cosmonarchy-bw-release/patchnotes.md

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# 25 January 2024
## Year 3, month 1, patch 2
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This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!
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We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
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## Resources
- **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation
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## AI
- Updated aiscripts to properly use factional replacements in scenarios
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## Editor
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- **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...)
- **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race
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- **NEW:** Volatile Egg unit (id 416)
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
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## Bugfixes
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- **Stability:**
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- Fixed null unit crash related to **Patriarch** banter (r. Neblime & jakulangski)
- Attempt to fix a middle mouse button scroll crash (r. TopRamen & iliektoeatgrass; c. DF, Jesse, & Veeq7)
- **Gameplay:**
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- Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7)
- **Audiovisuals:**
- Unit response randomization has been restored (c. DF)
- Unit portraits now animate when playing unit responses in-game (c. DF)
- **Hotshots** now use their shadows instead of the **Madcap**'s
- Player names (and damage taken) now display on completed structures (a. DF)
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## Audiovisuals
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- New sprites for:
- Golem
- Ocsal Cesiant
- Updated sprite for:
- Madcap (a. Solstice)
- Zealot (Starbound)
- Legionnaire
- Cicatus
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## Terran
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- [Morningstar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/morningstar):
- Build time 40 » 25
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- **Twin Autocannons**:
- Weapon damage 1x4 » 1x5
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
- HP 150 » 160
- [Stockade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/stockade):
- Resource costs 150/0 » 125/0
- [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum):
- Resource costs 200/50 » 175/50
- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary):
- Resource costs 200/75 » 125/75
- Build time 35 » 25
- [Hadron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/hadron):
- Resource costs 250/500 » 250/350
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## Protoss
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- [Dracadin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin):
- Resource costs 125/25 » 150/25
- [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus):
- HP 160 » 180
- [Barghest](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/barghest):
- HP 50 » 80
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- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
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- Collision size slightly adjusted to fit new model
- [Servitor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/servitor):
- HP 100 » 120
- [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
- Armor 3 » 2
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## Zerg
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- **Broodspawn**:
- **Death Cycle**:
- Ensnare timer 3 seconds » 1 second