Update maps to prohibit greed AI; Fix Magnetar and Mortothrokor issues

This commit is contained in:
Pr0nogo 2023-10-09 19:05:07 -04:00
parent 390c4541d1
commit 3f34dc8a55
28 changed files with 12 additions and 1 deletions

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@ -41974,11 +41974,16 @@ MagnetarUnused1:
MagnetarGndAttkInit:
wait 1
nobrkcodestart
wait 2
playfram 0x00
wait 1
playfram 0x11
playsndbtwn 1876 1879 # Magnetar weapon fire 01, 02, 03, 04
attack
wait 1
playfram 0x00
nobrkcodeend
gotorepeatattk
goto MinotaurGndAttkToIdle
@ -51473,7 +51478,7 @@ MortothrokorDeath:
wait 2
playfram 174
wait 2
lowsprul 1737 0 0 # Mortothrokor Remnants (cm\zerg\mortothrokor-remnants.grp)
lowsprul 868 0 0 # Mortothrokor Remnants (cm\zerg\mortothrokor-remnants.grp)
wait 1
end

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@ -24,20 +24,26 @@ Patch goals include:
- Joining a lobby now plays a sound (with help from DF)
## Bugfixes
- Stability:
- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
- Gameplay:
- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Mind Tyrany Maelstrom now correctly slows flingy units
- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
- AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Audiovisuals:
- Names are now correctly redrawn when selecting Anchors and Lodestones
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Mortothrokors now leave behind corpses (r. TheBeaver99)
- Mind Tyrant Maelstrom tooltip has been corrected
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos now uses the Shaman portrait instead of Data Disc

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