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40 lines
1.5 KiB
Markdown
40 lines
1.5 KiB
Markdown
# X November 2023
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## Designer's Notes
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Patch goals include:
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- Continue to address overdetermined role overlaps
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- Improve weak units by revising or replacing their ability sets
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- Significantly improve audiovisuals with new unit responses, combat SFX, sprites, and more
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## Latest content
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- [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6)
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## Bugfixes
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- Gameplay:
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- Improved consistency of Kinetic Penetration attacks with Ancile Providence
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- Solarions that are preplaced or created with the spawn console command now start with 12 Stewards
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- Audiovisual:
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- Multiselecting Terran workers now correctly hides the building submenus
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- Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF)
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- Added an additional sanity check to prevent displaying passive icons in mixed selections
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## Audiovisuals
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- New weapon SFX for:
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- Star Sovereign (Intervention Missiles)
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## Terran
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- [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal):
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- Armor now 2, from 1
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- Furia Missile weapon cooldown now 0.75, from 0.92
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- Furia Missiles now have a minor delay between each missile (c. Veeq7)
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## Protoss
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- [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward):
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- Time cost now 10, from 5
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- Armor penetration now 2, from 5
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## Zerg
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- [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk):
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- Armor now 1, from 2
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- Armor penetration now 0, from 2 |