cosmonarchy-bw-prerelease/patchnotes.md

3.7 KiB

7 October 2023

Designer's Notes

Patch goals include:

  • Complete tileset updates to use the more height levels
  • Revise or remove 2.5 and 3.5 tech for Terran
  • Continue to address overdetermined role overlaps

Latest content

Tilesets

  • The following tiles now provide a height difference:
    • Jungle: Swamp, sunken jungle
  • The following tiles were deprecated and are now removed:
    • Jungle: Sunken jungle cliffs for temple and dirt

UI

  • Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
    • This sometimes creates pixel artifacts, which will be addressed in time
  • Joining a lobby now plays a sound (with help from DF)

Bugfixes

  • Stability:
    • Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
  • Gameplay:
    • Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
    • Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
    • Mind Tyrany Maelstrom now correctly slows flingy units
    • Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
    • Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
    • Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
    • Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
    • Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
    • Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
  • AI:
    • On competitive maps (class 1 and 2), AI can no longer roll greed builds
  • Audiovisuals:
    • Names are now correctly redrawn when selecting Anchors and Lodestones
    • Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
    • Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
    • Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
    • Mortothrokors now leave behind corpses (r. TheBeaver99)
    • Mind Tyrant Maelstrom tooltip has been corrected
    • Cleaned up tooltips that referenced 'weapon range' without involving weapons
    • Talos now uses the Shaman portrait instead of Data Disc
    • Vagrant Shade and Vagrant now use the same portrait (r. TheBeaver99)

Terran

  • Azazel:
    • Sublime Shepherd:
      • No longer provides bonuses to enemy units
  • Scrapyard
    • Time cost now 20, from 25
  • Blackjack:
    • Time cost now 18, from 20
    • Weapon range now 6, from 5
  • Matador:
    • Time cost now 18, from 20
    • Twinstrike Cannons weapon range now 5, from 4
    • Cinder Servos now grants +2 armor, from +1

Protoss

  • Pylon:
    • Mineral cost now 75, from 50
  • Accantor:
    • Transport space now 6, from 4

Zerg