete tileset updates to use the more height levels
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- Revise or remove 2.5 and 3.5 tech for Terran
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- Continue to address overdetermined role overlaps
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## Latest content
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- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7)
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- [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo)
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- [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU)
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## Tilesets
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- The following tiles now provide a height difference:
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- Jungle: Swamp, sunken jungle
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- The following tiles were deprecated and are now removed:
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- Jungle: Sunken jungle cliffs for temple and dirt
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## UI
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- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
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- This sometimes creates pixel artifacts, which will be addressed in time
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- Joining a lobby now plays a sound (with help from DF)
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## Bugfixes
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- Stability:
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- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
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- Gameplay:
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- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
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- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
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- Mind Tyrany Maelstrom now correctly slows flingy units
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- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
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- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
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- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
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- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
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- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
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- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
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- AI:
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- On competitive maps (class 1 and 2), AI can no longer roll greed builds
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- Audiovisuals:
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- Names are now correctly redrawn when selecting Anchors and Lodestones
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
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- Mortothrokors now leave behind corpses (r. TheBeaver99)
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- Mind Tyrant Maelstrom tooltip has been corrected
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- Cleaned up tooltips that referenced 'weapon range' without involving weapons
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- Talos now uses the Shaman portrait instead of Data Disc
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- Vagrant Shade and Vagrant now use the same portrait (r. TheBeaver99)
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## Terran
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- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
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- Sublime Shepherd:
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- No longer provides bonuses to enemy units
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- [Scrapyard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/scrapyard)
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- Time cost now 20, from 25
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- [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack):
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- Time cost now 18, from 20
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- Weapon range now 6, from 5
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- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
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- Time cost now 18, from 20
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- Twinstrike Cannons weapon range now 5, from 4
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- Cinder Servos now grants +2 armor, from +1
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## Protoss
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- [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon):
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- Mineral cost now 75, from 50
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- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor):
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- Transport space now 6, from 4
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## Zerg
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- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
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- Mineral cost now 75, from 50 |