Hotfix for various issues; Update Watchdog model

This commit is contained in:
Pr0nogo 2026-09-05 11:47:34 -04:00
parent db7aeea658
commit de48f24f45
20 changed files with 112 additions and 47 deletions

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@ -2486,8 +2486,8 @@ Battery Cell
Battery Cell Shadow
Battery Cell Shadow (Carried)
Flamethrower (Blue)
Extended Image #1486
Extended Image #1487
Watchdog Engine
Watchdog Engine Idle
Extended Image #1488
Extended Image #1489
Extended Image #1490

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@ -319,7 +319,7 @@ Piety Wards<0>
Morrigan Requires:<10> Covenant<0>
f<1><4>Train Morrigan <1>(<3>G<1>)<10>Crowd-control infantry.<0>
¤<3><4>Dampening Field <2>(passive)<10>This combatant becomes cloaked for 2 seconds after attacking.<0>
f<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0>
a<1><4>Bestow Maverick <1>(<3>F<1>)<10>Disciplined infantry.<0>
¤<3><4>Accelerated Speech <2>(passive)<10>While the Missionary is within 2 range of its target, it gains +2 armor penetration.<0>
¤<3><4>Flanking Spines <2>(passive)<10>When targeting debuffed enemies, Almaksalisk attacks ignore armor.<0>
Anchor Attack requires:<10> Loaded ranged combatant<0>
@ -406,7 +406,7 @@ r<1><4>Warp in Archon <1>(<3>R<1>)<10>Frontline martyr.<0>
¤<3><4>Deconstruction <2>(passive)<10>Targets struck by the Pazuzu are debuffed for 5 seconds, and deal 5% of their weapon damage per stack to themselves when attacking.<0>
e<1><4>Build Pazuzu <1>(<3>E<1>)<10>Anti-mech hovertank.<0>
a<1><4>Mutate into Vornath Pond <1>(<3>A<1>)<10>Swarm node. Enables Nathrokors and Vorvrokors.<0>
a<1><4>Raise Aspirant <1>(<3>A<1>)<10>Ascendent walker.<0>
g<1><4>Raise Aspirant <1>(<3>G<1>)<10>Ascendent walker.<0>
t<1><4>Mutate into Skibact Scab <1>(<3>T<1>)<10>Assault node. Enables Skithrokors and Bactalisks.<0>
Terran Infantry Armor<0>
Terran Vehicle Plating<0>
@ -435,12 +435,12 @@ Axitrilisk requires:<10> Axtoth Axis<0>
¤<3><4>Anodyne Annex <2>(passive)<10>Dying hostiles that were struck by the Empress in the last 2 seconds become subserviant and zombified.<10>Zombies are stunned if allied masters are outside 8 range for longer than 1 second, and expire if outside 8 range for 5 seconds. Zombies have their corpses avenged 1 second after death.<0>
b<1><4>Bestow Blackjack <1>(<3>B<1>)<10>Dutiful walker drone.<0>
¤<3><4>Gamete Meiosis <2>(passive)<10>Whenever a broodspawn is birthed, allied Matraleths within 6 range of the birthing site gain +5 energy.<0>
z<1><4>Bestow Luminary <1>(<3>Z<1>)<10>Disruptive specialist craft. Provides detection.<0>
s<1><4>Bestow Luminary <1>(<3>S<1>)<10>Disruptive specialist craft. Provides detection.<0>
a<1><4>Bestow Aspirant <1>(<3>A<1>)<10>Unstable strider.<0>
s<1><4>Train Striga <1>(<3>S<1>)<10>Isolating infantry.<0>
z<1><4>Raise Luminary <1>(<3>Z<1>)<10>Disruptive craft. Provides detection.<0>
¤<3><4>Incineration <2>(passive)<10>Victims of this combatant take 4 damage per second for 2 seconds.<10>If they take fatal damage during this time, their corpse explodes into a landborne fire field that applies Apollyoid Adhesive.<0>
q<1><4>Splice Tarasque <1>(<3>Q<1>)<10>Frontal biotank.<0>
t<1><4>Splice Tarasque <1>(<3>T<1>)<10>Frontal biotank.<0>
g<1><4>Assemble Analogue <1>(<3>G<1>)<10>Durable disruption drone.<0>
z<1><4>Splice Anticthon <1>(<3>Z<1>)<10>Corpse engine.<0>
c<1><4>Mutate to Chokral Chaszal <1>(<3>C<1>)<10>Assault node. Enables Cherbrathalors, Okrimnilisks, and Algoztalisks.<0>
@ -480,7 +480,7 @@ Sovrol Aspect requires:<10> Tosvrol Haunt<0>
d<1><4>Morph into Sovroleths <1>(<3>D<1>)<10>Symbiote strain.<0>
¤<3><4>Whetted Appetite <2>(passive)<10>Seeing death empowers the Mortothrokor, granting 5% lifesteal and increased attack speed.<10><10>This bonus can stack and expires after being out of combat for 2 seconds.<0>
¤<3><4>Excoriation Assembly <2>(passive)<10>Upon taking fatal damage while mobile and above solid ground, Tirades descend and embed themselves into the surface, becoming immobile and more heavily-armored.<10>During this time, they target all hostiles within their weapon range.<0>
c<1><4>Splice Cohort <1>(<3>C<1>)<10>Everlasting infantry.<0>
r<1><4>Splice Cohort <1>(<3>R<1>)<10>Everlasting infantry.<0>
¤<3><4>Mitosal Fog <2>(passive)<10>When the Nathrelisk attacks, it releases a cloud that heals all units within 1 range for 2 HP before dissipating.<0>
z<0><4>Swarming Strains <1>(<3>Z<1>)<0>
x<0><4>Assault Strains <1>(<3>X<1>)<0>
@ -1139,7 +1139,7 @@ w<1><4>Build Cuirass <1>(<3>W<1>)<10>Durable frontline walker.<0>
g<1><4>Warp in Gladius <1>(<3>G<1>)<10>Sustaining corvette.<0>
r<5><4>Morph into Iroleth <1>(<3>R<1>)<10>Transport strain. Provides detection.<0>
<0>
t<1><4>Build Lodestone <1>(<3>T<1>)<10>Defensive emplacement. Detects hidden enemies.<0>
d<1><4>Build Lodestone <1>(<3>D<1>)<10>Defensive emplacement. Detects hidden enemies.<0>
t<1><4>Build Parthenon <1>(<3>T<1>)<10>Supportive production.<0>
d<1><4>Build Madrigal <1>(<3>D<1>)<10>Versatile hovertank.<0>
r<1><4>Build Scrapyard <1>(<3>R<1>)<10>Enables Blackjacks and Matadors.<0>
@ -1499,7 +1499,7 @@ Olympian requires:<10> Guildhall<0>
Autocrat requires:<10> Guildhall<0>
Anticthon requires:<10> Biotic Bastion<0>
Aion requires:<10> Biotic Bastion<0>
z<1><4>Build Serathiel <1>(<3>Z<1>)<10>Vanguard specialist craft.<0>
s<1><4>Build Serathiel <1>(<3>S<1>)<10>Vanguard specialist craft.<0>
Serathiel requires:<10> Commandment<0>
<0>
Expansion Zerg Campaign Area Town<0>
@ -1508,7 +1508,7 @@ Expansion Zerg Campaign Area Town<0>
¤<3><4>Harmony Drive <2>(passive)<10>Clarions gain increased movement speed and acceleration based on shields.<0>
Expansion Protoss Campaign Area Town<0>
<0>
c<1><4>Build Philoc <1>(<3>C<1>)<10>All-purpose fighter.<0>
w<1><4>Build Philoc <1>(<3>W<1>)<10>All-purpose fighter.<0>
¤<3><4>Death Cycle <2>(passive)<10>Broodspawn have timed life when away from cagra and sires. On attack, they gain 1 second of timed life back. On death, Broodspawn apply Corrosive Touch to hostiles within 3 range for 1 second.<0>
Expansion Terran Campaign Area Town<0>
<0>
@ -1776,7 +1776,7 @@ e<3><4>Support Mode <1>(<3>E<1>)<10>Returns the Shaman's vision, Nanite Field ra
¤<3><4>Fossilizer Rounds <2>(passive)<10>Negative effects, such as stuns and slows, have their durations extended by Goska's attacks.<0>
<0>
¤<3><4>Relentless Aggression <2>(passive)<10>Ghitorokors gain 10% increased attack speed with each attack until they reach the attack speed cap. This bonus falls off after 2 seconds of not being refreshed.<0>
g<1><4>Train Silvertongue <1>(<3>G<1>)<10>Deceiving infantry.<0>
t<1><4>Train Silvertongue <1>(<3>T<1>)<10>Deceiving infantry.<0>
¤<3><4>Recursion Rounds <2>(passive)<10>Each Cyclops attack leaves behind a smart munition that detonates after 2 seconds, damaging all hostiles within 2 range.<0><10><0>
g<1><4>Build Dugout <1>(<3>G<1>)<10>Light garrison.<0>
z<1><4>Build Azazel <1>(<3>Z<1>)<10>Defensive support craft.<0>

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@ -1444,9 +1444,9 @@ SpecialState1 [NONE]
# ----------------------------------------------------------------------------- #
WraithAfterburnersInit:
wait 1
engframe 0
wait 1
wait 1
engframe 0
wait 1
engframe 17
goto WraithAfterburnersInit
@ -3632,7 +3632,7 @@ CastSpell [NONE]
GndAttkToIdle SkryrokorLocal00
AirAttkToIdle SkryrokorLocal00
Unused2 [NONE]
Walking SkryrokorLocal00
Walking Watchdog_Base_Walking
WalkingToIdle SkryrokorLocal00
SpecialState1 [NONE]
SpecialState2 [NONE]
@ -3656,38 +3656,48 @@ Watchdog_Base_AlmostBuilt:
goto SkryrokorLocal00
Watchdog_Base_LiftOff:
nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV
playfram 3
wait 1
# playfram 5
wait 8
# playfram 2
wait 8
# playfram 3
wait 8
# playfram 4
sigorder 16
nobrkcodeend
goto SkryrokorLocal00
nobrkcodestart
playsnd 471 # Misc\LiftOff.WAV
playfram 3
imgol 2489 0 0 # Watchdog Engines Idle (cm\t\watchdog-engine.grp)
wait 1
playfram 4
wait 4
playfram 5
wait 4
playfram 6
wait 4
playfram 7
wait 12
sigorder 16
nobrkcodeend
goto Watchdog_Base_Walking
Watchdog_Base_Landing:
nobrkcodestart
wait 15
playsnd 472 # Misc\Land.WAV
# playfram 4
wait 8
# playfram 3
wait 8
# playfram 2
wait 8
# playfram 5
wait 8
playfram 0x00
sigorder 16
nobrkcodeend
playfram 2
goto SkryrokorLocal00
nobrkcodestart
imgol 2488 0 0 # Watchdog Engines (cm\t\watchdog-engine.grp)
wait 15
playsnd 472 # Misc\Land.WAV
playfram 6
wait 4
playfram 5
wait 4
sigorder 32
playfram 4
wait 8
playfram 3
wait 8
playfram 2
wait 8
playfram 0x00
sigorder 16
nobrkcodeend
playfram 2
goto Watchdog_Base_WorkingToIdle
Watchdog_Base_Walking:
imgol 2488 0 0 # Watchdog Engines (cm\t\watchdog-engine.grp)
goto SkryrokorLocal00
Watchdog_Base_Built:
imgol 297 0 0 # Watchdog (Turret) (terran\missileT.grp)
@ -22231,4 +22241,58 @@ HarakanGoldenWalking:
move 4
wait 1
playfram 0x40
goto HarakanGoldenWalking
goto HarakanGoldenWalking
# ----------------------------------------------------------------------------- #
# This header is used by images.dat entries:
# 2488 Watchdog Engine (cm\watchdog-engine.grp)
# 2489 Watchdog Engine 2 (cm\watchdog-engine-2.grp)
.headerstart
IsId 858
Type 20
Init BuildingEngineInit
Death Generic_Wait1End
GndAttkInit Generic_Wait1End
AirAttkInit Generic_Wait1End
Unused1 [NONE]
GndAttkRpt Generic_Wait1End
AirAttkRpt Generic_Wait1End
CastSpell Generic_Wait1End
GndAttkToIdle Generic_Wait1End
AirAttkToIdle Generic_Wait1End
Unused2 [NONE]
Walking BuildingEngineInit
WalkingToIdle Generic_Wait1End
SpecialState1 [NONE]
SpecialState2 [NONE]
AlmostBuilt Generic_Wait1End
Built Generic_Wait1End
Landing BuildingEngineLanding
LiftOff Generic_Wait1End
IsWorking Generic_Wait1End
WorkingToIdle Generic_Wait1End
WarpIn [NONE]
.headerend
# ----------------------------------------------------------------------------- #
BuildingEngineInit:
playfram 0
wait 1
playfram 1
wait 1
goto BuildingEngineInit
BuildingEngineLanding:
playfram 0
wait 1
playfram 1
wait 1
playfram 0
wait 1
playfram 1
wait 1
playfram 0
wait 1
playfram 1
wait 1
end

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@ -1,4 +1,4 @@
# 4 September 2026
# 5 September 2026
## Year 4, month 9, patch 1
## Patch goals
@ -47,6 +47,7 @@
## Audiovisuals
- New models for:
- Watchdog (c. Solstice)
- Magnetar, Ardent Authority, Argosy (c. DeltaCadimus)
- Vorvrokor (c. Baelethal)
- Landlock, Radix, Cipher, Function, Proscenium (c. fasswawds)

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