# X November 2023 ## Designer's Notes Patch goals include: - Continue to address overdetermined role overlaps - Improve weak units by revising or replacing their ability sets - Significantly improve audiovisuals with new unit responses, combat SFX, sprites, and more ## Latest content - [Ascension #6 - The New Horizon](https://www.youtube.com/playlist?list=PLACFHAM2MlxNIdDY8v4PpOKA9y5GrR0z6) ## Bugfixes - Gameplay: - Improved consistency of Kinetic Penetration attacks with Ancile Providence - Solarions that are preplaced or created with the spawn console command now start with 12 Stewards - Audiovisual: - Multiselecting Terran workers now correctly hides the building submenus - Burrowed Vorvrokors now correctly display the burrow mound graphic (c. DF) - Added an additional sanity check to prevent displaying passive icons in mixed selections ## Audiovisuals - New weapon SFX for: - Star Sovereign (Intervention Missiles) ## Terran - [Madrigal](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=terran/madrigal): - Armor now 2, from 1 - Furia Missile weapon cooldown now 0.75, from 0.92 - Furia Missiles now have a minor delay between each missile (c. Veeq7) ## Protoss - [Steward](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=protoss/steward): - Time cost now 10, from 5 - Armor penetration now 2, from 5 ## Zerg - [Kalkalisk](https://www.fraudsclub.com/cosmonarchy-bw/show.php?target=zerg/kalkalisk): - Armor now 1, from 2 - Armor penetration now 0, from 2