# 7 October 2023 ## Designer's Notes Patch goals include: - Complete tileset updates to use the more height levels - Revise or remove 2.5 and 3.5 tech for Terran - Continue to address overdetermined role overlaps ## Latest content - [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7) - [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo) - [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU) ## Tilesets - The following tiles now provide a height difference: - Jungle: Swamp, sunken jungle - The following tiles were deprecated and are now removed: - Jungle: Sunken jungle cliffs for temple and dirt ## UI - Scrolling with middle-mouse button is now buttery-smooth, complete with a config option (c. Veeq7) - This sometimes creates pixel artifacts, which will be addressed in time - Joining a lobby now plays a sound (with help from DF) ## Bugfixes - Stability: - Fixed a very rare crash related to the Mortothrokor death animation (r. TheBeaver99) - Gameplay: - Zerg regression will no longer fail if the attacker is killed or otherwise unavailable before their projectile kills the Zerg target (r. Mystery Meat & DF) - Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s) - Mind Tyrany Maelstrom now correctly slows flingy units - Claymore Kelvin Munitions is now correctly cleared for flingy units (r. TheBeaver99) - Salvage has been removed for real this time (r. lucifirius & GreenEggs'NSpam) - Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat) - Savant Power Siphon now correctly reduces the attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam) - Units which transform from other units (i.e. regression, Vagrant, Axitrilisk) now properly inherit their facing angles (r. TheBeaver99) - Resolved hotkey conflict between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower (r. GreenEggs'NSpam) - AI: - On competitive maps (class 1 and 2), AI can no longer roll greed builds - Audiovisuals: - Names are now correctly redrawn when selecting Anchors and Lodestones - Removed the Attack button on garrisons, since it currently does nothing (r. neblime) - Improve sync between Golem attack animation and actual damage (r. TheBeaver99) - Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99) - Mortothrokors now leave behind corpses (r. TheBeaver99) - Mind Tyrant Maelstrom tooltip has been corrected - Cleaned up tooltips that referenced 'weapon range' without involving weapons - Talos now uses the Shaman portrait instead of Data Disc - Vagrant Shade and Vagrant now use the same portrait (r. TheBeaver99) ## Terran - [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel): - Sublime Shepherd: - No longer provides bonuses to enemy units - [Scrapyard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/scrapyard) - Time cost now 20, from 25 - [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack): - Time cost now 18, from 20 - Weapon range now 6, from 5 - [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador): - Time cost now 18, from 20 - Twinstrike Cannons weapon range now 5, from 4 - Cinder Servos now grants +2 armor, from +1 ## Protoss - [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon): - Mineral cost now 75, from 50 - [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor): - Transport space now 6, from 4 ## Zerg - [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor): - Mineral cost now 75, from 50