Improve AI worker assignments when at low worker counts

This commit is contained in:
Pr0nogo 2023-10-12 21:16:50 -04:00
parent e8e55b399f
commit 898575be5e
3 changed files with 2 additions and 0 deletions

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@ -33,6 +33,7 @@ Patch goals include:
## AI:
- On competitive maps (class 1 and 2), AI can no longer roll greed builds
- Improved worker resource assignment when at low worker counts
- Improved pre-5 minute attack handling
- Further increased priority of refinery structures
- Boosted priority of tech tier structures
@ -46,6 +47,7 @@ Patch goals include:
- Fixed Zerg regression failing if the attacker is killed or otherwise unavailable before their projectile deals fatal damage to the Zerg target (r. Mystery Meat & DF)
- Partially-resolved an issue with Zerg regression on burrowed units (r. lolrsk8s)
- Sentinel and Sevenstep no longer deal double damage in some cases (r. Mystery Meat)
- Queueing Lay Mine orders can no longer provide infinite mines (r. TheBeaver99)
- Lardfix: Irradiate (from Seraph and Morningstar) now sends under attack notification (r. The Shambler)
- Alkajelisks can now be mutated from Ocsal Larvae by players (r. GreenEggs'NSpam)
- Azazel Defensive Matrix: no longer cleanse debuffs (r. GreenEggs'NSpam)

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