Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!
We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
- **Kill Units at Location** vanilla trigger action functionality has been restored (r. 3crow/Kenoli, c. DF)
- **set_race** custom trigger action no longer fails to set Protoss or Terran races correctly
- **NEW:** `player_is_race` custom trigger condition (may see changes later)
- **NEW:** Volatile Egg unit (id 416)
- blocks construction, but not worker movement when harvesting, allowing for SC1-style barriers
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
- Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7)
- Units with **Interception** (e.g. **Siren** and **Cataphract**) no longer fail to damage **Larva**e and **Rilirokor**s (r. TheNightFox)
- Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier)
- Melee splash units (and the **Vilgorokor**) no longer deal damage out of sync with their animation (r. Kenoli & Krankendau, a. DF)
- When **Axitrilisk**s are reclaimed with no weapon, they now restart the **Perpetual Wind** timer (r. GreenEggs'NSpam & TheNightFox)
- Auras from **Azazel**, **Seraph**, **Crucible**, **Barghest**, **Sycophant**, **Manifold**, **Matraleth**, and **Sasyrvoleth** are now deactivated while the unit is stunned (r. Londier)
- **Hypnagogue** corpses can now be interacted with (r. GreenEggs'NSpam)
- Fixed bad interactions between Tyranny of the Sun and **Aurora** Last Orders
- Fixed being able to enter non-mutual ally transports (r. Londier & billy)
- Fixed being able to load neutral units into transports
- Fixed edge case turn rate issues with **Diadem**s (r. GreenEggs'NSpam)
- **Ultrokor**s no longer consume corpses while burrowed (r. Londier)
- **Qilin**s no longer fail to continue healing after a single unload (r. Londier)