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Update maps to prohibit greed AI; Fix Magnetar and Mortothrokor issues
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CMBW-maps/melee/1v1/Work in Progress/(2)Pantheon.scx
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CMBW-maps/melee/1v1/Work in Progress/(2)Pantheon.scx
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@ -41974,11 +41974,16 @@ MagnetarUnused1:
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MagnetarGndAttkInit:
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wait 1
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nobrkcodestart
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wait 2
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playfram 0x00
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wait 1
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playfram 0x11
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playsndbtwn 1876 1879 # Magnetar weapon fire 01, 02, 03, 04
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attack
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wait 1
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playfram 0x00
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nobrkcodeend
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gotorepeatattk
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goto MinotaurGndAttkToIdle
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@ -51473,7 +51478,7 @@ MortothrokorDeath:
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wait 2
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playfram 174
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wait 2
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lowsprul 1737 0 0 # Mortothrokor Remnants (cm\zerg\mortothrokor-remnants.grp)
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lowsprul 868 0 0 # Mortothrokor Remnants (cm\zerg\mortothrokor-remnants.grp)
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wait 1
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end
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mpq/unit/cm/terran/magnetar-attack.lol
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mpq/unit/cm/terran/magnetar-attack.lol
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@ -24,20 +24,26 @@ Patch goals include:
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- Joining a lobby now plays a sound (with help from DF)
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## Bugfixes
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- Stability:
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- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
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- Gameplay:
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- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
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- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
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- Mind Tyrany Maelstrom now correctly slows flingy units
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- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
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- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
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- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
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- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
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- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
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- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
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- AI:
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- On competitive maps (class 1 and 2), AI can no longer roll greed builds
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- Audiovisuals:
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- Names are now correctly redrawn when selecting Anchors and Lodestones
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- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
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- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
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- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
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- Mortothrokors now leave behind corpses (r. TheBeaver99)
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- Mind Tyrant Maelstrom tooltip has been corrected
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- Cleaned up tooltips that referenced 'weapon range' without involving weapons
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- Talos now uses the Shaman portrait instead of Data Disc
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plugins/gptp.qdp
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