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10 KiB
10 KiB
5 September 2026
Year 4, month 9, patch 1
Patch goals
- Balance tweaks ahead of Acropolis #5!
- Deploy more factional variants for Augustcrap, a Mapcrap event!
- Continue technical improvements and bugfixes
- Further improve audiovisuals
- Subscribe on ko-fi to get a sneak peek of the incoming changes!
- Join our communities (Discord | Fluxer), or get in touch with Pr0nogo via email! pr0nogo@fraudsclub.com
Core
- Weapon entries have been extended!
- With much help from DarkenedFantasies (DF) and Jesse, weapon entries are (finally) virtually-unlimited! Say goodbye to broken tooltips and edge case bugs for several Askosi and factional weapons!
- Please report any weapon-based oddities you encounter to us via discord/fluxer or email!
- Immense improvements have been made to helper and hook wrappers!
- For the less technically-inclined, this means... more stability! Less desyncs! Easier debugging!
- Please report any newfound issues you encounter to us via discord/fluxer or email!
- The custom trigger system has been deep-cleaned! (c. Veeq7)
- This refactor makes the system easier to use, maintain, and improve upon in the future! But a huge refactor like this might have introduced new issues...
- Please report any newfound issues in campaign and UMS maps to us via discord/fluxer or email!
- Known issues: the
waitcrig action does not currently operate
- A new campaign menu has been achieved! (c. Jesse)
- It's so epic... please enjoy!
Game Modes
- NEW: Mindshare (b. BtyB)
- Resource pool is shared among allies!
- Caveat: Starting resources are not yet doubled in all cases
- Resource pool is shared among allies!
Bugfixes
- Stability:
- Arcing projectiles (Phalanx, Aphorist) no longer crash with division by zero when targeting an allied Mimic (r. TheBeaver99)
- Gameplay:
- Atreus Binding Plasma can no longer bounce to air units (r. Krankendau)
- Mimicry no longer fails to account for weapon factor in many cases (r. shopkeeper dog)
- Egocents no longer fail to mimic barrage attacks properly (r. Londier)
- Mimicry no longer procs on ability weapons (r. Londier)
- Audiovisual:
- Corrected strings for Izirokor tech-enable on Skibact Scab and Tethvith Swamp (r. Mimika)
- Fixed weapon display for Lobotomy Mine (r. TheBeaver99)
- Corrected armors for Akreno and Abutment (latter r. TheBeaver99)
- Fixed bad shield overlay for Vulture (Hecaton) (r. Londier)
- Buttons for Tiangou and Cutlass now show as disabled when no Scrapyard is built (r. Pisens)
- Cyclops (Futurist) now uses its unique shadow and attack sequence instead of the standard variant's (r. lolrsk8s)
- Corrected tooltip for Kagralisk weapon string (r. Krankendau)
Audiovisuals
- New models for:
- Watchdog (c. Solstice)
- Magnetar, Ardent Authority, Argosy (c. DeltaCadimus)
- Vorvrokor (c. Baelethal)
- Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds)
- Resized model for:
- Talos, Cyprian
- Modified model (mostly shaders) for:
- Maverick, Maverick (Futurist), Shaman, Blackguard, Artisan, Pilgrim, Proselyte, Missionary, Vicar, Intendent, Phontis
- Zethrokor, Quazilisk, Liiralisk, Hydralisk, Izirokor, Zoryusthaleth (c. Solstice)
- Modified weaponfire VFX for Harakan (Golden) (s. Londier)
- Added weapon launch offsets for:
- Aphorist, Silversoul, Ghostwrit, Phontis, Iconoclast, Crematorium
- Modified unit responses for Vorvrokor
- New unit responses for Cardinal
- New error and structure placement SFX for Askosi (c. lolrsk8s)
- New weapon SFX for:
- Alzurokor (c. lolrsk8s)
- Iconoclast, Paraclete
- New cast SFX for Paraclete
- New training SFX for:
- Function, Cosmoscope
- New cloaking SFX for damage cloak (e.g. Vestige; c. lolrsk8s)
Terran
- Maverick:
- Build time 11 » 12
- HP 60 » 75
- Stim Pack:
- HP cost 5 » 10
- Harakan:
- Build time 16 » 14
- HP 100 » 120
- Cyprian:
- Resource costs 75/50 » 100/50
- HP 80 » 90
- Collision size increased by ~16%
- Heracles:
- HP 200 » 240
- Vulture:
- Resource costs 100/0 » 75/0
- HP 120 » 80
- Goliath:
- Mineral cost 175/50 » 150/50
- HP 240 » 220
- Movement speed 5 » 4.5
- Phalanx:
- Mineral cost 200/50 » 150/75
- Cataphract:
- Longinius Cannons:
- No longer target air units
- Longinius Cannons:
- Quarry:
- Build time 35 » 45
- Anvil:
- Resource costs 150/150 » 100/150
- Morningstar:
- Resource costs 100/100 » 50/100
- Build time 30 » 25
- Treasury:
- Build time 35 » 45
- Can now train Masons while a Quarry is constructed.
- Stockade:
- Build time 50 » 45
- Fulcrum:
- Resource costs 200/50 » 200/75
- Build time 50 » 45
Terran factions
- Hotshot:
- HP 65 » 70
- Armor 0 » 1
- Maverick (Futurist):
- HP 70 » 75
- Maverick (Upstart:
- HP 50 » 60
- Harakan (Golden):
- Build time 16 » 15
- Vulture (Upstart:
- Resource costs 100/0 » 75/0
- HP 120 » 80
- NEW: Maverick (Golden):
- Maverick variant for Golden Republic. Has shields and a fast-firing phase rifle; no Stim Pack.
- NEW: Shaman (Upstart:
- Shaman variant for Upstart Terrans. Stims allies when deployed.
- NEW: Morrigan:
- Eidolon replacement for Upstart Terrans. Has attack cloaking and an area-damage ground-only grenade launcher.
Protoss
- Zealot:
- HP 150 » 160
- Phase Blades:
- Armor penetration 1 » 3
- Atreus:
- Sight range 9 » 8
- Transport weight 4 » 5
- Dauntless Disruption Cannon:
- Weapon damage 12 » 10
- Weapon range 5 » 4
- Optecton:
- Resource costs 500/200 » 500/300
- HP 400 » 500
- Unar:
- Resource costs 300/125 » 200/200
- Build time 50 » 45
- Architect:
- Resource costs 250/200 » 300/250
- Build time 45 » 50
- HP 200 » 240
- Shields 50 » 40
- Reactive Payload:
- Weapon cooldown 1.33 » 1.25
- Analogue:
- Cylindrical Blaster:
- Weapon range 6 » 4
- Cylindrical Blaster:
- Gateway:
- Resource costs 175/0 » 150/0
- Build time 50 » 55
- Grand Library:
- Resource costs 225/50 » 300/50
- Unitary Union:
- Resource costs 500/250 » 500/300
Protoss factions
- NEW: Gladius (Order):
- Order of the Sacred Saber Gladius variant. Has Triumphant Rise (a la Herald / Archon).
Zerg
- Reconstitution:
- Used by Agrileth (new), Vilgorokor
- Carapace Swarm HP 200 » 300
- Miasma:
- No longer spreads on death; Plague remains unchanged
- This will be revisited later.
- Agrileth:
- Resource costs 150/50 » 150/75
- HP 200 » 140
- Armor 2 » 1
- NEW: Reconstitution
- Releases a Carapace Swarm upon taking damage.
- Zethrokor:
- Resource cost 25/0 » 50/0
- HP 50 » 60
- Movement speed 7.5 » 8.4
- Zethrok Claws:
- Weapon damage 4 » 5
- Vorvrokor:
- Resource cost 50/0 » 75/0
- HP 80 » 90
- Armor 1 » 2
- Movement speed 9.1 » 9.8
- Collision size increased by ~23%
- Liiralisk:
- Homing Spore:
- Weapon range 7 » 8
- Homing Spore:
- Protathalor:
- Resource costs 125/75 » 100/100
- Armor 2 » 1
- Izirokor:
- Build time 26 » 22
- Bactalisk:
- Corrosive Acid:
- No longer targets air units
- Corrosive Acid:
- Zoryusthaleth:
- Resource costs 175/0 » 200/0
- Build time 28 » 25
- HP 200 » 220
- Lakizilisk:
- Resource costs 75/75 » 100/75
- Build time 30 » 28
- HP 140 » 150
- Subterranean Spines:
- Weapon damage 12 » 15
- Weapon cooldown 1.63 » 1.75
- Vilgorokor:
- Resource costs 220/75 » 200/50
- HP 280 » 200
Askosi
- Shared Designs:
- Team building from Pilgrims and Constituents now increases build rate by 25% per worker, from 20%
- Ash Heap:
- Now consumes corpses
- Power Overload:
- Used by Grandstand, Rove (new), Intendent
- No longer deals damage over time to armored targets
- Now steals armor, to a cap of 4
- Cardinal:
- Resource costs 75/25 » 100/25
- Rove:
- Elre Scaleshot:
- Weapon damage 8 » 4
- Armor penetration 2 » 0
- Weapon range 5 » 3
- Weapon factor 1 » 3
- Now fires in a shotgun pattern (e.g. Hotshot, Siren)
- Impact Dissipation removed
- NEW: Power Overload
- Elre Scaleshot:
- Tortare:
- Deathrattle Assembly:
- Now grants 2 armor when deployed
- Deathrattle Assembly:
- Radix:
- Resource costs 100/0 » 125/0
- Function:
- Resource costs 125/25 » 150/25
Askosi factions
- NEW: Sons of Ash
- Conqueror clergy, set to burn the dead wood.
- NEW: Scralia
- Intendent replacement for Sons of Ash. Short-range assault craft with Booming Blast and Ash Heap.