cosmonarchy-bw-prerelease/patchnotes.md

164 lines
9.1 KiB
Markdown

# XX October 2023
## Designer's Notes
Patch goals include:
- Revise or remove 2.5 and 3.5 tech for Terran
- Continue to address overdetermined role overlaps
- Complete tileset updates to jungle, to use extra height levels
## Latest content
- [Ascension #5 - Imminent Growth](https://www.youtube.com/playlist?list=PLACFHAM2MlxP3_sacU_4VUoJ5iMeUU2a7)
- [Pr0totype #26 - The Wild Worlds...](https://youtu.be/TgiH2EBvXBo)
- [Ascension Format Explainer](https://youtu.be/kl0RlFWqvXU)
## General
- Vision update timer has been sped up significantly (c. Veeq7 and DF)
- Painting missile launches with Eidolons and Seraphs can now be queued (c. DF)
## Tilesets
- The following tiles now provide a height difference:
- Jungle: Swamp, sunken jungle
- The following tiles were deprecated and are now removed:
- Jungle: Sunken jungle cliffs for temple and dirt
## UI
- Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7)
- This sometimes creates pixel artifacts, which will be addressed in time
- Joining a lobby now plays a sound (with help from DF)
## Game modes:
- Briefings are now skipped in Competitive, Debug, and Omnipresence modes
- In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature
## AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Improved worker resource assignment when at low worker counts
- Improved pre-5 minute attack handling
- Further increased priority of refinery structures
- Boosted priority of tech tier structures
- Made adjustments to how frequently Zerg request multiple tech nodes
## Bugfixes
- Stability:
- Fixed instability related to the Mortothrokor death animation (r. TheBeaver99)
- Fixed a rare crash related to bouncing attackers (r. Enozlliks)
- Gameplay:
- Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat)
- Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99)
- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
- Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
- Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)
- Mind Tyrant Maelstrom: apply debuff to flingy units
- Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
- Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
- Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
- Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam)
- Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
- Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat)
- Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam)
- Mortothrokor: properly leave behind corpses (r. TheBeaver99)
- Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
- Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
- Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
- Fixed random race rolling not working properly in your first singleplayer match (c. DF)
- Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
- Audiovisuals:
- Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF)
- Correctly redraw unit names when selecting Anchors and Lodestones
- Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
- Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
- Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
- Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
- Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
- Siren weapon tooltip now displays the full potential damage of its attack
- Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam)
- Cleaned up tooltips that referenced 'weapon range' without involving weapons
- Talos: use the Shaman portrait, instead of Data Disc
- Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
- Cleaned up some silent missing frame errors (r. beriso)
## Terran
- [Siren](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/siren):
- Mineral and gas costs now 100/75, from 175/50
- HP now 100, from 140
- Armor now 1, from 2
- Weapon cooldown now 1.17, from 0.83
- Weapon range now 9, from 4
- [Striga](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/striga):
- Mineral cost now 125, from 150
- Armor now 3, from 4
- Now applies Apollyoid Adhesive
- [Dilettante](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/dilettante):
- Mineral and gas cost now 150/0, from 125/25
- [Sevenstep](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sevenstep):
- Gas cost now 75, from 100
- [Goliath](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/goliath):
- Time cost now 28, from 25
- [Blackjack](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/blackjack):
- Time cost now 18, from 20
- Weapon range now 6, from 5
- [Matador](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/matador):
- Time cost now 18, from 20
- Twinstrike Cannons weapon range now 5, from 4
- Cinder Servos now grants +2 armor, from +1
- [Ramesses](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/ramesses):
- Time cost now 28, from 25
- Now moves ~10% slower
- [Durendal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/durendal):
- Gas and time costs now 75/35, from 50/30
- Armor now 3, from 4
- [Wraith](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/wraith):
- Time cost now 28, from 25
- Weapon damage now 2x5, from 1x10
- [Sundog](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/sundog):
- Mineral and gas costs now 125/100, from 150/75
- [Salamander](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/salamander):
- HP now 160, from 175
- [Azazel](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/azazel):
- Gas cost now 150, from 100
- Sublime Shepherd:
- No longer provides bonuses to enemy units
- [Tinkerer's Tower](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/tinkerers-tower):
- Gas cost now 100, from 50
- No longer requires Fountainhead
- [Apothecary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/apothecary):
- Gas cost now 300, from 200
- [Scrapyard](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/scrapyard)
- Time cost now 20, from 25
- [Mantle](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/mantle):
- Mineral cost now 250, from 150
- No longer requires Fountainhead
- [Iron Foundry](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/iron-foundry):
- Mineral, gas, and time costs now 400/150/60, from 300/100/50
- [Future Station](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/future-station):
- Mineral, gas, and time costs now 400/200/40, from 200/150/30
- No longer requires Atelier
- [Biotic Bastion](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/biotic-bastion):
- Time cost now 45, from 30
- HP now 850, from 800
- No longer requires Atelier
- [Starport](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/starport):
- Gas cost now 150, from 125
- [Rotary](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/rotary) and [Commandment](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/commandment):
- No longer requires Fountainhead
- [Nanite Assembly](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/nanite-assembly):
- Mineral, gas, and time costs now 600/400/75, from 300/250/60
- HP now 1700, from 1500
- No longer requires Atelier
- Fountainhead, Atelier:
- Removed
## Protoss
- [Amaranth](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/amaranth):
- Time cost now 22, from 25
- [Accantor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/accantor):
- Transport space now 6, from 4
- [Pylon](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/pylon):
- Mineral cost now 75, from 50
## Zerg
- [Nathrokor](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/nathrokor):
- Mineral cost now 75, from 50