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https://gitlab.com/the-no-frauds-club/cosmonarchy-bw-prerelease.git
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3.7 KiB
3.7 KiB
7 October 2023
Designer's Notes
Patch goals include:
- Complete tileset updates to use the more height levels
- Revise or remove 2.5 and 3.5 tech for Terran
- Continue to address overdetermined role overlaps
Latest content
Tilesets
- The following tiles now provide a height difference:
- Jungle: Swamp, sunken jungle
- The following tiles were deprecated and are now removed:
- Jungle: Sunken jungle cliffs for temple and dirt
UI
- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7)
- This sometimes creates pixel artifacts, which will be addressed in time
- Joining a lobby now plays a sound (with help from DF)
Bugfixes
- Stability:
- Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99)
- Gameplay:
- Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Mind Tyrany Maelstrom now correctly slows flingy units
- Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99)
- Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99)
- Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam)
- AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Audiovisuals:
- Names are now correctly redrawn when selecting Anchors and Lodestones
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Improve sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Mortothrokors now leave behind corpses (r. TheBeaver99)
- Mind Tyrant Maelstrom tooltip has been corrected
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos now uses the Shaman portrait instead of Data Disc
- Vagrant Shade and Vagrant now use the same portrait (r. TheBeaver99)
Terran
- Azazel:
- Sublime Shepherd:
- No longer provides bonuses to enemy units
- Sublime Shepherd:
- Scrapyard
- Time cost now 20, from 25
- Blackjack:
- Time cost now 18, from 20
- Weapon range now 6, from 5
- Matador:
- Time cost now 18, from 20
- Twinstrike Cannons weapon range now 5, from 4
- Cinder Servos now grants +2 armor, from +1
Protoss
Zerg
- Nathrokor:
- Mineral cost now 75, from 50