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30 lines
1.2 KiB
Markdown
30 lines
1.2 KiB
Markdown
# 19 Jun 2026
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## Year 4, month 6, patch 1
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## Patch goals
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- Continue balancing for all races, in preparation for the Battlements stage!
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- Continue Askosi development
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- Further improve audiovisuals
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- Tweak balance for all factions
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- Deploy new singleplayer content
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- [Subscribe on ko-fi](https://ko-fi.com/pr0nogoandveeq7) to get a sneak peek of the incoming changes!
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# Core changes
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## Bugfixes
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- **Gameplay:**
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- Fixed bad targeting logic causing units to ignore closer targets when attack-moving (b. HitEmUp)
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- **Silversoul** attacks now correctly proc **Booming Blast** (r. shopkeeper dog)
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- Fixed requirement issues for some T2 and T3 Askosi structures (r. shopkeeper dog)
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- **Audiovisual:**
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- Corrected **Civilian** death animation and corpse (r. Londier)
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# Balance changes
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## Askosi
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- **New arrivals:**
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- [Obelisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/obelisk) -- tier 3 Skybound production
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- [Limire](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/limire) -- anti-ship fighter
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- [Endbore](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/endbore) -- precision gunboat
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- [Tortare](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=askosi/tortare) -- heavy corvette |