cosmonarchy-bw-prerelease/patchnotes.md
2026-02-10 23:26:16 -05:00

3.9 KiB

11 February 2026

Year 4, month 2, patch 1

Patch goals

  • Continue balancing for all races
  • Continue Askosi development
  • Further improve audiovisuals
  • Subscribe on ko-fi to get a sneak peek of the incoming changes!

Notes in italics are from Pr0nogo

Core changes

Game Modes

  • Omnipresence:
    • Starting worker count increased from 6 to 8
    • Human players now begin with 2 Pilgrims
    • Pilgrims are now trainable from the Omnivale

Bugfixes

  • Desyncs:
    • Removed floating point math for: (c. Jesse, some a. Veeq7)
      • Weapon cooldown changes
      • Weapon & sight ranges
      • Structure HP gain (e.g. Askosi teambuild cases)
      • Lifesteal and shieldsteal
      • Morningstar damage
      • Clarion Phase Link distribution
      • CPU unit / structure requests
      • CPU micromanagement
  • Gameplay:
    • Askosi constructing has been improved (a. DF)
    • Fixed Apostle - Blood Tithe range (r. Jesse)
    • Corrected Phontis attack damage (r. Hamster)
    • Agonists can no longer attack from mobile Petracts (r. Hamster)
    • Fixed damage reliability for Quazrokors (r. Alexhandr)
    • Resolved unit limit error for maps with more than 1700 preplaced units (c. DF)
  • Audiovisual
    • Fixed missing animation for Axitrilisk (r. Sosij)
    • Fixed invalid shield overlay for Rove
    • Corrected strings for being out of energy as Askosi (r. Sosij)
    • Filled in wireframes for Avatar and Phontis (placeholder)
    • Added missing Multi-Attack III passive button for Starbound Manifold (r. Concealed Organic)

Audiovisuals

  • New cast SFX for Seraph Irradiate

Balance changes

Zerg

  • Vithrilisk:
    • NEW: Avenging Mitosis:
      • Incubates on damage taken, spawning a Skryrokor after a short delay.

Askosi

  • Hijack:
    • Now procs when a unit that is being hijacked dies
    • Now restores 100 flat HP on proc
  • Pilgrim:
    • Now has Scrapworld: Gold Rush
  • Constituent:
    • Resource costs 50/25 » 50/50
    • Build time 14 » 18
    • Movement speed 5.8 » 6.6
    • Now trained at Landlock, from Bounty
    • Now requires Proscenium OR Zylode
  • Bounty:
    • Placement size 4x3 » 3x3
    • Collision size adjusted to better match new graphic
    • NEW: Scrapworld: Gold Rush
      • Salvages one corpse within 8 range every second
  • Cosmoscope:
    • Resource costs 100/150 » 100/100

New units

Askosi

  • Zonguard:
    • Tier 2 mechanized -- durable mechbeast with Preylock ability
  • Paraclete:
    • Tier 2 skybound -- potent skybeast with Remote Hijack ability
  • Dorminge:
    • Tier 2 infrastructure -- shrine that slows movement speed of nearby hostiles

Futurist Federation

  • Cutlass:
    • Matador replacement with Kinetic Penetration and no deployment

Upstart Terrans