25 January 2025 update

This commit is contained in:
Pr0nogo 2025-01-25 15:51:41 -05:00
parent 53106233dc
commit 85f740d460
29 changed files with 255 additions and 464 deletions

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@ -5,6 +5,7 @@ Since December 2022, this changelog shows only past changes.
See patchnotes.md for info on the most recent patch!
# Table of Contents
- [11 January 2025](#11-january-2025)
- [28 December 2024](#28-december-2024)
- [22 November 2024](#22-november-2024)
- [25 October 2024](#25-october-2024)
@ -92,6 +93,140 @@ See patchnotes.md for info on the most recent patch!
- [13 August 2020](#13-august-2020)
- [12 August 2020](#12-august-2020)
# 11 January 2024
## Year 3, month 1, patch 1
This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zip) for easier setup and maintenance! Version 2.2 and up now includes an automatic download of CrownLink, a networking alternative for Cosmonarchy!
We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
## Mechanics
- Energy regeneration is now interrupted while the specialist is stunned
## Game Modes
- **Uprising:**
- Fixed ground spawners appearing on islands (c. Veeq7)
- Reduced training time of **Broodspawn**
- Tweaked the composition of some existing spawners
- Added many new spawner types in tiers 1 & 2
## Console
- **NEW:** `race` command, gets the player of the selected unit's race
- Note that this may not be the same race as the selected unit, e.g. in cases of mind control
- 0 is Zerg, 1 is Terran, 2 is Protoss
## Editor
- **Kill Units at Location** vanilla trigger action functionality has been restored (r. 3crow/Kenoli, c. DF)
- **set_race** custom trigger action no longer fails to set Protoss or Terran races correctly
- **NEW:** `player_is_race` custom trigger condition (may see changes later)
- **NEW:** Volatile Egg unit (id 416)
- blocks construction, but not worker movement when harvesting, allowing for SC1-style barriers
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## AI
- **Star Sovereign**s now activate Grief of All Gods more liberally
- Fixed Terran AI having impossible requirements for training *Silvertongue**s and **Magnetar**s
## Bugfixes
- **Stability:**
- Slightly reduced selection limit (252 » 246) to prevent action buffer instability
- Fixed rare crashes at game end (r. TopRamen, c. DF)
- **Gameplay:**
- Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7)
- Units with **Interception** (e.g. **Siren** and **Cataphract**) no longer fail to damage **Larva**e and **Rilirokor**s (r. TheNightFox)
- Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier)
- Melee splash units (and the **Vilgorokor**) no longer deal damage out of sync with their animation (r. Kenoli & Krankendau, a. DF)
- When **Axitrilisk**s are reclaimed with no weapon, they now restart the **Perpetual Wind** timer (r. GreenEggs'NSpam & TheNightFox)
- Auras from **Azazel**, **Seraph**, **Crucible**, **Barghest**, **Sycophant**, **Manifold**, **Matraleth**, and **Sasyrvoleth** are now deactivated while the unit is stunned (r. Londier)
- **Hypnagogue** corpses can now be interacted with (r. GreenEggs'NSpam)
- Fixed bad interactions between Tyranny of the Sun and **Aurora** Last Orders
- Fixed being able to enter non-mutual ally transports (r. Londier & billy)
- Fixed being able to load neutral units into transports
- Fixed edge case turn rate issues with **Diadem**s (r. GreenEggs'NSpam)
- **Ultrokor**s no longer consume corpses while burrowed (r. Londier)
- **Qilin**s no longer fail to continue healing after a single unload (r. Londier)
- **Audiovisual:**
- **Broodspawn** spawning SFX no longer plays globally
- **Blackjack**s no longer change facing angle when their sprite changes
- Reviving **Centaur**s no longer create permanent explosion graphics (r. beriso)
- Preferred player colors now override racial player color bans (r. Wolfmaw)
- Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso)
- **Fore Castle** shield overlays no longer proc when hit by **Psionic Storm** (r. Londier)
- Corrected poor fire placements for the **Biotic Bastion**'s damage overlay
- Witness and replay UI is no longer drawn over ingame menus (c. DF)
## Audiovisuals
- **New unit responses:**
- **Ecclesiast**
- **Potentate** (script a. BladehollowRWL)
- **Corpse updates:**
- **Phalanx**, tank & siege (a. ArbuzBudesh)
- **Gorgrokor** (c. ArbuzBudesh)
- **Projectile updates:**
- **Atreus** (bigger projectile)
## Terran
- **Reclamation:**
- Initial heal for reclaimed units is now granted over 10 seconds, from 3 seconds
- Reclaimed specialists begin with 0 energy, from full
- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
- **Charon Rifle:**
- Weapon damage 1x10 » 1x15
- Weapon cooldown 1 » 1.5
- Weapon range 5 » 6
- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat):
- **Eminence Rifle:**
- Weapon cooldown 1.33 » 1.5
- Weapon range 6 » 5
- [Valkyrie](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/valkyrie):
- **Halo Rockets:**
- Weapon cooldown 1.5 » 1.08
- No longer deal splash damage to units owned by an allied player
- **NEW:** [Harakan (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/harakan-golden)
- Fast-moving frontliner with plasma shields; trained from the Stockade
- Available for the **Golden Republic**
- [Aspirant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aspirant):
- Mineral cost 175 » 150
- Armor 2 » 3
- **Criticality:**
- No longer procs on Aspirant death
- No longer heals enemies of the Aspirant
- Now applies a 2-second debuff to victims, and procs on their death if they die during this debuff
- [Cohort](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cohort):
- **New: Servile Vigor:**
- Revives once after death, with a 10-second timed life; consumes a corpse to become permanent again
## Protoss
- [Artisan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/artisan):
- **Neutron Saber:**
- Armor penetration 2 » 0
- Weapon range 3 » 1
- Weapon cooldown 0.92 » 1.08
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
- **Tranquility Array** now has a third-of-a-second internal cooldown
- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect):
- **Neutron Flare:**
- No longer deals splash damage to units owned by an allied player
- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius):
- Movement speed 5 » 4.38
- **NEW:** [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
- Nihilistic frontline vandal; warped from the Gateway
- Available for the **Starbound**
## Zerg
- [Gosvileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gosvileth):
- **Gosvil Spines:**
- Armor penetration 2 » 0
- Weapon cooldown 0.92 » 1.08
- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
- **Corrosive Acid:**
- Weapon cooldown 1.08 » 1.17
- **NEW:** [Iziralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iziralisk)
- Short-range rending assault strain; requires the Hydrith Den
- Available for the **Zorthos Tendril**
# 28 December 2024
## Year 2, month 12, patch 1
## Acropolis #2 - End of Tournament

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@ -614,7 +614,7 @@ Protoss\PROBE\PPrYes02.WAV
Protoss\PROBE\PPrYes03.WAV
Protoss\INTERCEP\PInLau00.WAV
Protoss\PROBE\PPrPss00.WAV (2)
Protoss\TEMPLAR\PTeSum00.WAV (1)
Steward Launch 01
Protoss\TEMPLAR\PTeSum00.WAV (2)
Protoss\TEMPLAR\PTeHal00.WAV
Protoss\TEMPLAR\PTeHal01.WAV

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@ -400,8 +400,8 @@ Terran Qilin
Terran Auriel
Protoss Adherent
Protoss Extatus
Zerg Nathrelisk
Zerg Iziralisk
Zerg Nathrelisk (Zorthos)
Zerg Iziralisk (Zorthos)
Faction Selection Protoss
Faction Selection Zerg
Terran Anchor (Grounded)

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@ -221,7 +221,7 @@ Sensory Overload (Vibrance)
Flamethrower (Harakan, Golden)
Corrosive Bioplasma (Iziralisk)
Phase Claws (Cicatus)
Extended Weapon #94
Phase Blades (Zealot, Starbound)
Extended Weapon #95
Extended Weapon #96
Extended Weapon #97

Binary file not shown.

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@ -59,7 +59,7 @@ military cicatus = 414
# Zerg factional units
military nathrelisk = 402
military iziralisk = 403
military iziralisk = 415
military inzorthrokor = 415
# Terran military units
military maverick = 0

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@ -11318,12 +11318,12 @@ ZealotGndAttkRpt:
playfram 0x33
wait 1
playfram 0x44
attackmelee 1 664 # Protoss\ZEALOT\pzeHit00.WAV
attackmelee 1 0
wait 1
playfram 0x33
wait 1
playfram 0x22
attackmelee 1 664 # Protoss\ZEALOT\pzeHit00.WAV
attackmelee 1 0
wait 1
playfram 0x11
wait 1
@ -25949,26 +25949,24 @@ IsId 463
Type 12
Init ApostleInit
Death ApostleDeath
GndAttkInit ApostleGndAttkInit
AirAttkInit ApostleGndAttkInit
GndAttkInit MadcapGndAttkInit
AirAttkInit MadcapGndAttkInit
Unused1 [NONE]
GndAttkRpt ApostleGndAttkRpt
AirAttkRpt ApostleGndAttkRpt
GndAttkRpt MadcapGndAttkRpt
AirAttkRpt MadcapGndAttkRpt
CastSpell [NONE]
GndAttkToIdle ApostleGndAttkToIdle
AirAttkToIdle ApostleGndAttkToIdle
GndAttkToIdle MadcapGndAttkToIdle
AirAttkToIdle MadcapGndAttkToIdle
Unused2 [NONE]
Walking ApostleWalking
WalkingToIdle ApostleWalkingToIdle
Walking MadcapWalking
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
ApostleInit:
imgul 1118 0 4 # Apostle Shadow (cm\terran\apostle-shad.grp)
ApostleWalkingToIdle:
playfram 0x00
goto ScourgeLocal00
goto MadcapWalkingToIdle
ApostleDeath:
playsnd 1301 # Apostle death 01
@ -25980,60 +25978,6 @@ ApostleDeath:
wait 1
end
ApostleGndAttkInit:
playfram 0x100
wait 1
playfram 0x120
wait 1
playfram 0x140
ApostleGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 2783 2787 # Apostle weaponfire 01, 02, 03, 04, 05
attack
playfram 0x1A0
wait 1
playfram 0x180
wait 1
playfram 0x1A0
wait 1
playfram 0x180
nobrkcodeend
gotorepeatattk
ignorerest
ApostleGndAttkToIdle:
playfram 0x140
wait 1
playfram 0x120
wait 1
playfram 0x100
wait 1
goto ApostleWalkingToIdle
ApostleWalking:
playfram 0x40
move 4
wait 1
playfram 0x60
move 4
wait 1
playfram 0x80
move 4
wait 1
playfram 0xA0
move 4
wait 1
playfram 0xC0
move 4
wait 1
playfram 0xE0
move 4
wait 1
playfram 0x20
move 4
wait 1
goto ApostleWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1118 Apostle Remnants (cm\terran\apostle-death.grp)
@ -26854,7 +26798,7 @@ VassalGndAttkInit:
wait 1
nobrkcodestart
playfram 0x20
playsndbtwn 1217 1221
playsndbtwn 1217 1221 # Vassal weaponfire 01, 02, 03, 04, 05
attackwith 1
wait 1
playfram 0x00
@ -26921,7 +26865,6 @@ MadcapGndAttkInit:
MadcapGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1212 1216 # Madcap weaponfire 01, 02, 03, 04, 05
attack
playfram 0x1A0
wait 1
@ -28392,7 +28335,6 @@ EcclesiastGndAttkInit:
EcclesiastGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1362 1366 # Ecclesiast attack 01, 02, 03, 04, 05
attackwith 1
playfram 0x1A0
wait 1
@ -28541,11 +28483,11 @@ Unused1 [NONE]
GndAttkRpt GolemGndAttkInit
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle GolemGndAttkToIdle
GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking GolemWalking
WalkingToIdle GolemWalkingToIdle
Walking LegionnaireWalking
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
.headerend
# ----------------------------------------------------------------------------- #
@ -28554,16 +28496,6 @@ GolemInit:
imgul 1185 0 0 # Golem Shadow (golem-shad.grp)
playfram 0x00
goto ScourgeLocal00
GolemGndAttkToIdle:
playfram 0x99
wait 1
playfram 0x00
goto ScourgeLocal00
GolemWalkingToIdle:
playfram 0x00
goto ScourgeLocal00
GolemDeath:
playsnd 533 # Protoss\Scout\PScDth00.WAV
@ -28574,58 +28506,29 @@ GolemDeath:
end
GolemGndAttkInit:
playfram 0x99
playfram 0x100
GolemGndAttkRpt:
playfram 0x100
wait 1
nobrkcodestart
playsndbtwn 1937 1938 # Golem weaponfire 01, 02
attackwith 1
playfram 0xaa
playfram 0x120
wait 1
playfram 0xbb
playfram 0x140
attackwith 1
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xcc
playfram 0x160
wait 1
playfram 0xdd
playfram 0x140
wait 1
playfram 0xee
playfram 0x120
playsnd 664 # Protoss\ZEALOT\pzeHit00.WAV
wait 1
playfram 0xff
wait 1
playfram 0x110
nobrkcodeend
gotorepeatattk
ignorerest
goto GolemGndAttkToIdle
GolemWalking:
move 5
wait 1
playfram 0x11
move 5
wait 1
playfram 0x22
move 5
wait 1
playfram 0x33
move 5
wait 1
playfram 0x44
move 5
wait 1
playfram 0x55
move 5
wait 1
playfram 0x66
move 5
wait 1
playfram 0x77
move 5
wait 1
playfram 0x88
goto GolemWalking
goto LegionnaireGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -33157,7 +33060,7 @@ LarvoskCesiantLocal00:
playfram 2
wait 2
playfram 3
wait 2
wait 4
playfram 2
wait 2
playfram 1
@ -34334,7 +34237,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -34349,9 +34252,7 @@ WarpIn LegionnaireWarpIn
LegionnaireInit:
imgul 1339 0 0 # Legionnaire Shadow (cm\protoss\legionnaire-shad.grp)
LegionnaireWalkingToIdle:
playfram 0x00
goto ScourgeLocal00
goto MadcapWalkingToIdle
LegionnaireDeath:
playsnd 678 # Protoss\ZEALOT\PZeDth00.WAV
@ -34383,7 +34284,7 @@ LegionnaireGndAttkRpt:
LegionnaireGndAttkToIdle:
playfram 0x100
wait 1
goto LegionnaireWalkingToIdle
goto MadcapWalkingToIdle
LegionnaireWalking:
move 4
@ -36172,11 +36073,11 @@ IsId 587
Type 21
Init CharlatanInit
Death EcclesiastDeath
GndAttkInit CharlatanGndAttkInit
AirAttkInit CharlatanGndAttkInit
GndAttkInit EcclesiastGndAttkInit
AirAttkInit EcclesiastGndAttkInit
Unused1 EcclesiastUnused1
GndAttkRpt CharlatanGndAttkRpt
AirAttkRpt CharlatanGndAttkRpt
GndAttkRpt EcclesiastGndAttkRpt
AirAttkRpt EcclesiastGndAttkRpt
CastSpell [NONE]
GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle EcclesiastGndAttkToIdle
@ -36199,29 +36100,6 @@ CharlatanInit:
imgul 1172 0 0 # Charlatan Shadow (cm\protoss\charlatan-shad.grp)
goto InfestedTerranWalkingToIdle
CharlatanGndAttkInit:
playfram 0x120
wait 1
playfram 0x140
wait 1
playfram 0x160
wait 1
playfram 0x180
goto CharlatanGndAttkRpt
CharlatanGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 1603 1605 # Charlatan weapon fire 01, 02, 03
attackwith 1
playfram 0x1A0
wait 1
playfram 0x180
wait 1
nobrkcodeend
gotorepeatattk
ignorerest
goto EcclesiastGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1382 Arclite Shock Cannon Hit (Damageless) (thingy\mushroom.grp)
@ -43364,14 +43242,14 @@ Init VagrantInit
Death VagrantDeath
GndAttkInit VagrantGndAttkInit
AirAttkInit VagrantGndAttkInit
Unused1 VagrantUnused1
Unused1 EcclesiastUnused1
GndAttkRpt VagrantGndAttkRpt
AirAttkRpt VagrantGndAttkRpt
CastSpell [NONE]
GndAttkToIdle VagrantGndAttkToIdle
AirAttkToIdle VagrantGndAttkToIdle
GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle EcclesiastGndAttkToIdle
Unused2 [NONE]
Walking VagrantWalking
Walking EcclesiastWalking
WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
@ -43388,19 +43266,6 @@ WarpIn VagrantWarpIn
VagrantInit:
imgul 1277 0 -2 # Vagrant Shadow (cm\protoss\vagrant-shad.grp)
goto InfestedTerranWalkingToIdle
VagrantGndAttkToIdle:
playfram 0x180
wait 1
playfram 0x160
wait 1
playfram 0x140
wait 1
playfram 0x120
wait 1
playfram 0x00
wait 1
goto ScourgeLocal00
VagrantDeath:
playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV
@ -43409,17 +43274,6 @@ VagrantDeath:
lowsprul 847 0 0 # Protoss Unit Rubble Small
wait 1
end
VagrantUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1186 # Cantavis revive 01
imgol 1445 0 0 # Zealot death reversed
wait 12
setfldirect 12
nobrkcodeend
goto InfestedTerranWalkingToIdle
VagrantGndAttkInit:
playfram 0x120
@ -43440,34 +43294,7 @@ VagrantGndAttkRpt:
nobrkcodeend
gotorepeatattk
ignorerest
goto VagrantGndAttkToIdle
VagrantWalking:
move 5
wait 1
playfram 0x100
move 5
wait 1
playfram 0x20
move 5
wait 1
playfram 0x40
move 5
wait 1
playfram 0x60
move 5
wait 1
playfram 0x80
move 5
wait 1
playfram 0xA0
move 5
wait 1
playfram 0xC0
move 5
wait 1
playfram 0xE0
goto VagrantWalking
goto EcclesiastGndAttkToIdle
VagrantWarpIn:
imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp)
@ -49384,14 +49211,14 @@ Init PotentateInit
Death PotentateDeath
GndAttkInit PotentateGndAttkInit
AirAttkInit PotentateGndAttkInit
Unused1 PotentateUnused1
Unused1 EcclesiastUnused1
GndAttkRpt PotentateGndAttkRpt
AirAttkRpt PotentateGndAttkRpt
CastSpell [NONE]
GndAttkToIdle PotentateGndAttkToIdle
AirAttkToIdle PotentateGndAttkToIdle
GndAttkToIdle EcclesiastGndAttkToIdle
AirAttkToIdle EcclesiastGndAttkToIdle
Unused2 [NONE]
Walking PotentateWalking
Walking EcclesiastWalking
WalkingToIdle InfestedTerranWalkingToIdle
SpecialState1 PotentateMeleeAttkRpt
SpecialState2 [NONE]
@ -49408,17 +49235,6 @@ WarpIn PotentateWarpIn
PotentateInit:
imgul 1172 0 0 # Potentate Shadow (cm\protoss\potentate-shad.grp)
goto InfestedTerranWalkingToIdle
PotentateGndAttkToIdle:
playfram 0x180
wait 1
playfram 0x160
wait 1
playfram 0x140
wait 1
playfram 0x120
wait 1
goto InfestedTerranWalkingToIdle
PotentateDeath:
playsnd 635 # Protoss\TEMPLAR\PTeDth00.WAV
@ -49427,17 +49243,6 @@ PotentateDeath:
lowsprul 818 0 0 # Potentate Remains
wait 1
end
PotentateUnused1:
wait 1
nobrkcodestart
setfldirect 0
playsnd 1186 # Cantavis revive 01
imgol 1445 0 0 # Zealot death reversed
wait 12
setfldirect 12
nobrkcodeend
goto InfestedTerranWalkingToIdle
PotentateGndAttkInit:
sigorder 32
@ -49462,7 +49267,7 @@ PotentateGndAttkRpt:
nobrkcodeend
gotorepeatattk
ignorerest
goto PotentateGndAttkToIdle
goto EcclesiastGndAttkToIdle
PotentateMeleeAttkRpt:
playfram 0x1C0
@ -49484,33 +49289,6 @@ PotentateMeleeAttkRpt:
ignorerest
goto InfestedTerranWalkingToIdle
PotentateWalking:
move 5
wait 1
playfram 0x100
move 5
wait 1
playfram 0x20
move 5
wait 1
playfram 0x40
move 5
wait 1
playfram 0x60
move 5
wait 1
playfram 0x80
move 5
wait 1
playfram 0xA0
move 5
wait 1
playfram 0xC0
move 5
wait 1
playfram 0xE0
goto PotentateWalking
PotentateWarpIn:
imgol 128 0 0 # Cantavis Warp Flash (protoss\templar.grp)
goto ScourgeLocal00
@ -49822,11 +49600,11 @@ IsId 764
Type 12
Init HotshotInit
Death MadcapDeath
GndAttkInit HotshotGndAttkInit
AirAttkInit HotshotGndAttkInit
GndAttkInit MadcapGndAttkInit
AirAttkInit MadcapGndAttkInit
Unused1 [NONE]
GndAttkRpt HotshotGndAttkRpt
AirAttkRpt HotshotGndAttkRpt
GndAttkRpt MadcapGndAttkRpt
AirAttkRpt MadcapGndAttkRpt
CastSpell [NONE]
GndAttkToIdle MadcapGndAttkToIdle
AirAttkToIdle MadcapGndAttkToIdle
@ -49838,32 +49616,9 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
HotshotInit:
imgul 1142 0 0 # Madcap Shadow (cm\terran\madcap-shad.grp)
imgul 1777 0 0 # Hotshot Shadow (cm\faction-t\hotshot-shadow.grp)
goto MadcapWalkingToIdle
HotshotGndAttkInit:
playfram 0x100
wait 1
playfram 0x120
wait 1
playfram 0x140
HotshotGndAttkRpt:
wait 1
nobrkcodestart
playsndbtwn 2617 2618 # Hotshot weaponfire 01, 02
attack
playfram 0x1A0
wait 1
playfram 0x180
wait 1
playfram 0x1A0
wait 1
playfram 0x180
nobrkcodeend
gotorepeatattk
ignorerest
goto MadcapGndAttkToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 1785 Qilin (cm\faction\qilin.grp)
@ -50000,7 +49755,7 @@ GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -50015,7 +49770,7 @@ WarpIn LegionnaireWarpIn
AdherentInit:
imgul 1793 0 0 # Adherent Shadow (cm\faction-p\adherent-shadow.grp)
goto LegionnaireWalkingToIdle
goto MadcapWalkingToIdle
AdherentGndAttkInit:
playfram 0x100
@ -51829,7 +51584,7 @@ Death ZealotDeath
GndAttkInit ZealotGndAttkInit
AirAttkInit [NONE]
Unused1 ZealotUnused1
GndAttkRpt ZealotGndAttkInit
GndAttkRpt ZealotGndAttkRpt
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle ZealotGndAttkToIdle
@ -51849,33 +51604,10 @@ WarpIn ZealotWarpIn
.headerend
# ----------------------------------------------------------------------------- #
#ZealotStarboundGndAttkInit:
# playfram 0x00
# wait 1
#ZealotStarboundGndAttkRpt:
# playsndrand 2 662 663 # Protoss\ZEALOT\pzeAtt00.WAV | Protoss\ZEALOT\pzeAtt01.WAV
# playfram 0x11
# wait 1
# nobrkcodestart
# playfram 0x22
# wait 1
# playfram 0x33
# wait 1
# playfram 0x44
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x33
# wait 1
# playfram 0x22
# attackmelee 1 3228 # Zealot (Starbound) weaponhit 01
# wait 1
# playfram 0x11
# wait 1
# playfram 0x00
# nobrkcodeend
# gotorepeatattk
# ignorerest
# goto ZealotGndAttkToIdle
ZealotStarboundGndAttkInit:
playfram 0x00
wait 1
goto ZealotWalkingToIdle
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
@ -51938,17 +51670,17 @@ IsId 800
Type 21
Init CicatusInit
Death LegionnaireDeath
GndAttkInit CicatusGndAttkInit
GndAttkInit LegionnaireGndAttkInit
AirAttkInit [NONE]
Unused1 [NONE]
GndAttkRpt CicatusGndAttkRpt
GndAttkRpt LegionnaireGndAttkRpt
AirAttkRpt [NONE]
CastSpell [NONE]
GndAttkToIdle LegionnaireGndAttkToIdle
AirAttkToIdle [NONE]
Unused2 [NONE]
Walking LegionnaireWalking
WalkingToIdle LegionnaireWalkingToIdle
WalkingToIdle MadcapWalkingToIdle
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt [NONE]
@ -51963,28 +51695,6 @@ WarpIn LegionnaireWarpIn
CicatusInit:
imgul 1959 0 0 # Cicatus Shadow (cm\faction-p\cicatus-shadow.grp)
goto HarakanWalkingToIdle
CicatusGndAttkInit:
playfram 0x100
CicatusGndAttkRpt:
playfram 0x100
nobrkcodestart
wait 1
playsnd 1896 # Legionnaire weapon fire 01
playfram 0x120
attackmelee 1 1897 # Legionnaire weapon hit 01
wait 1
playfram 0x140
attackmelee 1 1897 # Legionnaire weapon hit 01
wait 1
playfram 0x160
wait 1
nobrkcodeend
playfram 0x120
wait 1
gotorepeatattk
ignorerest
goto LegionnaireGndAttkToIdle
goto MadcapWalkingToIdle
## Next free IsId: 801

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@ -1,5 +1,5 @@
# 11 January 2024
## Year 3, month 1, patch 1
# 25 January 2024
## Year 3, month 1, patch 2
This patch will include new features, balance adjustments, bugfixes, and audiovisual improvements.
@ -7,127 +7,73 @@ Download [Fraud Launcher 2](https://fraudsclub.com/files/Fraud%20Launcher%202.zi
We are still hunting for desyncs! Please submit your `Critical` and `Sync Randoms` text files from the `logs` folder to the **cm-issues** "[Desync error megathread](https://discord.com/channels/139276012058968064/1251318131671175198)" on [our Discord server](https://discord.com/invite/s5SKBmY).
## Mechanics
- Energy regeneration is now interrupted while the specialist is stunned
## Game Modes
- **Uprising:**
- Fixed ground spawners appearing on islands (c. Veeq7)
- Reduced training time of **Broodspawn**
- Tweaked the composition of some existing spawners
- Added many new spawner types in tiers 1 & 2
## Console
- **NEW:** `race` command, gets the player of the selected unit's race
- Note that this may not be the same race as the selected unit, e.g. in cases of mind control
- 0 is Zerg, 1 is Terran, 2 is Protoss
## Editor
- **Kill Units at Location** vanilla trigger action functionality has been restored (r. 3crow/Kenoli, c. DF)
- **set_race** custom trigger action no longer fails to set Protoss or Terran races correctly
- **NEW:** `player_is_race` custom trigger condition (may see changes later)
- **NEW:** Volatile Egg unit (id 416)
- blocks construction, but not worker movement when harvesting, allowing for SC1-style barriers
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## Resources
- **Vespene Geyser**s and **Vespene Ridge**s now have smaller collision profiles, slightly increasing the value of oversaturation
## AI
- **Star Sovereign**s now activate Grief of All Gods more liberally
- Fixed Terran AI having impossible requirements for training *Silvertongue**s and **Magnetar**s
- Updated aiscripts to properly use factional replacements in scenarios
## Editor
- **NEW:** Units preplaced for 'user select' players are now created at map start (use responsibly...)
- **NEW:** Units preplaced with the 'lifted' unit property are now only created for players if the unit's race matches the player's race
- **NEW:** Volatile Egg unit (id 416)
- when placed for P1-P8 and cloaked, any preplaced units for that player will be created, allowing players to select their race without spawning melee units
## Bugfixes
- **Stability:**
- Slightly reduced selection limit (252 » 246) to prevent action buffer instability
- Fixed rare crashes at game end (r. TopRamen, c. DF)
- Fixed null unit crash related to **Patriarch** banter (r. Neblime & jakulangski)
- Attempt to fix a middle mouse button scroll crash (r. TopRamen & iliektoeatgrass; c. DF, Jesse, & Veeq7)
- **Gameplay:**
- Unloading structures is now more generous (still needs work; b. Londier, c. Veeq7)
- Units with **Interception** (e.g. **Siren** and **Cataphract**) no longer fail to damage **Larva**e and **Rilirokor**s (r. TheNightFox)
- Didact Shroud of Adun is no longer disabled after Recalling (r. GreenEggs'NSpam & Londier)
- Melee splash units (and the **Vilgorokor**) no longer deal damage out of sync with their animation (r. Kenoli & Krankendau, a. DF)
- When **Axitrilisk**s are reclaimed with no weapon, they now restart the **Perpetual Wind** timer (r. GreenEggs'NSpam & TheNightFox)
- Auras from **Azazel**, **Seraph**, **Crucible**, **Barghest**, **Sycophant**, **Manifold**, **Matraleth**, and **Sasyrvoleth** are now deactivated while the unit is stunned (r. Londier)
- **Hypnagogue** corpses can now be interacted with (r. GreenEggs'NSpam)
- Fixed bad interactions between Tyranny of the Sun and **Aurora** Last Orders
- Fixed being able to enter non-mutual ally transports (r. Londier & billy)
- Fixed being able to load neutral units into transports
- Fixed edge case turn rate issues with **Diadem**s (r. GreenEggs'NSpam)
- **Ultrokor**s no longer consume corpses while burrowed (r. Londier)
- **Qilin**s no longer fail to continue healing after a single unload (r. Londier)
- **Audiovisual:**
- **Broodspawn** spawning SFX no longer plays globally
- **Blackjack**s no longer change facing angle when their sprite changes
- Reviving **Centaur**s no longer create permanent explosion graphics (r. beriso)
- Preferred player colors now override racial player color bans (r. Wolfmaw)
- Resolved 'invalid shield overlay' error for **Tetcaerokor** (r. beriso)
- **Fore Castle** shield overlays no longer proc when hit by **Psionic Storm** (r. Londier)
- Corrected poor fire placements for the **Biotic Bastion**'s damage overlay
- Witness and replay UI is no longer drawn over ingame menus (c. DF)
- Units will now only target Solarions over Stewards if the Solarion is within weapon range (a. Veeq7)
- **Audiovisuals:**
- Unit response randomization has been restored (c. DF)
- Unit portraits now animate when playing unit responses in-game (c. DF)
- **Hotshots** now use their shadows instead of the **Madcap**'s
- Player names (and damage taken) now display on completed structures (a. DF)
## Audiovisuals
- **New unit responses:**
- **Ecclesiast**
- **Potentate** (script a. BladehollowRWL)
- **Corpse updates:**
- **Phalanx**, tank & siege (a. ArbuzBudesh)
- **Gorgrokor** (c. ArbuzBudesh)
- **Projectile updates:**
- **Atreus** (bigger projectile)
- New sprites for:
- Golem
- Ocsal Cesiant
- Updated sprite for:
- Madcap (a. Solstice)
- Zealot (Starbound)
- Legionnaire
- Cicatus
## Terran
- **Reclamation:**
- Initial heal for reclaimed units is now granted over 10 seconds, from 3 seconds
- Reclaimed specialists begin with 0 energy, from full
- [Apostle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apostle):
- **Charon Rifle:**
- Weapon damage 1x10 » 1x15
- Weapon cooldown 1 » 1.5
- Weapon range 5 » 6
- [Autocrat](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/autocrat):
- **Eminence Rifle:**
- Weapon cooldown 1.33 » 1.5
- Weapon range 6 » 5
- [Valkyrie](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/valkyrie):
- **Halo Rockets:**
- Weapon cooldown 1.5 » 1.08
- No longer deal splash damage to units owned by an allied player
- **NEW:** [Harakan (Golden)](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/harakan-golden)
- Fast-moving frontliner with plasma shields; trained from the Stockade
- Available for the **Golden Republic**
- [Aspirant](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/aspirant):
- Mineral cost 175 » 150
- Armor 2 » 3
- **Criticality:**
- No longer procs on Aspirant death
- No longer heals enemies of the Aspirant
- Now applies a 2-second debuff to victims, and procs on their death if they die during this debuff
- [Cohort](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/cohort):
- **New: Servile Vigor:**
- Revives once after death, with a 10-second timed life; consumes a corpse to become permanent again
- [Morningstar](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/morningstar):
- Build time 40 » 25
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- **Twin Autocannons**:
- Weapon damage 1x4 » 1x5
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
- HP 150 » 160
- [Stockade](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/stockade):
- Resource costs 150/0 » 125/0
- [Fulcrum](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/fulcrum):
- Resource costs 200/50 » 175/50
- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary):
- Resource costs 200/75 » 125/75
- Build time 35 » 25
- [Hadron](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/hadron):
- Resource costs 250/500 » 250/350
## Protoss
- [Artisan](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/artisan):
- **Neutron Saber:**
- Armor penetration 2 » 0
- Weapon range 3 » 1
- Weapon cooldown 0.92 » 1.08
- [Dracadin](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/dracadin):
- Resource costs 125/25 » 150/25
- [Atreus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/atreus):
- HP 160 » 180
- [Barghest](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/barghest):
- HP 50 » 80
- [Golem](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/golem):
- **Tranquility Array** now has a third-of-a-second internal cooldown
- [Lanifect](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/lanifect):
- **Neutron Flare:**
- No longer deals splash damage to units owned by an allied player
- [Gladius](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/gladius):
- Movement speed 5 » 4.38
- **NEW:** [Cicatus](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/cicatus):
- Nihilistic frontline vandal; warped from the Gateway
- Available for the **Starbound**
- Collision size slightly adjusted to fit new model
- [Servitor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/servitor):
- HP 100 » 120
- [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
- Armor 3 » 2
## Zerg
- [Gosvileth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/gosvileth):
- **Gosvil Spines:**
- Armor penetration 2 » 0
- Weapon cooldown 0.92 » 1.08
- [Bactalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/bactalisk):
- **Corrosive Acid:**
- Weapon cooldown 1.08 » 1.17
- **NEW:** [Iziralisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/iziralisk)
- Short-range rending assault strain; requires the Hydrith Den
- Available for the **Zorthos Tendril**
- **Broodspawn**:
- **Death Cycle**:
- Ensnare timer 3 seconds » 1 second

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