cosmonarchy-bw-prerelease/patchnotes.md

9.1 KiB

XX October 2023

Designer's Notes

Patch goals include:

  • Revise or remove 2.5 and 3.5 tech for Terran
  • Continue to address overdetermined role overlaps
  • Complete tileset updates to jungle, to use extra height levels

Latest content

General

  • Vision update timer has been sped up significantly (c. Veeq7 and DF)
  • Painting missile launches with Eidolons and Seraphs can now be queued (c. DF)

Tilesets

  • The following tiles now provide a height difference:
    • Jungle: Swamp, sunken jungle
  • The following tiles were deprecated and are now removed:
    • Jungle: Sunken jungle cliffs for temple and dirt

UI

  • Scrolling with middle-mouse button is now buttery-smooth, complete with a config option for inverting the direction (c. Veeq7)
    • This sometimes creates pixel artifacts, which will be addressed in time
  • Joining a lobby now plays a sound (with help from DF)

Game modes:

  • Briefings are now skipped in Competitive, Debug, and Omnipresence modes
  • In Competitive, Debug, and Omnipresence modes, unit stats are no longer loaded from map info, making this exclusively a Scenario feature

AI:

  • On competitive maps (class 1 and 2), AI can no longer roll greed builds
  • Improved worker resource assignment when at low worker counts
  • Improved pre-5 minute attack handling
  • Further increased priority of refinery structures
  • Boosted priority of tech tier structures
  • Made adjustments to how frequently Zerg request multiple tech nodes

Bugfixes

  • Stability:
    • Fixed instability related to the Mortothrokor death animation (r. TheBeaver99)
    • Fixed a rare crash related to bouncing attackers (r. Enozlliks)
  • Gameplay:
    • Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
    • Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
    • Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat)
    • Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99)
    • Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
    • Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
    • Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)
    • Mind Tyrant Maelstrom: apply debuff to flingy units
    • Claymore Kelvin Munitions: clear debuff for flingy units (r. TheBeaver99)
    • Fixed failed Magnetar attacks when turning or at max range (r. Mystery Meat)
    • Fixed many interactions between Akistrokor Blissful Embrace and transports (r. Mystery Meat)
    • Removed Salvage, for real this time (r. lucifirius & GreenEggs'NSpam)
    • Savant Power Siphon: Correctly reduce attack rate of turreted units (e.g. Goliaths) (r. GreenEggs'NSpam)
    • Factories with queued units now cancel their queues when mind controlled (r. Mystery Meat)
    • Fixed a rare case where Aion Reclamation Fields could be permanent (r. GreenEggs'NSpam)
    • Mortothrokor: properly leave behind corpses (r. TheBeaver99)
    • Properly inherit facing angles when transforming between unit types (i.e. Zerg regression, Vagrant, Axitrilisk) (r. TheBeaver99)
    • Resolve hotkey conflicts between Analogue and Architect (r. DF), Apostle and Tinkerer's Tower, Return Resources and Supreme Construction (r. GreenEggs'NSpam)
    • Lodestones undergoing Emergency Detonation now kill their cargo (r. Mystery Meat)
    • Fixed random race rolling not working properly in your first singleplayer match (c. DF)
      • Caveat: Currently doesn't hide witness slots, but setting them to computer does nothing
  • Audiovisuals:
    • Standardize missile strike dot to always be sorted above air units (r. Mystery Meat, c. DF)
    • Correctly redraw unit names when selecting Anchors and Lodestones
    • Hide decaying overlays on reclaimed units while they're cloaked (r. GreenEggs'NSpam)
    • Removed the Attack button on garrisons, since it currently does nothing (r. neblime)
    • Reset animations correctly for Protoss structures that re-gain power while in the middle of training a unit (r. The Shambler, c. DF)
    • Improved sync between Golem attack animation and actual damage (r. TheBeaver99)
    • Added placeholder liftoff and landing dust overlays for Mantle and Starpad (r. TheBeaver99)
    • Siren weapon tooltip now displays the full potential damage of its attack
    • Corrected ability tooltips for Cuirass Stonewall Protocol (r. GreenEggs'NSpam), Mind Tyrant Maelstrom, and Akistrokor Blissful Embrace (r. GreenEggs'NSpam)
    • Cleaned up tooltips that referenced 'weapon range' without involving weapons
    • Talos: use the Shaman portrait, instead of Data Disc
    • Vagrant Shade: use the same portrait as the Vagrant (r. TheBeaver99)
    • Cleaned up some silent missing frame errors (r. beriso)

Terran

  • Siren:
    • Mineral and gas costs now 100/75, from 175/50
    • HP now 100, from 140
    • Armor now 1, from 2
    • Weapon cooldown now 1.17, from 0.83
    • Weapon range now 9, from 4
  • Striga:
    • Mineral cost now 125, from 150
    • Armor now 3, from 4
    • Now applies Apollyoid Adhesive
  • Dilettante:
    • Mineral and gas cost now 150/0, from 125/25
  • Sevenstep:
    • Gas cost now 75, from 100
  • Goliath:
    • Time cost now 28, from 25
  • Blackjack:
    • Time cost now 18, from 20
    • Weapon range now 6, from 5
  • Matador:
    • Time cost now 18, from 20
    • Twinstrike Cannons weapon range now 5, from 4
    • Cinder Servos now grants +2 armor, from +1
  • Ramesses:
    • Time cost now 28, from 25
    • Now moves ~10% slower
  • Durendal:
    • Gas and time costs now 75/35, from 50/30
    • Armor now 3, from 4
  • Wraith:
    • Time cost now 28, from 25
    • Weapon damage now 2x5, from 1x10
  • Sundog:
    • Mineral and gas costs now 125/100, from 150/75
  • Salamander:
    • HP now 160, from 175
  • Azazel:
    • Gas cost now 150, from 100
    • Sublime Shepherd:
      • No longer provides bonuses to enemy units
  • Tinkerer's Tower:
    • Gas cost now 100, from 50
    • No longer requires Fountainhead
  • Apothecary:
    • Gas cost now 300, from 200
  • Scrapyard
    • Time cost now 20, from 25
  • Mantle:
    • Mineral cost now 250, from 150
    • No longer requires Fountainhead
  • Iron Foundry:
    • Mineral, gas, and time costs now 400/150/60, from 300/100/50
  • Future Station:
    • Mineral, gas, and time costs now 400/200/40, from 200/150/30
    • No longer requires Atelier
  • Biotic Bastion:
    • Time cost now 45, from 30
    • HP now 850, from 800
    • No longer requires Atelier
  • Starport:
    • Gas cost now 150, from 125
  • Rotary and Commandment:
    • No longer requires Fountainhead
  • Nanite Assembly:
    • Mineral, gas, and time costs now 600/400/75, from 300/250/60
    • HP now 1700, from 1500
    • No longer requires Atelier
  • Fountainhead, Atelier:
    • Removed

Protoss

  • Amaranth:
    • Time cost now 22, from 25
  • Accantor:
    • Transport space now 6, from 4
  • Pylon:
    • Mineral cost now 75, from 50

Zerg